Me and Rex are working on something together in a Titanpad, so I think for the most part (save the brand new created characters) everyone has a partner to fight. Also, made some big edits to my [url=http://www.roleplayerguild.com/topics/25864/posts/ooc?page=1#post-727737]Character Sheet[/url] (linked for your convenience). I'll list the changes below: - Stats redone. I misunderstood the stat system, and thought that [i]the total amount of points I rolled[/i] I would get to add as I saw fit to each of my stats instead of [i]having a single roll represent a stat[/i], which frankly would have been much easier and i seem to be the only one who screwed that up anyway. So I fixed it before anyone else noticed and the new result works better with the class anyhow. -Nerfed Blood Mary's starting skill. Changed it from Fire/Dark element to just Fire for simplicity and clarity, changed the effect from "deal 1/3 additional magical damage" which was pretty OP for a starting skill to "add Intelligence modifier, or if it's already being used add 1/2 that and round down". Much better. -Changed the weapon. Instead of just a brawler, I'm going to make her fighting style more unique, of which will be shown once the fighting begins. -Revamped the Core Ability. Instead of gaining more demonic elements as the fight progresses at the cost of her attack turn, she changes into a demon "form" in one with the same requirements. With 5 steps to being full demon and 5 round matches, it didn't make sense. In addition, the bonuses she received that were very specific are now more general and fit better, serving as a sort of "style change" as a core ability, switching between spell-heavy more defensive Magic Melee to quick-blitz offensive Physical Melee. It works better in my opinion. It's easier to just read the sheet again and reapprove it than note differences. I would honestly suggest it because minus the basic aesthetics like history and appearance, under-the-hood stats and abilities-wise she's undergone major changes.