[quote=Silvir] O__O *mind blown* or well perhaps not really blown. <.< i did survive Asimovs books like the Empire -w- good lord that was some heavy reading. well i guess this will be interesting. Though im not sure if i want to join just yet. It's in Advanced roleplays and have stayed away from this section due to lack of confidence in my Rping skills :/A few points from me to though. And this might become a bit lengthy :/This part is about mech's and munitionsSpace and stuff that happens thereAnd im going to hold my self back there and breath >,< sorry if this seemed like a rant nya!! [/quote] Not sure the point about talking about Mechs, but alright. Either way, no Gundams here, please. Being Fleetbound does not always mean you are best at space combat. Fleetbound could mean you lost your homeworld due to war, a cataclysmic event, or otherwise. Fleetbound could be a civilization ship to find a new home for reasons their population grew too large or similar issues to the first example. Fleetbound can mean many things, not only better space combat. Besides, you can easily make your Nations technology more efficient and excel better at things if you wanted a fleetbound Nation with expertise in space combat. Your comment on spaceships being automated is a good point to other players and something I should bring up. More automation could make your Nation seem like it loves power and control at an instant. I am not leading to a "If you have computers operate your ships, the Zill will target you." What I am saying is, you might be seen as a more power hungry Nation. true, if your species has problems or issues and almost needs computerized ships, no, you won't seem like that. But if the humans had computer controlled-everything, we'd see a lot more "deaths" than usual. Lastly, your point on planets is, well, I should have typed it, if I didn't, I'm sorry. Healthy planets are in a correct orbiting placement, but their placement puts them in the path of asteroids, which hit yearly. You could move underground if you wanted to, but then you'd have the same issues as the frozen planets did. With Frozen Planets, you have the technology to build space-faring dreadnoughts, you can construct heating systems, air ventilation, bunkers, etc. It isn't hard to [i]thrive[/i] underground, it's just a preference to be above ground, mostly.