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    1. ruronihs 10 yrs ago

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woo. should have a post up in the near future.
I'd like to try a roleplay centered on the court, but I'll need help coming up with some ideas. PM me if you want to start brainstorming.
I'd be up for some medieval fantasy. Was there any particular premise you wanted to do? Epic quest? Life at court? Protect the princess?
Caste: Bright

Name: Kelden Orlio

Gender: Male

Age: 17

Appearance: Kelden is average sized with a fit, though not built, frame. He has fair skin, hazel eyes, and short blond hair. His facial features are smooth and gentle, though his calloused hands reveal that he is no stranger to hard work.

Personality: In a few words, kind and altruistic. Kelden will gladly go out of his way to help others and he can get along with virtually anybody so long as they aren't actively inflicting harm on others. He is an easy person to talk to, though sometimes he can come off as a bit preachy. If he sees somebody doing something wrong, he will confront them about it, even if it has nothing to do with him.

Spellbook:
1.) Repair Tissue - Kelden can repair physical damage to any body tissue so long as undamaged tissue still exists. This spell allows him to heal all manner of cuts, bruises, and burns, but complex organs such as an eye or the heart cannot be repaired so simply if they have sustained serious damage.
2.) Antivenin - With this spell, Kelden is able to identify and counteract any poison, pathogen, or venom that is known to him. If it is a substance that he doesn't know about, then he must study it before this spell can become effective.
3.) Nerve Stitching - With this spell, Kelden can manipulate the neural connections in a client that is suffering from severe pain or paralysis. He can create and destroy connections to achieve the client's desired result in the treatment. Theoretically, he could also use this spell offensively, but Kelden is against the notion on principle.
4.) Superior Form - Kelden places a special herb in his mouth and recites an incantation, and all of his physical abilities become heightened beyond that of a normal human. His senses become heightened, he gains beast-like swiftness and strength, and his mind is able to process information twice as fast as normal. The downside is that this form exponentially increases caloric consumption, so it cannot be used for long times or from a state of exhaustion. He is usually famished afterwards.

Inventory: A satchel of various herbal catalysts used for his healing spells. He also keeps a separate vial containing the herb for his superior form spell. He generally only has one of these at a time as they are pretty rare. As a healer, work isn't exactly hard to find, so his coin purse generally has enough money in it to keep him comfortable. Aside from that, he likes to travel light.

Clothing: Kelden wears a fitted white hood-less robe with a few dark-red patterns woven in. He wears dark trousers, and has a couple of pairs of comfortable shoes that he likes to switch between.

Other: As a healer, Kelden has taken an oath never to kill any sentient beings. He will also help anyone in need regardless of allegiance or creed. Conversely, in addition to his magic training he learned various non-lethal martial art techniques under his mentor. His knowledge of anatomy gained during his studies has given him a pretty good idea of the universal weak points among all men.
I might be interested in playing my necromancer character. I'll have to nerf him quite a bit, but I think I can make him fit in.
Did you have an idea of what you wanted to do plot-wise for Last of the Ancients?
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Post your results and let me know if you liked it.
gonna keep my eye on this
It was a quiet walk through the woods after Varren had introduced himself, but Isaac could tell that his companions were having a hard time keeping themselves together; even Varren seemed to be bothered by something as he lead them to the ship. It was a bit comforting to have one of the Rift Hunters join up with them, but he was still a young one and Isaac was sure how much experience he had in situations like these... not that the mechanic had any such experience himself. Still, as the oldest member of the group, Isaac couldn't help but feel somewhat responsible for keeping the others calm, especially Emery who now seemed terrified of Varren as well as the Crucible soldiers.

Finally they arrived at the airship, the Free Wind. Despite his nerves, Isaac couldn't help but take a moment to admire the vessel. How much power could it put out? How were the consoles wired to the propulsion systems? The ship did seem a bit on the old say, but that was OK; the older stuff was built to last anyway, providing you took care of it. He was pulled out of his reverie, though, by the voice of a surly woman, presumably the captain of the ship. He understood that the presence of the Crucible didn't exactly bring out the best of people and if she was willing to let them escape on her ship she couldn't be all bad, but he still doubted that this was going to be a pleasant ride. However, the biggest shock came when Varren asked the guards to show him the engines...

"Wait, the engines? As in to fix the engines?" Isaac replied in disbelief. "You mean you guys have been flying around without a mechanic on board, or at least anybody who knows basic repairs? A ship this size needs at least two mechanics on board at all times to keep her in good shape. And... crap! I really hope you guys have some basic tools on board..." He shook his head. "Anyway, I'll have to work with what we've got." Before he proceeded to the ship, though, he looked back at his fellow villagers. "You guys hang in there, alright? And no matter what happens, let's stick together. Once I get this ship off the ground, we can figure out what to do from there." Then he proceeded to walk aboard the Free Wind and waited for the guards to escort him.
@Jedly: The firefight I was referring to was the three guards that Varren took out. Not a real firefight, I know, but these are country folk. They impress easily. lol. Isaac doesn't know if there are soldiers in the woods or not, so the may have another encounter there.
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