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    1. Jec 10 yrs ago

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I'm interested
I am interested, and will make up a NS later tonight when my classes are done.
Leaving aside that Alexander the Great didn't found a nation, I'm not of the opinion that this is an entirely bad GM. The entire initial idea (which I quite liked, personally) was scrapped after someone(s?) pointed out that it wouldn't be realistic. Now it's some fungus bullshit from space. Maybe I just got the scale wrong, but the bit about this being a small-scale, struggling to start "nation" that exists as a loose idea in a few people's heads appealed to me because it sounded fun and interesting to play. I think what we're expected to do is take the guidelines and limitations set out and play with them to the best of our abilities. Oh well, hopefully something more interesting will turn up.
Nation Sheet Great Lakes Confederation The government is called, unimaginatively, The Confederacy. One member from each canton represents their district, and a single member is elected Primus inter Pares, or First among Equals, after someone pulled the term from an old book. The First, as they are often called, is 'in charge' insomuch as the others respect and admire whoever it is, but a two-thirds majority is required for a decision to be passed. It works surprisingly well, though that may be because there are only 15 cantons so far. Being a farming confederation at the end of the day, the technological focus is on tools and equipment that can make their jobs easier. Old world farming equipment is carefully hoarded and loaned out to the larger communities while carefully monitored animal power has it's place in the off season and in smaller, out of the way communities. Wool and leather are common clothing materials, with cotton and other similar materials being traded for(if applicable). A large stock of old-world weapons, mainly rifles and shotguns are distributed throughout the towns and villages for the local militia, though low stocks of ammunition leave their use to designated sharpshooters. There is also squads of crossbows or archers, depending on the community in question, and like the rifles, built with human opponents rather than undead ones in mind. In addition to these ranged weapons, each community has a stock of close combat weapons, used as a last resort or against more human opponents. Like Switzerland in the medieval period, the Great Lakes Confederation is more of an alliance of towns than a single unified state. There is a single capital, and some laws that govern every canton, but beyond ensuring that citizens have equal rights, regulating the livestock farms and game resources, and maintaining the militia the cantons are free to do as they please. One may become a citizen of the Great Lakes Confederation either by simply being born in a territory claimed by the Confederation, by claiming descent from other citizens within a maximum of two generations, or by being sponsored by an existing citizen and spending two years in probation. By being a citizen, the individual must make themselves available for militia training unless physically unable to, report any violation of the livestock laws or sightings of the undead, and have one part in ten of anything they produce taken as a tax. In exchange they receive the protection of the Confederation, whether it is from the undead, looters, other communities or even abuse from within the Confederation itself. The primary resources and industries of The Confederation is farming, livestock and salvaging dead cities. The last is quite lucrative, as there are four large cities within their territory, London, Toronto, Montreal and Hamilton, with Detroit, Ottawa and Quebec City all within travel distance. Also of importance is the St. Lawrence River itself, giving the Confederation access to the Atlantic, should there be any opportunities of trade with other states along the seaboard.
Nation Sheet Great Lakes Confederation The government is called, unimaginatively, The Confederacy. One member from each canton represents their district, and a single member is elected Primus inter Pares, or First among Equals, after someone pulled the term from an old book. The First, as they are often called, is 'in charge' insomuch as the others respect and admire whoever it is, but a two-thirds majority is required for a decision to be passed. It works surprisingly well, though that may be because there are only 15 cantons so far. Being a farming confederation at the end of the day, the technological focus is on tools and equipment that can make their jobs easier. Old world farming equipment is carefully hoarded and loaned out to the larger communities while carefully monitored animal power has it's place in the off season and in smaller, out of the way communities. Wool and leather are common clothing materials, with cotton and other similar materials being traded for(if applicable). A large stock of old-world weapons, mainly rifles and shotguns are distributed throughout the towns and villages for the local militia, though low stocks of ammunition leave their use to designated sharpshooters. There is also squads of crossbows or archers, depending on the community in question, and like the rifles, built with human opponents rather than undead ones in mind. In addition to these ranged weapons, each community has a stock of close combat weapons, used as a last resort or against more human opponents. Like Switzerland in the medieval period, the Great Lakes Confederation is more of an alliance of towns than a single unified state. There is a single capital, and some laws that govern every canton, but beyond ensuring that citizens have equal rights, regulating the livestock farms and game resources, and maintaining the militia the cantons are free to do as they please. One may become a citizen of the Great Lakes Confederation either by simply being born in a territory claimed by the Confederation, by claiming descent from other citizens within a maximum of two generations, or by being sponsored by an existing citizen and spending two years in probation. By being a citizen, the individual must make themselves available for militia training unless physically unable to, report any violation of the livestock laws or sightings of the undead, and have one part in ten of anything they produce taken as a tax. In exchange they receive the protection of the Confederation, whether it is from the undead, looters, other communities or even abuse from within the Confederation itself. The primary resources and industries of The Confederation is farming, livestock and salvaging dead cities. The last is quite lucrative, as there are four large cities within their territory, London, Toronto, Montreal and Hamilton, with Detroit, Ottawa and Quebec City all within travel distance. Also of importance is the St. Lawrence River itself, giving the Confederation access to the Atlantic, should there be any opportunities of trade with other states along the seaboard.
