Name: Yukimura Sanada
Alignment: Chaotic Good
Personality: Yukimura Sanada does not have the most difficult to understand personality. She acts very Hot Blooded, thus she is very quick to act and does not think things through entirely before taking action at times unless someone calms her down and makes her cool off. Often enough she is friendly, even with those who would be her enemy, and greatly loyal to those on her side. Said to be passionate, she sympathizes strongly with others and is easily swayed by tales or deep emotion shown to her, if not a bit gullible due to that. She often acts fearlessly and somewhat recklessly, but tends to mean well. On an unexpected note she is surprisingly humble, turning down praise and not believing herself to actually be that strong despite being called The Last Sengoku Hero.
History: Proper History aside from Genderswap
Weapon: Fancy Spear with a red shaft and two side prongs near the head (Also called a Jumonji Yari), War Horse, Flag of Sanada
Magic Resistance - C: Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Lancer obtained this skill both due to her class, and her association with an area where Mystery was still present. Due to not being directly involved in anything mysterious or magical though, the skill is capped out at a low ranking.
Riding - C: Despite being a Lancer, she rode a horse often in life due to her position. Most vehicles and animals can be handled with above average skill. Only those however, and nothing else.
Battle Continuation - B: Lancer doesn't give up to the very end, and fought to the very last breathe. Thus she has a Battle Continuation that allows her to fight even with deadly injuries.
Bravery - B: The ability to negate mental interference such as pressure, confusion and fascination. Not once did she Falter in all her battle, proving to be a brave warrior.
Overcoming Numbers - A: Many of Lancers battles were fought unevenly, as the other side always had more soldiers, thus causing Lancer to become skilled in facing multiple enemies and being outnumbered. Thus when Lancer fights multiple enemies, or more enemies then there are allies including herself, she gains a temporary boost to her Parameters, increasing Strength and Endurance by one rank.
Title: The Impregnable Fortress at Osaka Castle
NP Type: Barrier
Maximum Number of Targets: -
Description: During the Siege of Osaka, Yukimura had a makeshift fortress made to fight against the Tokugawa when greatly out numbered. No matter what the opposing army tried, they could not destroy the fort or make it inside. When activated, it calls forth the Fortress itself. It can be used as a defensive measure, calling just the front wall of the Fortress as a form of shield, or the whole Fortress can be called forth.
Sanada-maru can not be harmed by attacks under B Rank, but can also not last against Anti-Fortress Noble Phantasms or attacks that reach the same level. When faced against an attack or Noble Phantasm of the Anti-Army Rank though it's defense grows stronger.
Name: Crimson Demon of War
Title: The Last Sengoku Hero
NP Type: Anti-Army
Maximum Number of Targets: 1-100
Description: Rather than a feat or equipment, this Noble Phantasm embodies Yukimura Sanada's Legend as The Crimson Demon of War. Crimson Demon of War is a Noble Phantasm that not only embodies her legend of War, but her actions through war as well. The Crest of Yukimura Sanada's Clan was six coins to pay for crossing the river of the underworld, which symbolized the motto "Always ready to Die for a worthy cause." Yukimura took the Flag of Tokugawa in an all out attack when it became apparent they would not win, going all out and telling the army to Fight to their Hearts Content with the Goal of Tokugawa Ieyasu's Head. As well, she is known for being a strong warrior who always overtook the battlefield.
When activated, she can temporarily become akin to her title, a Crimson Demon of War. Wreathed in Flames due to her favored color causing her to often be associated with Fire, she smashes forward with incredible force in a flurry of all out attacks similar to a warrior forcing their way through the front lines to the General of another Army. A continuous attack that holds the power of a relentless army in war. Crimson Demon of War immediately ends if she stops moving, and once over Yukimura's Strength, Endurance, and Agility all drop a rank for Twelve Hours.
If activated when Battle Continuation has activated, that is to say when haven taken a deadly injury or being the point of it being fatal, the power of Crimson Demon of War increases as Yukimura's all out attack but it is likely to leave her unable to battle afterwards.