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Fallout: The Rescue of Six
"If I can see it, I can kill it."

Name: Rina "Safety Net" Blunt

Race: Human

Age: 28

Gender: Female

Appearance:

Biography: Born May 23, 2255 in the New California Republic to a traveling trader (Marissa Nuevarro) and an NCR Ranger (Samuel Blunt). She spent her early years with her mother traveling along the caravan routes. When her mother passed she joined the New California Republic Army by taking the last name of her father and became enlisted at the age of 16.

She was noted to have exceptional marksmanship and the fortitude to follow any orders given. She joined the 1st Recon regiment at the age of 19 and was noted for serving with distinction despite her foul mouth and blunt honesty.
During this time she earned the designation of "Safety Net" for completing every mission she was assigned to with no losses of life among her partners.

She was promoted to the NCR Ranger regiment after serving only two years in 1st Recon. She became one of the youngest female rangers in NCR history due to her skill and perhaps her family ties. Regardless she worked hard to get where she was and successfully completed the necessary training, becoming a fully recognized ranger.

She spent the next five years assigned to the NCR Mojave Outpost. (more to follow)

After the 2nd battle of Hoover Dam she continued take assignments from higher up, as well as accepting monetary bounties that were freely open. She continued to operate on the border of the Mojave Desert.

She is extremely competitive and enjoys drinking anything of the Whiskey variation. As long as its on the rocks, she'll drink it. Given that they aren't actually rocks, you know. Beers are known to be acceptable if there is no available Whiskey. Despite all her kinks, she is a soldier to the bone, having the appropriate amount of backbone to both take and dish out orders as necessary.

Specialization:
Strength: 4
Perception: 8
Endurance: 4
Charisma: 3
Intelligence: 7
Agility: 9
Luck: 6

Traits

Small Frame - Rina is small standing at only 5'3" and 118 lbs. What she lacks in durability she makes up for in agility.
(This traits grants +1 to agility but reduces durability overall)

Skills

Guns - Rina is exceptionally comfortable in the use of most conventional firearms, from pistols to rifles. However, she lacks the strength to wield weapons such as miniguns and the impressive anti-material rifle. She is absolutely deadly at long range, and if she can see it she can kill 9 out of 10 times.

Sneak - While by no means a master thief Rina is well versed in the concept of stealth, often taken careful attention to silently remove targets while remaining undetected to gain a vantage point. However, she is no master of close-quarters combat (especially unarmed) and will go out of her way to avoid CQC situations.

Survival - Rina is used to 'roughing' in the wastes and is more than familiar to surviving off the land.

Others- Rina abhors the use of energy based weapons preferring the familiarity and smells of ballistic based weapons. She has limited experience with explosives, mostly grenade use, from her basic training when she first joined the NRC army. She prefers to stay away from their use as they draw too much attention. She has enough knowledge to pick simple locks and decrypt basic computer systems. She is very experienced in maintaining her own equipment, especially her weaponry and has limited ammo crafting knowledge (basic ammunition types only). She cannot craft her own .308 ammunition, her most used and favored.

Other: She's overtly homosexual and gets along with men more than women. She also has a canine companion by the name of "Acosador", the Spanish word for "Stalker". Acosador is a Canaan Dog and is fiercely loyal to her, protecting Rina with his life if need be.

Weapon list:

Combat Knife, a standard issue combat knife. She has had it since she first joined the NCRA.

Paciencia (Patience), a heavily modified hunting rifle with an attached scope (3.5x magnification), custom action and a 5-round extended magazine. A NCR flag is wrapped around the stock for use as a makeshift cheek rest.

A .45 Auto Pistol

A pipboy 2500a, designed with a larger and wider screen than the 2000's. The 2500, unlike the 3000, operates using a series of (visible) vacuum tubes and boasts a more classic design. The multitude of buttons on the Pip-Boy 2000 were condensed into 3 buttons, each of which house 5 sub-sections for neater navigation. This interface was carried over to the latest Pip-Boy 3000 unit. It was passed down her family line, part of which descends from previous vault dwellers. It clips to her belt.
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Super Powered: Genesis

Name: Luciana Mendez

Alias/Nickname: Luci

Age: 24

Appearance: Luciana has a surprisingly curvy frame thanks to her Hispanic lineage and has dark brown hair nearing to black. Her eyes resemble a reddish brown shade of Mahogany and compliment her lightly tanned skin. She is seen normally wearing loose clothing that hang from her 5'5" frame and do nothing to show off her feminine figure and everything to emphasize the muscles she has trained for years to maintain.

