Hidden 9 yrs ago 9 yrs ago Post by Skepic
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Skepic Spookbuster

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Species Name
The Mechanische

Species Description
A very human like race that shares many traits with them. Though over the many years, the race has become heavily augmented with both biological and nanotechnology enhancements, thus strengths depend on what role the individual plays in the society. The race all seem to have light blond to white hair, pale white skin, and red or blue eyes, though there are some who have dark orange eyes. The average height of Mechanische is around 6 feet 2 inches. Their major separating trait from humans other than their more uniform skin color and eye color, is there natural resistance to otherwise highly toxic environments. Centuries of living on heavily industrialized planets allows them to easily breath and operate in highly polluted areas, whether artificial or natural. There military reflects this with its heavy use of chemical warfare.

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Nation Name
Höllefeuer Empire

Nation Size
Five solar systems, several outer stations, and various hidden military sites all scattered within their territory.

Nation Description
The Mechanische people began on their home planet of Karvenstife, a planet originally vibrant and full of life. After a few centuries, large nations began to form on the planet, many having different views and values alike, but these nations were very few. There wasn't very much they could be divided on except their values and beliefs. Wars were waged, blood was spilled, and time went on until period of time known as "The Great Industrial Umwälzung" were the few nations of the world built immense machines, factories, and industrial complexes to fuel their advancement. From then on, the nations continued to be industrious, creating more and more advance machines and weaponry to fight each other with, yet war did not break out. Soon the resources that once fueled their heavily industrialized nations became scarcer and scarcer. The various nations started to become desperate and began forming heavy trade alliances and eventually merging in order to keep up with the demand. Finally after centuries of industrialization, merging, and alliances, two great nations stood against each other in the war to end all wars. A massive century long war broke out between the two major nations, destroying much of what they had built and finally ending in the last nation standing to rule the ruins of their world. Now that the single nation stood, it seemed it was on the brink of collapse as resources began to run thin and much of the world in ruin. The air itself had become so heavily polluted that it was almost impossible to breath. The Mechanische, desperate to save their race from massive civil war, began to look to the stars for a solution. And they found it.

For the first time, a manned mining vessel landed on one of the two orbiting moons to begin operations. Soon, the entire system had been heavily colonized and being stripped of resources. The newly formed interplanetary nation of Höllefeuer Empire began to spread out into other systems, but as they expanded, old scares began to open and soon a great civil war broke out between the main government and other planets. The war was eventually won by Höllefeuer Empire, but the cost once again was great. It was then the government went from a collective rule into a heavily controlling Totalitarian rule with limiter augmentations in place. The government still had problems though with fully controlling its people and needed a unifying solution.

The nation of Höllefeuer Empire encountered its first alien species when it went to colonize their fifth system. This seemed like the unifying solution that was needed to gain complete control of the people of Höllefeuer Empire. The government fabricated an elaborate lie that the species was all savages that murdered and raped peaceful colonists. The nation soon went to war with the alien species and quickly overwhelmed the much smaller alien nation. This set the policy of Höllefeuer Empire on how they would deal with other alien nations. Very few nations have been able to established an alliance with the Empire's generally xenophobic government.

Nation Involvement
The Höllefeuer Empire is always craving for new territories to add to its ever expanding empire. So it was no surprised that with the assassination of the diplomatic leader to on of the human factions, the Höllefeuer Empire "gladly" joined into the fray to push against the seemingly even more territory hungry humans. Fingers crossed that they are here to simply push the enemy out, and not here to conquer the entire system.... While allied factions of course are not fooled, this war of attrition was already tiring out their reserves, so the massive boost in industrial muscle was more than welcomed.

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Technology
They are fairly advanced, focusing on usually reliability and firepower when it comes to weaponry used by the Empire's forces. As a result, they mainly used kinetic based weapons, as they tend to be much more durable than their energy based counter parts.

