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8 days ago
We're roleplayers, of course we're going to make a third option the GM didn't present.
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9 days ago
I aim to misbehave.
1 like
14 days ago
The GM should know exactly why each character was or wasn't accepted and be willing to state such. But the reality is that sometimes other characters/players just synergize better
2 likes
14 days ago
Limited slots and character applications exist as a way for the GM to manage their cast, maintain consistency and try to achieve mutual enjoyment for those involved.
8 likes
2 mos ago
Wraith of Writs could be a fun username update.
3 likes

Bio

L O R D W R A I T H
L O R D W R A I T H

"TBD"
U S E R P O R T R A I T
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U S E R S U M M A R Y
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Lord Wraith
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February 21st | 31 | Caucasian
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Married | | Heterosexual
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Ontario | Canada

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All systems go. Back to writing.

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Most Recent Posts

And now things can get very interesting!
B R Y N N R E Y E S & S E B A S T I A N S C O T T:

6:19 PM, Friday Evening | Orlaith Valley Trail and Park

The fire crackled beside her, but Brynn was too focused to notice it because she saw it. The empty tree. The brilliant red had disappeared, reappearing only after she blinked. It’s real — it’s all real, Brynn thought, relaxing in both shock and relief. She was about to turn around and examine the fire — and how quickly her demise would likely arrive — when her feet left the ground.

“Wh—” Brynn cried, but found herself cut short as a pair of arms caught her. She vaguely registered wind whipping past as she was carried forwards into the dense woods beyond the fire, recovering soon enough to catch herself as she was released. Spinning around, she saw Sebastian collapse to his knees, panting. “My god, Sebastian? Are you alright?” she asked, kneeling down beside the boy and looking him over. His clothes were singed black and brown in places, and his skin showed signs of faint blistering as well. “Did you… Did you run through the fire?”

"Seemed like a logical choice at the time." Sebastian replied as he leaned back, arms crossed over his chest as his lungs burned as he tried to clear the smoke in exchange for the fresh air. His heart was beating like a tribal drum as he laid on the cool damp grass before sitting up and looking towards Brynn.

"What the hell were you even doing?" He exclaimed as he suddenly realized Brynn had been staring into space before he swooped her up. "Fire all up on you and you were what? Fuckin' day dreaming? Could have got yourself killed!" Sebastian continued, his voice genuinely filled with concern.

As he moved to stand, Sebastian could feel the burns on his body crying out in protest. But yet, he could also see the swelling reducing, he was healing faster than usual.

Thank fuckin' goodness.

"Where the hell is Lehrer?" Sebastian said as he looked around watching the blaze move through the trees as he watch for any signs of the others. "Or did that psychopath off him too?"

“I just...” Brynn sighed, shaking her head. “I guess I'm pretty damn reckless too,” she said with a cynical laugh.

Straightening up as well, Brynn looked back at the fire. It's huge, she realized, watching as an unlucky branch that hung lower than the rest finally gave way, dropping to the ground and stirring up a storm of embers. If Aiden really did that...

“Lehrer,” Brynn repeated after Sebastian had asked his question, her mind whirling again. There was no way the fact that all of the students of Mather Memorial with abilities had been congregated in one impromptu class following the arrival of some new, mysterious teacher was a coincidence. Sure she had no proof that Belle, Winter, or Evander had powers of any sort, but Brynn had seen enough to guess that they did. Why else would students of such different calibers be forcibly grouped into the same class?

“Do you... Do you suppose he has some sort of power as well?” Brynn asked, blindly grasping at straws now. “And even if he doesn't, he has to know, right? About the fact that we all have powers?”

"Fuck, you have powers too?" Sebastian asked, raising an eyebrow in surprise. "I mean, obviously that damned Aiden and I do, but I haven't seen anyone else really do anything fuckin' 'super'." He raised his head, looking through the smoke towards the crescent moon above. "But I suppose if three of us have powers, there's no way the other three don't. As for Lehrer, who knows? Can we even trust the fucker? He could be a g-man here to capture us all and put us in some fuckin' lab." Sebastian added. "Maybe we should make a run for it?"

“'Make a run for it?'” Brynn repeated, brows knitting. “You mean like Rita did?” Brynn bit back from shooting back an "are you insane" and settled for something less critical and more explanatory. “I don't know about you, but I have family here. Roots. And I'm not tearing them out because I'm wary of some new guy in town,” she said.

"I didn't mean leave Crestwood entirely..." Sebastian groaned in frustration at Brynn's melodramatic reaction. "I just meant leave the campsite, get out of here. Out of Jonas' reach..." He continued before his voice went quiet as the other four students emerged from the woods. Standing up, Sebastian's hands opened instinctively, his fingers arching into claws as he locked gazes with the smug Aiden.

"I could fuckin' kill you right now!" He roared as his voice became gravelly. Pain raced up and down his spine and ribcage as the anger enveloped his body. The beast inside threatening to rip off it's Sebastian shaped mask as the anger fueled its need to hunt. Beelining it from Brynn, Sebastian rushed forward faster than anyone could stop him, hands reaching for Aiden's throat.