Personality: Luciana suffers from Dissociative Identity Disorder (DID) and mild Schizophrenia. She has two distinct personalities; one being very kind, timid and preferring defensive combat that responds to 'Luciana' whereas 'Luci', the other personality, while charismatic - is deadly by nature and is more closely described as a Lioness hunting her prey. 'Luciana' prefers not to use her abilities and will favor unaugmented physical combat if possible. She will use her power as a last resort and even then, only defensively if at all possibly. Using her abilities causes her to slip into 'Luci' and become more violent. 'Luciana' does not have as much control over her abilities as 'Luci' does being that she does not embrace them as her counterpart has. This means that 'Luci' is not only the more violent half but also the more skilled of the two.

Biography: Luciana randomly decided to turn herself in one day on the street, drenched in another persons blood and tears streaming down her face. So far, she has been linked to 17 murders, 9 cases are still being considered. All victims were suspected of having super powers. No court has been able to truly pin her with the murders for...lack of evidence.

Life in prison has been a blur, as the MSP has kept her severely sedated by providing her medicinal doses throughout the course of the day. The medication keeps her in a state of grogginess and within her 'Luciana' mindset. As the doses wear off though, a more charismatic and erratic version of herself becomes present.

Skills: Luciana studied gymnastics and Muay Thai growing up and has nearly perfected the both of them. This has made her an excellent combatant and can move fluidly when focused. Her actions, however, become more violent if her "less sane" counterpart is present.

Powers: Gravity Manipulation

Gravity Field: The ability to increase the gravity around a person and make them feel as if they were a mime truly stuck in an invisible box. This can also render them immobile, depending on the the force Luci exerts onto them.

Immobility: Luci can also render herself immobile as if adhering herself to her position or figuratively nailing herself into the ground.

Simulated Speed/Strength: While not all of her speed and strength needs to be simulated, Luci can reduce the amount of gravity around her body to make her movements faster and make objects lighter for her to lift. Adversely, she can also concentrate the gravity around her, allowing her to walk on walls with ease.

Levitation: Training her ability to reduce gravity, Luci has learned that she can levitate herself as well as others, though others requires more concentration. She has not mastered this skill but believes she will be able to simulate flight. Her levitations have only lasted upwards of 20 minutes at any given time.

Black Hole Manipulation: This is an advanced level of the gravity field ability and requires an immense level of concentration and force, pinpointing a single target and increasing its gravity infinitely at such a quick pace that a black hole is created. 'Luciana' is unaware of this ability and 'Luci' has only been able to do it once. She passed out afterwards and woke up in prison.

Other: 'Luciana' has very little control of her powers outside of herself, being that she cannot use her power to manipulate others or even inanimate objects. And, while 'Luci' is more comfortable with her power, 'Luciana' is constantly within her, battling her mentally and can cause great distraction to 'Luci' during pivotal moments of battle.
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A Wizard's Pilgrimage


[center][/center]
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"They call me King but, I'm not a ruler;
I'm the Destroyer.


Name:
Valeria Reyes

Alias/Nickname:
Reyes / King

Age:
27

Sex:
Female

Sexuality:
Homosexual

Appearance:


× -- × -- ×


Height: 5'8"
Weight: 145 lbs.
Body Type: Athletic
Bust: 34"
Bra Cup Size: D
Waist: 27"
Hip: 36"
Reach (Wingspan): 66.5"


Clothing Style: King tends to wear athletic type clothing most of the time, varying from racer back tank tops with sweats to sports bras and pressure shorts. Her other casual wear consists of frayed/torn jeans and shorts with an assortment of tank tops and loose fitting tops. Her shoe collection consists of various sneakers, the occasional pair of flip flop and possibly one pair of heels tucked far into the depths of her closet. She rarely wears accessories but, she favors the gold necklace from her [relative] with boxing gloves hanging from it and a series of leather bands on her wrist. She'll occasionally wear bandanas tying her hair back when working out or a beanie out on the streets. She refuses to carry purses and instead will carry sport bags or backpacks.
-- × -- × -- × -- × --


Personality:

Biography:

Skills:

Powers:
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Withdrawn from Athalia Academy

Name: Amara Noelia Gaerwen

Nickname: Mara

Age: 20

Gender: Female

Species/Race: Human/Fae

Appearance: Being a half-ling, Amara stands a short 4'6" and weighs roughly 80 lbs. Due to her petite height, her weight distributes in a way that still gives her the subtle curves of femininity..but just barely.

Powers: Nature Channeling
Nature channeling is an ability used by most Faeries that allows them to project and manipulate mystical, arcane energy. The ability has been described as 'nature itself' and can easily harm any human within close range. A Fae with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, conclusively throwing or repelling objects a considerable distance. This power has been displayed to contain mysterious supernatural effects, such as breaking illusion and reversing/removing spells. Nature channeling is also the core feature of Fae magic and can be used for a number of purposes other than offensive blasts.

((Description taken directly from here.))

Weaknesses: Fire. While she can appreciate it from afar, it anything fire related were to get too close to her, she feels paralyzed and as if she cannot breathe.