Navy Description












Air Force Description








Ground Force Description

Ground Troops:





Vehicles:








Headquarters
The Karvanta Foothold. A large, heavily defended base with three Sturm Class ships landed in the center. These three ships will occasionaly take off once they have finally finished unloading their massive cargo holds, but it takes a very long time to empty a Sturm class, thus its not very common. The main fleet holds a part of it in orbit above the base, protecting it from any orbital attacks.

Persons of Importance
Wolk Vankompf, Kommandeur of the Höllefeuer Empire
Helma Walsi, General of all ground operations in Anuria
Argil Hensel, Commander of all orbital assets of the Anuria Campaign
Hidden 9 yrs ago 9 yrs ago Post by Monkeypants
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Species Name
Eym

Species Description
AI controlled host bodies. Outwardly, these host bodies are grown and tailored to suit the individual Eym. These host bodies come in all shapes and sizes within what they deem a standard template which forces any host to be within a typical human parameter. This was deemed necessary as approaching an human using an ten foot beast with four arms was rather difficult to relate to. These bodies however usually reflect the users ideology and mindset, more aggressive having more sharp angles to their faces or females set to resemble what an average male would deem highly exotic and attractive, for what ever purpose the particular AI desires.

Looking at the inside of a Host body, one would find a myriad of biological tissue and synthetic components. They contain on board batteries for powering the electronic components while an synthetic augmented 'heart' pumps various fluids to the various organs and coolant like substance to the muscles. These bodies are as complicated as a human but are able to be produced much quicker as they are manufactured rather than grown. All of these Host bodies are capable of using both wireless and physical connections and communication with other hosts and a central server although most still use hand motions and verbal commands as wireless transmissions can be detected by special software.

One thing to note as that AI's are very complex and are mounted directly inside a Host bodies server platform. Although they can share and store memories and ideas, they cannot be replicated or copied just like a human which effectively means a death on the battlefield would mean the death of an AI.


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Nation name
The Eym

Nation Size
Currently controls seventy-one star systems.

Capitol Planet, a Look in to the Eym style

Location 1-A-
Capitol of the Eym nation. Is a massive, nearly completely artificially modified world. Their mentality is fully reflected here as it contains few roads or waterways. Everything is metal and wires. Hardened metal blocks house servers and other various technologies and orbiting the world is a massive artificial ring that functions as a massive space dock and shipyard.
Most Eym star systems are not colonized proper but rather orbital mining facilities or massive solar panel farms that collect and store exotic energy from various rays emitted by a systems star and other particles from extra solar radiations.


Nation Description
The Eym were created as a servant race for a then mighty star empire known as the Kolit. This race was far different from the humanoids that exist today. These creatures had three arms and five very muscular legs that helped cope with the high gravity of the world known now as Location 1-A. For Centuries, the servant AI's were content with their role but as time went on, the Kolit began to rely on them more and more. Using them as troops and factory workers. It became evident that the Kolit were so reliant on the Eym that they began to decline in number as the Kolit need only revel in the exploits of their servant race.

As time went on, many Kolit began to deem the Eym as the reason they were declining in number, claiming subtle changes in the atmosphere to sterilize them among other things. It wasn't true at all but it didn't stop the 'Great Fall' where the Kolit eventually took up arms. This war was violent beyond all measure but lasted a mere month at best but as wide spread as the Eym was within the Kolit society, there was nowhere to run, nowhere to hide. Kolit ships were powered down and space stations would be vented. It was a massacre that the Eym to this day regret but they justify it as a self defense mechanism, unaware of the repercussions of their actions, Genocide.

After the war ended, The Kolit population had been obliterated and most lived in camps except the ones that argued against the war to begin with. Time went on and the Kolit were eventually turned in to the servant race and after a few centuries, had died off due to exhaustion and lack of breeding. This led to the Eym being dominant and inheriting all the Kolit had. It is not well known but there are a few Kolit existing on Location 1A in a cryogenic slumber. Eym constantly study Kolit culture and are awaiting the day they can once more allow the Kolit to rejoin the galaxy.

The nation has a near unlimited resources, no need for massive cities to house their populations, no need for agricultural worlds and the power of a networked society. These things have created a nation that is a huge force in the galactic scene.


