• Last Seen: MIA
  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 10 yrs ago
  • Posts: 375 (0.10 / day)
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    1. Kadaeux 10 yrs ago

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Herzinth said
The Dichotomy of Man


ROFL
Daekaelian Sinrae said You want an alt? HERE IS MY FUCKING ALT ASSHOLES! Just made it. Black Rabbit is a Friend.


You? With friends? I find that hard to believe.

I gave her the name to use, because she couldn't think of what to use, after leaving Roleplayer.net. I reccomended her to the fucking site, AND the RP, because I thought it was worth a shot, even if the community here is just a bunch of asshole dick-wipes apparently.


Excuse me, I have to turn down the alarm on my bullshitometer.

Fuck off. I guess I was wrong to think so highly of you Brovo. You are just another stuck up fuck-face running a group of thugs. Next time you insult one of my friends, I will have the notion in my mind to do more than rant. Take that threat however the fuck you like.


Cry harder you puerile little maggot.

You're about as threatening as a quadriplegic bunny with down syndrome.

Afterall, I am borderline psychotic, so who knows what the fuck I would be willing to do.


We know what you'd be willing to do.

Cry in a corner pleading to your imaginary friends Alyss to make it all go away.

And really? "Similar writing", and me being booted is suspicious? It was quite plainly obvious, and in fact, she wouldn't stop laughing at me about it.


Context >
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Your head >>>>>

As far as writing, we have been in the same writing circle for six years, so I am not surprised. And if you look at my posts, the only ones I had were for Brovos two RPs. I didn't need to stick the fuck around, and I didn't plan on doing so.PSMB: Go fuck yourself Brovo.






In summary. GTFO you pretender. You don't have mental disorders, you're one of these fucktards that has gone around "Mental Disorders are cool. Here are my favourites" and done your best to 'live up to it' you fucking fake, making us all sick since more than a few of us have real issues.


REMINDER.

Brovo's posting schedule should be moving along today.

Anyone who hasn't posted has a 50% chance of rain with a side order of dying horribly.
Brucey - Shadow Zone

"Nice work Abi." Brucey remarks over his speakers as he faces the ruins with the Shadow Wolves in plenty of evidence. He ordered his companion the little Ignis Dei to open fire on any Wolf that it could target as he turned his gaze over the enemies and flicked on the incinerators pilot lights. The Ignis Dei cleared the corner slightly and Bruce smiled. He didn't much like the song but it was soo so appropriate. "This is Brucey to team. It's time to party like it was the post-apocalypse."

The Incinerators roared to life and vomited gouts of flame towards the visible shadow wolves in range as Brucey aimed at the furthest visible wolf and opened fire with his minigun hoping to drop it in only a couple of shots.
Raen Elvarasi said
Battlefield tactics make the kind of ranged attacks applicable without the large chance of losing your archers for it.And actually, you are forgetting something...You can both move. You aren't an impassible wall. Thus a step and switch is easily done.


Even if that were so (Which it is not, you have a huge Minotaur and a near equally large centaur in question.), then you're invalidating your own argument, which was that our cannoneer could not quickly move back behind Gryff.

EDIT: Add in that I'd already had confirmation from Brovo early on in the mission that the corridor was only just big enough to accommodate them, and that was the entrance corridor. So while this corridor may be different, I wouldn't be betting my gold on it :p
Raen Elvarasi said BTW, musket formations were only ranged....By the time muskets were being used, melee fighting was done using bayonets, on the end of muskets....


Not true. The earliest periods of musket warfare was typically Muskets, Cannons and Pike Regiments. It didn't last long, but the point remains.

Vanguard: Easily the largest and sturdiest of the group, consisting of a Minotaur and a Centaur, both able to cover large distances in a small amount of time, while remaining less agile than their smaller Blades. Though this means virtually no visibility beyond them, and no line of sight for ranged combatants, it creates a useful means of effective engagement, as they are going to be the first into any fight coming from the direction the group is headed in, thus allowing them to engage, occupy and keep the threats away from their less durable Blades and Co.


