Hidden 7 yrs ago 7 yrs ago Post by Slamurai
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Hello there!

This is a gauge of interest for an adventure using the Dungeon World rules system. DW is an RPG that focuses on narrative action. There is little dice rolling, except to determine damage and how successful player actions are. All things considered, DW is a simple game, focused on characters doing awesome things, like exploring worlds and braving danger. It's all about 'playing to find out what happens.'

At its core, DW is a series of questions and answers, all of which have bearing on the narrative and in-game action. It looks something like this:

1. The GM gives the setup of a threat, but not the conclusion.
2. The player responds and probably rolls some dice.
3. The GM narrates the results, based on the player's roll.

These steps snowball into what will become the players' adventure, following a basic mechanic. DW actions have three potential results.
  • On a 10+, the player gets a full success. He dodges his enemy's attack and counters with his own. Or he jumps the gap and lands safely.
  • On a 7-9, it's a partial success. You might hit the monster, but loose your footing. You might cast the spell, but on the wrong target. A partial success doesn't get you exactly what you want, or it might with an added consequence.
  • On a 6 or lower, they've failed. Self-explanatory.

These rolls are adjusted according to modifiers on an appropriate basis. If you're trying to scale a cliff, you might roll 2d6 plus your strength or dexterity modifier. If you're trying to remember ancient lore, you might roll and add that of your wisdom.

In the DW rules as written, these actions, or moves, are numerous. Attacking a prepared enemy in melee is called Hack 'n Slash. Firing a bow is called Volley. These actions, and many others, can be found in the SRD. While it may seem like a lot to remember, the player only needs to know what he wants to do (hit the skeleton, swing on the rope, search for clues). The GM will consult the appropriate move as written and work out the results.

Everything one needs to know can be found on the Dungeon World SRD, and I will also do my best to help. Compared to systems like 3.5, DW is a very simple, quick 'n dirty game, and can be a lot of fun!

---------------


Now we get to the setting! There's no telling how far we'll travel or what we might encounter, but our premise is simple and sweet.

We begin in the Kingdom of Aabran. Aabran is an unusual place; it is said that its founders made pacts with denizens of the netherworld to assure their dominion. It would seem that is true, as families often have their own demonic household patrons, and imps of many shapes and sizes roam the streets alongside their masters. Though Aabran may walk a fine line between stability and damnation, ancient laws and tradition decree which entities may be dealt with safely, and which ones should not, under any circumstances be summoned. Against all reason, it would seem that Aabran has a thriving, beneficial relationship with its netherworld counterparts.

That is, until news reaches your ears of a terrible murder in the city of Lyra. Don't let its consorting with spirits fool you; Aabran is a civilized nation like any other, and cold-blooded murder is definitely illegal! The deceased has been identified as Ophelia Pesh, a well-known blueblood involved in the city's textile business. Her autopsy showed she died of asphyxiation, but there are no marks on her throat. Who knows what she was doing on the Street of the Sleepy Fox at that time of night, but the only evidence seems to be tracks that lead from Lyra into the Wilderdeep; a place where not even the local Aabranians have the stomach to go.

Lyra is ablaze with rumors, but you know better than to trust idle chatter. The reward for Ophelia's justice is great, and the Wilderdeep smells of a danger you simply can't resist.



This outlines only the beginning of our adventure. It remains to be seen where our journey goes after the ball gets rolling, but in DW, we must keep playing to find out what happens! I'm happy to walk players through examples of how to play DW, and assist them in character creation. I'll be honest - I have no set expectations how this will turn out, but it's a game I've been wanting to play for a while, and I think it'll be fun to implement it here.

Hidden 7 yrs ago Post by Paraffin
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Just read through the system and this sound decidedly like my type of fun. I'll definitely have my eyes on the OOC/lore dump when it goes up. Looking forward to making an unorthodox 'barbarian' class. Since they're by definition outsiders they'd fit in well as a guide into the wilderdeep; especially if someone makes a ranger or druid they can glom onto as a dynamic duo.
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Hidden 7 yrs ago Post by Slamurai
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@ParaffinThanks for the interest! Here's hoping we'll get a few more players soon. I'm thinking three will be enough to start, and more are welcome after.
Hidden 7 yrs ago Post by Paraffin
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One of the great things about the dungeon worlds system I'm finding is that being short a class for one reason or another can be somewhat mitigated by the use of hirelings, rather than simply inserting a cadre of NPCs to carry the slack.