Faster than anyone except Jonas could stop him that was.

"STAD!"

Jonas' voice echoed over the meadow as Sebastian was suddenly held in place, inches from Aiden's face. All eyes turned to Jonas as he stood on top of the rock denoting the middle of the field, towering over his students while the strange medieval gauntlet glowed in the dark of the night. With the light of the fire at his back, Jonas' face was concealed by the darkness as a mild panic began to set into Sebastian's chest.

"Mhúchadh!" Jonas suddenly yelled as he turned to face the fire. The flames suddenly hurled into the sky before funnelling into a single cone as the vortex of fire was pulled into the gauntlet. With the fire gone, darkness fell over the meadow but the smell of smoke still hung in the air. Turning back to his class, Jonas jumped down from the rock before coolly leaning back against it, his arms crossed as he addressed the small group.

"I heard some of you have questions."

@Lord Wraith Oh, I read we could make a Dual Sided Monster Character but if I can't I guess that's ok


Transformation based ability would be acceptable. But the characters go to a regular highschool in a world that has outlawed those with abilities so you definitely need a human form.
@Lord Wraith As in a monster character/animal human.

Also, can I get a quick synopsis of what's going on with the characters in the RP?


It's laid out pretty clearly in the OP that you can't do that. As for a synopsis, I think it would be better if you did a read through the IC first and then asked for clarification on anything you're not understanding.
I'm thinking about playing, can I join as a non-human?


What do you mean by non-human?
So long as something is still in the works.

Is poor Brynn waiting on all this by the way?


No she's with Sebastian, stealing Winter's man.
I know Tyler is working on a collab with Polaris.

G M ( S ): Tyler & Roman C O - G M: Lord Wraith G E N R E: Superhuman, Modern Fantasy, Slice of Life T Y P E: Linear with Sandbox Elements
"The dead cannot cry out for justice. It is the duty of the living to do so for them."
-Lois McMaster

P R E M I S E:

After nearly a month of heavy rain that has left meteorologists baffled at its cause, Crescent City is in a state of pandemonium. Flooding from both the coast and the internal rivers have stretched not only emergency services but also civilian volunteers to their limit as they fight back against the downpour. Numerous areas of the city have been evacuated as more and more people are driven from their homes by the seemingly never ceasing waters.

However there are those who have taken advantage of this situation. Evacuated areas are constantly being raided by criminals and those who have been driven by desperation to break the law in order to survive. Due to dealing with the natural crisis at hand, there’s few spare officers to deal with the rising crime wave. As such, numerous individuals have decided to stand up for the victims of the city while others have noticed how unnatural the rain besieging the city is and have begun to hunt for the cause of the torrential downfall.

L O C A L H I S T O R I C A L T I M E L I N E:

1783 – In the year of 1783 Sir Eduard De La Cruz and his ship the Los Paraíso became shipwrecked along the coast of what would eventually become Del Norte County, California. Managing to make it to shore along with his crew and most of his provisions, Sir Eduard refused to give up the duties bestowed upon him by the king. Moving forward with what they could the former crew of the Los Paraíso set up a settlement eventually forming alliances with the locals and making contact with other Spanish Colonization efforts to move forward with the construction of a mission. Expanding a presidio off the monastery, the settlement named after the ship which carried Sir Eduard and the crew to the New World eventually grew into a full pueblo. This pueblo would of course endure the ages going on to become the city of Los Paraíso.

1849 – Shortly after becoming a state in the young country of the United States of America, the fever of the California Gold Rush brought prospective prospectors north of Los Paraíso where they began to search for gold among the mountainous range known as the Demon’s Teeth. As more ‘Forty-Niners’ came, another settlement was built at the base of the mountains. These ‘Forty-Niners’ were led by William Murdoch, who became the growing town’s first mayor naming it Kilbride after his ancestral home. However the name became eerily accurate when William's son, Alastair murdered his own bride on their wedding night. The incident brought shame to the Murdoch name while the other two founding families, Faulkner and Fitzroy went on to be incredible successful in the city. Legend holds that Alastair tried to bury his bride in the bog outside of town, but her spirit lived on returning to torture the younger Murdoch and supposedly drove him to insanity.

1852 – In the year of 1852, the mines in Kilbride began to bring more people to the North of California. Travel was made easier with the construction of the Port of Lilith. Built between both Kilbride and Los Paraíso, the port made it easy for travellers to venture north towards the mines or south into the thriving city of Los Paraíso. The Port of Lilith was named after a group of superstitious workers pointed out the large variety and population of snakes in the area.

1893 – In 1893, tragedy befell the Port of Lilith as a fire consumed the town burning most of it to the ground. Hundreds of lives were lost as the center of the town was consumed almost immediately by the blaze. The cause of the fire remained a mystery and to this day is a favourite subject among historians who love to debate the cause of the fire.