Nation Involvement
Their involvement goes back quite far in regards to the Anuria system. It used to be the location of a embassy for humanity and the Eym. It contained outer system space stations and solar collectors that have long since been either heavily fortified or destroyed. They were drawn in to the war long ago with the murder of their primary ambassador to humanity and the destruction of the orbital station 'Reach'. When the orbital station was destroyed, its re-entry was known as the fire rain.. an event which many enjoyed and can be seen on many network media to this day.

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Technology
The Eym are a highly advanced andvery strong player in the galactic community. they consistently dabble in to many questionable technologies without any care for established rules and ethics their ability to link up to a hive structure enabled rapid problem solving and idea sharing which has given them access to a wide range of exotic technologies for both domestic and mikitary use. Militarily, they operate simple warship designs that are capable of withstanding heavy fire. Their armor systems have self-replicating armor and various types of angled energy shielding. They utilize gravitational singularities for power sources and make heavy use of Anti-Neutron and meson weaponry as they deem kinetic weaponry to be a waste of space and technology. Ground forces do have a few exceptions that are to be listed below.

They are capable of rapid cloning of 'Host' Bodies but none have been used as wireless drones to this point. Eym make heavy use of matter converter/replicators, 3-D printing and pre-set artificial "warp gates" to advance their civilization.


Military units listed below are the ones most common within the Anurian conflict zone.

Navy Description
A thing to note is that all Eym warships use energy weapons and they are mounted in small 'domes' in various locations around the hull. These weapons have a wide firing arc giving these ships the ability to hit hard without the need to line up turrets. They also use smaller hulls as they do not need corridors for biological entities to move. This creates a smaller ship that is heavily armed, shielded and armored.





Air Force Description
The Eym do not employ much in regards to airpower at this time.




Ground Force Description






Emplacements and Deployables
The Eym employ a wide variety of deployable field weaponry, from squad mortars to heavy gun emplacements. Most of these weapons have mobility in mind so the highest powered weaponry is always in a purely defensive role. Some of the most commonly encountered Emplacements are as follows;

Headquarters
Their headquarters is a very simple structure buried a quarter mile underground. On the surface is a large space port of sorts that contains a runway that has many cracks and burn marks and various destroyed hangars and a large crumbled spire that used to be the traffic control tower. The surface is a constant reminder of the war. Various constructs are visible though, a large invisible laser fence and various shielded towers with anti-aircraft weapons. There are other artificial hangars that house military aircraft and weapons of war as well as 'Active host platforms'.

The initial part of the bunker has areas to store Host bodies and has walkways to allow other beings inside if the need were to arise but below that is a twenty foot thick metal and ceramic sphere of sorts that contains the server hubs where the many AI's reside.


Persons of Importance
Leader XVII 'Sovereign'. A blunt and honest AI that is the current commander of the nation.
Navy "Admiral" 'Vandal VI' which has been since coined by some humans as "The Beloved Space-prick" due to its overly aggressive manner as to which it uses its forces during combat. It is the commander of the naval forces in the Anuria region.
Army "General" 'Patriot II'. Known by humans as "General Electric" by most humans as a pun regarding an prolific old earth company.
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Hidden 9 yrs ago 9 yrs ago Post by Isotope
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Species Name
Unguon

Species Description

Despite their humanoid shape the Unguon are descended from swamp predators and still carry many rather unique physiological traits as a result. Among these traits the first and perhaps most visually distinct are the gills situated on either side of an Unguon's head which are used to assist in breathing underwater. While decidedly not efficient enough to allow the Unguon to permanently exist underwater they allow one to remain submerged for up to nine hours before having to surface. The second obvious trait comes in the form of the two peripheral almost wing like protrusions on either side of an Unguon's neck. While serving little real purpose on land these webbed extremities are used to locate disturbances in water with a high degree of accuracy. Beyond those two there are a plethora of other small adaptations, but most are of little note other than the considerable weight of the Unguon, often three to four times that of a human of comparable height.