Okay, thanks for clearing that up for me. Here's my territorial claims and nation sheet ![Great Lakes Confederation claims](http://i105.photobucket.com/albums/m240/jlempriere/1024px-BlankMap-USA-states-Canada-provinces_HI_closersvg_zpsde927e2d.png "enter image title here") Nation Sheet There is no formal sheet for this roleplay, as I'd like to keep it as freeform as possible. Include as much, and as little, information as you want. Some players like filling in the gaps through the roleplay, after all. However, here are a few areas you should cover: Great Lakes Confederation The government is called, unimaginatively, The Confederacy. One member from each canton represents their district, and a single member is elected Primus inter Pares, or First among Equals, after someone pulled the term from an old book. The First, as they are often called, is 'in charge' insomuch as the others respect and admire whoever it is, but a two-thirds majority is required for a decision to be passed.It works surprisingly well, though that may be because there are only 15 cantons so far. Being a farming confederation at the end of the day, the technological focus is on tools and equipment that can make their jobs easier. Old world farming equipment is carefully hoarded and loaned out to the larger communities while carefully monitored animal power has it's place in the off season and in smaller, out of the way communities. Wool and leather are common clothing materials, with cotton and other similar materials being traded for(if applicable). A large stock of old-world weapons, mainly rifles and shotguns are distributed throughout the towns and villages for the local militia, though low stocks of ammunition leave their use to designated sharpshooters. Besides that, the weapons are only of limited use against the undead and serve as a deterrent to more lively opponents. To make up for the number of firearms, militias also train and use halberds. There is also squads of crossbows or archers, depending on the community in question, and like the rifles, built with human opponents rather than undead ones in mind. Like Switzerland in the medieval period, the Great Lakes Confederation is more of an alliance of towns than a single unified state. There is a single capital, and some laws that govern every canton, but beyond ensuring that citizens have equal rights, regulating the livestock farms and game resources, and maintaining the militia the cantons are free to do as they please. One may become a citizen of the Great Lakes Confederation either by simply being born in a territory claimed by the Confederation, by claiming descent from other citizens within a maximum of two generations, or by being sponsored by an existing citizen and spending two years in probation. By being a citizen, the individual must make themselves available for militia training unless physically unable to, report any violation of the livestock laws or sightings of the undead, and have one part in ten of anything they produce taken as a tax. In exchange they receive the protection of the Confederation, whether it is from the undead, looters, other communities or even abuse from within the Confederation itself. The primary resources and industries of The Confederation is farming, livestock and salvaging dead cities. The last is quite lucrative, as there are four large cities within their territory, London, Toronto, Montreal and Hamilton, with Detroit, Ottawa and Quebec City all within travel distance. Also of importance is the St. Lawrence River itself, giving the Confederation access to the Atlantic, should there be any opportunities of trade with other states along the seaboard.
First off, I'd like to declare my interest. Second, if an animal is butchered before it has a chance to reanimate, is it safe to eat?
Hey, I was wondering if you were accepting any new players, I've got my general and army sheets written up.

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I'd be interested as well
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