1900 - The mines in Kilbride see a revival only instead of gold, oil and coal were found causing Kilbride to shift in industry as it became a producer of power for the cities along the coast. Going through a sort of ‘Industrial Revolution’, Kilbride saw a spike in population as the new coal mines and factories brought an influx of workers to the city along with struggling citizens of what was left of New Lilith.

1913 – The remains of Lilith are taken on as a pet project of a British architect by the name of Winston Standford looking to make a name for himself. Using the Gothic revival moment as his muse, Standford crafted the city into a towering monolith of stone over the next decade. Renamed to reflect its new lease, New Lilith took the place of the port and in the coming years would grow to rival both Kilbride and Los Paraíso.

1930 – As the film industry began to take off and the Los Angeles area known as Hollywood became more expensive, smaller film makers and studios began to look elsewhere for places to set up shop. Many of these found a home in settlement south of New Lilith, the area that had become known as Los Paraíso. While Los Paraíso would never become Hollywood, it would become a home to many successful small film companies along with wineries.

1942 – The attack on Pearl Harbor led to a military presence within the three cities. An airbase was set up on the northern outskirts of New Lilith. Industry began to further flourish in Kilbride as several factories were quickly converted to produce weapons and munitions. Film facilities in Los Paraíso were used to create and distribute numerous propaganda films and other forms of media to help rally potential troops to enter the war.

1992 – The three cities had grown so much that property line debates had become an issue slowing down the local courts. As such, a proposition was made to combine the three under one banner. This vote was held in each city’s town hall and has the highest recorded turnout of eligible voters. Despite the vote winning, it was by a narrow majority and is often regarded as a controversial decision. Although the city was officially named Crescent City, the original urban divisions still hang onto their individual names for the most part but the government, athletic teams and emergency services have been joined under the Crescent City banner.

PRESENT – The city is currently in the middle of a mayoral election and tensions are running high due both to the rising crime rates and the current natural disasters. Poverty has begun to set in as the fluctuating economy has caused many layoffs in conjecture with many new automated systems reducing the number of laborers required to run many of Crescent City’s facilities.

W O R L D H I S T O R Y:

C A T A L Y S T || 1967-1984

On October 18, 1967, Earth was hit with an immense Coronal Mass Ejection. During a total Lunar Eclipse, the sun emitted a massive interplanetary CME which doused the entire globe with high energy particles causing the largest and brightest occurrence of the aurorae ever recorded. Unfortunately this also brought a geomagnetic storm which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before back up systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands becoming known as the Dark Eclipse.

However the aftermath of the Dark Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high energy particles is a mutation appearing in one of every hundred thousand people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’. Collectively, these mutants are referred to as ‘Hyperhumans’.


E M E R G E N C E || 1985-1999

As the Cold War came to a close, humanity’s attention was turned to a new threat. One that was already in their homes, teaching their children and running their governments. As word of Hyperhumans became public knowledge a perpetual state of fear and paranoia took hold of the world. Neighbor was turned against neighbor and mother against child as humanity’s pattern of fearing that which they didn’t understand continued.

Propaganda against Hyperhumans was widespread especially in North America. Laws were passed that prohibited Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things.

Activism and social conscious was pushed to an all time high during this period as people fought to be treated as equals no matter their colour, sexuality and abilities. Technology took leaps and bounds during this period as Hyperhumans with more subtle abilities were able to integrate into society and excel through their education and in their careers.


V I G I L A N C E || 2000-Present

Due to the emergence of Hyperhumans during the late 80’s, technology advanced at a rapid rate. The majority of Earth’s power is based upon nuclear fusion with coal based energy completely phased out greatly reducing the amount of pollution present in Earth’s atmosphere. Roughly sixty-five percent of power is supplied by nuclear fusion while other clean energy make up the remaining thirty-five percent. Solar power makes up the majority of the secondary energy sources clocking in at twenty-five percent while wind makes up only five percent. The last five percent of energy sources is mixed between nuclear fission, hydroelectric and geothermal power.

Other advances in technology are rather notable among society. As of 2010, three dimensional screens or holographic displays have become commonplace among consumer homes while the self-driving car has been made available to the public market as of 2015. Despite the original fear of Hyperhumans, advances in both law and peace keeping technology has thus far kept any major superpowered crime at bay. Robotic K9 units along with autonomous patrol cars and synthetic officers have become the standard especially among large cities.

