1 Guest viewing this page
Hidden 8 yrs ago 7 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

IMPORTANT NOTICE.

All plot-important duels will HAVE to be RP'd out. I can't control this, but I trust my players enough for them to do so. You can number each of your card in a separate document and then use a random number generator to randomize the cards you draw.


The Duel Tower


The old bus shuddered as it made its way down the sand-coated road, with no stopping point in sight. The sweltering heat made you almost regret your decision, but with the promise of cool air, comfortable conditions, and dueling at the end of your journey, you simply had to endure the trip. The chatter of other students on the bus made it almost impossible to think, though you tried, as you had an important decision to make. Which structure deck did you want? Around 3 weeks ago, at the entrance exams, you were told that you wouldn't be able to bring your own cards, and would instead have to earn the cards you wanted. You would be able to choose a structure/starter deck to start with, and would earn points to buy more structure decks, cards, and packs. Not only that, but you are also going to have to choose two study courses right before the placement duels...

At some point, you noticed a massive skyscraper, which looked extremely out of place here, in the middle of the desert. This was the Duel Tower. You could here the other new students cheering around you as the bus came to screeching halt in front of the school. Your group is stopped at the door by a staff member of some description.

"Follow the blue line on the wall to Arena B. You will pick up a duel disk and a deck there, and then we will commence your placement duels." The staff member stepped aside, letting your journey truly begin.

Welcome to the Duel Tower.



Information

Duel Tower
The Duel Tower is a massive, circular skyscraper in the middle of a desert, and is also one of the most well known Duel Academies in the modern world. It has 50 above-ground floors, and 3 below-ground levels. Almost all of the above-ground floors of the Duel Tower consist of a single room with a single door, with said door connecting to a small hallway with elevators and a stairwell. These doors are locked if the facility was to be closed at that time.


The Old Building
A half broken down tower, who's backside and roof are completely demolished as well. It stands at about a quarter of the Duel Tower's height, and is actually quite a bit wider. Its front is still intact, but the entire thing's covered in vines and moss due to the old age. Inside are staircases leading up to what remains of the top, though the entire thing's a danger zone due to the poisonous insects and dangerous animals using it as both shelter and hunting ground. Students are strictly forbidden to go there, and there's a heavy punishment for doing so.

Courses
In the Duel Tower, all students must choose two specialized courses to study. Every student gets lessons from each course, but when you specialize you gain extra time on those subjects and get taught more in-depth as well as being able to qualify for Exhibtion duels. After choosing your structure deck and pack, the teacher will direct you to another table where you have to write down what you will choose to study that year. There's two types of courses, which you must choose one of each from: Dueling and Summoning. The dueling courses focus on the various ways you can play Duel Monsters. First years can take these three:
Turbo Duel, Action Duel and Standard Dueling. For summoning courses, the students can choose from the following: Fusion, Synchro, Xyz, Ritual, Pendulum and Standard.


Uniforms



(credit goes to @Silverdawn)