Personality: Mara is extremely intelligent and kind. She is fiercely loyal to her friends and will go into battle for them, despite not being the best combatant. She tends to avoid confrontation with others and is selfless - preferring to take the blame for something rather than letting a loved one reap the consequences of their actions. This can lead to her being taken advantage of and leaves her internally wounded.

Background: Being a half fae, it was never expected for her powers to manifest. She was shunned from Fae folk until her powers appeared five years prior. Then, she was considered a phenomenon among their kind, the first half-ling to be able to conjure the nature energy.

Study: English, Math, Home Economics, Piano, Choir, Swimming, Gardening

One can only have three characters.
Withdrawn from ~Not to Hear, But to See

Name: Astrid Emerson
Age: 19
Personality: Astrid is much more of social person than most would expect from her being that she was born with Waardenburg Syndrome. However, due to her fathers change of employment, Astrid has been forced to move to a new town and school for her last year of high school. She loves reading mangas and playing piano. She has been frequenting the library in search of some new sheet music and hopes desperately to make a friend in this new town.









►Casual Wear◄
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Name:
Julie (working name)

Alias/Nickname:

Age:
24

Sex:
Female

Sexuality:
Non-disclosed

Appearance:

[center][/center]

Height: 5'7"
Weight: 118 lbs.
Body Type: Athletic, slim and tone
Bust: 34"
Bra Cup Size: C
Waist: 27"
Hip: 36"


Clothing Style:

Personality:

Biography:

Skills:

Powers:
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"A world full of freedom is a world devoid of order."


Name:
Maximilian

Alias/Nickname:

Age:
43

Sex:
Male

Sexuality:
Heterosexual

Appearance:

[indent]
Height: 5'11"
Weight: 189 lbs.
Body Type: Athletic but slim

Clothing Style:

Personality:

Biography:

Skills:

Powers:
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Twenty Seconds to Sundown
Name: Ruslana Oryol

Earned name: Obsidian

Age: 21

Born Omega/Turned from Runner: Turned from Runner

Nationality: Russian

Appearance:

Ruslana, or Lana for short, is a fair skinned and slender woman. sporting subtle curves accentuated only by her choice of clothing. She has raven locks that flow down her back and graze her waistline when released from their confines of her hood. Though not exactly curls, her hair has a distinct wave to it, making it difficult to maintain and conceal at times. Her most striking features, beyond a doubt, are her irises. During her travel to New London from Russia, Lana lost the majority of her sight in her right eye, its iris turning a piercing blue. Her left eye is the reddish brown shade of Mahogany she recalls having for most of her life.

As far as stature is concerned, Ruslana stands a mere 5'3" tall and is perfectly content with that. She has done more than her fair share to accommodate for her size in terms of muscle. Her abdomen is the least tone part of her in comparison to hleginandand arms. She prides herself on the level of tone she has in her legs, no doubt from her time as a Runner and presently, as an Omega. Her arms have acquired their muscle from years of training with her bow, both before her life as an Omega and before her life as a Runner.

Ruslana chooses to wear a long sleeve sort of spandex top coupled with a fine leather under bust corset. Not only is it pleasing to look at, a valuable distraction at times, but it also provides amble support to her midsection for properly pulling back her bow with little resistance. She wears loose-fitted fingerless leather gloves. They lace up the side and give Ruslana just enough leeway to proficiently use her bow without her gloves interfering. The gloves give her a slight bit of cushion when she travels through the streets and across rooftops. On her back she carries a vintage quiver full of steel bolts, of which she can create herself if necessary. (Though, they are not as sturdy as the originals she brought with her or those she has salvaged from stores.)

Biography:
Ruslana ran with Sector ж in Russia, a Sector known for their brutal mastery of Sambo and effortless ability to disarm and neutralize their opponents. She was born to Natalia and Nikolai Oryol, a couple fortunate to have a genetic immunity to the Servitutem Formula whom were already Runners in Sector ж. She grew up an only child, her father taking every advantage to treat her as equally as possible. She recalls numerous days where her father would train her for hours until his Sector required him. Then, he would leave her with 'homework' to continue training in his absence.

She trained, and trained, and trained for countless hours over the years but, she never could quite master Sambo. There were a few holds and arm locks that she knew well but, the overall style escaped her and her once caring father grew more distant as time passed. Full of resentment, Ruslana spent more of her days traveling the rooftops on her own, drawing herself further away from her family as time passed.

By the time she turned eighteen, Ruslana was a completely different entity from her parents and, knowing that her Sector gave their residents the choice to join a neighboring Sector once they were of age, she had gathered her belongings weeks before. As the day approached, she stood tall before her Elders and told them of her desire to head to New London and eliminate the threat at the source. Her Elders, all six of them male, looked upon her incredulously and laughed at her. In a fit of hilarity, they permitted her to go, not having taken her seriously.

