Avatar of Kratesis
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    1. Kratesis 10 yrs ago
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6 yrs ago
Current The original 'Throw it on the ground.'
4 likes
7 yrs ago
Good luck Tuck.
2 likes
7 yrs ago
When a thread gets locked while I'm in the midst of typing my retort: 3.bp.blogspot.com/-rwro8doo…
3 likes
7 yrs ago
Stone Dragon: Kult of Athena's selection is as good as their website is bad. You can even get an Albion from them though you'll have to wait a year or so.
1 like
7 yrs ago
A Pepsi huh. Have you considered bringing peace to the middle east?
1 like

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Most Recent Posts

@Buddha This is probably going to make everyone mad again but the Guild is intellectually circling around an outside context problem. The universe is expanding faster than it should and nobody knows what dark matter/energy is, basically. Even if you did know you couldn't solve the problem. It's too big and too alien.

Ultimately I wouldn't do anything. From my point of view the Guild provides what I need, which is a system in which to PM my friends and a steady supply of 40k group roleplays. The Guild is everything I need it to be. Other sites provide the other types of RP I want (such as romantic 1x1 and shared worlds). I enjoy talking with you guys a bit about the Guild but addressing the problems in a meaningful way is a massive undertaking and I don't think the Guild is in danger of shrinking to the point where I can't find the occasional 40k RP. So I have no incentive to act, and thus won't.

(I suppose I'm an RPG libertarian ;-P gasps of shock and horror from the crowd)

In order to appease the mob I will copy-paste something I said in PM that is like 10% of what the problem is. Some sections have been removed for the privacy of the person I was PMing because I didn't talk to them about this first.

Hey ********** :-) I would be happy to talk with you about the group RPGs.
That said this is a really, really broad subject so I hope you will forgive me if I gloss over certain things, don't try to tackle everything at once and occasionally take a really long time to reply.

To me the question is:
A: What causes RPGers to become bored with an RPG.
B: What is the frequency with which these 'boredom inducing events' occur?
C: What is it that other sites do that reduces the rate at which group RPGs fail?
1: Do they eliminate certain elements that bore RPGers?
2: Do they reduces the frequency of 'boredom inducing events'?
3: Do they provide incentives to entice RPGers to stick with an RPG through the boring time?
4: Do they do something that reduces the effort required to post when you just aren't interested?

My opinion is that all of the above contributes significantly to the Guild's rate of RPG failure. The lengthy introductions are an example of 'boring stuff' that needs to be reduced but the issue is much bigger than that.

In my opinion most Guild group roleplays are MVPs. Minimum Viable Products. They have only what they need to be successful in the beginning. That sounds pretty insulting to the Guild's many hard working DMs which I regret; I like a lot of the Guild's DMs and have a great one right now in a 40k RPG. But it is true. The minimum product here is an interest check, an IC/OOC thread, character sheets and a description of what the RP is going to be about in the interest check and OOC thread as well as a OP by the DM.

And honestly that can be a lot of work. So it doesn't sound fair to accuse DM's of doing the least possible work. But it is true. The structure of roleplays here on the Guild places nearly all of the work onto the shoulders of a DM. The players contribute characters and posts and the DM must do everything else. So the DM does the minimum work required to make the RPG happen, simply because it is so much work and they need to do almost all of it. It is like a startup with just one guy. Whatever you make has to be pretty small.

What are the things that a DM would need to provide in order to make the ultimate group RPG?

Persistence: This one is a big one. On the Guild when you join an RPG you know that your work in that RPG won't have any repercussions outside of that RPG. Compare this to sites with a 'shared world' where characters travel through RPGs instead of ending with the RPG. By sticking with a boring RPG until the end you can go into the next RPG with the events of the last RPG added to your backstory.

This is strongly related to the DM's having to carry a massive workload just to launch an RP. The world a DM creates rarely persists. Canon rarely persists. Thus every time a DM creates something they have to do all the work from scratch. If there was more canon persistence than a DM wouldn't need to do so much work every time.

Imagine if you had a world that had been running for several years. Ten thousand posts or so. Over that time certain things within the shared world would acquire an importance all of their own. A city might become a valuable to players. A landmark or technology might acquire importance. Then, rather than creating a whole new world all at once and trying to motivate players to enter this world and care about the stakes you could take players that already knew the world and give them something they already cared about as the 'stakes' in the RPG. Protect X city (that they had RPed in and already cared about) from being destroyed. Or whatever.

