Alright, I'm on, so let me sort through these responses and generate replies. Starting with the character sheet approvals and comments wrapped in quotes for easy reading, and moving onto other things... To Holobunny: [quote]The mad doctor is shaping up to be good so far. I know this is but a draft, but nonetheless, I've got a few edits for you. -There's no "attached photo" section, so we don't know what he looks like. That's a bit important. If he's horribly disfigured or doesn't show his face or whatever, I'll let you get away with it, but it has to be expressed somehow in the CS. -His Medical History is alright, but know what that means. He might be tougher, stronger, faster than most people, but he won't be reaching superhuman levels like Captain America. He's probably strong for his size, profession, and age, but won't be throwing PT Cruisers around. A human jack, maybe, but not a one man wrecking ball. I'll allow accelerated healing within reason as well, but a gunshot wound is a gunshot wound. He might be out of commission for a few days instead of a few weeks if he takes a bullet to the shoulder, but regenerating sucking chest wounds is definitely out of the question. His "powers" are fine, but note the level. -The BPA (predecessor to the PCMC) was formed in the early 50's, not the 40's. If he was a consultant for the CIA and CDC in the 40's only (and not the PCMC), it should be made expressively clear when he joined which organizations. Outside of that, I know he's lacking a history outside of the PCMC, but seeing how that was past the 40's it's inconsequential anyway. Just make the CIA/CDC bit clearer. A little expansion doesn't hurt, either, but I'm not demanding it or anything.[/quote] To Romano: [quote]I'll allow it, you're accepted. Even though you pretty much shattered the CS format I had (something I said not to do) and you're character is far outside the norm... I'll happily let you in. Roman was so well written and his story with Rin matched the feel of the RP so closely you won me over, hands down enjoyable enough a read that I'll look the other way and whistle a happy tune. HOWEVER. There are two conditions. [b]Condition 1.[/b] You have to change the "Assigned Name" section. It should be a full name and less obvious to the true identity of the character. I can easily take Roman from "Rome", it's only a single name, and Roman happens to be an uncommon name. "Assigned Name" isn't a callsign or nickname, it's a character's identity they use in place of their own real one. [b]Condition 2.[/b] Note that because of how different your character is, Roman will be treated MUCH differently. He'll be under constant agent supervision at all times, especially out in the field, with countermeasures taken against his escape or Rin's possession of other agents. He'll likely be treated like a weapon or a tool most of the time and likely won't enjoy his position within the PCMC. The PCMC realizes the danger that Rin poses and considers Roman as a from of containment, and one of the only reason he's allowed on field exercises is because of his use, the PCMC's opportunity to study Rin, and a form of appeasement for Rin to prevent her from going rogue. That being said, I not only anticipate but also [i]encourage[/i] agent action against Roman or Rin if they become too dangerous, because as far as the PCMC is concerned the two of them are almost equally dangerous to what they'll encounter in the field. I'll PM you more details about this shortly. Other than that, you're good. Just fix the "Assigned Name" and understand the implications.[/quote] To Gravislayer: [quote]Writing this one as I read down the character sheet, so here I go. -First of all, the picture's okay, but also include some kind of text description with it. ...Other than that, you're good to go. Accepted, but after you add a text description. Something of note, though, I noticed a lot of spelling and grammar errors in your writing. They weren't that bad, but as a whole they added up and became noticeable. I'm not asking you to rewrite it or be perfect, but I [i]am[/i] asking you to maybe take a second to proofread and fix the simple stuff on your next big post. Good history, though. Bravo.[/quote] To libby: [quote] Perfect. Accepted. You're good. I've seriously got no comments... although I expect her to die very dramatically at a critical plot point. :P[/quote] To cunfuzzler: [quote]Accepted. I especially like her personality. Sort of reminds me a little bit of myself, actually... Just a quick few things to note: -If anyone's curious, cunfuzzler got my permission to make a psychic character beforehand, so Marissa's good to go. -The PCMC, highly valuing its agents and personnel because it's hard to find people of the level of skill they require and even harder to retain them when the job involves whispering sweet nothings to Death on a weekly basis, wouldn't allow an agent to have such problematic and curable medical conditions. I will go at length to say that they have administered/are administering treatment for her epilepsy, but due to the psychic nature of her brain and the PCMC's inability to study it when faced with the possible preventable death of one of their agents, this is misunderstood and she might suffer from epileptic attacks from time to time. I will also say that she physically wouldn't have tachycardia (the PCMC doesn't need agent permission to conduct operations on them, and this can be done without their knowledge anyway), but the symptoms could be psychosomatic in nature (in her head) and everyone else may either be unaware of this or play along with her belief that she does have it.