Rules & Card Banlist

Rules

  • No godmodding, bunnyhopping, powerplaying, or taking control/killing another player's character. You will be dealt with if you do.
  • Follow all RPG rules. I'm keeping this one for novelty's sake, but it should be a no-brainer.
  • Don't be a dick, people don't like dicks. Well, some do, but you get the point.
  • No fighting in the OOC, when I say to knock it off it's time to knock it off.
  • If you are going to quit, make sure to tell me by PM, or in the OOC. This way I can write your character out of the story in a believable way.
  • Duels will be done through text, so use titanpad. There are many perks to this system, one of which is that you don't have to organize a specific time to duel. I'm open to you using something else like Dueling Network or YGOpro though, but I expect at least a good recollection of the duel afterwards for the entertainment of the others and me being able to judge.
  • Do not godhand or stack in a non-scripted duel. Godhanding is giving yourself a perfect hand, and stacking is giving yourself the perfect draws. To avoid both of these, assign a number to each card in your deck, and use a random number generator. Anyone found godhanding/stacking will be kicked from the RP. I'm VERY strict on this, and take no prisoners.
  • Unless you are doing a duel in multiple segments, wait until at least 2 other people have posted before you post again. I'm more lenient on this rule if it's a once-in-a-while thing, but this is just to prevent thread hogging.
  • Rulings will follow TCG rulings, with some exceptions:
    • You can only have on field spell for the purposes of aesthetics.
    • Link monsters and Link rules will not be applied here. This is because this RP is set in a time before Link monsters are a thing. This may change in the future.
  • Duels will be fought with 4000LP.
  • If you have a ruling question, ask me, the OOC, or google.
  • Important: You can not use Rank-up xyz changing, Accel Synchro or Contact fusion unless you have learned the skill in the RP itself. All contact fusions need poly or similar, all xyzs need to be summoned using the materials listed and Accel Synchros can't be accessed until literally created.
  • Last but also the most important ruling: My word, and any other Co-Gm's(who may or may not ever get appointed) word, is law. If there is something you don't like, I appreciate being told in a respectful manner. However, if it is something important and you demand it is changed to the point of causing needless drama, well... this isn't the place for you.


Banlist

  • All cards banned on the TCG banlist that were not moved
  • All cards not available in the TCG
  • All cards from the following archetypes: Nekroz, Kozmo, Amorphage, Psyframe, Draco, Zoodiac, Wind Witch
  • All Numbers and Cxyz monsters
  • All signer dragons, and related cards (Such as Stardust Dragon, Quasar, and Stardust Warrior)
  • All Dimensional dragons (Odd-Eyes Pendulum, Dark Rebellion xyz, ...) dragons and their (anime) evolutions. All Odd-Eyes Pendulum dragons become regular Odd-Eyes dragons. Surpreme Dragon King ZARC is also part of this banned series.
  • The pieces of Exodia and his upgrades. (Exod, Exodia Nekroz, ...)
  • The God Cards
  • The Wicked God Cards
  • The Seal of Orichalchos
  • The Sacred beasts
  • Yubel and her transformations
  • Neos and his fusions
  • Rainbow Dragon and Rainbow Dark Dragon
  • The Earthbound Immortals
  • The Aesir Gods
  • The Meklord Emperors (Wisel, Skiel, Granel)
  • The Time Lords
  • Phantasmal Lord Ultimitl Bishbaalkin and Ultimaya Tzolkin
  • Trishula, Dragon of the ice barrier [was limited]
  • Raigeki [was limited]
  • Soul Charge [was limited]

    Limited
  • All TCG limited cards that were not moved
  • Dark hole [was semi-limited]
  • Elemental HERO Stratos [was banned]
  • Honest [was semi-limited]
  • Evilswarm Exciton Knight [was banned]
  • Shaddoll Construct [was banned]
  • Super Polymerization [was banned]
  • Ally of Justice Catastor [was unlimited]
  • Performage Trick Clown [was unlimited]
  • That Grass Looks Greener [was unlimited]
  • Chaos Emissary, Emperor Dragon [Custom]
  • Chaos Emissary, Chaos Caller [Custom]
  • Salt Dragon [Custom]

    Semi-Limited
  • All TCG semi-limited cards that were not moved

    Off the list
  • Dragon Ravine [was semi-limited]
  • Preparation of Rites [was limited]


The Card Market

In the Duel Tower, cards can be purchased with points.

Points are earned via dueling.

A win in a standard duel will give 30 points.
A loss in a standard duel will give 15 points.

Why so much? Progression is slow, if YGO video games have taught me anything and RNG can screw you over. By having a guaranteed whopping two card packs every duel this speeds it up just a little.

Special Events don't give points for wins unless specified in the rewards area.

Costs:
1 Booster Set (2 Booster Packs) costs 15 points. (Exception: Card packs that naturally give you more than 9 cards. Will also cost 15, but only one will be given.)
1 Booster Box (15 Booster Packs) costs 100 points. (Exception: Card packs that naturally give you more than 9 cards. This will not be available to those.)

