Hidden 9 yrs ago 7 yrs ago Post by Vordak
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A place where i store my characters.

Characters that may or may not make it: Meats Ghol, Ingrid, Ido Nagarkal.
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Hidden 9 yrs ago 9 yrs ago Post by Vordak
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Hidden 9 yrs ago 7 yrs ago Post by Vordak
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Hidden 9 yrs ago 9 yrs ago Post by Vordak
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Hidden 9 yrs ago 8 yrs ago Post by Vordak
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Hidden 8 yrs ago 8 yrs ago Post by Vordak
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Hidden 8 yrs ago 7 yrs ago Post by Vordak
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Hidden 8 yrs ago 8 yrs ago Post by Vordak
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Hidden 8 yrs ago 7 yrs ago Post by Vordak
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ALICE + TESTSU'S GATEWAY = CYBERDEMON ALICE WOOO
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Hidden 8 yrs ago 7 yrs ago Post by Vordak
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Hidden 8 yrs ago 7 yrs ago Post by Vordak
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Hidden 8 yrs ago 5 yrs ago Post by Vordak
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Forcefield Clones: this ability allows Pris to temporarily summon forcefield constructs that are shaped off his own aura: this enables them to mirror multiple aspects of his own body, ranging from size, weight and appearance - down to the clothes he's wearing, so long as his aura has had enough time to permeate them - to strength, speed and range of motion. Effectively, this makes them clones, save for a few qualities inherent to the forcefield and its functions.

The forcefield: the defining feature of this material is its ability to instantaneously distribute any incoming force and energy between the entirety of its component bonds and particles, via a special form of teleportation. In other words, unless the whole forcefield itself is destroyed, then no separate part of it will yield or be damaged, the construct capable of absorbing and recovering from any impact that falls under its threshold. By design, the forcefield is also made to be chemically inert and highly reistant to heat and electricity, making raw force or kinetic impact the most effective means of getting through.

Raw stats:
Joule and newton limit:
Heat limit:

Clones: rather than straightforward copies, Pris' clones are made from a uniform, hollow forcefield, imprinted from his aura - thus, borrowing shape from his body, clothes and any equipment worn long enough on his person. The same dicates the manner they manifest in: forming a shell that encapsulates his frame, it's surface hovering above by fractions of a millimeter, they either move in sync with Pris himself, or seem to peel away, passing through his body, as parts of them meld through his aura, flickering between pure energy and solid forcefield - the same mechanism letting them pass through eachother as well.

Their characterteristic much match Pris's own, as an actual copy's would: movement speed, mass, range of motion, physical strength.

Durability, however, is where they differ: being forcefield constructs, they possess 'infinite' hardness and an instant transmission of force between all particle bonds composing them, which in practice means that the clones cannot be deformed by mundane forces, and instead, will simply collapse and dissapate entierly if the upper limit of all of it's combined particle bonds is exceeded, whether it be by impact, thermal energy, or any other means of energy transfer. Moreover, the forcefields are a chemically and electrically inert substance, making them practically impervious to such elements. [refer to raw stats section for max durability]

Importantly, the clones only have a limited movement time, in which they can either sync up with Pris' motion, protecting and adding their power to his strikes, or executing mental commands - neurons firing off exactly as if Pris was to perform the action himself, yet transferred to the clone by an additional exertion of will, allowing fluent and nigh effortless control. Once the time limit is up, the clones simply freeze in place, turning into stationary forcefields that remain intact untill destroyed.
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GRAVITY GUY + WHIP GIRL = HNNNNG GET DRAGGED INTO HELL BY THE PINKY FINGER
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Runic Psion:

Virtual Particles: at the crux of Bradley's core abilities, virtual particles (VPs from now on) are magic 'machines' (otherwise known as runes) allowing an advanced form of magic-to-matter transformation that can manifest wholly isolated properties of physical matter and phenomena - for example, creating objects unaffected by gravity, yet possessing motion inertia. This is achieved by simulating physical particles up form their quantum components with magic energy channeled through the VPs themselves; reality's laws act upon and mold the simulated particles into their 'correct' form in order to include them into the sphere of physical interaction - however, throughout the whole process, the simulated particle remains nothing more than pure magic energy in a continuous state of transformation: should the user will so, they can modulate the energy flow by altering the structure of the VPs it's channeled through - either closing the flow off, or using it to 'plug' certain interactions with an equal counterforce, and in result, removing certain components, properties or interactions of the simulated particle out of existence.

In other words, there is no particle - only magic energy acting upon other matter in a way that simulates the existence of another particle. Due to this, VPs possess an additional property: if given a magic-based marker that distinguishes one group of physical matter form another, then the simulated particle can be exempt from interacting from that group. In practice, this allows the VPs to exist inside physical objects, pass through them, and overlap eachother to any extent desired.

Implantation:

Aura Field Layers:

Godfists:
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Combine with gravity guy to give curveball projectiles, homing, grappling gun mobility and all around good shit, give wave/gale style attacks for defensive offence, make 'em chainsaw fireballs actually hot.
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