And persistence builds on persistence. Their actions influence other players who didn't even participate in the RP and create further opportunities.

Progression: This is tied to persistence. By having a character that travels through multiple RPGs you can lay claim to character growth that extends across years instead of weeks or months. A character can grow from no one into a legendary figure or tell a story that the writer finds moving through persistence; providing motivation to persist.

Intrinsic Rewards: What sort of intrinsic rewards do you receive from sticking through a RPG that is in a boring patch? The satisfaction of completing the RPG I suppose and perhaps the acclimation of your peers. But clearly that isn't as so many RPGs fail. In a situation where a character's canon isn't isolated to a single RPG a character can become famous across an entire board or roleplaying community. I haven't heard a single character named by name in OOC chat in my time here on the Guild. Once you cross the boundary of that specific RPG's IC/OOC threads that universe ends. When you finish an RP on the Guild it is as if it never happened. Like it never existed. I truly cannot see how that is suppose to be motivating!

Extrinsic Rewards: Some sites have a stat, gear and skills system where a character gains power, wealth and ability as time goes on. Usually this is tied to number of IC posts and/or judges which assign a score based on their opinion of a posts quality. Honestly, I don't really like this method. That said I can certainly see how it works and why a fair number of sites use it. It provides an additional reward for posting even when things get boring. It isn't for me but it clearly works for a fair number of people.

Obviously this is leading to the conclusion that shared worlds produce more successful group RPGs because there are more rewards for posting. That certainly meshes with my personal experience as well. Sites like the Guild have hundreds, if not thousands of group RPGs that die every single year. Meanwhile on the site I come from (ComicVine) I could make a group RPG that recieved a hundred or more posts in a couple of weeks and I could do it consistently. That isn't because I am an amazing DM or anything but because the shared world gave me so many tools to entice players and did so much of the heavy lifting for me that it was like playing Call of Duty on easy mode where on the Guild DM's are playing Dark Souls on the highest difficulty.

Alright. This is like a tenth of what I think the problem is but I'm out of typing gas lol. I hope it gave you what you were looking for :-)


Anyway this is just the basics of the shared world stuff. In my experience shared worlds have a lot more completed RPs and people don't quit as much. Because group RPs seem to be the majority of the site it seems logical to me that increasing the viability of the largest portion of the site would bring the largest gains.

Will this happen? Heck no lol. Like I said above, it is an outside context problem. The amount of evidence I would have to provide to convince the community this would work is immense. The amount of work that would need to be done to create a couple of successful shared worlds would be likewise massive. The problems that would then arise, and thus have to be solved, would be significant.

Anyway. The Guild might be going through a slow period but it's good enough. Changing group RPs is such a huge endeavor I wouldn't even attempt it. I get what I need out of group.
@Buddha Hrm. I don't see anything there that would change my view, clearly I am not changing your view and I think we are just going around in circles at this point. I'll let you have the last word :-)
@Kratesis I consider it more of an appeal to 'I go there, so don't decide for me!' when it might not be in the best interest of the rest of RPG to maintain that section.

Admittedly I'd rather see arena as a sub-forum of another forum. Kinda like how we have 'casual roleplay' and 'casual interest checks' are their own tab?

It'd look like this:

O One-for-one and private Roleplay
O 1x1 roleplay
O 1x1 interest checks
O Private (invite only) roleplays
O Arena interest checks
O Arena roleplay

It's just a bit more organized to move it into respective subfolders, especially because nobody uses arena RP. Proof for that above in the screenshot.


I don't see how that would be bad. I also don't see how it would be good. Furthermore I don't see how it would happen as Mahz isn't around to do it, assuming he agreed with you that it would be a positive change.

To return to my earlier statement, it seems like rearranging the deck chairs on the titanic. How would that entice the Guild to post more frequently? How would that draw larger numbers of players or reduce the number of players leaving? It seems to me that changing the organization of the forum won't do anything to address the problems that most people see in the Guild (mod activity and group RPGs dying).
<Snipped quote by Kratesis>

Maybe not. But it'll remove the clutter and make other forums that are currently low on the list (guides comes to mind) appear more towards the top. I'm prepared to go over the backs of few to satisfy the many.