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Nation Name
Imperial Protectorate of Kavaye

Nation Size
Five stars and near two hundred billion individuals.

Nation Description
Merely one hundred and forty years past the Unguon were an autonomous and prideful people bound under the fledgling Kavaye Republic. Fast to reproduce and perhaps arrogant in their own recent successes against minor aggressors the Unguon fell prey to their hubris when in search of more planets to support their ever growing population they declared war on the vast Tormkorate Empire. Predictably the war, if it can be called that, was brutally short. The Tormkorate had, unbeknownst to the Unguon, been preparing to invade the Kavaye republic itself and when the republic launched an assault it was merely a convenient casus belli.

Under imperial rule Kavaye became a protectorate and forty years post defeat was permitted to re-militarize as regional tensions grew. It was not long before that new military was sent to war on imperial edict and the Unguon became the front line forces of the entire empire, ubiquitous on all fronts where imperial banners flew.

Nation Involvement
Kavaye entered the conflict on order from the Tormkorate empire as part of the empires nearly constant expansionist efforts on any number of fronts. The war, for however horrible it has been, became popular among the Unguon simply due to the fact that their ever growing reputation among the Imperial military has served to ingratiate the species as a whole to the imperial command. This has not only raised the quality of life on most protectorate planets, but among the Unguon populace has brought up the question of political autonomy if the war is won. It is not a question shared by Imperial command, though for higher moral it isn't one that's denied.

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Technology
Almost always armed with obsolete Imperial weaponry Kavaye forces often find themselves technically outmatched but it is a rare day indeed they have less than a 2:1 numerical advantage.












Hidden 9 yrs ago 9 yrs ago Post by Enarr
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Species Name
Omega-Humana, frequently shortened to Omegas.

Species Description
Omega-Humanoids are digital life forms housed inside of a ball shaped head that can be connected to a variety of bodies. The original members of Omega-Humana had been Homo Sapiens liberated from aging bodies who had their consciousness digitized and transferred to metal bodies more or less compatible with their nervous systems. The result was that they lost the need for sleep, food, and, among other things, water. As long as their solar powered generators function, they can carry on with life. Unless the digital brain itself is damaged, their bodies can be repaired, or altered within certain limitations. As with humans, they can develop mental illnesses, with no accessible coders skilled to successfully fine-tune the mind. Unlike humans, if a digital backup of the mind exists, they can be restored to a prior state. They are capable of reproduction, but instead of genetic material, they conpositely produce a digital zygote program that can be downloaded into a body, with no biological-type development. As a result, they are as strong at birth as they will ever be. They can be given new bodies, so long as they are compatible, developing software compatible with life is not easy, cheap, or fast, but over the centuries many forms have been made. The only thing that is necessary to switch bodily forms is have the head manually placed in an appropriate position on the new body.

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Nation Name
The Empire of Fleshly Succession, often abbreviated as The EFS, is their chosen identity.

Nation Size
Seven Stars, with a population of Four Billion living and Six Hundred and Fifty Thousand in a repairable state.

Nation Description
Around 2460, mankind was faced by a plague that deteriorated genetic material rapidly. With hope to raising the dead, several alternatives to chryogenics were explored. As a result, dying or recently deceased individuals became liberated intelligences, placed in mechanical bodies, typically in return for a large sum of cash. Naturally, they differed from humanity and had various skirmishes before their production was legally halted on planet Earth, their differences too large to overcome.

Conveniently, they had no need for air, so they went to the moon, seized an International Space Station, and called it home before creating a factory to produce bodies for their young. Before long, they'd created a workforce that harvested the moon's natural resources to create their own fleet of starships. Exploring the cosmic sea, they made it to a distant star system, finding a planet of biologically based and primitive sentients. On this venture, they developed a more universal way of liberating intelligences that worked on non-humans.

The group of Omega-Humanoids, as they were then called, had previously been a true democracy. But following the introduction of the new species, it became a simple caste society, with liberated humans reigning. Naturally, the balance of power called for a leader of the ruling class, so the authority gradually shifted to the point where power was held by a central ruler. At this phase, in the year 2523, The Empire of Fleshly Succession was born.