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Life in Sundown greeted her on the streets of New London where she weaved in and out of the shadows night after night, climbing the occasional building in search of Runners. She encountered a small group of Runners who, after careful scrutiny, took her to Sundown to go before the Elders. Determined to prove that she is not just a puny woman as was thought of her when she left her Mother Country. "I have family in Russia.." she drawled before the conglomerate of people, looking directly to the Elders as she spoke. "I asked to come here. To you." 'To kill Gunners' her mind silently completed.

Her first weeks in Sundown were tense as the group seemed to have openly accepted one of the Gunners sons into their ranks. This only escalated when she found they had not accepted him into their ranks add Sector Leader, due to a recent "demotion" of one called Roark.

Things grew worse as Ruslana was instructed to accompany Gunner and a few others on a skirmish. It was an eerily dark night, even by New London standards and Lana could not shake the unsettling feeling in her stomach. This was intended to be a routine run for supplies, nothing out of the ordinary. She was sent simply to be another strong back to carry. Unzipping her pack and kneeling next to Gunner, she slowly filled it with resources for Sundown.

There was a snap behind them and Gunner leapt into action as a Section leader was meant to, unsheathing his club in one swift motion to battle the assailant. For a brief moment, she respected him. She was, of course, not impervious to human emotion and her father had done well to raise her on the aspect of honor. And, though Runners valued running from a fight if possible, this singular foe had gotten far too close for them to be able to finish their supply run. "Go! RUN!" Gunner told them, fending off the unarmed shadow with his golf club.

Quickly finishing packing her bag, she zipped it up and strapped it to her back, peeking over her shoulder once more. Their third member was already three rooftops ahead of her and she was, surprisingly, torn. Dropping her pack, she pulled her cat o' nine tails from her hip and crept low to the ground up to Gunner. Carefully creeping closer and preparing to wrap her weapon around the mans legs to knock him off balance, the shadow man landed a hard hit on Gunners hip, causing him to shift on his stilt legs. The motion scraped Lanas eye and pierced her iris, an excruciating pain coming over her, followed quickly by..rage. Gunner somehow used the balance change to his advantage and knocked the man unconscious, spinning to see Ruslana not only still by his side..but injured.

Bleeding through a makeshift bandage, Lana felt a bit off centered with only half of her vision available to her. She stood before the Sundown Elders once more, this time with the intention of leaving. "My father.." she struggled, her accent having only faintly worn off in her time with them. "Believe in Honor. I believe in Honor." She lowered her head for a moment, a drip of her own blood escaping the torn cloth substituting for an eye patch at the moment and landed between her feet. Slowly, she brought her head back up, feeling slightly light headed. "I cannot stay in Sundown. I will dishonor Runner Vow. I wish to leave." After a long silence and a simple wave of a hand, she was hooded and escorted of out Sundown. Somewhere along the twists and turns, she passed out from blood loss.

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When Lana awoke, she had an arrow in her face, a squad of 5 standing over her. "Who are you?" a strong Spanish voice asked her. Her vision was still blurry and her limbs felt numb. She slid her tongue across her lips, forcing moisture back into them. "I..." she began, only to be cut off by another voice. "Are you a Runner?" they questioned blatantly in the darkness before her.

Unable to contain her laughter, Ruslana broke into a fit of giggles, hearing the straining of the string of the bow before her. "Not anymore." She managed to say, looking up to the archer holding the bow. "I've always wanted one. Can you teach?" she asked, sitting up with a smirk. If this was to be her last moment, her humor certainly didn't know any better. Plus, it would take more than a blind eye and blood loss to kill her. And even now, in her dazed state, she knew she had just found her new home... The Omegas.

Runner Rival: The Gunner Kid.

Specialty: Stealth, Marksmanship and Creating her Arrows.

Melee weapon: Cat o' Nine Tails, picked up

Long range weapon: Her Compound Bow, a recently acquired weapon due to her training underneath Roark

Brutality: Varies depending on situation but typically, Modest at most.

Goal as an Omega: To kill each of the Gunners herself.
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Withdrawn from Academy for the Lost (Orphans)
Full name:
Dakoda Lillian Lester
Nickname:
♪ Koda ♫
Gender:
Female
Age:
15 ½
Appearance:


Personality:
Koda is a very kind hearted young girl, having been raised by nuns in the church by the orphanage. She does her best to see the best in people and is sometimes too nice for her own good.
History:
Koda knows nothing about her real parents, and the nuns have told her just as much. Stories vary from her having been left on their stoop as an infant in a basket to her parents having confessed to having premarital sex and asked the church to take in their child so they would not have to be reminded of her sin.

Despite her upbringing, Dakoda herself is not overly religious. She does believe in God but, she does not go out of her way to encroach this opinion on others. She is also not prejudice to those who do not believe in a higher power.

