[b]Name:[/b] Elissa March [b]Age:[/b] 19 [b]Gender:[/b] Female [b]Race:[/b] Caucasian Human [b]Appearance:[/b] She's a 5'11 tall young woman who could be considered lanky. Her fair skin is not used to excessive sun so she sunburns easily. She's not very muscular at all, being quite skinny because she has trouble eating enough in order to gain much weight or muscle mass. She has a short, blond, jagged haircut with long bangs. She has green eyes and a slim, slightly boring face. She commonly wears a purple and green scarf, a plain white baggy t-shirt, tan trousers, old brown knee high boots that go midway up the calf and has laces, black fingerless gloves, and occasionally a white cloak with a hoodie. She has small, round, pink glasses that she often has balanced near the tip of her nose. [b]Personality:[/b] She's an intensely curious young woman, studying anything that catches her interest, even if it's another person, which can make people uncomfortable at times. It's hard for her to think of other stuff until that certain curiosity has been quenched. If she doesn't know something then she's not afraid to ask questions about it. She's always willing to try new things, even stuff meant for children if she didn't have the chance to do it in the past. She might appear to behave in a childlike manner because of these qualities. However, she's actually quite sophisticated when she wants to be. She's kind hearted, polite, and generous to a fault. She even likes to help enemies if she can. Although she has a really high boiling point, cross it and she can snap. There's a dark, brooding aspect of herself that she's pushed deep down for a long time, rarely allowing it to show through. Although she seems really happy a lot of the time she almost always has some deep seeded depression, especially when she's not distracting herself with fun things. [B][U]Abilities[/U][/B] *Speed reader *Great book smarts [u][B]Powers[/B][/u] The following moves need mental power to work. If she's distracted then that will take away a lot of her available mental power. Using abilities doesn't permanently drain any form of magical stamina but does temporarily use up a lot of mental power so that she can't do too much at once. This may seem like she could use her powers forever, but she can still experience mental strain if she keeps it up for too long, just like people's minds can get tired if they think too much, and doing too much at once she suffers headaches that gets worse the further she goes overboard and it tires her brain out far quicker that way. [b]Telekinesis-[/b] She can move things with her mind, although not with as precise movements as if she was using her hands. An object uses more mental power to manipulate the further or heavier it is, so this will be more based on feel then any specific equation. Objects at 50 feet away or over 200 pounds at any range would require her full mental power to manipulate, while objects right next to her and the weight of a piece of paper could be manipulated very easily. Her telekinesis can be viewed like long range grappling, so by bracing themselves with proper technique or struggling then the enemy can withstand the attack even if they are lighter then what she could normally manipulate. Moving targets are much harder to maintain her "grip" on. The speed she can move objects with this ability are similar to if she were moving them with her own hands. If it's the heaviest she can lift then she will also be slowed down greatly while moving it. [b]Psychic Force-[/b] Psychic energy is built up on anywhere on her body, and upon contact with an outside object it will be released and send the object flying outward with a lot of force, enough to send small objects flying at the speed of bullets. Equal and opposite forces are still in play here, so she can use it on the floor to propel herself upwards. [b]Mind Switch-[/b] Upon gaining eye contact she can switch minds/bodies with someone if she can overcome any mental barriers that they may have. The effects are reversible by her or the person now in her body using the same technique again to transfer back simply by willing it to occur, but only if they realize that they can do so. Obviously, any damage done on a body remains on that body even when a switch is made again, so that goes for her body as well, making this a dangerous technique that could easily backfire. She can use this technique on anything with eyes and a brain, or if it's one of her figments then she can easily do it just by being within proximity (more on figments further below). [b]Psychic Sensing-[/b] She can sense living beings within a 24 foot radius and also be able to gain sight, hearing, smell, and taste without having to have any of those sensory organs working. This ability will make more sense on it's practical uses later on. A funny but practically ability of this is her sense of taste can be activated at a distance, so she can taste ice cream just by looking at it. [b]Mind Read-[/b] She can read a persons thoughts if within around a 12 foot distance if she devotes some mental power to the task and the person isn't somehow blocking her from reading their mind. At such a distance it's more like a whisper so it becomes more clear the closer she is. This only works for things being thought at the moment, so for memories, especially deep ones, she has to have physical contact on their forehead and use a lot of mental power for sometimes long periods of time to gain such information. [b]Emotion Manipulation-[/b] Being within 12 feet of individuals she can devote mental power to try and influence their emotions, although cannot outright force them to feel a certain way. She's best at happiness manipulation to try and cheer people up or stop their will to fight, but if they're