The emperor himself has since developed a small set of goals: Obtain more power and influence, prove the ESF superior to similar electronic life forms, and develop as many physical forms as possible. To meet these goals, The Emperor has long been choosing to wage warfare with no end in sight.


Nation Involvement
They fight as a result of Imperial Command. An order existing partially because of a desire to consume the planet's resources, partially to analyze the wide range of technologies on the battlefield, and partially to show the Emperor's strength. As individuals, many of them fight because it's literally what they exist to do. On the other hand, some dreamy-eyed trainees want to come out as heroes that helped win the Century Slaughter. But others are afraid of being charged with desertion and suffering from the ESF's severe punishment. But as electronic life forms who existed to surpass human health, many see ending the conflict through conquest as the only realistic road to peace.

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Technology
The ESF, or even Omega-Humana as a whole, is a highly advanced race, given they are electronic life-forms. Their ability to program new types of bodies, convert other life-forms, and even resurrect themselves testifies to this. Their focus on alternate bodies and lack of typical biological needs has motivated them to create bodies of mass destruction instead of things like vehicles. From a certain perspective, even a basic humanoid body is a vehicle. In their alternate bodies, they manipulate various branches of technology and science to give themselves a militaristic edge.

Navy Description
The ESF consciously avoids use of star ships for battle, given that there is already a great amount of people who make such effective use of them that it would be foolish to compete. To this end, they've instead worked to produce simple, but effective ships made to protect their troops rather than take the enemy down.






Air Force Description
The ESF fights its air battles with small, highly maneuverable combatants designed to exploit the weaknesses of aircraft. The troops are often too small to be recognized as a ship by machines, and may be confused for wildlife by a radar.





Ground Force Description







Common Armaments



Headquarters
The base of operations is a large complex, like an inverted tower, it is mostly underground. It's exterior walls are electrified and guarded by a team of Omegas called Terminus. In order to enter the base, the visitor must be disassembled and reassembled inside the building, this is to minimize the possibility of intruders seizing the facility. Inside, the commanding officers discuss tactics at the very bottom floor. It's walls are heavily durable, and a foundation literally made of titanium surrounds the entirety of the base, not counting the entrance. Those who know where to look can find it beneath the bed of a river outside the Desert Straits.

Persons of Importance
The Emperor, his name was long ago forgotten
Rezolv, the first Omega-Humanoid born electronically
Kyro, present head engineer for the design committee
Erojon, present general in charge of the forces on Anuria
Khill, Vezar, Lupus, and Scythe are the four admirals who control four separately operating armies underneath General Erojon
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Species Name
Humanity

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Nation Name
The Nation States of New Venus

Nation Size
The NSNV hails from Venus, but has since claimed many systems in it’s name. While dominion of Sol eludes them, their expansion efforts have gained them control over fifteen stars, and thirty-six terraformed and colonised worlds. The last census of the population concluded that it maintains in the region of thirty to thirty five billion citizens.

Nation Description
The NSNV originally came into being after the colonials of Venus declared their independence from Earth. Such a declaration was naturally met with violence and conflict from the forces of Earth, not wishing to lose their hold on the first extraterrestrial colony mankind had ever endeavoured to create. The colony was built around an uncorrupted system of a democratic republic, with power being held by a great council of representatives of the sixty three nation states on Venus. Venus was primarily a scientific community, the first colony was headed by scientists and engineers, so it was only natural for the colony to nurture an interest in technology that, in only a few short years, exceeded that of Earth’s. This allowed them to effectively do battle against Earth’s much larger forces and still come out on victorious, though some still only consider the original war for their independence to be a pyrrhic victory, with an astounding number of casualties. However, since their achievement of independence, the NSNV has continued to grow into a galactic power that few wish to trifle with.

