Sometimes I'm not sure who is more moody: Graves, Benkei, or Rael.
I'd say it's a tank thing but Graves screws that up
Sometimes I'm not sure who is more moody: Graves, Benkei, or Rael.
<Snipped quote by DruSM157>
You liking 5 is your fatal flaw outside of your secret southern accent.
<Snipped quote by stone>
Shush you.
_______________________________________________ | Physical Details ◢ Life as a mercenary has turned a once thin, lanky young Alan into the gnarled man that now pilots the Wild Wolf. His face still denotes some tinge of handsomeness under the usual gleam of oil and dirt, but time and stress have caused early wrinkled to appear on Alan’s forehead. He also has tinges of gray appearing in his dark brown hair now. He stands at an average height of 5’10, and his arms and legs are quite muscular due to the labor that comes with self-maintenance on an NC. Alan’s usual facial demeanor among strangers is a lackadaisical and goofy attitude. A half-cocked smile, a wry grin, and a gentle chuckle are commonplace for Alan in a canteen or a meeting room. It’s when he gets to know someone or when things get serious that his demeanor changes into a cold stare; revealing his dark green eyes. He usually has bags under his eyes, both in part to a lack of good rest and due to the mental strain, the Polaris shift has done to his brain. His dark, spotty beard is usually unkempt but thin, and his hair is kept in a messy cut, never long, but always disheveled. Background Information ◢ Alan grew up in Dead Springs, near the Atlanta Megacity in Fairbanks. With small ruins and tons of junk, it became a frontier trading post between the larger megacities in the lower Fairbanks. Still, living in the frontier comes with danger: raiders especially. The test came to Alan’s town later in his life, when he was fifteen. Thinking of a chance to provide for his family and give them a better life than living in a junkyard town, he took his chance with the surgery. Still, a town needs money to pay its pilots. And Dead Springs was no megacity. But when you’re in a junkyard, you can find many wondrous things: including the frame of the Wild Wolf. Found nestled away in a collapsed compound in the ruins, the frame had been stripped of armor and a core, leaving only the skeleton remaining: a remnant of what it could be. But a frame would work: with money raised for a core, and what armor and armaments the money could afford; the WW was rebuilt piecemeal. But it worked. Alan took up sorties with local combatants, as well as defense jobs in the area; providing for both his home and his family; allowing them more luxuries than a Junker’s life can provide. But more than that, he fought to bring them some semblance of peace. However, a roughshod mech is only as good as its parts and pilot allow; and it was on these sorties that Alan met real terror. A team of outdated and hand-built mechs doesn’t usually fare well against well-trained and well-equipped soldiers; especially deserters from Atlanta. Outmatched and outgunned, Alan’s compatriots were slaughtered, and he was left broken and left for dead; a heavy grinder blade dug into his cockpit and tore the metal apart, giving him his facial scar as a reminder. Alan's final memory of that day was a large custom NC with golden plating, inspecting Alan's damaged frame and simply walking away. The deserters didn’t simply wipe out the defense party; they came to Dead Springs. The town and its people burned. By the time Alan had made his way to his hometown, he was too late. The sight of his family and friends slaughtered awoke something inside of him: a beast; a wild, rabid dog that fed on all of Alan’s negativity towards his weakness came to life. It consumed him and drove him to fight. He survived, and he kept the Wild Wolf alive using the parts he could salvage from his fallen comrades. Metal scavenged from the destroyed ruins of his town strengthened his armor-and he went hunting. Surprise attacks. Traps. Decoys and delays. Alan learned to fight his new enemies with his mind to make up for his glaring technological weaknesses and his lack of combat skills. And when it came to combat, the harder he fought, the higher his synchronization grew with the Wild Wolf. Between perfect synchronization in battle and the tactical advantages Alan created in combat, he’d gotten his revenge at the cost of serious damage to his NC. But the leader, the Golden NC, was nowhere to be found during this time. When Alan returned to the Atlanta burrow with news of the attack and these deserters, he was blacklisted from the job board, removed from the local registry, and told that it was simply a raider attack and nothing more. A week later, towns near Dead Springs claimed allegiance to the Atlanta Burrow, and most residents were relocated. The official story was very sanitized, censored, and lacked anything about Alan. Alan's interpretations have been classified or simply ignored by Fairbanks staff at the Atlanta Burrow. With that, Alan left the Atlanta area and made his way across the continent, working for various settlements and cities. Alan began to make a name for himself over six years as an honest mercenary who got jobs done professionally. He grew his network of other mercenary pilots in Fairbanks, DV, and other areas. During his tenure working as a mercenary, Alan upgraded the Wild Wolf’s systems and learned how to survive in the harsh wastelands by himself or with a squad. Still, Alan’s travels were always influenced by his one true goal: to find the Golden NC and finish what was started so many years ago. Polaris Shift ◢ Alan was tested at the age of fifteen in his community of Dead Springs, and while he held a solid synchronization level during his first years as a community pilot in the Atlanta area, it wasn’t until his entire squad and home were destroyed that he experienced his first perfect synchronization, which is partially in line with the fact that he survived such an experience. In the six years since he has undergone perfect synchronization a handful of times, but in recent years he has been suffering from “memory bleeding.” In a sense, he is undergoing extreme mental dementia, where he experiences the memories of someone else. Memories include a pre-war forest in the morning, a sunrise, and snowfall. If left untreated, Alan can become lost in the memories, and become confused and upset when he is brought back to “reality.” He takes a low-dose prescription for now, but it only helps treat the symptoms, as his steady mental degradation is irreversible. Personal Mission ◢ Alan will stop at nothing to find the pilot of the Golden NC, and his journey has led him to join up with an actual band of people; something he would never normally does. Someone or something has brought him into this group, and regardless of what exactly it is, it undoubtedly has some tie back to the Golden NC pilot. It doesn't matter how deep into hell Alan has to plunge himself to find the answers he needs, as long as the road leads back to this person. What he plans to do when he finally does come face to face with the killer of his past? Perhaps Alan does not even know. |
<Snipped quote by Fabricant451>
Ain't that the game you're always talking about @Drusm157?