S E T T I N G:


A large tri-city metropolitan center, the Crescent City Triad is made up of the three districts of the Point, Eden and Orlaith. A diverse city, Crescent City is home to numerous ethnicities and cultures which extend from its long history. The city’s crime rates have been low in the past but have been on a steady increase over the last five years. The Crescent City Triad has a Mediterranean climate that is sometimes classified, owing to its high rainfall, as an oceanic climate. It is one of the wettest places in California: the annual rainfall is 67 in (1,700 mm). The wettest months are from October to March; the wettest month is December with 11 inches (280 mm) and the driest month is July with less than 0.5 in (13 mm). The average high and low temperatures in January are 54 °F (12 °C) and 41 °F (5 °C). The average high and low temperatures in August are 66 °F (19 °C) and 51 °F (11 °C). Average number of days below 32 °F (0 °C) is 15 days. The highest temperature recorded in the Crescent City Triad was 93 °F (34 °C), observed on 24 September 1964, 1 June 1970, and 10 October 1991. The lowest temperature on record was 19 °F (−7 °C) on 21 December 1990. The maximum monthly precipitation was 31.25 inches (794 mm) in November 1973. The maximum 24-hour precipitation was 7.73 inches (196 mm) on 9 January 1995. The highest snowfall recorded for any period in 24 hours was 6.0 inches (15 cm) occurring on 6 January 1972.

Additionally, the topography of the sea floor surrounding Crescent City has the effect of focusing tsunamis. According to researchers at Humboldt State University and the University of Southern California, the city experienced tsunami conditions 31 times between the years 1933 and 2008. Although many of these incidents were barely perceptible, eleven events included wave measurements exceeding one meter, four events caused damage, and one event in particular is commonly cited as "the largest and most destructive recorded tsunami to ever strike the United States Pacific Coast.


P O P U L A T I O N:

◼ City: 339, 298
◼ Urban: 5,164,739
◼ Metro: 5,251,647

A R E A:

◼ City: 51.73 sq mi
◼ Land: 35.89 sq. mi
◼ Water: 40.36 sq. mi
◼ Urban: 1,115.65 sq. mi
◼ Metro: 6,047.52 sq. mi

D E M O G R A P H I C S:

57.5% White (53.3% non-Hispanic white)
29.3% Black or African American
4.3% Asian American (1.2% Indian, 0.8% Chinese, 0.7% Vietnamese, 0.5% Korean, 0.4% Filipino, 0.1% Pakistani, 0.1% Japanese)
2.6% two or more races
1.4% some other race
0.5% Native American
<0.1% Native Hawaiian or Other Pacific Islander

I N D U S T R Y:

Agriculture (Predominately Wine and Tobacco)
Manufacturing (Textiles, Chemicals, Electrical Equipment, Pulp and Paper Products)
Finance (Banking and Finance Industry)
Technology (Information and Biotechnology, Software Engineering)
Research (Research and Development, Biotechnology, Biochemistry, Nanotechnology,
Environmental Sciences, Genetics and others)
Tourism

T H E P O I N T D I S T R I C T:

◼ 01. New Alexandria: A small fishing community sitting across the harbour from the rest of the city, New Alexandria is remote and often forgotten about as demonstrated by the abandoned Rhodes lighthouse which sits on the edge of the island borough run down and ignored since the end of the Cold War. In an effort to inject life into the district, the city built Grimm University on the Eastern end of the island, breaking ground in 1998. This brought new life into both New Alexandria and Pointe Bordeaux.

01.1 - The Sound: Originally part of the fishery wharves, around ten years back, the Sound was created by a young philanthropist looking to invest new life into the borough and introduce more housing for college students. As such many of the older buildings were tore down and new apartments and condominiums were put in their place. Many restaurants and upscale clubs have sprung up in the area over the past decade catering specifically to the young college crowd.

01.2 - Grimm University: Grimm University is one of the world's forth most leading universities in archaeology, anthropology, sociology, psychology, and linguistics. However this is far from all that the university offers. It also has an extensive medical program, forensic sciences and recently opened a law school. Each year the University brings in thousands of new students as well as welcoming back the returning populace. The University itself is located to the south of the Sound. Grimm is one of the easiest locations to find in New Alexandria due to its easily recognizable Neo-Gothic inspired architecture. High towers and menacing arches only add to the atmosphere of this school.

01.3 - The Wharves: Situated on New Alexandria's Eastern point, the Wharves dot the edge of the island laying in the shadow of the Alexander Bridge. Sagging structures and faded wooden buildings line the coast above the rough cliffs that have been slowly eroded by the tide throughout the decade. Abandoned fisheries sit between the warehouses with the occasional sailor still trying to make a living off the old industry. Possibly one of the highest crime areas in all of Crescent City, the Docks are used by anyone from the local gangs to the De Vitis for hideouts, heists, deals and even executions. Small apartment buildings and a few residential neighborhoods dot the Western edge of the district. Home to both commercial and private docking, the Wharves most often see freighters and private vessels come in and out of the docks each day opposed to the commercial vessels which dock in New Lilith's Harbour. The Wharves are used as hideouts by some of the cities more notorious gangs and can be dangerous after dark due to gang territory disputes.