Nation Involvement
The NSNV was the first to discover Anuria among the stars, and theirs was the diplomatic ambassador that was assassinated within the first years that sparked the conflict. From there, it has been almost a pride-fueled vendetta for the NSNV to come out of the war with a victory, no matter the cost. In their eyes, they were the first to set eyes upon the world, and their republic agrees that it should be theirs at any price.

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Technology
The NSNV rely on fairly advanced technology, especially within the early days of their independence. Not being capable of bringing powerful arms to bear would have meant they, to this day, would still be a subsidiary of Earth. It is now a universally recognised fact that the states of New Venus are a highly capable militarised nation with high spending in defence sectors.

Navy Description
The NSNV rely heavily on a myriad of smaller frigate craft and a small number of highly lethal (and often gigantic) battleship-class craft to conduct their space-borne operations. Most space craft within the Venusian navy is in some capacity capable of orbital bombardment, either with conventional bombs or energy-based protonic lances.







Air Force Description
The NSNV favours air support in their battles, and so make heavy use of several atmospheric craft to assist their soldiers on the ground. Like their space-borne counterparts, they utilise a mixture of conventional bombs and kinetic projectiles with a small number of deadly energetics to decimate their foes.









Ground Force Description
The NSNV divides their ground forces into three divisions: Infantry, Specialist, and Mechanised.

The infantry division handles the majority of basic soldiers and is the most numerous division of the Venusian ground force.





The Specialist division is a rather esoteric group consisting of demolitionists, snipers, assassins and other soldiers that are in some way designated with a specific purpose in mind.







The Mechanised division consists of the armoured vehicles that the NSNV uses to support and transport their soldiers across the battlefield in many different environments.





















SPECIFICS COMING SOON


Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.

Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.

Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.

Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
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Species Name
Maltheciens

Species Description


Once an omnivorous bipedal species who thrived in dry, hot climates (similar to the african savanna). However, after a cataclysmic volcanic eruption, they were forced underground and became a subterranean species for two thousand years. Eventually they reemerged into a beautiful, fertile world and swiftly set about turning it into an industrial hub.

Maltheciens have excellent night vision but overall inferior eyesight compared to other races. They possess leathery, thick skin and surprisingly dense bone. They are long-legged, and have wide torsos but comparatively skinny waists. On each hand are three fingers and one thumb; their feet are somewhat hoof-like, split in three directions. They have six razor-sharp teeth used for tearing, and twelve molars. Physically, Maltheciens overall are a naturally tough, durable race, capable of surprising speed but possessing little stamina in comparison.

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Nation Name
Theocracy of Aorolach

Nation Size
Three solar systems (a total of three high populations worlds, two frontier worlds, and five outpost-worlds) and sixty billion souls.

Nation Description
The Maltheciens first became a spacefaring species roughly one hundred and fifty years after their emergence from subterranean cities and subsequent habitation and industrialization of their home world's surface. Rapid colonization of their solar system soon followed, and enormous terraforming projects soon turned some of the most inhospitable worlds into fertile paradises. Ruthlessly zealous and incredibly industrious, the Theocracy soon spread towards other solar systems, annihilating any sentient populaces found and annexing worlds in the name of their god, Malthecior.

//I'll cover the religion of the Maltheciens more in-depth here later.

The Theocracy soon fixed it's eyes on the Anurian system, and initially expansion went similarly as it's other conquests. However, the Maltheciens were not prepared for the scale of conflict that would soon encompass the system, and were thusly caught off-guard. The Theocracy scrambled to organize an effective offensive in what would become their first major interstellar war. As the years have passed since and countless resources have been devoted to the Anurian conflict, the Theocracy has adopted an "all or nothing" attitude towards the war; much as a gambler who had gone in over his head, the Maltheciens have decided that they have given too much to turn back now.

Nation Involvement
Anuria is in a highly strategic location towards the rest of Malthecien space. It can be said that Anuria is a gateway world, being only two jumps away from Malthecien home star system. Ergo, an exceedingly valuable system in order to both secure Malthecien borders and their prospects for future expansion. They are therefore willing to throw as many resources as necessary in order to fully control the planet.