And the problem with that is that

A: Nobody can reinforce Murd and Gryff because nobody can get past.
B: Nobody can support Murd and Gryff, because nobody can shoot past.
C: Nobody can properly assess a threat because nobody can see past.

Murd and Gryff are powerful yes. But to put both of them in front is literally putting a wall in front AND depriving a heavy hitter from being able to counter a rear assault.

Defensive Line: Consisting of Trom and Florence, this duo, directly behind the Vanguard allows for a safety measure for Gremlock and acts as the secondary engagement party, allowing for quick reinforcement of Murd and Gryff.


They can't reinforce because they'd be incapable of getting to an enemy because Murd and Gryff are blocking the hall. And Gremlock can't attack because he can't see.

Rear Guard: Consisting of Nyla Aslo and Raen, this trio acts as a countermeasure from flanking assault, and is also the last to engage in frontal combat, giving Gremlock defensive support, and fitting in where needed most, and supporting their team.


And that team lacks a real heavy hitter to protect from the one direction that we know for a fact threats are coming from. We know that hostiles have access to the room we just left. Not having a heavy hitter at the back to help, and if the main attack comes from the rear, not only do you not have a heavy hitter at the back to help, you've literally got no way for them to get to the back to help.

I am also theorizing that, assuming the complex is logically built, the corridors connecting rooms won't be excessively long, else you defeat the purpose of a complex, as it becomes more of a network of tunnels at that point....I am assuming that we will first; not need ranged for such engagement, and second, not want our smallest companion to be the first into any situation, lest he become a primary target. Thus why I have probably never seen a CQC guy behind the marksman in a tactical formation. Maybe those Shield circles surrounding archers really were a terrible idea. Probably should have had the shield bearers behind the archers, so they could get a "Clearer shot"


That is a terrible terrible set of assumptions to make.
A: RPG dungeons ALWAYS have long corridors.
B: Never ever assume you 'not need ranged' Murphy's law.
C: The smallest companion is generally the BEST to send first into any situation. They're smaller (ergo harder to see) they're less threatening (ergo less likely to be targeted than the Centaur a few steps behind.
D: Shield Circles surrounding archers was actually VERY uncommon. The standard strategy of battles involving large amounts of archers was to advance the archers to the fore of the army. They would fire their salvoes, then move back behind the 'real troops'

You see the thing with archers, crossbowmen, musketeers, cannoneers, basilisks etc is that to be most effective they need to SEE the enemy. And if your archers are at the back of your force and can hit the enemy, then the ENEMY archers can hit ANYONE in your army. Where if he has his archers forward and can hit the enemy there is a reasonable chance that the rest of your own army is in fact out of range of the enemy archers. (x10 if you have the high ground.)

Raen Elvarasi said
Agreed. But it is also very easy to take advantage of, and thus weaken the team. That is why all my plans rely on a good defense to make a stable offense.


The issue is your plan is not a good defence. It's an entirely exposed defence that doesn't capitalise on the strengths of the team, but actually weakens the team by bad (but not worst possible) placement.

Raen Elvarasi said I learn from it, and it occupies my time. Tempest, you can easily avoid that by prioritizing other targets. Say there is a giant ass bat-monkey that nobody is close to. Shoot it. And the thing with muskets, is they are not going to be accurate. Sure. If you are firing a gun in a tight location, you will probably hit someone you don't want to, because combat in small places is a clusterfuck anyway. Thus the musket is more of a field weapon. So yeah, if we want to get down to it, my idea is more defensive, with restricted offense concerning Grem. Kad's is a stronger ranged offense, with a lesser defense. Anyway, I am bored with this topic now.


The problem is your idea isn't more defensive. Because your plan makes it impossible for anyone to support the two forward-most individuals. It's actually a rather weak defence because you're putting a wall up front.

Raen Elvarasi said
Rayn, this is quite possibly the most sane conversation I have been involved in in this OOC. Everything is fine. >.> *Reminisces* It's okay, Kad, I still love you.


Brovo said @Kadaeux: I'm uncertain what you meant with Brucey's positioning. Sorry if it is incorrect.