◼ 02. Pointe Bordeaux: Located on a peninsula sitting in Crescent Bay, Pointe Bordeaux is a thriving colourful borough. Known as the ‘Neon City’ to locals and tourists alike, the borough shares a lot of influence from both Miami and New Orleans, having a thriving club and night scene. To many, Pointe Bordeaux is an escape, a break from the stress that life often brings as they get lost in the clubs along the coast. The borough makes most of its money officially on tourism, however it thrives on drug money from the cartels of the South. Rampant with crime, if you go missing in Pointe Bordeaux, no one bothers to look for you. Among Pointe Bordeaux's more notable attractions are Club Nevermind; a popular hangout spot for older students from New Alexandria. However the La Petite Mort also gets its fair share of traffic for very different reasons.

02.1 - Milk Street: Once home to the city's milk bottling factory, the Milk Street has become known as something of a 'hipster' neighborhood with old factories converted into clubs and dive-bar concert halls. A common alternative for students and young people to the Sound, the Milk District offers a completely different feel much more down to earth. Due to its slight distance from the center of the city and the old bottling factory, it serves as an ideal location for music festivals for alternative and indie artists.

02.2 - Little Santiago (A.K.A. Lil'Santiago or Poor Lil'Santiago): Sitting near the North Western edge of the borough, Little Santiago is an ethnic district with a distinct Caribbean flair. There's also a notable Spanish influence mostly apparent in the district distinct housing style. Many cultural events are celebrated in the streets of Little Santiago and live music can also be heard down every block as the smells of the Caribbean waft through the air.

02.3 - Lonely Hearts Club: Found just East of Little Santiago, the Lonely Hearts Club has a lot of draw for what it lacks in appeal. Flashing neon signs of 'Girls, Girls Girls', 'NUDE' and 'XXX' cover nearly every commercial space in the neighborhood and the street corners are never empty. Filled with the washed up and washed out, the Lonely Hearts Club is home to many small pubs, strip joints, casinos and brothels. Alcoholics stumble from dive bars, along the sidewalk as they make their way to their next drink, drug addicts sit in allies, half conscious with needles still pressed into their arms. Most people are advised to steer clear of the neighborhood unless they want their pockets lightened.

02.4 - Gagniez: Modeled after the famous Las Vegas Strip, the Gagniez is home to all manner of hotels, clubs and casinos at which you can try your luck. However luck isn't the only thing that's available to try in Gagniez. Those with more carnal desires can find their urges sated to the East near the Lonely Hearts Club. In all of Crescent City, Gagniez is the pot that has more hands dipped into it than any other as nearly every major crimelord has a share of its spoils. Gagniez is located in the North Eastern side of Pointe Bordeaux near the border of the Industrial Lane making it a favourite past time for shift workers.

◼ 03. Crestwood Hollow: Crestwood Hollow is a small borough originally founded in the 1864, and is home to the Murdoch Mental Hospital. Settled alongside the Whispering Woods, the city is home to a large rural area, boasting a very fruitful agricultural industry. The largest export of the city is the 'Golden Delicious' apple. Beyond the district lies a densely populated forest of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the borough. The port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in latter years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks.

03.1 - North City:Located against the North Western border of Crestwood Hollow, North City sits against the thick treeline of the Whisper Woods. Just inside the woods are a series of deep ravines which sit below craggy cliffs and small creeks which make their way from Calder Lake to the coast and into the pacific. North City is the wealthiest area in the Point, with upper class homes styled after Edwardian influences lining its residential area. Mather Memorial Highschool makes its home here, providing an institute of learning to the surrounding area.

◼ 04. Jethrull:Jethrull centers around the Sigma Tower, a colossal, narrow sky scraper that juts out to challenge the mountain peaks to the east of it. Further to the East, the district becomes steadily more wooden and festive, a lumberjack site stretching the edge of the city just beyond the boarders of a gondola line that winds up the mountain toward a winter resort - a main source of wealth for Jethrull. Back down in the city proper, toward the West end, is considerable retail land, with two major malls and a few large high streets, filled with chains and independents and locals all mashed together. To the North lies the main residential area, housing and streets and a few small parks dotted around, while between here and the business area closer to the Sigma Tower lie several blocks filled with apartments and condominiums. Along the Southern edge of the district is a shared industrial sector which is where Jethrull and Kilbride meet.

T H E E D E N D I S T R I C T:

◼ 05. Kilbride
◼ 06. Shasta Basin
◼ 07. New Lilith: New Lilith is a towering monument to progress, a city literally caught between moving forward and in the echoes of times gone by. Skyscrapers stand side by side with elegant buildings adorned with spires and other Gothic influences. Gargoyles hang over ledges, keeping a close watch over the city below as other intricate works of stone catch the eye and attention of those who walk the manicured streets. New Lilith boosts some of the best masons in all of North America and as such the city's fine craftsmanship is one of its primary draws. This attributes to New Lilith's booming tourism industry which brings people from all over to the city nearly all year round.
◼ 08. Lilith
◼ 09. Albatross Cove
◼ 10. Larissa

T H E O R L A I T H D I S T R I C T:

◼ 11. Paradise on the Water
-Neighborhoods

◼ 12. Los Paradiso
◼ 13. Longhorn

N O T A B L E A R E A S:

◼ a. The Rhodes Lighthouse
◼ b. The Whispering Woods
◼ c. The Demon's Teeth
◼ d. Old Stone Mountain
◼ e. Angel Tears Waterfall
◼ f. The Hanging Tree
◼ g. Deadman's Bog
◼ h. Desert of Dry Bones: The Desert of the Dry Bones stretches from Texas, through New Mexico and all the way into California providing a rugged but direct route for smuggling. A large dry sandy area, it's home to very little due to it's brutal climate. Scorching hot days and freezing cold nights. Many bodies have been found dead in the desert whether killed by the elements or dumped there never to be seen again. Those that do dwell in the desert are the remaining members of an ancient Navajo Tribe who seldom make contact with Crescent City or any other modern establishment due to fear of the modern world corrupting traditions.​

◼ i. Sugar Beach
◼ j. Orlaith Valley

G L O B A L O R G A N I Z A T I O N S:

Information in this section will be revealed as the plot demands it. Please watch for updates.






R U L E S & R E G U L A T I O N S:







C H A R A C T E R S H E E T F O R M A T:

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[indent][B][COLOR=SILVER]◼ HEIGHT |[/COLOR][/B] [i]How tall is your character? (Imperial preferred, metric accepted.)[/i]

[B][COLOR=SILVER]◼ WEIGHT |[/COLOR][/B] [i]How heavy if your character? (Imperial preferred, metric accepted.)[/i]

[B][COLOR=SILVER]◼ BUILD |[/COLOR][/B] [i]Your character's body shape, this can be a single descriptive word that you can build on in the description section below.[/i]

[B][COLOR=SILVER]◼ HAIR COLOR |[/COLOR][/B] [i]What colour is your character's hair? Note you can elaborate on this in the description if your character changes their hair colour often or if it's a difficult to describe color or combination.[/i]

[B][COLOR=SILVER]◼ EYE COLOR |[/COLOR][/B] [i]What is character's eye color? This can be elaborated on if needed in the description should your character be wearing colored contacts or has changing eye colors due to their abilities.[/i]

[B][COLOR=SILVER]◼ OTHER |[/COLOR][/B] [i]Can be changed/removed depending on if your character has any other noteworthy features. Feel free to add additional stats for piercings, tattoos, scars etc. Sexuality could also be added here if you feel it's worth noting.[/i][/indent]
[b][color=CADETBLUE]//DESCRIPTION:[/color][/b]
[indent][i]A written description of the character's appearance. Keep in mind that appearance isn't only limited to their physical make up, but the style of clothes they wear, they're body language and in general how they present themselves.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ B I O G R A P H Y:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #3"[/color][/sup][/CENTER][indent][indent][i]This is the story of your character's life, their defining moments nd how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ M O T I V A T I O N / O B J E C T I V E:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #4"[/color][/sup][/CENTER][indent][indent][i][/i]What is driving your character? What makes them tick? Why do they act the way they do.[/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #5"[/color][/sup][/CENTER][indent][b][color=CADETBLUE]//ABILITIES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//SKILLS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//LIMITATIONS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//WEAKNESSES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ N O T E S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][b][color=CADETBLUE]//SUPPORTING CAST:[/color][/b]
[indent][B][COLOR=SILVER]▼ ALLIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ FRIENDS[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ ENEMIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent][/indent]
[b][color=CADETBLUE]//STOMPING GROUNDS[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//PARAPHERNALIA[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent][/noparse]

P L A Y E R P L O T F O R M A T:

This form is for submitting Sub-Plots which can take place in any of the listed 'Notable Locations'. These Sub-Plots can be used to share your ideas or flesh out your character while still allowing other players to get involved.

[B]| PLAYER NAME: |[/B] 
[INDENT]Your Name[/INDENT]
[B]| PLOT NAME: |[/B]
[INDENT]I use song titles, you don’t have to stick with that though[/INDENT]
[B]| PLOT LOCATION: |[/B]
[INDENT]Which location will this plot be happening in?[/INDENT]
[B]| PLOT SYNOPSIS: |[/B]
[INDENT]The summary of the plot that will appear under the Secondary Plot Section[/INDENT]
[B]| DETAILED PLOT: |[/B]
[INDENT]This is a more detailed outlining of your plot so I can understand exactly what your intent is, what enemies are involved and what the overall goals are.[/INDENT]
[B]| DESIRED NUMBER OF PLAYERS: |[/B]
[INDENT]How many players do you want or need for this plot to work?[/INDENT]

F . A . Q .:



[tabs][tab=| BASICS |][IMGA=right]cimg.tvgcdn.net/i/r/2012/04/05/0e9ccad..| NAME: |
Caleb Richard Eugene 'Cal' Maddox


| ALIAS(ES): |
IllAdvised


| PLACE OF BIRTH: |
Larissa, North Carolina, U.S.A.