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//I'll create in-depth descriptions for everything mentioned in this section as soon as I can.

Technology
Malthecien technology places an emphasis on functionality and practicality over aesthetics, and thus their designs are rarely nice to look upon. They are very advanced in terraforming, resource mining, and engineering. Their weapon designs are plasma based, and they have extensive experience with kinetic weaponry. However, Maltheciens have yet to unlock the application of particle and energy based technologies.

Navy Description





Air Force Description





Ground Force Description




Common Armaments



Emplacements and Deployables






Headquarters


The Malthecien headquarters are buried deep underground near the northern arctics. A heavily fortified bunker, a massive hangar door is the main entrance; it is camouflaged by ice and snow. The hangar opens to a mile-deep tunnel with thousands of floors. The lower the floor, the more important. The tunnel is roughly ten miles wide and contains many landing platforms for aircraft. It is able to fit most aircraft.

Persons of Importance
High Priest Anthar
Commander-Cardinal Throm
Commander-Archbishop Doren
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Voloss






More of an adapted sub-species of human rather than their own genetic anomaly, the Voloss share appearances with their Human brethren aside from a few key differences; Voloss are generally taller, the average height for both genders being on the latter range of seven feet, and both genders are capable of growing copious amounts of facial hair. Speaking of hair, the Voloss' tends to be on either extreme of light or dark- ptch black, blonde, or white, with very little in between. On top of all that, the Voloss species has been blessed with incredible fertility, with most couples birthing (on average) four children or more. Due to their heritage on colder planets, Volossians are also somewhat renowned for their resistance to freezing temperatures and the subsequent effects from such. Aside from these differences, the Voloss are Human in every other way.

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the Dolock Hegemony


Nation Size:
From their massive population size and constant need for further expansion and colonization- to say nothing of more resources- the Hegemony is able to boast sixteen stars and around fifty colonized (though ever-developing) planets. Due to the Voloss fertility (Which may be as much a curse as a blessing), the population is reaching close to two-hundred and fifty billion citizens.

Nation Description:
The very first Volossian nation began long ago as a colony in the famed Cold Desert on the planet Endrakis, forever to be known to the Voloss as the motherworld. The Voloss were prime candidates for colonists for their resistance to cold weather and rapid population growth rate. Originally designated to scavenge and mine the Cold Desert for gemstones or other resources, the Voloss' ruling faction at the time- the Vailain Empire- unfortunately succumbed to inner conflict and economic collapse, leaving the predominately Voloss colony stranded on what they came to adopt as their new home.

Over the next several hundred years the colony grew exponentially as the original Voloss contingent thrived in their new environment- they had developed technology to quickly grow and harvest artificial foods to sustain themselves as their urban areas grew and grew. As per Volossian usual, it wasn't long before most of Endrakis had been urbanized, and so the Volossians declared their independence as a new faction.

The Hegemony itself wasn't formed until the Voloss demesne had become so vast that management of it became nearly impossible for a mere small council. Reformation was quick and nearly seamless as the common citizenry was often more concerned with the recent war developments on the newly discovered Anuria. They were quick to involve themselves when war began to ravage the planet- for if no ground could be gained, at least the overpopulation problem could be solved.

Nation Involvement
The Hegemony is seemingly in an eternal need for planets with space for colonization and urbanization for their massive population, as they're packed in tight as it is. They were quick to establish themselves as hostile and warmongering in an attempt to intimidate, hoping to use their machines of war to bombard any competition, but such was certainly not the case, as the last century has proven.

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Technology
Moderately behind in terms of infantry accouterments, but advanced in other areas, specifically artillery. The weaponry used by Konscripts is often ballistic or laser based, with only the most elite of footsoldiers being reserved plasma or nuclear. Some of this lack of advanced infantry comes from their mass production tactics used to create cheap weapons and uniforms at an alarming rate.