I for one intend to be all but GLUED to a minstrel, something about being the sort of person that employs someone to follow them around and sing their literal praises deeply appeals to me.
Hidden 7 yrs ago Post by Grey
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While I'm not at all familiar with forum-based TRPG, I have done a one-shot session of Dungeon World with my friends and really liked how it played. So if that first part won't be a problem, I'd be up for joining this.
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Hidden 7 yrs ago Post by Paraffin
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Glad to hear you're on board, more the merrier I say. The play-by-post nature of a forum RP just means you'll have more time to think up something clever or sink into your characters mindset before taking action, as far as I see it. Hope we'll be playing together soon!
Hidden 7 yrs ago Post by Grey
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My concern was more about knowing when it's appropriate to roll dice on my own so I don't have to bother the GM every post. Anyway, last time I played a Fighter, so I'm thinking of playing one of the two casters, or the Paladin who nabs Divine Favor for Cleric spells (but probably not).
Hidden 7 yrs ago 7 yrs ago Post by Paraffin
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Pretty sure ranger can rank up as a cleric over time as well, if you wanted to go that route; though there's something to be said for the good ol' fashioned wizard. Either way cleric or templar could be particularly interesting given the rather Faustian setting of the roleplay
Hidden 7 yrs ago Post by Grey
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Woah, I didn't notice the Ranger's God Among the Wastes move. Thanks for pointing that out.

And yeah, the setting would definitely be real interesting for one of the divine classes. Since there's that whole caveat about families with demonic patrons, I was actually thinking that if I decided on Cleric I might see if I couldn't get a slightly reflavor to getting my spells from a demon bound to my character's clan as opposed to a diety that they're tight with.

But a Wizard can already kind of do the communicating with spirits through a first level spell, so eh. We'll see.
Hidden 7 yrs ago Post by Paraffin
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Certainly makes for a thematic choice should you draw your clerical powers from the stygian force that patrons your proud household. Before you go that route (and I encourage you do) might I suggest that, rather than a domain we've seen time and time again like evil or war etc., you play off the lawful nature of the setting itself? Since one's faith will greatly influence their personal quirks you've a wonderful chance to seek out certain quirks to adhere to beyond those usually associated with secular life. For example:

Maybe the demonic god you worship is considered the anti-saint of a certain virtue--while not being outright evil you could get a lot of mileage out of conducting yourself in a manner your covenant demands. Likewise you could place something petty, mundane or surreal as one of the powerful beings chief concerns and--as it only has agency on the mortal plane through you--be expected to act accordingly. Such as:

*Iconoclasm - You're expected to destroy the items, icon and monuments to other religions when it's within your power to do so
*Stipulations - You must always impose an additional requirement to any deal or proposal proffered to you
*Technophobia - Stymie the advance, abstain from the use of and otherwise be hostile towards sufficiently complex machines.
*Commerce - Heal the party sure, but demand a tithe towards your deity to do so. No matter how dire.
*alliteration - Your deity demands a definite display of deft diatribe. Subsequent syllables should be stressed when speaking.
*Limerick - Must preface the use of clerical spells with a jaunty rhyme.
ETC

Keeping in the spirit of this you could conceive of some bizarre ritual to cover the blanket term of 'communing' with your deity.

Heck, if you decide to go the whole God of the Wastes route you could even just be voluntold to become a cleric by some force you stumble upon in our adventures (since you won't start with it), having a mutually beneficial yet antagonistic relationship with your deity.

Regardless I hope to be an engaging accessory to your adventures via my atypical 'barbarian'

Hidden 7 yrs ago Post by Slamurai
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Paraffin has some good ideas; what sort of entity you follow as a Cleric, or consult with as a Wizard is all up to you. The SRD and rulebook have some ideas in the respective class sections. The Cleric gets different Petitions depending on the precept of his/her religion, and the ways in which you can commune, pray or give offerings to said entity are also open for you to interpret.

I'm glad we've managed to wrangle up this amount of interest; one or two more players will give us plenty to work with. Expect an OOC later tonight or tomorrow - most of the worldbuilding is done mid-RP, with player input, so don't expect too detailed a world just yet! The details are going to be ironed out as we play.
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Hidden 7 yrs ago Post by Slamurai
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roleplayerguild.com/topics/151013-into..

Here you go, guys! Sheets can be PM'ed to me for acceptance, then dropped in the CS tab.
Hidden 7 yrs ago Post by Lady Athena
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Lady Athena Chaotic good with a hint of insanity

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@Aristo
I think I am interested
Hidden 7 yrs ago Post by Lucidnonsense
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I am interested in playing a wizard or cleric probably.
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