| SPECIES: |
Hyperhuman


| D.O.B.: |
August 08, 1994


| AGE: |
20


| SEX: |
Male


| SEXUALITY: |
79% Heterosexual, 21% Homosexual


| APPEARANCE: |
Cal has a slender frame that is covered in compacted muscle built up from years of training and toning his body. He torso and legs are built like someone who regularly competes in marathons and free running competition while his arms and shoulders are built more like that of a boxer mixed with a martial artist. Cal prides himself on being more balanced in his physique and as such as kept his flexibility and somewhat slender frame despite his well chiseled biceps and abdominal. Cal is especially known for his keen piercing blue eyes. Deep Blue with flecks of icy blue strewn throughout, Cal's eyes are known for being able to look right through someone as though he is staring into their soul. Cal has deep brown hair with strands of gold and auburn acting as natural highlights, these are most visible in bright light where as in dim and barely lit places, Cal's hair can seem to be almost black. He keeps his hair anywhere from a short to medium length, often grooming it into various ways.

Cal's general attire ranges from long sleeve mock tees to hoodies usually. Always paired with loose or boot-cut, dark-wash jeans. In collaboration with these, Cal prefers to wear semi loose fitting tops in an effort to hide his more chiseled physique so as not to draw too much attention to himself. To that end he often will wear a t-shirt paired with a hoodie and jacket, or a long-sleeved shirt adorned with a hood and a jacket. Depending on the weather though Cal may wear just a t-shirt, or just a long sleeved mock tee. Often his outfit is complimented with a leather jacket.


| CLASSIFICATION: |
Juno-Orcus
[/tab]
[tab=| PROWESS |][INDENT][accordion=bcenter|100%]{slide=ABILITIES:|center}
INTUITIVE APTITUDE: Cal possesses the ability of intuitive aptitude. This grants him the potential to understand and utilize anything from information, theories, skills, riddles, logic, and puzzles, to the structure and operation of complex systems, codes without special education or training. Under the proper circumstance, Cal can instantly learn and understand the complexity and exactness of organisms, and objects. His unrivaled intuition, also called discernment or Instinct, allows Cal to simply "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. This ability allows the user to intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike Cal, a feeling that he should or shouldn’t go somewhere, or knowing the right thing to do or say in any situation); this faculty is called Gnosis. When Cal observes any concept, he is able to understand it completely if enough information is present. When Cal wants information/knowledge he can acquire it instantly and use what he has learned perfectly. If Cal comes into contact with any piece of “information” that is wrong, he will intuitively know this and can discern what is correct and what is wrong.

EMPATHETIC MIMICRY: Empathic mimicry is the ability to duplicate the abilities of other Hyperhumans within proximity and reproduce them at will. This ability however requires Cal to be able to create an empathetic link with those who have the ability he wishes to mimic. As such, this ability is easiest to utilize among allies but Cal is able to to replicate the abilities of his foes with extensive research and study. Often if Cal can understand the motives and ambitions of his rogues, he can get instead their heads allowing him to use their own abilities against them. In conjunction with his Intuitive Aptitude, Cal can rapidly learn how to use the mimicked abilities rapidly, especially from studying their owners. It should be noted that Cal can only mimic one ability at a time and mimicking another will replace the previous ability.
{/SLIDE}
{slide=SKILLS:|center}[INDENT][B][I]EIDETIC MEMORY:[/B][/I] Also known as a photographic memory, Caleb has the ability to recall any part of his past, or something he's seen, heard, tasted, smelled or felt in great detail. Cal's father always attributed this particular trait to Cal's mother who also possessed the ability. This ability however does not extend to skills especially those picked up by Cal's intuitive aptitude. Cal's known for having keen eyes which are rarely ever still. Cal's eyes are constantly shifting back and forth as he takes in and memorizes his surroundings. Not only does he do it by sight but by sound and smell as well. His skills of observation are uncanny, especially when combined with eidetic memory. This skill greatly contributes to his prowess in the field of mentalism as well as his substantial deduction skills. When Cal was younger, it was his mother who taught him to always keep his eyes open and be continuously be aware of his surroundings.

MENTALISM: Caleb has very highly developed mental and intuitive abilities. The ability to read body language heavily contributes to this, Caleb can even listen to heartbeats, and will often take a hold of his target by their wrist to gauge their heartbeats. Another ability that contributes to Cal's mentalism, is his ability to observe and remember every detail in a room, or his surroundings, even details that may seem insignificant at first. With the use of all this, Caleb is able to apply his mentalism to subliminally manipulate his subjects, or even psychological influence them. Cal's use of mentalism can lead to people mistaking him for psychic, something which he tires of hearing as he doesn't believe in magic. Though he has used this to his advantage before.

DEDUCTION: A natural at isolating patterns and summoning conclusions from a variety of facts and figures, Cal is able to solve various mysteries, and rather enjoys doing so. This makes him somewhat invasive as Cal seems to crave to solve almost anything that someone else regards as a secret. Cal makes special use of this skill when looking over his mother's old case files, especially due to the fact his mother taught him the skills.

