[quote=natsumehack] What are the races, or can we pick any race from DnD?Counting Pathfinder, when i say DnD. [/quote] [quote=Gowi] I've done tabletop, but never on forums - how is this all going to play coherently at any rate? A bit of a newbiski of a question but hey I said it. [/quote] Read past the story bit, I explain how it's adapted. Basically, below (and in the OP!) I explained the only times you have to roll. You include a link to the roll you made, and then decide what happens yourself base on that roll, it may seem confusing at first, but I've explained pretty much any situation that might come up, and if not then you probably don't have to roll for it. [hider= When do I roll?]When trying to damage something in melee range... roll 2d6+STR 10+ You deal your damage to the enemy, and you avoid their attack. (You can choose to take an extra 1d6 damage, but then you expose yourself to an attack) on a 7-9 You hit them but you also get hit, 1-6 just take damage. When trying to damage something with a ranged weapon... roll 2d6+DEX 10+ You have a clear shot deal your damage, 7-9 You have to choose one of the following: Move to get the shot placing you in danger (your RPing make it up!) You have to take what you can get: -1d6 damageYou have to take several shots, reducing your ammo by one When you're trying to defy danger, or do something in the face of impending peril... roll 2d6+ Whatever skill you're using to get out of it. On a 10+ You succeed, on a 7-9 you almost succeed but have to face "consequences" OOC I'll give you a worse outcome, a hard bargain, or an ugly choice for you to make 1-6 You fail to avoid danger, take the damage or whatever happens. Examples of using stats: By powering through, +Str, by dodging +DEX, by just shrugging it off +CON, with quick thinking +INT, through mental fortitude +wis, or using charm and social grace +CHA. When defending another player, thing, or place... roll 2d6+CON on a 10+ you get 3 defense points, on a 7-9 you get 1. Spend these defense points 1 for 1 to do the following: Redirect an attack from the thing you defend to yourself, Halve the attack’s effect or damage, Open up the attacker to an ally giving that ally +1 to the next roll against the attacker, Deal damage to the attacker equal to your level When you're trying to consult your accumulated knowledge about something...roll 2d6+INT On a 10+ Contact me OOC, I'll tell you something interesting and useful about the subject relevant to your situation, 7-9 I will only tell you something interesting (it's on you to make it useful) It's up to you to explain how you know this. When you close study a situation or person... roll 2d6+WIS On a 10+, ask the GM 3 questions from the list below. On a 7–9, ask 1. Either way, take +1 to any rolls when acting on the answers. What happened here recently? What is about to happen? What should I be on the lookout for? What here is useful or valuable to me? Who’s really in control here? What here is not what it appears to be? When you try to leverage something out of a pc using social skills...roll 2d6+CHA On a 10+ They do what you ask if you first promise something important, 7-9+ They will do what you ask but need some concrete assurance right now. When you help or hinder someone... roll 2d6+ any Bonds you have with that person, (something I'll give you that signifies your friendship / rivalry,) 10+ You can give them either +1 to a roll, or -2 to a roll, on a 7-9 you still succeed, but "consequences" happen. If you reach -10 health, roll 2d6, on 10+ you've cheated death, you're in a bad spot but you maange to stabilize / not die (your health is raised to 0) 7-9 Death will offer you a baragin, take it and stabilize, or create a new character (your old one is dead) on 6- You're just dead.[/hider] As for character and races, DungeonWorld is different from DnD because instead of race / classes you have Playbooks. Playbooks are unique Character sheets, that allow different races to do different things. Simply pick a class and make the choices provided. Also, I pretty much just copy pasted this from the OP. :gray: