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    1. Hologram Prose 7 yrs ago

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I like it, but who they spying on?


Everyone!

Nah, jokes aside, I figure the character would be useful when the party crew need to have a little bit of tact when trying to procure something (like say a ship full of gold) or when some clever reconnaissance work needs to be undertaken. The way I see it, when you're doing potentially bad things (or even good things), sometimes you need someone who can fight and other times you need someone who can accomplish a task with the utmost discretion.

Another valuable trait of said character would be connections to people who deal in information. Say for example, a most beloved crew-member is captured, well how does the party crew find them? Perhaps, the mysterious spy can ask some old colleagues to ask the right people the right questions?

Who hired them?


Nominally, the spy would work for the Captain...although who knows? Can you ever trust a spy? :D
I think I'll do a sneaky spy, as an unnamed steward once said: "a fellow pirate who can pass themselves off as something other than a pirate sounds like something that would be extremely useful" and who doesn't want sketchy back-room connections that may or may not try to murder you?
I would like to suggest that any competitors for the vital and prestigious role of Ship's Cook must of course settle the matter through a trial of arms (knives as befitting of this illustrious profession).

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Some potential roles (I can make random lists!):

First Officer: doesn't necessarily need the title/rank, but the Captain's right hand man/woman/thing
Engineer: fixes stuff, keeps stuff working, there could be a chief and assistant engineer (one more experienced/older, the other more of an "in-training" person)
Navigator: navigates, hopefully accurately
Quartermaster: keeps the supplies in order,
Merchant: sells/buys the swag, knows their way around the Blackmarket
Helmsman/Pilot: steers the ship, ideally while sober
Armsman (Master-at-Arms): responsible for security on the ship and the suicidal illustrious boarding party
Ordnance Master: in charge of ship weapons and ammunition (keeps peeps fighting), sort of like a more weapon oriented engineer
Ship's Surgeon/Doctor: fixes people, dispenses Vitamin C as needed
Master of Communications: deals with communications, master of duck-tape
Spy/Agent: someone who can figure out what is going on, has connections, knows some bad people and how to stop those bad people from murdering the ship
Boarding Party: captures swag, shoots fools, sing pirate shanties, short life-span
Ship's Steward: most important person on the ship, feeds the crew with hopefully delicious food
Researcher: could be an sort of archaeologist looking for alien artifacts, some sort of xenobiologist, or really any sort of scientist, researchers stuff (obviously)
Sounds good.

I'm not greatly knowledgeable about ships (or space travel, sadly), but it seems like reasonable roles depends quite a bit on the size of the ship/crew, so what are we looking at in regards to those characteristics?
Just look at what happened to Firefly...

There's a direct correlation between Space prostitutes/consorts and FOX canceling your show RP (statistics is basically magic, so this is definitely a correct analysis).
I feel, at this point, there is a real risk you have broken into my home and read from my Big Book of Games I Want To Play.


It's a bit scary. D:

Dune and Eberron are two of my favorite fictional settings.
That depends, how much coffee are you offering me?
Interested (which you know), working on a character sheet, send coffee, thanks!

Lovely mix of characters so far!
Interesting IC and interesting questions, space pirates sounds quite fancy, so I'm interested.
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