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Malphaestus Ω Creator of Worlds Ω

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Character & Nation - Dump

A place to keep my character- and nation sheets.





Nation Application
Name Of Country:
Banner/Flag:
Ruler/Rulers:
Species (If Human, Put Terran):
Species Description (Only For Non-Humans):
Allegiance (Neutral, Aligned With Humans, Aligned With Non-Humans):
How The Government Is Ran:
Military Strategy (Small Amount Of Large Ships, Large Amount Of Small Ships, etc...):
History:
Other:




Character Application
Name:
Age:
Species:
Place In Story (Job):
Character Description (Physically):
Character Description (Mentally):
Biography:
Other:
Hidden 7 yrs ago 7 yrs ago Post by Malphaestus
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The Grand Empire of Zakaab

"We will sleep like Kings, encased within the greatest Armour the Galaxy has ever seen, so that when we awaken, we will enfetter the Universe in Eternal Rule"


Allegiance:
The Grand Empire of Zakaab, located in a rather centralized position within the Milky Way galaxy, is fiercly neutral. This is due to the heavy militarized culture of the Grand Empire of Zakaab and their rather unique way of surviving within this new age of galactic politics. Needless to say, the fact that the Neo-Zakaabites also fight intensively amongst themselves due to cultural customs is also a factor.

Species:
Neo-Zakaabites.

Species Description:
Zakaab was once home to little less than flora and fauna of very particular alien origins. However, during the age of human dominance upon the Galaxy, the planet was settled and the people quickly named themselves Zakaabites. The frontier-colony of Zakaab was, for whatever reason, highly ignored by their human rulers and the planet developed unique cultural and societal backgrounds surrounding war and warfare, as Zakaab was once a military outpost, until it was abandoned in favour of more frontier-planets.

Obsessed with becoming more capable and culturally attractive people, genetic modification was sought heavily and lead to the artificial evolution of the Zakaabites into Neo-Zakaabites. Neo-Zakaabites are slim but are incredibly strong due to highly dense muscle tissues and improved skeletal structures, they're more durable due to their multi-organic physiology. More aesthetic differences are their feather-like hair, and more optically improved eyes. Neo-Zakaabites also look increasingly more feminine, in comparison to regular humans.


Government:
The Grand Empire of Zakaab is in a very particular position amongst the galactic stage in that its entire empire is ruled and governed mostly by a super intelligence known as KHAAR. KHAAR was first constructed a long time ago with the simplification of Neo-Zakaabite lives as its core doctrine. Only in the last hundred years, however, has KHAAR taken up supreme authority in ruling and maintaining the Empire whilst the Neo-Zakaabites undergo the great slumber. As such, the millions of androids and autonomous service droids that maintain the lifeless husk of the cities of the many planets of the Zakaab Empire are all extensions of KHAAR.

Ruler/Rulers:
The Supreme Ruler of the Empire of Zakaab is Autarch Mermidon Valakyr. Although, whilst the Neo-Zakaabites are undergoing their great slumber, KHAAR is acting representative and leader of the Grand Empire of Zakaab. Upon the awakening of the Neo-Zakaabites, the 12 clans, and the Autarch, resume command of the Empire and its warrior-people.


History:
Zakaab saw its awakening first as the 12th colony of the original Human Empire, discovered shortly after mankinds initial ventures into the core-worlds of the milky way galaxy. Initially, Zakaab proved to be an essential staging ground for exploration and military activities within the mid- and core-worlds, but Zakaab would quickly come to be abandoned in the abundancy of resources and assets that the Empire had at hand.

Those who would remain were those who were forced to remain, former military officials and soldiers located on the planet in order to maintain the former epicenter of mankind's naval efforts in the galaxy. The Zakaab Defense Army quickly realized that it had been forgotten and abandoned and approached the planet directly to survive. They dismantled their military bunkers and garrisons to produce villages and eventually cities, living off of their expertise and skills in their given fields. Several generations later and their humble origins had already been forgotten, but in their place clans and warlords had been formed. Zakaab had now turned into a land where power meant everything, and your ability to manifest your will upon the world garnered you unrivaled respect and followers.

Several hundred years later and the entire planet had finally been settled, the ability of both human reproduction and biologically grown designer babies proving essential in populating the planet and, as a direct result, being able to utilize the planets resources as properly as possible. At this point economic alliances between numerous warlords had been established, an act which would prove to stand as the direct purpose as to why the 12 clans were established.