1 Structure Deck costs 60 points \But, the first structure deck you get is 66% of the original price (40 points)./ 1 Custom Structure Deck costs 90 points (This is to prevent getting the cards you need for a powerful deck this early and price will increase based on the amount of decks bought)

You can trade in 30 single cards for a single booster pack (Not Set) of your choice, be they custom or real life.

Custom cards can not be bought and have to be pulled in Booster Packs. You can not buy a boss monster (Extra deck monsters or big bad main deck bodies that you can summon easily) as a singular cards. The rate is 10 cents (EUR or USD) = 1 point, up to a max of 35. If the card is a power staple, such as Mystical Space Typhoon, Torrential Tribute or Bottomless trap hole it will cost double its price (10 cents = 2 points up to 70). If the card is more situational like Armageddon Knight or Reinforcement or the Army, half its price will be added to the total. (10 cents = 1.5 points up to 53). This is to push people to buy more gimmicky cards such as Xyz Unit or Monster Slots, to make duels more exciting and true to the anime. I don't want to treat this as real games of YGO with a story slapped on, but rather a story with a few card games slapped on.

Custom Structure Deck rules:
You can't make a custom structure deck unless you are making one for a new character. You may have up to 7 custom cards (7 custom cards, but you may have multiple of each custom card) and you choose up to 30 cards in your deck, the rest will be balanced out by the GM. Five of them will be generic "Staple" cards, such as Bottomless Trap hole and Mystical Space Typhoon, while the other five will be 'niche' cards suited to your deck. The standard ratio of cards is 20/10/10, BUT, you can alter these numbers by a maximum of five digits. This means you can have as low as 15 monsters, 5 spells or 5 traps but also can't go higher than 25 monsters, 15 spells or 15 traps. All structure decks are 40 cards main deck, with a maximum of five extra deck cards. The more you choose however, the more niche or weaker they have to be.

Custom Cards
You can either use these templates, or a custom card maker. Make sure to put these custom cards in the OOC, or in a PM to me, so that I can log them all in this post. I'm fairly loose on what I allow, but it has to be within the confines of reason.
Note: Due to issues in the past, these rules are in play.
  • 1: You can only submit ONE card every two days. Don't exceed this limit. Also, if your card gets rejected, do not submit a new one within the limit. Just edit or scrap the current card idea.
  • 2: No new archetypes, we already have enough RP-unique ones.
  • 3: No support for 'Void'. I'm taking control of that series.
  • 4: If monster requests outnumber Spell or Traps by too much, I will not be accepting Monster cards until more Spell or Traps are created.


Custom Card Templates:





Note: I will be allowing copies of certain "Number" cards who's effects are not overpowered. The reasoning being is that while they're not in the RP, I feel like taking away the ability to have their effects severely hampers Xyz decks. These are case-by-case basis however, and I won't allow copies of cards like Silent Arc or similar in power.


Structure Decks

Everyone will start the RP with a structure deck. If you create a custom structure deck, I will put the list here. Each deck can only be chosen by 1 person, so all decks that have already been claimed will also appear here. The rarity and new cards rules for structure decks (http://yugioh.wikia.com/wiki/Structure_Deck click here to learn about them) will not be enforced so that custom card structure decks can function.



Events

This section will list all current and past events in the RP.
Italicized events have yet to occur, but are about to.

1. Arrival:
You arrived at the Academy, along with the other students

2. Deck claim:
You and the other students all claim a structure deck, and choose whether or not to a pack of cards as well.

3. Placement Duels:
You are assigned to duel another student, and will have your skill level assessed through this.


4. Dorm and room assignment:
You've been assigned a dorm and room, and have had the time to unload your luggage and get settled in.

5. The first classes:
Your first ever classes in the academy. They introduce you to how the place works, and show you a few tricks.

6. Invasion:
Four mysterious people had suddenly appeared in front of some students, and no doubt there were others as well. After a bit of chaos, they warned some of the students about a mysterious group and impending dangers before disappearing.