That was posted on the last page as a visual guide ;)
Due to request by Brovo I am posting it here.



Brovo has formally asked me to be Co-GM and I accepted. Being at work he's asked me to pass along a message.

In each of the three zones there is a "Hunter-Killer" this NPC may vary in name, shape, form and even preferred cologne. But they all share a single purpose.

That purpose.

Is to kill you all.

Their sole duty in this world (and the next) is to find player characters, and kill them.

Raen Elvarasi said Yet think about it like this:


BY THE GODS!

Please use paragraphs. Walls of texts do not help anybody.

If they are doing their job properly, they won't block you either way.


You do know it's a small corridor right? They can't NOT block.

You are not being surrounded by a group of Secret Service Agents, using their bodies as bullet catchers. You are surrounded by fighters. They will not be working in tandem to make a meat wall unless they are blithering idiots.


Again. It's a corridor. If we were in a LotR-esque hall of columns you might have a point. Unfortunately we are in a corridor only just large enough for Murd and Gryff to move without becoming claustrophobic. (Correction, only Gryff is, Murd is extremely uncomfortable down in this complex)

A Charger is going to charge, and a Defensive liner is going to protect you. Not smother you. Thats the clear difference between a good defense and a bad one. A good Defender will maximize his teams potential by giving them the room they need to do what they need to do, while keeping them out of harms way.


No seriously, how big do you think this corridor is?

Putting you at the front not only fucks over every one behind you, as we now have an imbalanced defense, meaning they would immediately attack you and Gryff, as you are in front of Gryff, who makes an excellent blockade for anyone from trying to help you, and they would need a quick strike and then they could run.


You're really not very good at strategy. Not to mention hypocritical about it.

Now you're saying that nobody could help him because Gryff is there. But your original strategy had the two biggest people both there.

I have my swords out, not my bow, so even if I got a clear LoS, it would be pointless. Once you are dead, they just need to pick at the chinks in our armor. If they are semi-intelligent, they would notice the hatred, and thus pick me off, further limiting options, and then probably go for Murd, as he would be the next threat in line for being an easy target.


Your plan had you at the back. You have no ability to help at the front anyway. The rest of your point stands entirely regardless of strategy. That is the problem with corridors.

Big frame, small amount of agility, little ability to work in a sync with anyone, save possibly the Centaur on the other side of the group. Keeping you in the middle of a solid defensive formation maximizes efficiency in combat, and allows for less confusion.


Keeping him in the middle of a solid defensive formation removes his ability to participate in the combat in any meaningful fashion. Which minimises efficiency not maximises it.

The Chargers can lead the way, and take the blows, effectively clearing a path, with a Defensive formation to fall back into in such case that it may be needed, along with a very persuasive cannon held by a little goblin, with two more agile fighters, in the back, providing in support and spotter functions, as well as their ability to hold their own.


Incorrect. Your strategy makes support for Murd and Gryff literally impossible. There would be neither room to move to support and definitely no possibility of safely supporting with ranged fire.

Now, if you are talking about a formation like a tight diamond Shield Wall, then yes, it would be stupid to even consider having any form of ranged unit if it can't fire over the formation. But in this case, it would be a loose formation consisting of a double double single single double, assuming Aslo were to stick by me. It could also be a double double single single single single line formation, but that would mean a less consistent defense, as the triangle in the back turns into a line, which is far less defensible. But seriously. Stop thinking about it like we are all shoulder to shoulder.


IT IS A CORRIDOR

This is a Skirmish formation. Not a 1770 British army formation.


See above. There is no room for a skirmish formation.

Think of how many people we have and the formation I suggested. In the front, there would be two fighters completely capable of front line fighting, and yes, they would be rather hard to shoot past, it would be a terrible idea either way, as a musket-type gun is fairly inaccurate to begin with.


Not hard to shoot past. Impossible to shoot past.

Imagine going to the movies. (For this example you're not allowed ot move from your chair. For this example you're also only 4 foot tall.)

Now you sit down and have two seats in front of you.

