Avatar of Hylozoist
  • Last Seen: 3 mos ago
  • Joined: 8 yrs ago
  • Posts: 511 (0.18 / day)
  • VMs: 2
  • Username history
    1. Hylozoist 8 yrs ago

Status

Recent Statuses

7 yrs ago
Current Five days of awkward silence later, there's finally an ocean between us again.
1 like
7 yrs ago
The sun is shining, the birds are singing, there's a few white fluffy clouds in the sky. I am closing the curtains and going back to bed.
2 likes
7 yrs ago
"What kind of solicitor doesn't have sweets on their desk?!"
1 like
7 yrs ago
"His multiphasic torpedo will penetrate your rift / and cause a quantum singularity in your transwarp conduit!"
7 yrs ago
"You make a pretty good sheep."

Bio

I live somewhere in the wilds of East London with a couple of friends, a pet rat and a collection of RPG books that is slowly consuming our house. I've suggested possibly getting rid of some of them, but it's pretty much got to the point where the books are the only thing keeping the building upright and if I move any of them the whole thing could come crashing down.

In terms of games - well, I'll consider anything, except that. As can probably be gathered from my posts, I find myself generally playing characters that let me bit a little bit light-hearted. I am reasonably certain that I can play serious characters, but I know that getting to post things which makes me chuckle as I write them keeps me far more engaged.

At the moment, I am currently running a game called Interplanetary Space Friends. It's a game about friends, in space, travelling between planets. It is not exactly a very serious game, and while I've scared off some of my players, I have a dedicated handful left who have stuck with the game. These folks are awesome, and if anyone says anything mean about them, I will defend their honour with a strongly worded message.

Most Recent Posts

Don't worry, I'll try to capture squirrelking's... unique writing style.


Times like this, it makes you think: why isn't there a fourth option (alongside like, laugh and thank) for "mostly curious but a little bit scared"?
The bees can do it all!


I may end up making a Ship AI as an NPC, just because I've got a joke in my head about it.

I have no local friends, let alone gamer ones.


I'd say "you can go out and make some!" but, honestly, doing that is hard and more than a little terrifying. But I've found that making gamer friends has one advantage - you tend to meet them in an environment where everyone's there to do something else, and the friendships sort of happen over time. The thought of going out to meet people for the sake of meeting people is pretty scary, but going out to play board-games with people who are also there to play board-games isn't so bad. If I start feeling nervous about talking to somebody, I can just focus on playing the game. Even though we're all probably there, really, to meet people, the convenient fiction about it really being about playing board-games takes the edge off that.

Okay, no more rambling, I am going to drink some tea and clear the foggy cloud of sleep from my poor, addled brain-meats.
John Freeman will live up to his family name and face full life consequences.


Even if I wasn't playing in this game, I would want to read it to see how you do this, and to see how everyone else either fights this madness or succumbs to it.
well there are probably bees in every area that isn't someones quarters, so if you had anything in mind with how you where going to link them together they and the Mind can kind of act in a similar roll to what the AI would.


@Hylozoist I think The Mind can replace the AI like Draco said. I like the 'life on the ship' idea.


I was thinking that, if we had a sort of slice-of-life situation where everyone was in the ship doing their own thing, then the presence of the AI (or the bees now!) could serve as a way of making sure everyone had somebody to interact with, and to bring people together. It's one of those things that I'm not sure if it'd actually be needed, but I wanted to make sure that I had some sort of backup plan in mind if it looked like people were left out, or if we needed something to break the ice, or so on.

Also unrelated, does anyone know a good place to visit to find gamer friends, especially female ones? Besides cons, I try to go to those whenever I can.


Most of my gamer friends were made at university, at LARPs (it's one of my secret shames) and board game meet-ups. Plus the occasional convention. Not that I've go to particularly many; my "convention schedule" is a pair of post-it notes with "Rezzed in Spring" and "Dragonmeet in Winter" written on them.
...Luigi is trying to swap out General to Team 1 in exchange for the winged warriors.


I'm not sure whether Team One operates as a democracy, but my vote would be for offering Associate Membership Of Team "First Team, Best Team" One. Not only because we're two people down in our team, and the General would clearly add more than two normal people's worth of mass to the team, but because I want to see what happens when Crash tries to give the General orders. It'll then be anyone's guess as to who will wipe out Team One first; Oswald or the General.

In fact, I'm just really curious to see how this whole thing will play out!
John Freeman-340/700


I love that John Freeman is the strongest character so far. In other news, I feel my character might last a fair bit longer by not being in his team.
@Hylozoist Oh my. This should be interesting. I'll work out getting in touch with her once Seth is out of this pickle he's in!


I'll happily continue reading, and cheering on, from the sidelines until then!
P.S. This is the best role play I've been a part of, by far! I criticise because I care.


Thanks! But, well, I don't really see it as criticism; this is my first time running a game for people online, and I need to make sure that we're all happy with the direction this ship is going, so to speak. Talking about what works and what doesn't is an important discussion to have. I want to run a game that makes people happy! This isn't to say that I don't have my own ideas, but "helping my players have a good time" is the first priority. Hopefully, most of the time, I get it right. Sometimes, though, I'll have to ask to make sure I get it right. And, sometimes, I'll have to be told by others when I've got it wrong.

Apologies as ever for the rambling, but, basically, don't fret at all about telling me what I can change to make this work better for you. It will be hard, at times, to juggle everyone's needs, but I've put the GM Hat on to run a game that people will enjoy first and foremost, rather than to demand people play in the sandbox we've come together to make in a certain way.
@Hylozoist
Stats


Thank you, for some reason, maths is hard today.

Thanks, thanks whomever you are.


You're very welcome!
This is a first draft, because chances are good that there's either something I've missed, or somebody reads this and has a great idea that I'd missed. If this is fine, and works for everyone, hooray. If not, naturally, I'm happy to tweak things, rewrite things and just generally reconsider everything in order to make it fit in better with the game.


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