@Keyguyperson You stand in what used to be the United Nations General Assembly, and find that it is mostly empty. The only other people in the refurbished chamber are the guards tending to their posts, along with the clerks shuffling papers on vacant desks. A large, round table is in the middle of the room. It has 8 sheets of paper and small placards on it, and is surrounded by 8 unoccupied chairs.
It appears your fellow Spamocrats have yet to arrive.
The year is 2200, and the Spamocracy has total control over the Earth. If there are still any dissenters and traitors left, they are no doubt hiding in the shadows. Life extension is available to all, but has resulted in most folks becoming rather lazy and hesitant to have kids. Also, for some reason, every month now has exactly 30 days, but nobody really cares. The people are more interested in what sort of global system will replace the old order of things. As a member of the Spamocracy, the burden of creating and guiding this new government falls upon you.
Will you shirk your duties, or partake in...
The Rise of the Spamocracy
This is a roleplay and playthrough of Stellaris, and you get to be part of it.
If you don't know how Stellaris works, here's the wiki. If you'd rather not wade through all that shit, I can answer any questions you might have. We're also not going to be playing by the rules 100%, since there are console commands.
If you already know how Stellaris works, this will be in a tiny elliptical galaxy. There are 8 AI empires, each with advanced starts. There are 5 times the usual amount of habitable planets, AI aggressiveness and difficulty are set to normal, all FTL methods are allowed, empires are placed randomly, and there will be endgame crises. To give more control over the empire, I'll activate free_government and free_policies. To balance out the AI empires' advantages, I'll also provide 1000 influence, and 5000 energy credits, minerals, and research of each type.
You play as the leaders of the Spamocracy, and have total authority in your respective fields. Admirals control their fleets, Governors control their planets, and Scientists control their science ships or research areas. There's a limited amount of spaces for these leader types, but the maximum can be increased with certain imperial edicts, governments types, and technologies.
Stellaris players may notice that I left out Generals and the Ruler. That's because Generals are boring, and the empire's chief authority is the Spamocratic Council. The number of Spamocrats is tied to the population, and they can only influence things by voting. Any Spamocrat can present actions to the Council, but they require majorities to be enacted, and only "yes" or "no" votes are counted.
Thing is: population growth is slow enough and the transition from nomadic hunter-gatherers to full village economy and on into urban economy would be so slow you would be dead anyways. Even introducing such reforms as these means that by the time the fruits are being reaped and infectious disease can take hold in any community you yourself would most likely have passed away.
A lot can change in a few decades. 35 years of 2% annual growth doubles your population. Other groups may join yours, or mimic your ideas, too. Also, every immigrant and citizen raised by ignorant parents can be a vector for syphilis and tuberculosis.
You realize we're discussing this on the assumption we would go in prepared, right? It's simply a matter of learning the language before diving in.
And per the priest and imam bit: heresies exist for the later and depending on when you show up the Mu'tazilites may have been so ostracized you'd be out of luck.
You were? Vilageidiotx's first post is blank, and I explicitly said "I'd love to see you explain how to produce all of that in a language you don't know, and get it running within your now shortened lifespan, all without googling anything." If we're prepared, we're basically aware of all recorded facts about the era, minus butterfly effects caused by our arrival. That seems cheap.
Yeah, religious conflicts are always a bummer. On the bright side, you can keep your head down and take advantage of the cushy positions clergy generally get, such as isolation from infected populations, and access to historical records. If push comes to shove, just contact local royalty, and explain how you can ensure they and their people remain competitive and prosperous with technology.
I don't think you're on the same wave-length as KGP and I where we'd be showing up before the colonists. They wouldn't quiet know what we are and the bias against the white wouldn't have set in. The hardest part would be undergoing their hazing rituals to enter the tribe when and if they realize you speak their lingo or close enough at least.
If they don't appear at a moment when they're at war with someone and the sachems are thus in control; you won't be gutted and tied to a tree with your own intestines. Then it's a matter of garnering social favor by providing for people and sprinkling in your strange wisdom to build up to the big stuff.
If we define the Medieval Ages as 500 to 1500 AD, and Columbus reached the Americas in late 1492, you have a >0% chance of ending up in a year where there are colonists or explorers. Even if you don't, and we assume the butterfly effect doesn't alter European history, you just need to be a few decades away from 1500 to encounter Europeans.
>Implying only subject in their diet
Without using a search engine, can you list 10 sources of dietary iron that are native to the New World? While that seems excessive, let's keep in mind that mismanagement and pathogens can destroy food sources.
This is a discredit to Appalachian culture. While there are elements that utilize European introduced things there are still natural subjects unintroduced by Europeans the books look over. Appalachian culture is after all an amalgam of Scottish, German, and Cherokee folkways fitted to suit mountain living. The books discuss everything from how to prepare food to hunting to foraging to even constructing permanent housing and crafting your own furniture.
I get that it talks about New World organisms. But, if we're being super serious about waking up in Medieval America, one would likely want to know what is and isn't native to the region.