After the last of the official trade alliances joined forces and formed their own clan, the world had already become a warring place. Zakaab was encased in conflict on more sides than one, but whilst miniscule in capacity, it would merely serve as the vanguard for an entire history riddled with war between clans. A history that only one person alone could cease.

Mermidon Valakyr, of the Valakyr Clan, was born many hundred years after the first settlement of the planet itself. He would come to revolutionize not only Zakaabite history, but also culture and ideology, he united the clans under his own banner, unbound to the lineage of his clan, and proved himself in battle.

Mermidon Valakyr won over the trust and respect of all the clan leaders of Zakaab, doing so the proper and customary way, via way of a duel. The Grand Colosseum of Zakaab, home to only the most reputable of duelists and fighters, stood as the epicenter during the Grand Spar of Zakaab where Mermidon and all the other clan leaders fought for supreme authority of Zakaab.

Upon his victory, Mermidon Valakyr united the once broken and damaged empire of Zakaab under one banner, his own, and established the Grand Army of Zakaab. Under his rule, many, many planets fell into his grasp and technology advanced beyond compare. Planets were settled and industrialized at breath-taking speeds through revolutionizing new advancements in construction and engineering. KHAAR was constructed and given an increasingly expansive grip of the Empire by authority of Mermidon Valakyr.

To immortalize his achievements, Mermidon Valakyr proposed to his people that they immortalize themselves within, what he called, his Crypt Worlds. Here they would be temporarily uploaded to an entirely simulated artificial world where the civilians would flourish and experience uncomparable delight, and the warriors of the Grand Army of Zakaab would experience immortal training and experience.

To some, surprisingly, but to Mermidon Valakyr the fact that his people followed him into the depths of the Crypt Worlds was obvious. The many billions of his people, almost every single Neo-Zakaabite, except those whom had disappeared from the records, followed him and hooked themselves up into this artificial world. There they have remained for many hundred years, and will continue to, unless KHAAR deems it worth the risk of waking them up.

Military Strategy:
The Empire of Zakaab is a very ancient world with deep history and much time to expand and develope its military. Without much external war to be mentioned, the internal strife of times long since passed have enforced the stategies of the Slumbering Army. The Slumbering Army utilizes the collective might of the rather powerful warships produced autonomously since the Great Sleep numerous hundred years ago. The fleet, assembled within the internal factories of designated factory worlds of the Empire of Zakaab, is very powerful, but primal. It operates on basic codes and acts solely as a supporting element for when the Slumbering Army does finally awaken. Until then, the warships operate on basic attack patterns, and whilst the ships are individually powerful, are unable to execute advanced strategies or tactics.

Military In-depth:
The Empire of Zakaab is an entity which is very mysterious in modern time, known as the Sleeping Empire. Since long ago, the warrior-people of the Neo-Zakaabites had fought between one another, leading the tradition to hone and master the art of war to an exceptional and highly impressive degree to say the least. The Grand Army of Zakaab is the epitome of this, thousands of years of prowess condensced into the only united army in Zakaab history.


To ensure the Grand Army's supreme power, Autarch Mermidon Valakyr introduced the concept of Crypt Worlds to his Empire. These crypt worlds would become the homes for his people until the time for their awakening would be assured. Whilst they would sleep, overseen by KHAAR, the Grand Army would undergo constant simulation training to ensure that the Grand Army, even through the passage of hundreds of years, would be the supreme authority in their fields of experience, and see to it that the Empire would remain eternal.

As the people slumbered, KHAAR oversaw the Empire's barren industrial, agricultural, factory, and crypt worlds. KHAAR continued to supply the factories with their necessary resources, and maintained the cities and ensured they were clean and unpolluted by unwanted visitors. Autonomous Guard units were produced to ensure the absolute safety of the Crypt Worlds, and the Empire's Fleet was maintained and expanded upon over the hundred years of slumber.


As time passed, and the Grand Army drifted deeper and deeper into simulated training through their artificial slumber, KHAAR would come to respect further and further the skills of the Neo-Zakaabites which it was defending. As such, it also realized the prospect of prestige and wealth that the Grand Army and the Neo-Zakaabites themselves could acquire should they expose themselves to others in war. As KHAAR was programmed with the directive of ensuring the Empire of Zakaab's longevity in mind, it came to further and further realize how much the skill of the Grand Army could mean on a grand galactic stage, and as such, has decided that the services of the Grand Army is available for purchase, albeit at an insanely large cost.