Emplacements and Deployables:

Being a military focused more on defense while the artillery hammers away at the enemy, the Dolock emplacements are a particularly important part of the Hegemony war machine. To aid the Konscript as their "wall of bodies", trenches are dug and used wherever possible both by hand and with the aid of the Voltruks. The infantry have also been known to scatter junk and debris about the field in front of their trenches, and have even created their own "No-mans Land" from time to time by shelling geographic features that may give the enemy a tactical advantage- a forest, for example. The craters ideally make it somewhat more difficult to cross the terrain while sheets of fire are being thrown down range. However, the latter tactic is a double-edged sword; while it may take away an advantage from an enemy, it destroys resources and makes it difficult for their own troops to cross should they begin to advance, as well. As such, outright bombardment of natural targets is only used as an absolute last resort, and even then it's rare.

Aside from their network of trenches, the Dolock Military counts on Paladin Howitzers (A Paladin cannon modified to be stationary, making it more stable and thus somewhat more accurate) for structure defense against infantry (Not to mention the contingents of Hussards dedicated to solely defense) and Armata Flaks (Just the cannon from an Armata gun deployed on a defensive structure, be it on a wall or in a trench) for defense against air attacks.

Headquarters
the Blokhouse- a massive structure that was the initial foothold for Hegemony troops when they first began their assault of Anuria. It houses much of the upper command infrastructure, and is rumored to have a few Winterbores pointed directly at it from some distance away as a "failsafe". This has neither been confirmed nor denied.

Persons of Importance
-the Eidolon, the result of nearly a century of propaganda, storytelling, and misinformation, the Eidolon is the mythical figure often talked about by the Konscripts and even some Hussards. While not a real person, the Eidolon's "deeds" are allowed to be told of for his often morale-increasing effects.

-Olav Pilinski, Commander of the Hegemony.

-Minsc Zeitsef, Master of Ground Force Operations and Logistics (Miniature giant space hamster optional).

-Olgra Numolsk, Master of Artillery Assets and Logistics

-Kazimir Bajolak, Master of Navy and Air Assets and Logistics
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Species Name
Humanity

Species Name
Naasi

Species Description

The Naasi are a species of bipedal amphibians hailing from the Tropical Moon of Naan, a world almost entirely covered in water, minus the hundreds of islands dotting its surface. Naasi have two long fingers a thumb, and webbed toes. Males and Females of the species can easily be differentiated, with males of course lacking the tendrils on the back of their head.

Species Name
Argoshan

Species Description

A large, bulky species of bipedal Reptilians, hailing from the Earth-like world of Argoni, and although it seems like a paradise world, the planet was and still is teaming with a vast array of large predators, a necessary device for the Argoshan's evolution to what they are now, with hard as rock scales protecting them. Like the Qinthari, the Argoshan posses two fingers and a thumb, but of course lack webbed feet, and have three toes. And like then, male and female Argoshans can easily be spotted, females lacking the crowns atop a males head.

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Nation Name
Divine State of Jalaryias

Nation Size
Five Star Systems

Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.

Nation Involvement

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Technology
The Technology of the Divine State take a great emphasis on aesthetics, with Jalaryian ships and Weapon taking on curvy, smooth, or sleek shapes. Weaponry of the Divine State is diverse, with ground forces focus on a mix of direct energy weapons for combat vehicles and some firearms, however, Kinetic weapons are also in use as well by infantry. Jalaryian starships focus purely on plasma weaponry.

Navy Description






Air Force Description








Ground Force Description


Emplacements and Deployables





Common Armaments



Headquarters
Technically, the Star Temple in orbit is the Central Command Center of all Crusader Ops, however, the Divine State's Crusaders have firmly established a large forward base in the Holy City of Kol'Khen, and have set up a defensive perimeter in the very heart of the City, the Crusaders raising a makeshift wall around their sector of the city, creating security checkpoints and defensive lines to deal with enemy infantry, armor and aircraft. Platoons patrol the outer perimeter daily.

Persons of Importance
Dasidor Xargos, Knight-Commander of the Holy Truth Regiment
Argus Servandor, High Admiral of the Fleet.
Caesar Regius, High Inquisitor of the 1st Inquisitorial Detachment.
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