Also, this thread isn't about arena RP, so let's not let it devolve into that.


In this case it seems you would enrage the few and be irrelevant to the many. The Guild does not seem to be clamoring for the removal/rearrangement of the smaller forums. I do not see any evidence whatsoever that the masses of the Guild want the smaller forums changed or removed or altered in any way.

Implicit in your statement is the claim that a majority of the Guild desires change to the smaller forums. That is a fairly large claim and burden of proof falls upon you in this case. Do you have evidence to support this claim? If you do I am willing to be persuaded.

EDIT: Alright you've ninjaed me with another reply. Gimmie a sec.
<Snipped quote by Buddha>

I am going to go ahead and put my two cents in and say HELL NO!

I am also going to guess that you probably DON'T roleplay in the Arena. But believe you me there are still people that is use. Me for example. And the last thing I want is to go hunting down the only RP section I even use on this site.

You opinion is a P.O.S and so are you.

I want to say it again since there is another post from you talking about it: Leave the Arena alone. Throw out ideas to merge other shit but leave the Arena alone.

And yes; I am VERY salty about this.

AND! Arena RP is not the same as 1x1 at all.


Come on man. I don't think Arena should be locked/merged either but you can make your point without insulting someone. Especially in this case as the arguments you could make are very good. The opportunity cost of insulting him is that you fail to make the many strong points at your disposal.
1: It isn't cool to attack him.
2: It is sub-optimal; you would be better served by attacking the weaknesses of his argument.
@Buddha The metaphor that comes to mind is 'rearranging the deck chairs on the titanic'. Now I don't believe the Guild is doomed, or even in trouble. I just don't see how rearranging the places in which one has to post will increase the number of posts or how it would increase the number of posters.
It's kinda a shame because I would like to discuss politics from time to time. I clicked this thread because of Le Pen/Macron and the French elections but looking for a real discussion doesn't seem practical considering the thread so far.
Adding to that, as I am aware for example of that 'report things' deal, I don't report things because I think I can deal with it myself better than I trust the moderators to do it. And in other situations, that has led to harassment off of RPG, because people don't trust the moderators to deal with it adequately. Simply saying 'you need to report things' isn't enough if people are dissatisfied with what happens after you report something.


I have to agree with this. I have never reported anything because it seems more practical to walk away from the thread or handle the matter yourself.

From their posts in this thread they seem fair and rational. But because I never see them in action I get the impression that some sections of the forum are a free-for-all. Contacting a mod always seemed like calling the police in the middle of the zombie apocalypse ;-P
@Jbcool No problem and thank you for sticking with the RP through thick and thin like this. I don't see a lot of Sister of Battle RPs so I'm really happy this one is staying alive.
Vitruvia had observed sister Alexandra's interrogation of the prisoner without expression. Such was the fate of heretics. It was the will of God. And if it was the will of the God Emperor then Alexandra was doing His work. How could it be right to flinch or be repulsed when God's will was carried out? So Vitruvia suppressed any discomfort. She did not allow herself to even acknowledge that she could feel such a thing. It would be wrong. And Vitruvia was righteous.
Besides he was a heretic. They weren't really people.

Then the suicides began. Click-click-click-click-click- COVER YOUR EYES!-- she heard the Inquisitor yell and she did, pressing her face into the black cerimite of her forearm. The stench made her gag but the ruin the device made of the heretics faces brought joy to her heart. Better to interrogate them, of course. But could the righteous not but celebrate at the perishing of heresy?

When the Governor was revealed to be a imposer himself she shouldn't have been shocked. After all she had suspected treachery from the moment she had realized how opportune his rescue had been. It was too much of a coincidence.
But she was shocked. Not merely heresy but a doppelganger! Such devices were surely the work of the Xenos or the Ruinous Powers. Vitruvia shivered inside her battle scared power armor. It was unholy. It had to be.

Shaken as she was by the revelation she nonetheless obeyed the Inquisitors commands immediately. Her helm went back over her head and she drew her bolt pistol, advancing toward the nearest group of guardsmen and begin disarming them by force. Stunned by the sudden developments several did not resist but one attempted to jerk his lasrifle away from her. A right cross hit his jaw with a crack like an autogun shot. He dropped to the ground and blood ran from mouth.

No one else resisted. Vitruvia stacked their lasguns out of reach and herded them into the gunship with her boltpistol.
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