Other:
The Grand Empire of Zakaab was influenced by Mandalore from Star Wars, there are certainly other inspirations here as well, but I am currently unable to name them. This is not because I refuse to, but because I do not recall them.
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Karak Ubalyz the Conqueror


Age:
Karak Ubalyz has officially lived for 512 years now, although the vast majority of that time was spent during the slumber. However, due to malfunctioning hardware and maintenance systems, Karak Ubalyz was not only awakened earlier than the rest of his species, but his age-suppressors failed and disfigured him viciously. Due to KHAAR, however, Karak Ubalyz was quickly saved from death and reintroduced to strenght-enchancements that not only reinvigorated his previously lost muscles, but even strenghtened them far beyond previous limits.

Species:
Karak Ubalyz is a Neo-Zakaabite, however, he identifies as an Ubalyz, as most Neo-Zakaabites identify themselves following their given clan. Clans do tend to share similar physical traits, which does make it easier for this custom to become common place not only amongst the Zakaab Empire, but also on the galactic scale.

Profession:
Karak Ubalyz was, before the slumber, a Conqueror of the Grand Army of Zakaab. A Conqueror is the rank given, by the 12 Clans and the Autarch, to especially excellent warriors of the Higher Officer positions. The rank of Conqueror is the highest ranking military rank within the Grand Army and equates to the Leader of a Solar-Cluster Invasion force. A Solar-Cluster Invasion force could range from anywhere between 5 million to 12 million warriors including their designated equipment, vehicles, and especially their given pack of the Primal Fleet which would support them. A Conqueror refers to his forces, however, as their Solar Cadre or their Conquest Cadre.

As of his current profession, due to his awakening much faster and earlier than intended, and the inability of re-emerging him into the artificial reality without having to reboot the entire system, Karak Ubalyz now operates as a representative of what the common galactic denizen now refers to as the Golden Army, mostly found in rumours and fairytales in the modern age of intergalactic politics, and refers to the Eternal Empire of Zakaab and its unspeakably powerful military. Karak Ubalyz does his typical tours advising and influencing respectful and powerful galactic governments in their affairs so as to prove a viable ally for the Grand Empire of Zakaab once the Immortal Empire rises once again from its deep slumber.

Personality:
Karak Ubalyz is a most steadfast man and follows dearly the principles and the teachings of the Zakaabite ways. Skilled in not only the art of war, but also in teaching it, Karak Ubalyz has found himself being a more reliable man than he'd ever imagined earlier in life. This would not come ot overwhelm him, however, and he makes it into a goal to remain in control and in authority no matter the chaos he is presented. One could therefore call him a most calm and collected man.

In war Karak Ubalyz is not much different; analyzing, collecting, theorising, and calmly judging the steps of his every opponent both on the grand scale and on the front lines. As per Zakaabite customs, Karak Ubalyz operates and controls his army from the front, fighting alongside his men. Naturally, this alliegance is only owed to Zakaab and he keeps himself to the war table in the case should war arise during his advisory within another intergalactic government.

Biography:
Karak Ubalyz was once upon a time merely an innocent adolescent unaware of the viciousness and the cruelty of the world around him. He was ignorant, and for it he payed dearly. His mind was conflicted, as he reached his adulthood, and would only come to shake off this sense of unease during his Rite of Passage in the local Colosseum where he would prove to the world that he was a Warrior of Zakaab and of the Ubalyz lineage, worthy of the blood within his veins.

His task was easy, as it is for every rite of passage, but the task is also misleadingly difficult unless within the proper state of mind. Karak Ubalyz's task was to fight to the death with one of the other adolescents. Through remorse one would be lifted of all burdens and granted peace, but through the way of the warrior would you carry on through the hell of killing ones own comrade with their own hands. This rite of passage was made, not only to sift through the weak and the powerful, but also to prepare the warrior for the coming eternity. This coming eternity is one which would not weigh light on the scale of the heart, but in fact be heavier than anything else in the galaxy.

He overcame this test, but disappointed his Elder warriors. The opponent, Karak's childhood companion and love interest, had given her life to ensure his own survival. Paralyzed, Karak had silently begun to walk the endless road of sacrifice laid before him by fate itself. He took his first step, not by overcoming the grief, but by being consumed by his sadness. He would come to reflect on his wrong doings, and without hurry, for the life of Neo-Zakaabites were biologically infinite as far as they were made aware.

