Tzarima, would you please post it in the IC? Your post is essential to the story since it's Ellie's time to shine at the moment. I have the next post ready too, it's a transitioning post into the actual bandit fight scene. Providence, Nightwing, and Captain, have you thought about how you would introduce your characters? I'm not sure if I mentioned this, but currently, our group consisting of: Rhaedin, Sevine, Zal, Sid the Dog, Erahja, and Elrithian are in the Drearie Ponde Inn, a tavern/inn in a village called Ugparth. Inside the inn are bandits that wear blue hand-kerchiefs, they kidnapped our group late last night and held us hostage in the cellar (there were 8 in the cellar with us that we slaughtered, including the bandit leader) but now we're breaking out. In the bar, there there are 12 bandits and a group of the townspeople, all bound together. Our goal is to eliminate the bandits, and minimalize the casualties, saving the hostages if we can. If you're having troubles with an introduction you could be one of the hostages mistaken for a townsperson or even a traveller stopping at the inn. You could be on the outside of the inn, not involved with the conflict. Or you could even be further up the road. But ideally, place yourself close to the group as possible. However, if all three of you chose to be apart of the hostages at the inn, you will have to wait for us to free you, there will be no escaping beforehand [ONLY if you CHOOSE to be a HOSTAGE]. If you stayed in the inn the evening before, you will be considered a hostage. The bandits took everyone hostage. Because our group came in together as a party of six, sporting weapons and upon horses, they believe we are worth something of value. This is a good thing for you new comers though, this means that if you are apart of the hostages, you went undetected, or drew the least attention. Now, since this is a player immersive roleplay, the NPCs are at use to your desposal. However, you may not create your own NPC that interferes with the story unless I grant you permission. The given NPCs, I reiterate, are for you to use. If you want to have a lengthy conversation, or an argument, or even a game of gambling, you are in full control of how things turn out and what happens. Refrain from drawing the plotline away from the desired direction unless I say so. This is your world too, but our journey together.