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<Snipped quote by Spiritblitz>

*A hole opens in the target with a backwards burst of sand*
Well done.


Again.
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*Nods, watching you intently*


*my brow twitches as my eyes soon open and my eyes glow with a run circling the pupil and I pull the trigger*
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*A desert wind blows in and obscures the river, leaving a factory floor in its place, and I lift up two pieces of scrap metal*
First, I want you to shoot the target in my right hand. Then, I want you to think about the feeling of shooting a target forward in time, and try to reproduce that feeling to shoot the target in my left hand, but in the past. The closer you can get to the point I first lifted it, the better.


*fires at the first target with my handgun then closes my eyes, breathing in deep as I aim at the second target*
Bullet to the past…
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There are many nuances and secrets, but that should be enough to get you started. Do you want to practice?


Sure!
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*Nods*
You certainly can. That choice is up to you.


Okay. I do have a fair grasp of how it works.
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This might make it easier: imagine six rooms, all lined up. You can see everyone and shoot through all the walls. You have a target in each room in a slightly different location, and someone in each room you cannot hit under any circumstances. If you shoot even one of your targets, your mission is a success. If you're standing in the last room, do you think you'd be able to make that happen?


What if I move in that room? Cause I understand that concept, but ai am trying to add to it.
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You're not alone. The fact of the matter is, time is the same as distance. Once you get used to thinking of time as a space you can move around in, you'll become much stronger.


Okay.
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It gets even trickier when you have obstacles in the past to work around.


I feel like I am getting confused.
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You could. You run a risk though—
*Aims at two points on the circle that are aligned vertically*
You’re in two places at once, doubling your exposure. You also don’t want to accidentally shoot yourself in the past.


Yes, those two points are close combat as they have the highest exposure.
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It is. But if you just think of time like another direction, it should help.
*Marks out a graph in the sand and a dot toward the bottom*
Consider someone standing still as they move through time.
*Draws a line vertically from that dot*
You really only need to hit them somewhere along this line, right? It doesn’t matter where.


So if we are going for physical attacks, I could…
*draws lines through the main line*
I can go in like this, but…
*draws a circle around the line*
If I had a gun, I could attack at any point in this circle while still being on my path without the need to stray.
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