too angry, refuse to be happy, or it's not anger that's the reason why they're fighting, then obviously she'll have limited success. An unfortunate side effect to this ability in general is that she does in subconsciously on occasion when she's experiencing a strong emotion of any kind. When used this way it's often far more potent, on one occasion driving many perfectly normal bystanders to near suicide after she got traumatized. Although these were just normal people with no training to stop mental attacks, even so this power can be incredibly dangerous. [b]Figmentation-[/b] She can create objects called figments out of thin air by using her mind. They can be almost anything, animate or inanimate, as long as they don't exceed what her own brainpower can achieve, and as long as she's very familiar with the object in reality. The animate figments can follow orders given mentally but have no intelligence or sentience of their own, even if they might pretend to have some given her orders. If she were to give an order to survey a building and gave no further orders, they would continue to do so even as someone was destroying them. Keeping any figment in existence takes her constant brain power, so if she were to create a really large creature for long periods it would be incredibly strenuous and she'd be so focused on that she couldn't hardly do anything else. If a figment she is in is destroyed then she'd be torn forcefully back into her body, resulting in what is known as a mind shock that completely disorients her and gives her a headache for a good couple of seconds. Creating figments with consistent realistic color tones adds more difficulty, so if she doesn't need to trick someone into believing it's the real deal then her figments are commonly colored a solid purple with glowing red eyes (if they have any). The figment list that she can create (relevant to battles) are as follows (I will expand to this list more in time and give them proper names): ----------Mouse- Small mouse-like creatures with very busy tails. They're very easy for her to create and only take half a second to form, but have no good fighting abilities unless created in huge swarms. Their physical abilities are comparable to normal mice, but their teeth are sharp enough to eat through iron given enough gnawing. ----------Bird- Small birds that can peck at enemies but are mainly good at scouting. They only take half a second to form. ----------Panther- Her favorite offensive figment. They are similar to panthers in looks and abilities, but have two tales with puff balls on the ends and their fangs are close to a saber tooth tiger. They are large enough for her to ride on their backs. They take 6 seconds to form. ----------Mammoth- Similar to an in between version of an elephant and a woolly mammoth. Their usefulness is obvious, but it takes so much mental power to create and control them that she can't do much else besides one mammoth. They take 30 seconds to form. ----------Replica- She can create a perfect replica of herself due to her having plenty of time studying exactly what she looks like, but don't expect other human replicas to look as convincing. She can also create blank replicas looking kind of like those [url=http://thumbs.dreamstime.com/x/wooden-figurine-2991317.jpg]small figurines[/url] that artists use for reference but blown up to human size. With no realistic skin texture or facial features they're easy for her to create relative to their size. They fight as well as an average human being without any intelligence of their own. They take 10 seconds to form. ----------Sword- She can create a simple looking, 2.5 foot long [url=http://1.bp.blogspot.com/-BhTWq2HgFSE/TeqjUgcJgkI/AAAAAAAAAEM/EDBOPFCLtLs/s1600/Soul-ArmingSword.jpg]arming sword[/url] as strong as steel in 5 seconds, or as strong as iron in 2 seconds. She's not really strong or talented with it, but does know the basics of swordfighting. ----------Wall- She can create a 10 feet by 10 feet wall, or any other dimensions with the same area, as strong as steel in 20 seconds, or as strong as iron in 8 seconds. She can create it smaller to shave off some time. ----------Chair- She often forms a purple, cushioned chair and transfers her mind into it when going undercover as an inanimate object. It takes 4 seconds to form. ----------Silverware- Knifes, forks...spoons, plates...okay, some of them are more useful then others. Most take a little less then a second to form. ----------Common items- If the item is very common we can all assume she'd know what it looks like, such as a table, shirt, blanket, etc. She'd be able to form a figment of it to at least some level of success. [u][b]Weaknesses[/b][/u] [b]Mind Fatigue/Headache-[/b] If she has to use her psychic abilities too much then her mind becomes greatly fatigued and/or experiences a headache, disrupting all of her powers and all the normal bad stuff associated with such things. [b]Curiosity-[/b] Curiosity can kill the cat. [b]Generosity-[/b] Can be taken advantage of. [b]No physical enhancements-[/b] She's physically only that of a normal woman her age, perhaps even less so due to a lack of proper exercise and frail body type. [b]Vision-[/b] She has poor vision, making everything very blurry without her glasses. [u][B]Equipment[/B][/u] [b]Glasses-[/b] Small, round, and pink, these are perfectly normal glasses of high prescription. With then on she can see as good as an average person. [u][b]Bio[/b][/u] At first she was thought to be a normal child, poor but not destitute, a daughter of a perfectly normal hard working father and mother...perfectly normal, at least, until she could talk and they found out she understood people's thoughts. Her parents tried to explain to her and hush such abilities, but she didn't