7. Tag Duels!:
Transformer, the Standard Dueling Teacher, decided to have a Tag Duel lesson. Students get to work together for the first time!

8. Dark Dorm!:
The Dark Dorm students are causing trouble for the general student body.

9. Contests!:
Transformer announced various non-dueling competitions for the students to participate in.

10. Parasites?!:
Ethel faced a mysterious Turbo Duelist and lost horribly! They stole the progam for a new Speed World - Virtua!

11. ???:
It's a secret!


Character Sheet

A relatively simple character sheet. If you want to be fancy and put your character's name and appearance at the top of the CS, go ahead.

[b]Name:[/b]
(No need to explain this one!)

[b]Age:[/b]
(14-17)

[b]Gender:[/b]
(Go ahead. Just try and fake us out with a trap.)

[b]Appearance:[/b]
(Pic or description.)

[b]Personality:[/b]
(You don't have to go into massive detail, though I'd like it if you put in at least a little effort.)

[b]History:[/b]
(Keep it brief. YGO doesn't need much. Still a paragraph, though.)

[b]Favorite Card/Archetype or theme: [/b]
(E.g. Blue-eyes white dragon/Dragons.)

[b]Chosen courses:[/b]
(E.g. Standard Dueling/Xyz Summoning or Turbo Dueling/Ritual Summoning)

[b]Current Dorm:[/b]
(This needs to be established either through PM or through the RP, but it's the only section you could feasibly leave blank until later.)

[b]Chosen Structure Deck:[/b]
(Which structure deck did your character choose?)

[b]Custom Structure Deck List:[/b]
(If you chose a custom structure deck, enter the card list of it in a hider here. Delete this if you didn't make a custom structure deck.)

[b]Current deck:[/b]
(In a hider, list all the cards your character is currently running)

[b]Collection:[/b]
(As your character gains cards, you can put them in a hider here)

[b]Points:[/b]
(Keep track of your points here. +30 for a win, +15 for a loss. Base total is dependent on how far in the RP we are.)
Hidden 8 yrs ago 7 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago




Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago



Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

hmm wait now i feel stupid... now i have to create 2 characters... wait... i practically already had 2 during the original RP... yeah i'll just do Hayate and Hayato


Post them both here. I actually want to see your signups before I allow them first, since I want you to write the two of them down and then NOT add more headcannons later like you did last time. Also note you will need two different decks.

I forgot to mention this, but @Scarifar, @Ciphra, @Eklispe, @Ostarion and @1Charak2 are allowed to post their old characters without further approval in the CS section, unless they build a new custom structure deck. @Scarifar is also allowed to keep his original structure deck without changes.
Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago

well the twin never was in the academy she'd be at home playing with dolls and being a collector of cards but not a duelist

can i make one of my characters bring a DDM set?

also im not going to post them here just yet im just going to start on the titanpad and do major edits in there untill im satisfied so i can post it
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

well the twin never was in the academy she'd be at home playing with dolls and being a collector of cards but not a duelist


You're still going to have to write the other down. I want you to write something and stick with it.

Edit: STOP ADDING INFORMATION AFTER YOU POST I KEEP MISSING IT GDI.

No, but you can request it as a luxury later.
Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago

@Ammokkxsee what i mean i am a edit monster i just edited some more shit to my post
thus i am doing it on a titanpad. so you cant judge it and have me CHANGE IT AGAIN AND AGAIN
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

@Ammokkxsee what i mean i am a edit monster i just edited some more shit to my post
thus i am doing it on a titanpad. so you cant judge it and have me CHANGE IT AGAIN AND AGAIN


The moment you write it down here is the moment you stick with it. And I have to approve it before you're allowed to post. Dem's the rules.
Hidden 8 yrs ago Post by Eklispe
Raw
Avatar of Eklispe

Eklispe SSP

Member Seen 5 mos ago

Yo, sup nerds. We gonna have the card idea titanpad still?
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

Yo, sup nerds. We gonna have the card idea titanpad still?


