Faction Name: The Human Coalition of Akar (HCA) Faction Type: Fascist-socialism. Species: Species in the faction, including a brief description of any non-human species. Scale and Territory: Basic Interstellar, although they are approaching the technological level for Interstellar. Despite the unreliability, they have already established infrastructure on two planets in a neighboring star system, as well as settled four other planets in their own, besides Akar. Only the home planet and one other have populations beyond the thousands, however. Culture: Nationalism still runs high in Akar, although other planets in the coalition are not so fervent. Akarian humans do share a strong xenophobic tendency; few none-humans are found in Akarian space, and they generally seem to approve of their military, as many HCA soldiers are volunteers (although others are conscripts). This may have to do with the propaganda that has become standard in the HCA; sedition is a punishable offense (and is often punished), and the minds of Akarian citizens are constantly impressed upon with nationalist, xenophobic, pro-government opinions, with no others allowed to have a say (except as a strawman). Centuries of this draconian system have refined it and given it great cultural inertia; no one Akarian knows anything else. History: Akarastle has undergone significant change over the past millennium; although it was originally a far-flung colony, the people of Akar underwent a nationalistic revolution, becoming their own sovereign state. Since then, they have developed from a large colony to a full-blown interplanetary regime, under the iron fist of fascist ruler after fascist ruler. Their startling research speed and population growth, as well as their heavily militaristic and xenophobic nature, would no doubt startle other nations, if the HCA kept in contact with any of them. Their first colony, Chorrum, was the result of a startlingly-large-scale project that the HCA has become known for; half of the population of the capital planet was shipped to their new homes, over almost a century of hard labor and expense, on a neighboring planet. Despite this exhausting (and quite strange) population split, the HCA has continued to aggressively colonize other planets, although with much less expense. Nonetheless, the HCA finds itself overextended, and the current leader of Akar finds corruption and general unrest at an all-time high, as well as having to deal with the infinite problems inherit in keeping an empire afloat across the depths of space in hostile environments. Technology: Basic Interstellar, bordering on Interstellar. Space travel as achieved through a device called the Specter's Ballista (or just the Ballista). A large device on the Akar Space Station transmits matter to a parallel plane, where relatively and the speed of light are not constraints. The ship must be specially-designed to leave the plane, called Plane S, and must place itself directly inside the boundaries of a Specter Target, a much more manageable device that can bring specialized ships back to the regular plane. Travels that can take centuries can occur in mere months, although the Ballista is massively expensive, and a Target must be built first. Ships CAN materialize without the Target, but the ship is destroyed four times out of five, even if specialized for the materialization; this is how the Targets were built in the first place. One can not return to Plane S without another Ballista, so all ships going out of Akar are one-way. Akarian weapons systems rely on plentiful nuclear missiles to obliterate enemies on land and in space. Most 'warships' are little more than missile turrets, whose defense relies on an overwhelming offense. Any others are STL (space-to-land) Bombardment ships, who specialize in entering the atmosphere of enemy planets and bombarding them with nukes. Military ground forces wield the Godhand Rifle Mark V, which transmits an enormous amount of energy into a specialized bullet that sends a powerful shockwave through the target, disintegrating most materials. Heavier ground forces wield more powerful and faster-firing Godhands, or simply have nuclear capabilities. Military Forces: The military forces of the HCA are actually quite tame, comparatively, featuring mostly defensive and ground forces. Although their standing army is large, it also doubles as a police force, propaganda center, and justice system, with generals playing the role of judges. It also is heavily connected to hard labor, often using conscripts to build infrastructure or conscripting laborers. Akar itself boasts a defensive space station and a small fleet, but other colonies are mostly undefended from space.