[b]Name:[/b] Krista Lanekaster [b]Age:[/b] 18 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Appearance:[/b] [hider=Somewhat similar to this] [img]http://images6.fanpop.com/image/forum/206000/206233_1378080978914_full.png[/img] [/hider] [b]Personality:[/b] She's feisty and determined when she sets her mind on doing the right thing, not letting anyone else stop her or tell her what she can and cannot do. She can be very stubborn while in this mode but does still listen to certain kinds of reason (such as if she'd harm loved ones by taking this course of action). To her, inaction leading to failure is something she'd regret far more than action leading to failure, wanting to at least try to change things for the better. She doesn't seem to let anything get her down, always pressing forward to the best of her abilities. However, pushing all of her emotions aside when it's inconvenient for her to deal with doesn't make her emotions go away, which could cause them to bubble back up later and explode in a situation worse than if she'd just stop for a moment to deal with them over time. Although she might take things too seriously at times, she's still kind (to those who don't upset her) so is a good friend to people and can enjoy herself on occasion. Her kindness is indeed the very thing that spurs her into action so much as she tries to set things right for others. She might end up a bit lonely when she goes overboard with this until someone else approaches her and reminds her they are still there for her like she's always there for everyone else. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] An average girl who remains active. [b]Mech Piloting Skills-[/b] She learned "on the job" so her skills are rough around the edges but enough to keep her alive so far. She has very high potential as a pilot, so even as a beginner is able to hold her own against some less skilled individuals. (You may choose to fight a much more talented version of her) [b][u]Equipment[/u][/b] (This is if she's combat ready) [b]Head:[/b] Usually nothing, but there's a flight helmet available inside a compartment in her mech [b]Body:[/b] [url=https://s-media-cache-ak0.pinimg.com/736x/90/ee/56/90ee56d3915cb157579a48cf271b5d21.jpg]Futuristic looking flight suit[/url] [b]Weapons:[/b] A compact semi-automatic handgun that fires 6 metal bullets per clip. Reliable but not very powerful. [b][u]Mech[/u][/b] [b]Name-[/b] Neolancer Mk.II [b]Age-[/b] 38 years since first construction, although there are some much newer upgrades. [b]Height-[/b] 15 feet [b]Weight-[/b] 7 tons [b]Appearance:[/b] [hider=Mech Body (close enough)][img]http://i1087.photobucket.com/albums/j470/Blood-Red-Eyes/46cd46619eda6a4921dff8937630ec88.jpg[/img][/hider] [hider=Mech Head (close enough)][img]http://forum.travian.us/attachment.php?attachmentid=7104&d=1299896130[/img][/hider] The weapons shown on the mech isn't there unless stated in sheet. [b]Weapons:[/b] (The weapons have no names thought up yet) Machinegun- Compact in length but still of considerable bulk, firing 30 mm caliber anti-armor bullets. The accuracy is poor. These bullets aren't good against shields but are cheap and good against un-shielded armor, tearing a tank to shreds in seconds. Energy Rifle- A longer and more expensive weapon. It can charge for 5 seconds for a more powerful blast or it's fastest fire rate of once a second. The closer to the target the more damage is done. The accuracy is great but the range is poor. It's good against shields and okay against armor. Dagger- 5 feet long and incredibly durable, able to deflect bullets from most soldiers on foot. (Despite the word lance in the name, the MK.II version never wields a lance...or does it?!) (More weapons will be added in time) [b]Capabilities:[/b] Sensors- The best sensors are in the head including a detailed 360 degree field of view, information used in the cockpit's HUD (wind speed, target distance/speed), and motion sensing alerts. There's a front facing camera just below the cockpit that offers a more grainy picture and is only the backup if the head sensors get taken out. There's full body contact sensors. All the sensors can go off as flashing lights, pop-ups on the HUD, and/or audio alerts depending on user preference. Physical- As fast and powerful as it looks for it's size (I'll come up with more precise measurements later). Boost- A small jet booster in back of the forearms, calves, and upper back. They can last up to 5 seconds. (There are more versions later on as the Neolancer gets various upgrades, but I'll post them later) [b][u]Bio[/u][/b] WIP