Propose the custom cards in the thread. If accepted, I'm putting them in a hider in the second post.
1x Thank Thank
Hidden 8 yrs ago 8 yrs ago Post by The Grey Dust
Raw
Avatar of The Grey Dust

The Grey Dust The / Grey

Member Seen 7 hrs ago

Hello, interested in joining your YGO RP.
Thinking about using Spellbooks or 6 Sams (my actual decks irl)

Below are 7 custom Cards created to expand the Spellbook/Prophecy series.
Please tell me what you think about the balancing.

Name: Spellbook of Hope
Spell type: Quickplay
Effect: If your opponent controls a monster and you control no monsters, while you have no cards in your hand, and your Life Points are lower than your opponent's Life Points: Banish all monsters from your graveyard; Apply these effects, in sequence, depending on the number of "Spellbook" Spell Cards in your graveyard with different names. You can only activate 1 "Spellbook of Hope" per turn.
● 1: Add 1 "Spellbook" Spell Card from your graveyard to your Hand.
● 2: Add 1 Spellcaster-type Monster from your deck to your Hand.
● 3: Draw 1 Card.
● 4: Gain 100 Life Points for each Spell Card in your graveyard.
● 5: Return Spell/Trap Card(s) your opponent controls to the hand, up to the number of cards in your hand.
● 6: Banish 1 Face-up Monster your opponent controls.
● 7: Special Summon 1 Banished Monster.

Name: Spellbook of Equilibrium
Spell type: Quickplay
Effect: Target 1 Spellcaster-Type monster on the field and activate 1 of these effects;
● This turn, only that monster can attack and can attack all monsters your opponent controls once each.
● This turn, It cannot be destroyed by battle.

Name: Spellbook of Chance
Spell type: Normal
Effect: If you control a Spellcaster-Type monster: Tribute 1 monster your opponent Controls; Special Summon 1 monster in either player's Graveyard to your opponent's side of the field. You can only activate 1 "Spellbook of Chance" per turn.

Name: The Staff of Prophecy
Level/rank: 1
Attribute: Fire
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 100. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can return 1 card from your graveyard to your hand. You cannot add cards from the Deck to your hand except by drawing them then turn you activate this effect. You can only use this effect of "The Staff of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Ring of Prophecy
Level/rank: 1
Attribute: Earth
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can draw 1 card. During the End Phase of the turn you activate this effect, discard all the cards in your hand. You can only use this effect of "The Ring of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Vessel of Prophecy
Level/rank: 1
Attribute: Water
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you then you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than this card. You cannot Special Summon monsters for the rest of this turn. You can only use this effect of "The Vessel of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Blade of Prophecy
Level/rank: 1
Attribute: Air
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can banish 1 face-up monster on the field whose level is less than this card. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "The Blade of Prophecy" once per turn.
ATK/DEF ?/?

As you can tell, Hope is designed to be a "Destiny Draw" card and the 4 Prophecy cards are supposed to stand in for the minor arcana and help XYZ summon the XYZ monster of the Archetype (which hardly see play) easier.
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

Change the last effect of hope to "Special Summon one of your Banished Monsters"

Spellbook of Chance is refused.

Change The Staff of Prophecy's graveyard to hand effect to "Add one Spellbook Spell card or once Spellcaster-type monster with a lower level than this card"

Add the effect to Ring that if you can not discard that turn, you take 800 points of damage.

Change Blade's effect to destroy instead of Banish.

If we can agree to those changes, you're good to go with them.
Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago

cant we just keep it
https://titanpad.com/CustomBoosterList (other titanpad links within)
also since you are the gm now you can just change your judgements for them
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

cant we just keep it
titanpad.com/CustomBoosterList (other titanpad links within)


Yes. But you're not going to see much use out of it.
Hidden 8 yrs ago Post by The Grey Dust
Raw
Avatar of The Grey Dust

The Grey Dust The / Grey

Member Seen 7 hrs ago

Change the last effect of hope to "Special Summon one of your Banished Monsters"

Spellbook of Chance is refused.