Lessons:
*Maths (must have)
*English (must have)
*Music
*Latin
*P.E.
*Religious Education
*Media studies (filming, directing ect.)
*Food Technology
*Art
Dorm:
8
Crush: N/a
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Withdrawn from Elementals: Void Assault
Name: Luce (Pronounced like Lucy)

Age: 20

Element: Light

Appearance:


Personality: Shy. Quiet. Kind-hearted. Altruistic. Wholesome. Timid. Cautious. Protectively Loyal.

History: Despite Luces kind and sweet tendencies, she has not had many friends in her lifetime due to her pale, almost translucent skin. Growing up, kids would call her a monster, someone who did not belong and this brought her great sadness. Once she began to show her light powers at the young of 12 caused others to alienate her even more. This has caused her to detach herself from others and approach any prospect of friendship with increasing caution, making it difficult for her to let anyone in the walls she has built. For anyone who can make it past her walls, she will be fiercely loyal and protect them at all costs.

Feel for element: Luce adores her abilities to control and manipulate light. She was a little hesitant to use them, being that it removed her more from the idea of what was "normal", but soon got over that as she found her powers more entertaining than society's opinion of her. From the start she has embraced her powers and that has led to them being solidly consistent with her above average mastery of Light.

Enchanted items:
Angels Tears*
A necklace consisting of a set of wings in the front with a large diamond on the back of the neck and two ivory pearl dangling down the back. It was given to her by her mother, on the night of her fathers death. He had apparently had a dream of where to find it and was waiting for her 18th birthday to give it to Luce. It is still unknown where he found it.

*Typically hidden behind her clothes.

-Front of Necklace-
-Back of Necklace-

Pet:

Lumiere - Male Finch Bird
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Withdrawn from The Comatose Kingdom
~Fantasy Side~


Name: Kelnorah

Appearance:


Personality: Somber. Brutally Honest. Monotone. Pessimist.

Physicality: Kelnorah has a thin and wiry frame hidden beneath her cloak of molten darkness. It acts as armor to her otherwise weak body. None in this world have seen her hair, being that her robe had molded itself to her head, creating the silhouette of a bulbous cranium.

Bio: Not much is known about Kelnorah in this world, as she tends to sneak around in the shadows, causing people misfortune and pulling pranks with her magical abilities. Since [Protagonist Name Place Holder] has arrived, however, all of her efforts have turned to her.

Misc: Kelnorah is often seen carrying a skull of some sort and it is rumored that it amplifies her magical abilities. Also, many claim that she has a Cheshire-esque grin.
~Real Side~


Name: Nora

Age: 19

Appearance:


Personality: Nora is your typical girl next door. She is kind and nearly sickly sweet. She always strives to help the less fortunate and has always been top of her class going through school. SHe is extremely intelligent though, she does her best not to flaunt this fact. Nora is extremely charismatic and outgoing, making new friends everywhere that she goes.

Physicality: Nora carries an average sized frame with only the subtlest curves to her feminine form. Her hair falls just past her shoulders in a soft cascade of dark brown waves. Though slender, she does carry some muscle in her arms and legs from her time participating in her schools tennis team.

Bio: Nora has grown up with the ideal lifestyle; a good neighborhood, parents who loved her to death and money to provide. As a child, she recalls spending time with her little sister, feeling joy course through her as she helped her mother teach her younger sibling all the things she had already learned. Nora remembers that she always set the best example for her little sister, getting the best grades in her class and obeying any and all rules set forth by her parents. It was always a pride to her to hear her parents tell her younger sister that she should act more like Nora. And yet, her little sister, whom Nora always tried to spend time with and show the correct way to do things to, began to pull herself away from her as they got older.

Nora has since decided that she would like to pursue a career in the medical field to become a Pediatrician and help little kids everyday. Currently, she has recently graduated from high school and plans to attend University. However, due to personal reasons, she has taken a year off to spend time with those she loves most.

Misc: Nora is a huge bookworm and often submerges herself in Romance novels of all sorts, especially those with a touch of Fantasy.
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Withdrawn from The World of Wasted Dreams


Name:
Audrey Ordoñez

Age:
17

Appearance
Height: 5'5"
Weight: 119 lbs.
Hair Color: Bright Red
Eye Color: Greyish-Green
Skin-tone: Pale/Fair
Clothes: Audrey favors Lacy/Gothic style clothing in various neutral shades, including black and dark blues. She will occasionally wear white as long as it has the same style to it. She will sometimes wear her school uniform, though she still adds her own style with accessories and such.
- - - - - -

Description:
Audrey has bright red hair, with hints of orange scattered throughout. Her eyes are a greyish green on the outside but, closer to the iris it becomes a hazy, pale shade of yellow. Audrey likes to bring attention to her eyes, if at all, and does so by using black eye shadow against her oddly pale skin. The fact that she is oddly pale is surprising for a Spaniard and she always wears a bright red lipstick to emphasize this. She sports a single silver piercing on her bottom lip and habitually paints her fingernails dark colors, especially black.