understand, being very young at the time. This led to her being caught by a wealthy diplomat working for the lord who ruled over the city she was in, her asking what he meant by "filthy maggot" when he was talking to a group of people, only that part had been in his head. She was torn from her mother's arms and tossed into a jail cell while they figured out what to do with her. After confirming that she could indeed read minds she was considered a menace to society, and most importantly to Lord Veratone, so he had her locked away in a tower outside of the city so that her powers could not pick up on anything being thought inside of the city. Only guards trained to block out mental attacks were sent into the tower with her, including the old man in charge who introduced himself as Aldred. Although he was a high ranking man who has done bad things in the past working for Lord Veratone, while in charge over the young Elissa his heart was slowly softened. He pitied her. He taught her the basics of the stuff she hadn't yet learned in school such as reading, and what he didn't have time to teach in person or else raise suspicion he was able to smuggle in books. Without much else to do in her near empty room she found herself locked into, these books became her primary focus and "escape". She learned a great deal from them and eventually became a speed reader, able to return every book he gave her in the morning by the time he left for the night. Some of the other guards found it suspicious when she started behaving in a far more educated manner, but weren't quite able to pin down exactly what was going on. She even rediscovered her psychic powers on one particularly boring day when she finished the books she was reading faster then Aldred had expected. She managed to levitate the books into a stacked position, but was unfortunately caught by one of the guards when she was focused on the task. She was put on an even tighter lease, constantly watched and Aldred was put on suspicion for giving her those books, although nobody could prove who was the one who smuggled them in. Just to be safe he was replaced by tall, cold, abusive man who threatened to kill Aldred if she'd try any more funny business. She was able to observe mice that could crawl between the cracks of her room, trying to experiment with their minds as small scale tests. She found out she could enter their mind, although their thoughts more like flashing images rather then actual words. From this she was able to discover the routines of the guards outside her room, slowly but surely. At first she was trying to be very gentle, but the harshness of her captivity got her to be more desperate in her psychic experiments. She found out she was also able to manipulate the emotions of the mice, causing them to become lazy, angry, etc, and she became better and better at breaking into minds. She eventually became good enough and had enough knowledge gained from the mice to plan her escape at the age of 12. This would be her first chance at freedom in 7 years. She got rid of the closest guards by making them feel incredibly lazy, causing them to take a break by playing a card game. It worked so well because she knew they were already bored with their monotonous guard duty. She was then able to use mind switch on a mouse, controlling it to grab the keys to her room, then returned it to her body, switched back, and escaped her room into the halls, avoiding the paths the guards took. All went well until the cruel man who she only knew as "master" showed up unexpectedly. He didn't call out to the rest of the guards, but instead used this chance to began to punish her right then and there in ways he saw fit. Her emotion control was ineffective, so in an act of desperation she grabbed a pebble and shot it off with all of her strength, piercing his heart and killing him instantly. She was traumatized from taking a life, even someone like him, but managed to collect herself just enough to continue her escape out of the tower after her fear of getting caught took over her paralyzed body. She arrived back at the city of her birth looking for her parents and Aldred, who she was placed under the impression that they were all being held in the prison. As it turns out they were already horribly murdered and dozens of soldiers surrounded her, revealing this to be a trap. In her traumatized state an intense wave of emotion entered the minds of everyone around, causing soldiers and civilians alike to be almost driven to insanity and despair. A cloaked man swooped in and scooped her up to take her from the village, also suffering from the effects but was strong enough to last long enough for her to loose consciousness and stop the mental attack. The rescuer was a teenage named was Erith, a mercenary claimed to have been hired by her father just days before his death. He taught her how to better control her psychic powers, among other things, in another village where they were able to lay low, as Lord Veratone and his forces didn't have power in this village. At first she was practically comatose due to the recent traumatic experiences, but has since adjusted to everyday life, soaking up as much new experiences as she could, acting like a kid in a candy shop. For a while she only wanted to get ride of her powers due to all the pain it had caused, but then she realized she had a special gift that could help others, and that is largely what she as been up to from then on. She's now 19 and has made quite a name for herself in the village, often asked for help by others. Erith is always angry when she does stuff for free. Sometimes bad thoughts enter her head, such as revenge against those who did her and her family wrong, but she always tries to block those out with a happy exterior.