Hidden 9 yrs ago Post by Jyoliod
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Jyoliod the Victus / Grimoire

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I'm currently writing quite a detailed article about a magic system I've made, the goal in this is to introduce a magic system that I intend to use, and others can use or alter for RPs where magic can be treated like a science rather than just a creative means to an end. This presents many issues, but the most pressing issue right now is explaining a specific feature in such a way, that a complete laymen can grasp it and eventually use it in their posts.

So glorious reader, could you please read the following excerpt in the hider and tell me if it makes sense to you and if possible, could you list any glaring issues you might have with the explanation. Even a simple 'yeah, I get it.' or 'no this stinks.' will be very helpful.

[A little context before you read]: The excerpt addresses a concept in the magic system called 'layers'. A 'layer' in this context, without going too in depth, is like a separate plane of existance where the laws of physics are slightly different.



-Thank you
Hidden 9 yrs ago 9 yrs ago Post by Cerberov
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It sounds no more confusing or paradoxical than actual physics, and it seems workable in whatever setting you're going for.
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Hidden 9 yrs ago 9 yrs ago Post by Jyoliod
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Thank you @Cerberov, insight from the local users is a great help in this regard.
Hidden 9 yrs ago Post by Revans Exile
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The way it reads to me is layers are kind of like shifting from one dimensional plane to another.
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Hidden 9 yrs ago Post by Jyoliod
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The way it reads to me is layers are kind of like shifting from one dimensional plane to another.


That too would be a good way to explain it, though I needed to ensure an emphasis on the 'x', 'y' and 'z' position idea for certain spells detailed later in the article. Thank you for your feed back.
Hidden 9 yrs ago Post by Ebil Bunny
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So x, y, and z are where the magic is being cast, and <I> is what spell is being cast? Or is <I> where the magic is being stored, and x, y, and z is where it's being moved to?

Or is it more <I> the same dimension, but slightly shifted, so if your x, y, and z are at your house, then you just change your <I> slightly, you're outside your house?
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Hidden 9 yrs ago Post by Jyoliod
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Or is it more <I> the same dimension, but slightly shifted, so if your x, y, and z are at your house, then you just change your <I> slightly, you're outside your house?


This would be the most accurate, if x, y, and z are a position in your house, then changing <I> keeps you in the same position (theoretically) yet you are in a different place. Given your original examples, I feel that had I provided a proper example, using concepts of the system that are discussed before this section of the article, it would easily clear up your first two assumptions. I will take your observation on board, thank you.

Additionally, was there anything specifically, maybe the way I worded something, that caused you to come to your first two assumptions?
Hidden 9 yrs ago Post by Ebil Bunny
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Additionally, was there anything specifically, maybe the way I worded something, that caused you to come to your first two assumptions?


Not really, the first two assumptions were made according to how "normal magic" works, and the last assumption seemed somewhat logical according to my knowledge of coordinates.

I guess a way you could explain it a bit better is just to say that <I> is literally a fourth coordinate, rather than some special property.
Hidden 9 yrs ago 9 yrs ago Post by Jyoliod
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<Snipped quote by Jyoliod>

Not really, the first two assumptions were made according to how "normal magic" works, and the last assumption seemed somewhat logical according to my knowledge of coordinates.

I guess a way you could explain it a bit better is just to say that <I> is literally a fourth coordinate, rather than some special property.


The only issue with this suggestion falls into information addressed in the article later, but the very basic gist of it is that some layers do not have an 'x, y and z' value at all relative to the <I> value, instead their very presence in the <I> value implies the 'x, y and z' value, that is to say; the <I> replaces the 'x, y and z' values in such a way that the user can be converted back.

But I will take your suggestion into serious consideration when I start re-wording some aspects of my earlier parts of my article (such as the excerpt in the OP) as it'd be much easier to understand that way conceptually. - Thank you for your responses!
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