Change The Staff of Prophecy's graveyard to hand effect to "Add one Spellbook Spell card or once Spellcaster-type monster with a lower level than this card"

Add the effect to Ring that if you can not discard that turn, you take 800 points of damage.

Change Blade's effect to destroy instead of Banish.

If we can agree to those changes, you're good to go with them.


excellent then.
Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago

<Snipped quote by Satoshi Kyou>

Yes. But you're not going to see much use out of it.


its a good place to put a list of them. especially if we end up doing booster packs
also avoids walls of text and overflowing the OOC
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

<Snipped quote by Ammokkx>

its a good place to put a list of them. especially if we end up doing booster packs
also avoids walls of text and overflowing the OOC


Overflowing OOC? Have you seen how much you guys can shitpost? That's the least of my worries.
Hidden 8 yrs ago Post by The Grey Dust
Raw
Avatar of The Grey Dust

The Grey Dust The / Grey

Member Seen 7 hrs ago

With Edits Made:

Should I make another Spellbook card to replace Chance?

---

Name: Spellbook of Hope
Spell type: Quickplay
Effect: If your opponent controls a monster and you control no monsters, while you have no cards in your hand, and your Life Points are lower than your opponent's Life Points: Banish all monsters from your graveyard; Apply these effects, in sequence, depending on the number of "Spellbook" Spell Cards in your graveyard with different names. You can only activate 1 "Spellbook of Hope" per turn.
● 1: Add 1 "Spellbook" Spell Card from your graveyard to your Hand.
● 2: Add 1 Spellcaster-type Monster from your deck to your Hand.
● 3: Draw 1 Card.
● 4: Gain 100 Life Points for each Spell Card in your graveyard.
● 5: Return Spell/Trap Card(s) your opponent controls to the hand, up to the number of cards in your hand.
● 6: Banish 1 Face-up Monster your opponent controls.
● 7: Special Summon 1 of your Banished Monsters.

Name: Spellbook of Equilibrium
Spell type: Quickplay
Effect: Target 1 Spellcaster-Type monster on the field and activate 1 of these effects;
● This turn, only that monster can attack and can attack all monsters your opponent controls once each.
● This turn, It cannot be destroyed by battle.

Name: The Staff of Prophecy
Level/rank: 1
Attribute: Fire
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 100. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can return 1 Spellbook Spell card or 1 Spellcaster-Type monster whose Level is less than this card to your hand. You cannot add cards from the Deck to your hand except by drawing them then turn you activate this effect. You can only use this effect of "The Staff of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Ring of Prophecy
Level/rank: 1
Attribute: Earth
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can draw 1 card. During the End Phase of the turn you activate this effect, discard all the cards in your hand: if you cannot, take 1000 damage. You can only use this effect of "The Ring of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Vessel of Prophecy
Level/rank: 1
Attribute: Water
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you then you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than this card. You cannot Special Summon monsters for the rest of this turn. You can only use this effect of "The Ring of Prophecy" once per turn.
ATK/DEF ?/?

Name: The Blade of Prophecy
Level/rank: 1
Attribute: Air
Monster Type(s): Spellcaster
Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can destroy 1 face-up monster on the field whose level is less than this card. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "The Blade of Prophecy" once per turn.
ATK/DEF ?/?
Hidden 8 yrs ago Post by Ammokkx
Raw
GM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 3 hrs ago

Staff and Ring's wordings are a bit off, but I'll fix that in the list. Looks good to me now. It's up to you if you want to replace, but it'll have to be accepted by me.
Hidden 8 yrs ago 8 yrs ago Post by Satoshi Kyou
Raw
Avatar of Satoshi Kyou

Satoshi Kyou The Knight of The Frozen Lance

Member Seen 7 mos ago

@Ammokkxhey dont lump me in with them
i just like a nice and organized titanpad so everyone can give their judgements in one place
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet