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SuperNinjaMagi said
So, from what I've read most, if not all, of the villain's have already met and are starting to build up our evil lair. My vote, really Soren's vote, is for something near the top of a mountain. Maybe a small castle that leads to a large underground facility? Another thought would be each villain having there own floor/area all to them selves since villains generally don't like sharing. Not to mention it would be cool for us each to have our own place in the lair.Also, since there are seven villains now, eight if Kolika is excepted, I propose half go on the recruitment detail and the other half work on fortifying/keeping an eye on the lair.Anyway, your thoughts on the subject would be nice fellow villains.


Ooh, I love the idea of separate places for each villain. It could reflect upon them pretty well, and be like a new challenge for each part the adventurers get to when they finally reach the dungeon. Also mountain-top fortress? Yes.
Name: Zar Vinculum.

Concept: Optimistic Hopelessly Romantic Kyton.

Role: Dungeon Keeper.

Age: 16.

Sex and Orientation: Male, straight, makes passes at most females but doesn't expect much of a response.

Appearance: Zar is well above average height when compared to a human, his devilish origins playing a part in that, as well as in his unexpected strength. His skin is a pale beige, being nearly white yet still having a hint of crimson. His hair is moderately short, neatly brushed to the side in a gentlemanly wave. Zar's eyes are a deep shade of red, with tiny, nearly microscopic black pupils just visible at close range. His teeth are normal except for the upper front, these being small, serrated fangs. He is always donning his black, lacquered leather armor, wrapped in chains and with many of these always snaking out, functioning as arms, spider-like legs, and weapons if the need arises.

Personality: Zar's personality is very complicated. On one hand, he wishes to stay true to his infernal origins, attempting to be cruel and manipulative, though often failing and attempting to take his actions back with flattery and apologies. However, when faced with a hero or good-aligned adventurer of some sort, he mocks them at every given opportunity, unless of course they are an attractive female of nearly any species. Zar attempts to be pleasant around all females and other villains, having been taught a certain amount of etiquette by his noble father, while being comedic and playful around people he knows and trusts. Around religious items or holy people, he is expectantly cautious, carefully avoiding them or seeking to safely destroy them.

Background: Zar was born to a kyton (Chain Devil) baron named Rasmus. Rasmus educated his son in the use of shadow magic, basic necromancy, and multiple forms of close combat, despite these apparently being redundant, for as a kyton, Zar would soon be able to conjure dangerous chains from thin air. However, he soon learned the truth: His mother was a half-elf priestess of Rasmus's personal council, and Zar retained none of his ilk's abilities with chains and implements designed to cause pain. Feeling terrible for hiding this from his son, Rasmus had a special suit of armor crafted for his 15th birthday, being made of sturdy minotaur leather, and, curiously, wrapped in hell-forged iron chains. Zar found, to his delight, he could control these at will, even being able to make new ones that simply snake out of the sleeves/collar/back of the armor. Zar, with his new gift, set out to bring glory to his family name soon afterwards, searching for a quest fitting of him.

Skills: Zar is, due to being a kyton, much stronger than he looks, as well as rather acrobatic when the need arises. However, he scarcely exerts himself, as the chains protruding from his armor take care of everything. Instead of walking, he often sends multiple larger chains to the floor, lifting him off the ground and clambering about like an infernal, iron-legged spider. He uses dexterous small chains as hands, and when combat unfolds, cruel bladed chains unfurl from his back. These are of all shapes and sizes, from enormous, hammer-headed chains to small ones covered in thorn-like iron barbs.

Equipment: His suit of black lacquered minotaur leather, wrapped in iron chains forged in his father's keep. Zar nearly never takes this off, and it is his most prized possession. In the small, hidden pockets of the suit he keeps multiple simple shadow magic and necromancy scrolls, allowing for a quick spell here and there. Zar carries nothing else, having no need for as much food or water as a human and not caring for much else either.

Parent: Rasmus Vinculum

Inheritance: Suit of hell-forged minotaur leather armor, enchanted with powerful kyton magic to grant the user control of the magic iron chains curled around it, assuming they are of infernal blood.

Notes: None.
*Slowly strolls in, whistling nonchalantly*
Ooh, what a quaint RP! Hello person I've never seen before ever!
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