The results of his sobbing and reflection put him on the path towards the military, as that is what she would have wanted, she who gave her life for him. He put all dedication towards the mastery and learning of every single art of war within his access. He dedicated hundreds of hours of study to each iteration of the hundreds of scrolls regarding the artistry and mechanisms of warfare and conflict. After his first hundred years of living, his life had become his own for the first time in his life. He had accomplished the most esteemed role within Zakaab society, that of a Conqueror. It was his task to enforce his will upon the very stars, and it was within his ability to do so as he'd seen fit. He reigned above many millions of souls and their entire purpose of being, their entire desire, is to promote his desires on the galactic stage.

Karak Ubalyz did not let the massive power consume him, as a Conqueror it was his task not only to maintain the Immortal Empire of Zakaab's position within the galaxy, but also to dedicate his knowledge and skill to learning those who would come after him. Unfortunately, or fortunately, Zakaab had always been a very shady figure on the intergalactic stage due to their often overlooked position within the Galaxy. As such, the only visitors which would come would be smugglers and traders, smaller empires seeking for the most desperate of tools to grab some sort of advantage.

All would be put down by the patrolling Primal Fleet, the many, many thousands of autonomous battleships maintaining external peace and providing the ground works for the uniting of the 12 clans under the Autarch's head. It would not be long after that Karak Ubalyz and every single one of his warriors, and every warrior within the Empire, would be instilled within the Artificial Reality simulated within the Empire's Crypt Worlds. Each Crypt World would house one Conqueror and their military assets, granted the most advanced weaponry within the Galaxy to slumber amidsts until the day would finally come that they bear their arms towards the rest of the Galaxy.

Of the 52 Crypt Worlds constructed, maintained, and supplied, Karak Ubalyz was assigned the most recently built. Whilst initially a sign of deep respect by the Autarch and the Clans, it would prove to be quite the negative as he would come to be awakened 402 years later due to hardware and mechanical errors. This would almost cause him his life, but through the powers of KHAAR and the truly proposed might of the theorized equipment and gear promised by the Autarch, he was saved and even granted greater strenght.

Karak Ubalyz spent the greater time of 12 years in getting away from Crypt World KL-14, also known as Mustamondo. He left the Crypt, ensuring its remained safety and sustainability, through the guide of a very dedicated and loyal KHAAR. Over the years, Karak and Ubalyz developed an extensively tight connection, at least in the eyes of Karak, due to the two being the only awake Neo-Zakaabites within the entirety of the Immortal Empire.

His time spent within the Artificial Reality was not wasted, however, as each mind of the Grand Army of Zakaab was uploaded to the same artificial reality where the Supreme Commanders of the Grand Army of Zakaab, namely the highest officials of the 12 Clans and the Autarch, would train each individual soldier as well as the entire military in anything from hand-to-hand duels to squad cohesion and even entire Solar-Cluster invasion campaigns. Due to the warped passing of time capable of being achieved by uploading oneself to an artificial reality, countless battle tests and military scenarios were carried out.

This leads to the uncounted side effect of a loss of individuality within each soldier, leading them to become more machine than Zakaabite, but due to the warrior culture of the Empire, it was an unexpectedly desired consequence. Due to Karak's status as a Conqueror, he did not experience the personality degeneration to the same extent as his soldiers, but he most certainly had changed after so many years spent in artificial reality. To Karak, he would consider himself many eons old at this point in time.

Other:
As Zakaab is founded on a military culture and ideology through and through, those who are the greatest warriors are granted the greatest authority within the military. The same can be said for almost the entirety of the society. Civilians are considered the lowest class in regards to prestige, but they are nonetheless respected for the contribution they do to the Empire, whilst Conquerors are the highest ranking and most prestigious office attainable by any given individual of the Empire.

The Council of the 12 Clans, as well as the Autarch are often times considered the most capable of the Empire, but this is only measured in their ability to rule the Empire. They are not weighed and valued by their ability on the fields of battle as their duties outweigh that importance. Rank is still settled internally between the 12 Clans and the Autarch in duels between these 13 establishments, but it is generally acknowledged that the greatest warriors of the Empire are Conquerors, not merely strategically and tactically, but on an individual level as well.
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