[b]Name:[/b] Layte Faurrows [b]Age:[/b] 82 [b]Gender:[/b] Female [b]Race:[/b] Feln Talloraught (more about her race is explained throughout the rest of the sheet) [b]Appearance:[/b] She appears like a bronze skinned human woman in her late 20's combined with features of an animal similar to a [url=http://en.wikipedia.org/wiki/Jackalope]jackalope[/url]. Her hair is like a dark brown animal's fur which extends upwards onto her thin flexible ears that are roughly a foot long. They bend backwards when she's threatened or angry, droop forward when sad or sleepy, stand straight up when surprised, and wiggle around when excited, although this is rare. Otherwise the ears just stay relatively upwards with a slight, relaxed tilt forward near the top. She has yellow eyes with slit iris's found beneath sharp eyelids that look both fierce and exotic, the same which can be said for the rest of her facial features. She has a long, pointy nose and thin lips with sharp teeth, although she does have flat molars. Besides her ears she also also elk-like horns. She looks a little slim and dainty at first glance, but upon further examination her muscles are just more compact and athletic, giving her a firm stance. She has fur the same as on her head running down the back of her neck and shoulders, on her hands that run up the forearms, her feet that run up the shins, and on her lower back/pelvic region. Her tail is small and bushy. Her feet are like a rabbit's but with four sharp talons on front for her four toes, elongated and often standing on the balls of her feet for explosive energy. Her hands are large like a man's, has five fingers with sharp talons like her feet. [b]Personality:[/b] She's a loner who doesn't trust people easily, often responding with aggression when feeling threatened. She doesn't have much experience talking with others so might behave reserved or oddly when trying to strike up a conversation if she's placed into that position for whatever reason. She's intelligent but just doesn't understand others well, so might choose topics not normally discussed or try making bad puns when she doesn't know what else to say. Most of the time, to make it easier on herself, she just stays silent unless she feels like she has to say something. She's very brave who tries to do the right thing whenever possible, even if she's a poor judge of situations from time to time. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] Most of her enhanced physical abilities come from her legs, allowing her to sprint at speeds of up to 80 miles an hour for short distances, 55 miles an hour for normal top speed, and kick powerfully enough to dent steel armor and still retain enough force to kill the person wearing it in a single blow. Her arm strength is nothing to sneeze at either, being twice that of an athletic un-enhanced human male. Her endurance is nothing special, mostly keeping up with her higher levels of physical activity but no special bonuses past that, making her get tired quickly if she tries to push her limits for too long. Her reaction time is twice as fast as humans. [b]Healing-[/b] Her wounds naturally heal twice as fast as a human. [b]Senses-[/b] All of her five senses are enhanced five times over human capability. Her hearing works for a wider range of frequencies and she has minor night vision. [b]Combat Training-[/b] Like most of her tribe she's been trained since she was only 9 for combat, although only began serious training at 14. Her style relies on maneuverability and kicking attacks in a hit and run kind of way rather then standing and fighting, which she could do against normal opponents but would lose to those skilled in such ways of fighting unless she could simply overpower them. She's had plenty of years to become highly proficient with the bow, staffs, hammers, single handed swords that look similar to scimitars, daggers both melee and throwing, and javelins. However, she's best at Clawed Gauntlets, weapons that she holds onto and straps onto her forearms that has four large steel claws extending one and a half feet in front of her hands. [b]Stealth-[/b] She's very good at sneaking around, darting from cover to cover. Unfortunately she lacks a bit in the patience category that limits how long she'd be willing to just hide around in a box or something. [b]Wilderness Training-[/b] Can survive on her own out in the wilderness as well as survival experts. [b][u]Powers[/u][/b] She's not very good with magic but does have some capability with the fire variety. It gets her exhausted quickly and requires the utmost of concentration. Besides her fire magic she has a few others that come naturally to her race so doesn't require as much energy and comes easier to her. [b]Flare Bomb-[/b] A glowing orb of fire about the size of a tennis ball flies out of her hand and can explode with the force of a grenade. The ball can travel at 50 miles an hour in a straight line, lasting 3 seconds or until it hits something, either way causing it to explode. She could delay when she sends it off if she wants it to go off before 3 seconds of travel. It requires 8 seconds of charge time, during which time she concentrates as it forms in her hand. She has enough energy to fire 4 or so before she starts getting very exhausted. [b]Flaming Fur-[/b] After 8 seconds of charge time concentrating, her body can catch on fire that doesn't harm her but can harm others. The fire lasts for around 30 seconds before going out, causing her fur to be smoking for another second or so. She can only do this once every half hour or else face exhaustion. [b]Flame Copy-[/b] After 8 seconds of charge time, up to 3 "clones" of herself made out of fire form within 4 feet of her. They can fight based on pure destructive instinct until their bodies burn themselves out and turn to smoke 20 seconds later. She can only do this once every half hour. The fire clones are weak to anything fire would be weak to and not effected by anything that wouldn't effect fire. [b]Transform-[/b] She can go from a form that looks like a jackalope (a rabbit with horns and is about the size of a small dog) to her humanoid form in a 5 second transformation if going from jackalope to humanoid or 3 seconds if going from humanoid to jackalope. She can turn one way and back only once every time the moon is out. It doesn't cost her much energy. Any damage done on one form remains on the other. [b]Foresight-[/b] Available in her jackalope form, she can see the future (3 seconds) of things that effect her. Some of her race have different strengths and weaknesses to their foresight. Her's isn't particularly powerful. [b][u]Weaknesses[/u][/b] Her senses can be a little too sensitive for her own good on occasion, causing her to be harmed, or at least way more uncomfortable by loud noises, bright lights, and horrible odors. Under normal circumstances it isn't a problem though. [b][u]Equipment[/u][/b] [b]Head:[/b] A steel forehead guard [b]Body:[/b] Steel armor plating designed for mobility and white cloth underneath [b]Hands:[/b] Clawed steel gauntlets [b]Feet:[/b] Clawed steel greaves [b]Weapons:[/b] A bow (20 arrows), two curved steel swords, and 5 throwing daggers is her most common setup, but she could possibly have any weapon on her that she's trained with, given she has room. Her most common alternate setup is having a hammer instead of her swords. [b][u]Bio[/u][/b] Her race is based off of jackalopes, called the Feln Talloraught, and were at one time only in that form rather than the humanoid form they can take on today. Using their mythical power of foresight (this isn't part of the original jackalope myth), they were able to thwart an assassination on a man who would eventually become king of a grand nation. In return for their good deeds he had his best wizards grant them even more magical power and part of his kingdom. They were loyal subjects, although seeing foresights of them becoming too powerful they have limited their reproduction to avoid possible chances for them to conquer the world in the future. Layte is a rather young individual but treated like an adult from an early age, as normal in their culture. She became a scout to protect her kingdom from the many threats that would show themselves, using the advanced foresight of her brethren to know where to scout to best intercept and destroy the enemy before they could do any damage. Unfortunately one of the foresights was wrong, cutting her off from the rest of her kingdom, killing the rest in her squad and nearly killing her as well. Trapped in the wilderness she has had to survive against many threats while trying to get back to the kingdom and warn them of the wrong prediction. As it turns out it wasn't an accident and the Feln Talloraught who made the prediction was actually a traitor who saw Layte as getting in his way to take over the kingdom. That prediction wasn't wrong either, as she arrived just in time to slay him before he could assassinate the king. Somehow he had disrupted the foresight of the others and Layte didn't rely on it to figure out what was really going on. She was promoted to the kings personal bodyguard after this incident, a position she still retains to this day.