History:
Audrey is a transfer student, having come over to Japan from Spain with her mother on business. She was originally enrolled in a neighboring "normal" high school before the Principal met her in his office. He suddenly found an error in her paperwork and transferred her over to Hideki High School with a paled expression.

All that Audrey has ever known is back in Spain; her friends, her family and even her fathers grave. That was what she'd miss the most. She fondly remembers spending her free time kneeling before her fathers tombstone, letting the dead wind caress her skin as the tears rolled down her face, freely at first then, over the years they slowed. She distanced herself from her classmates, preventing any chance at having friends. Her mother, left with her husbands debts, began to work multiple jobs and strenuous shifts, leaving only Aubrey and the cemetery since the young age of 9.

Fast forward eight years and not much has changed. Audrey spent her last day in Spain in front of the dull tombstone, reading out of habit it's inscription:

"La canción se terminó, pero la melodía sigue"


((Translates to "The song is ended, but the melody continues"))


Now in Japan, she'd do what she could to forget that melody, to move on and continue with her life...while she is still living.

Personality:
Somber. Secluded. Pessimist. Monotone Voice. Intense Focus. Comes off as Deadpan. Expressionless Face.

Quirks:
Audrey typically carries around her Spanish-Japanese Dictionary and refers to it frequently, just to submerge herself in the culture. To assist with her submersion, she has joined the schools POIR club. Also, occasionally if she cannot place a word she will speak in Spanish and try to act the word(s) with her hands for others to interpret.

Likes:
Succeeding on tests. Dark Nail Colors. The contrast of Black and White.

Dislikes:
Neon Colors. People who talk loudly. Getting red smudges on her teeth from her lipstick. Bad Hair Days.
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The Academy (reboot)
Name:
Dahlia Mavro

Age:
18

Description/Appearance:
Dahlia has shoulder length light brown hair that remains oddly straight. Her eyes are a dark grey and she has a medium complexion. She stands about 5'6" tall and sports a slender, average figure. Her clothes of preference are typically plain and loose fitting, though of incredible quality.




Personality:
Self Centered. Goal Oriented. Manipulative. Brutally Honest. Narcissistic. Superiority Complex.

Bio:
Dahlia is an orphan, and as such, grew up in an orphanage. It was run down and low class, two facts that enraged Dahlia every day. Just because she was an orphan does not mean that she should be subject to such lowly things! As she grew older, she began to manipulate the other orphans into doing their chores more effectively, leaving bathrooms cleaner and meals more sanitary. In short time, she was in charge of the Orphanage, and the women who fluttered from room to room, arranging meetings for possible adoptions knew better than to cross her. They feared her for the stories the other orphans told them and yet, respected her for her results all the same.

On her 18th birthday, a representative of the Academy came to visit her and convinced her to come along as a Savant. She cautiously accepted with the condition that she work with their security, ensuring that she'd keep any stragglers inside of the Academy for as long as the Administration desired.

Group:
Savant

Other (anything else you want to add):
Unbeknownst to everyone else, Dahlia is actually surprisingly sensitive to the fact that she is an orphan, having developed her Superiority complex as a way to cope with the fact that know one wanted to adopt her and her real parents abandoned her. She will lash out if anyone brings up that she is an orphan and most likely weep about it at a later time.
Name:
Rachael Nickels

Age:
17

Description/Appearance:
Rachael has flame bright hair and a lightly freckled complexion. Her eyes are a pale shade of blue and she normally keeps her skin unadulterated of makeup. She is slightly thin for her short 5'3" frame with only small feminine curves to her. Her clothing, though of average quality, are typically cutesy and girly in style.




Personality:
Kind. Cautious. Optimist. Altruistic. Athletic.

Bio:
Rachael grew up near the Academy with her single mother. They lived an average life and Rachael did not live extravagantly, but had everything she needed. That was until her mother was murdered in an alleyway on her way home one night. From what the officers told her, it was a mugging gone bad. However, when the Academy representative came up to her, they told her the truth: Her mother owed money to some very important people and she couldn't pay them back in time. They in turn took one of the most valuable things they could from a women.... After a long moment of silence as Rachael let the words sink in, the man added that they would come looking for her next and that she would be safe in the Academy. She accepted without a second thought.

Group:
Halcyon

Other (anything else you want to add):
Nothing yet.
The Following CS is Pending GM Approval

Name:
Virginia "Ginny" Matthews

Age:
17

Description/Appearance:


Personality:
Athletic. Foul Mouthed. Laid Back. Hard to Anger. Good Sense of Humor. Sadistic. Violent.

Bio:
At a young age, Ginny was diagnosed with Waardenburg Syndrome, causing her to suffer from mild hearing loss in her right ear and for her hair to turn prematurely white in patches. Not having any history about her mother who passed during childbirth, she grew up with her aunt, a hardworking woman turned prostitute in hard times. Growing tired of hearing the insults, Ginny began dying her hair at the age of 12, having stolen some of her aunts "paycheck" to do so. That night, she allowed her drunken and broken aunt to beat her for the first, and last time.