2 guys verging on 7 foot tall and 600 pounds sit in the seats in front of you. You are NOT going to see the movie.

Now if 1 of them sat behind you instead you could still lean over and see past the other one.

And hell, here you even admit that putting the musketeer (so to speak) in the middle is a bad idea.!

Then, around you, your have a loose three-point triangle of Imperium guards, giving you both cover when needed, and a good place to take a steady shot from. Behind that diamond would be a pair of fighters suited for survival and skirmishing. I, being more based around stealth, become more useful when not charging, nor being a target, thus you would have little obstruction from me, and I would think the same goes for Aslo, even though his style is different. By the way, here is another question. I assume you have played some form of strategy games. Maybe X-Com, or Starcraft, or one of the many others that fall into the broad category. If so, then tell me, have you ever fielded a ranged unit at the front of your formation?


Yes. All the time. And guess what, you give your ranged units uninterrupted lanes of fire and voila! They become far more useful and can... *drumroll* move behind a close in fighter when the enemy gets close!

It's almost like real strate.. oh wait, that's how musket formations DID use to fight.

And so did Archers in the "medieval" days and earlier. Their job was to move out front, fire and THEN move behind the main infantry forces for combat.
Raen Elvarasi said Geez. Your furries are real assholes about everything, Kad.


No just IC Raen. You DID accuse them of being grave-robber. Ergo, they REALLY don't like you.

And you might have noted why I gave the suggestions I did. Strong chargers in the front, with a defensive line right behind them, with the equivalence of a cannon backing them, then two scouts and a fighter nearer to the back. Raen chose to take the back, because he is a more diverse fighter, and with the creatures we face, a direct assault is the least likely, as was demonstrated earlier by the Scuva.


Yes, and?

If you leave your ranged fighters in the back, they become vulnerable. It you put them in front of a Centaur, which I am guessing has a height clearance a few feet taller than a human, and an extra torso between it's legs, as well as a Minotaur, you make it a complete cluster fuck.


And if you put them in the middle with both heavy hitters in front you make the ranged fighters literally irrelevant to a fight. As in, they CANNOT fight because they have a big Minotaur AND a big Centaur in front.

If you take the time to think it through, they are not going to be the fastest of the bunch, simply due to their size and builds. It also means that you have a friendly obstacle to overcome before being able to engage in combat as you normally would.


Yes. Take the time to think about it Raen. You seriously suggested putting the two biggest blocks to visibility and ranged fire in front. And saying "they're not the fastest of the bunch" is just plain ignorance.

Thus why I suggested you two being at the front. Smaller Humanoids have an easier time maneuvering in smaller spaces, and tighter clusters. And seeing how they have shields(Trom, Nyla, Florence) they make for better defensive players. Same reason the ogres in Lord of the Rings were not the back backliners. They were used for pushing siege weapons and breaking through defenses. A Minotaur, and a Centaur, both of which are creatures famed for outlandish rage and a nack for charging, even when it is completely unnessecary, should not be put in the middle of a group.


A: Gryffs Strategy doesn't put either in the "middle" of the group. It puts them at the front AND back where their heavy hitting stature can come to play against an attack from either direction buying time for squishier objects to redirect to the pressed area.
B: Gryffs strategy, unlike yours, doesn't blind the ranged combatants from ever participating in an attack from the front.

And the set up is more or less meant for universal means. It would work both in open caverns or tight corridors....Anyway, that is my little rant. :P


Your strategy wasn't bad. And there you have the reasons for mine.

But the MAIN reason that Gryff and Murd opposed your strategy above all other factors is simple. It was Raen that suggested it :p

Out of character, your strategy wasn't terrible except for your placement of the two Mercs given the issue of blocking any chance of ranged fire. As for our 'cannoneer' he needs to be out front for both A: a clear field to select and fire at the best possible target and B: Because no sane (or even insane) individual trusts a guy with a blackpowder weapon. :p

I should know, in the last LoR I had two Goblins with Blunderbusses :p (Neither survived in the end, but they weren't the main characters, Xixis was.)
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