_______________________________________________ | Physical Description Always taller than most boys his age, Shun is big in all respects. Heavier, taller and darker-skinned due to growing up on Okinawa, he sticks out like a sore thumb this far north. His dark brown hair is occasionally gelled up into a pompadour, and he walks around wearing a dumb grin on his face. His casual wear consists of wearing relaxed shirts and shorts, it’s a humorous sight to see him shivering as he walks outside between classes. But, as he says, ”The clothes are just part of who I am!”. Personal History Shun was raised by his father, a racecar mechanic in Okinawa alongside three older brothers and a younger sister. Shun barely had any real memories of his mother, who was always "away on business" during his childhood. Her own work was kept secret in their household, as his father seemed particularly upset with his wife's career path. When Shun was 8, his mother was killed on one of her business trips, and his father became colder and more obsessed with work. Shun's more cheerful personality, something he seemed to inherit from his mother and grandmother, continued undaunted in these dark times, even masking his own sadness. Whilst Shun's father and brothers all had the same quirk, Shun had inherited his mother's quirk: Overdrive. This seemed to create a further rift between Shun and his family, as he was still expected to assist with his family's business after school. In fact, up until his final year in middle school, Shun had never actually considered the hero course at all. During a class trip, one of Shun's classmates tripped over a railing, and Shun was able to grab her in time before she could fall. This was the first moment where Shun's homeroom teacher recommended he consider the hero course for high school, instead of going to a normal high school, and then to a technical school to get a degree in mechanics. Shun's application process was an awkward series of misadventures. His scores were extremely average, and his aptitude with his quirk was pathetic. A month before his middle school graduation, Shun received a letter from Isshin Academy, a school he had not applied to (due to the sheer distance from home). His scores, quirk tests and interview all felt the same at every other school he applied for, and it all seemed hopeless. And then he received his acceptance letter. Even without his father's blessing, Shun took the chance to pursue this odd career choice; based on both his teacher's recommendations and a serious conversation he had with his grandmother that same year... Character Arc Shun is a fun, relaxed and laidback character, and is meant to be an antithesis to the shonen protagonists that are so popular in the genre (and that I tend to roleplay all the time). Shun is relatively weak compared to his other classmates and has only made it this far due to his quirk’s abilities. The goal is to follow this lazy character that in any other medium be a background or punchline character and show how even someone like him can develop into an excellent hero. The other concept of his character is growing into his place as a hero and learning the truth behind some hidden family secrets. Dealing with the serious consequences of taking up a hero's mantle, as well as trying to live up to their ideals and expectations around those who knew them best is an interesting source of drama. Quirk Description Many believe Shun’s quirk is based around simply charging up energy, but it’s a little more than that. Overdrive is simply Shun’s ability to store up kinetic energy, then release said kinetic energy any way he pleases. While he can do damage with his quirk, Shun’s greatest weakness is both in his physicality (out of shape) and in his ability to store the energy. It can take up to three minutes for Shun to charge up his quirk, leaving him both open to the counter-attack and incapable of performing a rescue. However, when he releases his kinetic energy, he is capable of both extreme speed and strength. Overdrive is a deeper quirk than simply kinetic storing; as Shun's mastery of his quirk increases, he will be able to sap potential energy from objects (trains, cars, bikes, moving debris, etc) as well as draw out reserves of energy, though this technique comes at a great cost. |