[/quote] To Six, of course you can join, let's see what ya got. I'm not imposing a player limit here because the RP will be mission based, with singular agents, duos, or groups sent out to different places at different times. To everyone else, I'll announce my findings and general thoughts. I can see an obvious trend towards combat here, with most agents including it within their skills or even as their main technical specialty. I'm a dynamic sort of GM, so the focus will change to reflect this, but there will be other scenarios to play out mentioned in the mission outside of the "containment and extermination". Some agents may be sent out to do field recon where they never run into a speck of trouble and do more detective work, or they may be collaborating with intel analysts to state come up with theories and SOPs (Standard Operating Procedures) based on what they encounter in the field, and this won't even be all of it. But it's noted, and I'll be sure to add a healthy amount of run 'n gun scenarios for the action hungry. I'll also state that as an agent, all characters will be capable of all aspects of field work. What does this mean? It means that even if your character specializes in things like the occult, or surgery, or surveillance, they will at least be capable to functionally clear a building of hostile forces like a SWAT team, engaged in combat with firearms, and survive encounters in unarmed combat with opponents of limited training (like law enforcement). Sort of like the DEA, agents may be desk jockeys but fully able and willing to pick up a gun and fight with trained precision. This also works in the reverse. Trained soldiers and tactical specialists should be able to conduct interviews with witnesses, do field analysis, and work with scientists and analysts in their respective fields to a certain degree. (the exception to all this will be Roman, who has his own skillset and isn't exactly an agent) I also see a trend towards occults and things like ghosts and demons. Like I said before, I adapt to fit the players, and we'll be seeing more of them as well as where the central plot will fall concerning them. I'm aware that this OOC is pretty vague, but I left it that way for a reason. I [i]wanted[/i] you guys to add things like ghosts and aliens in your CS's so I can gauge how to run things. I now know at what tech level and situational level to comfortably run things. More information will come as the IC comes about, and it'll be easier to ease into it once you get the hang of it. I'm not throwing all the rules of the table all at once, much like the titular MineCraft, I want you guys to jump in and learn how the world works by going outside your comfort zones and thinking of what the world might encompass. Hell, if something seems like a good enough idea and I didn't think of it, I might even incorporate it into the universe. With credit, of course. To clarify, [i]I[/i] won't be playing. Not exactly. I'm not rolling up a character and sending him on missions. I [i]am[/i] going to function as the world and play for key NPCs, some of who you will see on a repeat basis like on missions or back at HQ. I'll send one of my own created agents out with the players on their first missions to guide them along how the RP will go a little ("No sir, it is [i]not[/i] a good idea to pull your gun on civilians. I don't care if you think he's got that 'possessed' kind of face or not!"), but as the next few go along I'll let you guys loose to do whatever seems like a good idea And with that, we're pretty much green for the most part. Outside of minor edits, everyone's essentially 95% done and cool. I could start the IC right now if I wanted... but I won't. Not today. It's late, it requires me to think and write, I'm lazy, and I'll give everyone a chance to get those last edits in and for new people to show up before I begin. Stay tuned. [center]-------------------------------------------------------[b]EDIT[/b]-----------------------------------------------------[/center] It appears I've been ninja'd. So I'll get right on it. Wondering if I'd gone and died on y'all, eh? Six is correct: I'm pretty busy on the whole. The name "Corporal Lance" ain't for show, I'm in the military and my schedule can be hectic, random, and jam-packed with time-eating goodness. As a rule I try to check once a day and get a post up once every two days if my schedule lets me. If I'm gone for more than three, though, don't be shy about sending me a message to find out where the Hell I went. If I don't reply, I'm gone until further notice, if I do it means that work or my other responsibilities are killing me and things like sleep or errands trump RPGuild. My internet has the nasty habit of cutting in and out as well, so there's that. On that note, never expect to hear anything from me at all on a Monday. Also, Six, I'll get a look at your CS as soon as a can. Always good to have someone familiar with the SCP Foundation. I'm thinking that's gonna set the tone a lot better than the other sources will, but it'll also draw a lot from what I stated in the Interest Check. Thank you, Tatsua!! Refresh my memory, I know we've played together and frequently, but did you happen to be in [i]Still Mortal[/i] or [i]I'm No Superman[/i] way back when? I've got the memory of a goldfish, and I can remember [i]that[/i] we've played closely together before the shutdown and my hiatus, but having trouble on the [i]what[/i].