Alessandra, her aunt, started to offer her niece to her clients when Ginny was about 16 years old. This backfired on her however as Ginny was able to show off her keen ability for hand to hand combat, resulting in a reduction of business for her aunt. After a loud and violent argument, Ginny packed her things and went on the run. She found refuge in an old man who happened to be the owner of a gym and began to teach her in the styles of boxing and kick boxing. After a year under his guidance, Ginny has since moved her violent focus only to when she is in combat instead of just lashing out randomly.

However, Santiago arranged for to have a public fight and the police picked up on her name, arriving at the gym hours before the fight and arresting her. Alessandra had committed suicide and left a note, implying Ginny as the culprit. Unable to find any evidence or try Ginny as an adult, she was sentenced to attend the Academy.

Group:
Sedition

Other (anything else you want to add):
"Ginny" is not pronounced like "Gin - E" but rather "Jenny".
Hidden 8 yrs ago Post by Zordon
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Zordon

Member Seen 3 yrs ago

Name:
Marguerite de Montsimmard

Prefferred Name/Nickname:
Margot ("Mar-go")

Race:
Human

Nationality/Birthplace:
Ferelden-Orlesian Heritage
Born in Val Royeaux, Orlais

Age:
17

Attributes:
Worldly (Noble education + Real life experience)
Rebellious (Brash & Sarcastic. Naturally defiant)
Lithe (Athletically skinny)

Appearance:

I claim no credit for the photo depicted above as work of my own. All rights belong to its respective owner.


Background:
Marguerite was born in Val Royeaux of Orlais to Comtess Odette and her husband, though unbeknownst to him, he was not her blood father. She lived a normal noble girls life, delighting in expanding her knowledge of herbs and such from a very young age. However, she was a dreamer and on the eve of her seventh birthday, she blasted her mother across the room during one of her nightly episodes. Her acting-father, enraged by the girls accident, ensured that she was taken by the Circle to the White Spire nearly within the same hour.

For the next two years, she expanded her knowledge and practiced innate control over her manifested abilities. She grew stronger, smarter and more cunning though her nightly dreams still plagued her. During her time in the Spire, she starts to receive Anonymous letter from one of the kinder Templar Guards. The anonymous author of these letters claimed to be her true father. Over the course of the next year and a half, the frequency of which she was exchanging letters to and from her father "Derrik" increased and they began to plot an escape. Derrik would be provided Templar gear and would go to Marguerittes room under the guise of escorting her to the First Enchanter, a new concern of her dreaming abilities having come up. From there, they would divert down into the PIts of the Spire, trudging through unexplored rooms filled with stagnant water and never before traveled passageways. They'd move cautiously through the winding halls until they reached the surface in Val Royeaux, far enough away from the Spire for safety.

The next few years, Marguerite became better known as Margot, a pet name her father had given her and they traveled far and wide to escape from the scrutinous eye of the Orlesian Templars. They traveled through Orlais towards Cumberland, diverting upwards from the marked path towards Nevarra. Before reaching their destination, Derrik diverted them East again to Wildervale in the Free Marches. It is there that a group of Templars catch up to them, cornering Margot and her father. With no other option, Margot is forced to use her control over the element of fire to battle the group of templars, killing two among the group of three. In a panic, the third templar flees for reinforcements and the father-daughter duo shift their path southwards to Kirkwall. Due to her fathers unease of magic, he arranges for hedgemages through out the Free Marches to assist Margot in training her abilities, causing her to travel throughout the Vimmark Mountains as far as Markham numerous times for training. This continues on for years, expanding her knowledge and grasp of her powers up until the age of twelve.

Derrik had done well to keep Margot out of the way of Templars, knowing that they would track her down eventually being that they had never been able to remove her blood from the Phylactery in Orlais. He did not, however, expect for them follow himself and Margot into the Vimmark Mountains on one of her newest travels. Again, Margot was forced into action, her merchant father suffering from old age and lack of practice in self defense. Again, she fought valiantly, using her new training and fought off the Templars. Her father insisted it was time to move to Denerim and, without doubt or delay, they began their journey. As they reached Denerim, Derrik persuaded Margot to hide her abilities and the pair began posing as Apothecary merchants, moving from place to place, never maintaining the same name or address for too long. She became very adept during the next two years at blending in and avoiding areas where Templars were thickest.

One morning as her father was setting up shop while Margot was performing a delivery into the Alienage, Derrik was approached by local gang members and they attempted a 'shakedown' of sorts, resulting in the mans death as he refused them. Upon finding out of her father death, Margot tracked the small group of lowlifes down and immolated all three of them. Immediately, she returned to the alienage and asked the few elven friends she'd made for hints to find the Dalish in the Brecilian Forest. Denerim was no longer safe for her.

