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ImANargleHunter said
Card bby come back


I'm sorry bby

I had to keep ramblin on
ImANargleHunter said
It's literally a single gif.


lol
Children of the Corn

I haven't seen it, I don' t know if it's classic, but I know that whenever I tell my friend we should watch it he's like "dude please no"
Smiral said
Texas vs Connecticut 2k14


little bitch state vs. second largest state in the union

hmm
You could go get Taco Bell and bring us back some instead.
Terrible? No.

From someone who hasn't played it, it seems the legitimacy of its criticism has little to do with its cost; what you're getting is fair for the price. Where it becomes questionable is if what you're going to get is what you want.

As with most MMOs and games with extensive development times (MMOs being at the top of that list), it suffers from lag. Not the lag you and I are used to: the desires that ESO intended to fulfill have already come and gone in its development span. The modern gaming market has been experiencing a disillusionment towards the MMO model, a model ESO still very much uses. Hotkey combat, quests, PvP, PvE, endgame, repeat endgame ad infinitum. For those that have been through all of this since vanilla WoW, this is particularly boring. Many of the MMOs that have been released in the last several years have made honest attempts to innovate with this model, and they have all still "failed." ESO hopes to be different, but besides being Elder Scrolls, one may see little reason why it would be.

If you've been through the MMO hullabaloo time and time again, from entry to endgame a million times, ESO will not be any different, and that's one of the primary problems critics have: it provides something that has already been provided for a million times, and they want something else. If you're really into Elder Scrolls and won't mind doing the MMO thing (or have never experienced it before), you could give it a go. It does provide a universe that many people long to immerse themselves in, and that becomes a significant selling (and surviving) point for the MMO. Bethesda are also reputed for their ability to make their worlds this way (though, personally, I don't care for it). There are other games that arguably do the MMO thing better and unarguably cost significantly less, but they won't be Elder Scrolls; if you're really dying for that dose of Elder Scrolls, it'll do the job.

So, no, it's not bad. The uneducated masses of gamers will shout money grubbing, but that's an expensive game to make and maintain. The problem is that it's in the wrong time period for many people; we've moved past the very passive hotkey combat system technologically, and that and many other parts of the MMO formula are getting rusty and fed up with. I'm sure they offer a free trial period for you to give it a spin, so if you're curious, go for it.
Take with a grain of salt. These are just the adjustments I'd make.



I've been doing a lot of this, so I'm going to stop. Take these ideas and apply them everywhere, though remember there are no universal rules to writing. Don't write like it's a movie. Don't write like you speak. Don't write like you're in an RPG. Not every noun needs an adjective, and not every verb needs an adverb. Be precise, and use specific words and creative word/modifier pairings that are evocative rather than using them en masse. I'm also very fallible, so again, grain of salt.

Keep going :D You can do it.
Samsa slipped his way into the doorway, heeding Kalia's advice. He immediately noticed the array of scattered suits of armor, now unfit and unreliable. Samsa knelt down beside one of the armor sets lying on the floor, caking his fingertips in rust. These ancient things must have been unusable for quite sometime; how long did they last? In their time, whom did they protect? That didn't matter, because they littered the floor of this place now. Before long, they will have withered away so much that the wretch could grind them beneath his heel. Seeing the guards in shining armor used to make him grind his teeth, but seeing the metal as it was--penetrable, breakable, destructible--provided a new perspective.

Samsa entered the hall; the signs of the outside world strengthened his hunger for freedom. He felt natural sunlight, and he could smell the life in the air, or at least the rank water. Elaborate and confusing though the place was, Samsa was determined to find his way out. He walked by several doorways and observed many collapsed and destroyed bridges, but he needed a way down. He needed to leave. He started towards the spiral staircase, but the distant sound of footsteps dissuaded him. He looked behind him; he didn't particularly care for anyone else here, but those footsteps could be the end of him. The footsteps down a corridor. Marching footsteps, metal clanging. The footsteps of a guard's watch.

He waited by the spiral staircase, communicating very plainly his vote. If he couldn't get his support, he might take his chances.
Samsa heard the slab scrape along the stone floor and air seep into the room when the wretch tumbled backwards as the vine snapped, his feet sliding out from under him. Stumbling as he stood upright again, he found the women had slithered away through the narrow crack. His arms fell to his sides. The last shall be last.

He was not quite alone, however; the green giant had wedged himself in the crack, preparing to force it open with his legs. The wretch rushed to his side, his baggy clothes swirling around his bony body, and joined him. As the hulking slab yielded to his (and the giant's) collective strength, he noticed strength in his lower body that he did not have before. His upper body was also stronger, proving itself a moment earlier. When the slab gave way to a wide enough opening for the man in green to pass through, Samsa let him by, and followed in after him, eager to find the exit.

The wretch marveled at the stretching hallway, departing from the man in green. He took his time to study the walls; if a giant slab of stone obstructed the exit, how did he ever get here? How did anyone carry him here? He couldn't make sense of it; he had known one place for most of his life, and after some unsettling dreams he awakes in another one. He continued feeling the walls and looking at the torches, which looked nothing like what he was used to.

He noticed a couple torches that were likely extinguished by the opening of the stone slab. He removed the stick from its sconce, longer and thinner than the ones "back home." A lump of ashes slid off the burnt stick and fell to the ground at his bare feet; tossing the stick to the side, he buried his hands in the ash pile. It all seemed too strange to be real; the warming sensation of the ashes told the wretch that it was. Not a guard or prisoner stalked the halls of the tower. The ashes drained through his fingers, except that which clung to his hands. He rubbed his hands together, trying to get them off, but they would not leave him. Nothing but ashes.

His pace hastened as he saw the broken fragments of natural light scatter the halls, piecing together a complete blanket of warm, welcoming sunlight. He was a at a jog when he saw the outside, which brought his eager trotting to a halt. The air brushed against his sun-wrapped skin. The scent of the sea was thick in the air, and the sounds of the waves shoving against the immobile tower, erect midst the open ocean. His loose clothing again swirled around his thin, and now visibly pale, frame. He was almost outside; in the real outside, not confined to the yellow grass inside a stone wall. However, he was not free yet; he yearned to feel living grass in his toes and life beneath his heel. He was still trapped on this stone spire in the middle of the sea; sea which was nowhere near the landlocked prison he was used to. Furthermore, he saw walls surrounding the ocean, confining this tower and everyone in it to the black pond in which it rested. Perhaps it was not truly ocean, but who or what could make such a great body of water themselves? Perhaps the same thing that built such an imposing spire.

He could see a rusted door, thick and daunting, slightly open; to Samsa, it was gaping. Living in a prison, one sees many doors, and one knows which doors were carelessly left cracking and which ones were sneaked into and hastily left gaping. Someone walked in, and it was likely the other girl that was with them. In all of his dawdling, he found himself behind the other two, and had been for a while now. The green one and orange one were off to the rusted door, and Samsa was behind them; the wretch eyed their vibrant colors: green, a lively, youthful color, and orange, a gentle shade of sunshine. He looked down at himself and the nothingness around him. He started with nothing before he came to this strange world, and he had nothing here. Still following the two, he looked down at his ash covered hands. Ashes to ashes.
In popping in 10 yrs ago Forum: Spam Forum
Larfleeze said
Sorry, Princess Pronoun.


>>man
>Princess Pronoun
>Pronoun
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