She'd heeded the hints her elven friends had given her and sought out the Dalish in the Brecilian Forest. Upon finding a camp, she respectfully requested to speak with the Keeper. Margot explained openly that she was an apostate, a dreamer and an orphan and the Dalish allowed her to remain with them, introducing her to an herb that would prevent her from dreaming when she slept. Spending merely a year with the Dalish, Margot left at the age of sixteen to explore on her own, not wanting to risk the friends she'd made (and also having grown tired of being called a "Shemlen").

Recalling the places her father would always tell her about in his stories, she traveled to them to enjoy them as he would have always wanted her to, embracing the merchant her father had taught her to be to fund her journey along the way. As always, she did her best to hide her abilities and avoid the Templars whenever she could. However, as she grew closer to Orzammar, there was an unusually large group of Templars parading through the streets. Instinctively, she hid in a dark alleyway only to bump into a man and his Templar companion. Before she could begin to defend herself, as she had become so prone to doing, the man stopped her and pushed the Templar back from behind him , studying Margot for a long moment before invoking the rite of conscription. The man was a Grey Warden and now, she was to follow him to Ostagar.





Personality:
Margot is a confident young woman, sometimes even a bit brash and cocky. This does not go without reason as she is incredibly intelligent in both book and street smarts. She is incredibly persuasive, joking that she could make any merchant pay her for taking their wares from them. She is a persistent soul, known to repeatedly try her hand at new things until she has grasped the concept of the task. In the few occasions where she was not successful, she was still persistent in her attempts to learn.

Skills:
Appraisal, Survival (Forest), Streetwise, Herbalism, Apothecary and Reach Weapons(Staves).

Knack:
Reach Weapons (Staves). Being on the run constantly from the Templars and having been exposed to many different mage teachers has made Margot incredibly proficient in the multiple uses of her staff.

Spells:
Margot is mainly a Primal school based mage, though she also has some very limited knowledge of Spirit spells.

Fireblast: The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time.
Rock Armor: The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is sustained with mana.
Mind Blast:* The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.


* : Margot does not have a high affinity for Creation or Spirit based magics. Mind Blast is the only Spirit spell she can currently use and it drains twice as much mana to cast because of her inexperience using it.


Equipment:
× Luciole - A Red Steel Fire Staff (It's basic attack is fire-based)
× Healing Potion x 3
× Leather Satchel Bag slung over her shoulder
× Various herbs for potion making
× Water Skin equipped to belt
× 1 Sovereign (Gold)
× A Necklace her mother had given to her father years ago

Advantages:
Pyromancer: Long practice with wielding fire magics increases all fire damage that Margot inflicts, including the basic attacks from her fire staff.

Specialization:
N/Y/A

Flaw(s):
As stated above, Margot does not have a high affinity for Creation or Spirit based magics. Mind Blast is the only Spirit spell she can currently use and it drains twice as much mana to cast because of her inexperience using it. Her inability to cast any Creation spells also demands that she always have a supply of health potions on hand.

Being that Margot is a dreamer, she must also maintain a constant supply of the herb that keeps her from dreaming while she sleeps. This sometimes makes her restless as it is a side effect of prolonged use of the herb.
Hidden 8 yrs ago 8 yrs ago Post by Zordon
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Zordon

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N o W h e e l L e f t B r o k e n




H o u s e D e s c r i p t i o n
House Waynwood is a powerful vassal house which holds fealty to House Arryn of the Vale. They are known for their insistence on ceremony and tradition. They blazon their arms with a black broken wheel on a field of green and their words are "No Wheel Left Broken". This stands true for the fact that their house was founded by Aric Waynwood, a renowned wainwright and they pride themselves on the quality of their craftsmanship.

Ironoaks Castle, also known as Ironoaks, is the seat of House Waynwood in the Vale of Arryn. It is located east of the Eyrie and west of Old Anchor and is situated by a lake. A river runs east from the lake to the narrow sea. It is closer to the Eyrie than any other castle except the Bloody Gate.

R e c e n t H i s t o r y
Loyally serving House Arryn and supplying the knights of the Vale with quality armors and weaponry, House Waynwood particularly prides itself on the quality of the shields made from the forest surrounding Ironoaks Castle. They have been permitted to remain a powerful house because of their focus on craftsmanship, handling the majority of weapons-making within the Vale. The house is currently in mourning of Lord Thomas and Lady Martha, both of whom were robbed and murdered by mountain clans on their way back to Ironoaks after attending a mummer's farce.

F a m i l y M e m b e r s
  • Lord Thomas Waynwood
  • Lady Martha of House Kane, his wife
  • Lady Marguerite, eldest daughter
  • Lady Dahlia, youngest daughter
  • Unborn Child, suspected to have been a male
  • Lord Bruce, only son and heir to Ironoaks











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