STRATEGIST: Caleb has always had a natural gift for strategy whether through playing Chess with his grandfather and father as a child or reading the Art of War. His ability to read people and predict their actions has also helped. One summer, Landon roped Cal into helping him coach a little league football team and Cal was easily able to ensure victory for each game much to Landon's surprise as Cal had never picked up a football in his life. Caleb can think for either himself whether in combat or simply planning ahead, known both for issuing quick orders on his feet and for laying out an elaborate scheme in advance.

PICKPOCKET: Light and fast with his hands, Cal's dexterity with tools transfer over to his hands making him a skilled pickpocket. Normally he doesn't use this skill but he decided to hone it for situations when he needs keys to get into places he normally otherwise couldn't. Once again, this was a skill his mother had taught him.

GADGETEER: Cal is highly skilled at designing and building all manner of items, ranging from a homemade motorized skateboard to a highly versatile disc like weapon. Cal's skills are fully attributed to both his intuitive aptitude and the skills he absorbed from his father. These skills allow him to come up with various concepts, visualize the design and construct it either out of the necessary parts or recommission what he has to emulate the desired result. Showing aptitude with a wide number of electronics, especially computers, Cal is quite successful with handling and working on almost any piece of technology he comes across. Proficient with writing code, soldering circuit boards, hacking and a great manner of other technological skills. Cal is capable with a wide variety of tools and is easily able to figure out those which he has never used. As such Cal can build a wide number of mechanical devices however his skills falter when it comes to wood working. This is because Cal has never encountered or learned from someone who specializes in this area and as such won't be furnishing the Mavericks' base with rustic chairs and tables anytime soon. Generally however, Cal is a competent with working with metals and electronics.

KICKBOXING: From the age of eight, Cal has been participating in kickboxing as a form of exercise and an outlet. Now entering his twenties, Cal has developed into a very strong combatant especially due to his practical training on the streets of Larissa over the last four years.

STAFF COMBAT: While Cal had an idea on how to use a baton, he has been forced to teach himself the use of a staff having originally wanted a non-lethal weapon while on the streets. As such over the last four years, Cal has been developing his skill with the weapon while learning what he can of singlestick, quarterstaff, la canne, bata, gun and bojutsu.

NUN-CHUKA: Wanting to be even more versatile, Cal's modification to the Kenobi eventually led to it taking on nun-chuk like traits. As such, Cal was forced to study the skills and techniques associated with the weapon and while he's still something of a novice, the skills are paying off.

GUN HANDLING: Ever since he was young, Cal has been around guns due to his mother. When he reached the age of ten, she began to instruct him in their use, taking him to various ranges and honing his skills. While in the field Cal may carry his mother's Glock, his preferred firearm is the Picard, a nonlethal weapon that uses all the same principles as most traditional firearms.


MARTIAL SKILLS: During his time with the Black Lotus Society, Cal was trained in the Society's martial discipline. This training exposed Cal to numerous forms of martial arts, weapon handling and combat strategies turning him into an effective combatant and soldier. The key element in the Society's discipline is the user of Vis energy to propel and strengthen the user's blows and movements. However as these strikes and blows were intended for killing movements, Cal holds back on using this element of combat in his strikes. However, he does use the Vis to boost his movement and defense allowing him to jump higher, run faster and otherwise hold his own in against even Hyperhuman opponents.

Through the Society's training, Cal has experience with both conventional and exotic weapons. It was during this period of his life he became skilled with the chakram, staff and nun-chuka. This training also further honed Cal's ability as a marksman, a skill originally introduced to him by his mother who would bring Cal along to the police shooting range on weekends. It was his experience with various firearms under the instruction of the Society that encouraged Cal to design the Picard upon starting his vigilante career.[/INDENT]{/SLIDE}

{slide=LIMITATIONS & WEAKNESSES:|center}
LIMITATIONS: Cal's intuitive aptitude has the drawback of making Cal obsessed with constantly learning more. This can lead to Cal having little respect for personal boundaries and intruding on private information. While his intuitive aptitude can in fact give Cal a perfect understanding of some concepts, most of these concepts have to fairly straight forward. More advanced techniques require an accumulation of information but Cal will have a 'gut feeling' to work on as opposed to clarity. In some situations, Cal's intuitive aptitude can lead to an information overload, either from continual use or large amounts of information at once. If overloaded, Cal can become disorientated or slip into a painful migraine. At other times, he can almost become drunk off of information, slurring his speech in addition to be disorientated or even giddy. The greatest limitation of intuitive aptitude is that even if Cal has absorbed everything necessary to know on a subject or skill, Cal can still forget this information once the use has passed. This means that Cal will have to relearn any skills that are not used on a consistent basis, although they do come easier each subsequent time.

In addition to this, Cal's second ability of Empathetic Mimicry comes with its own set of limitations. The first barrier for Cal to overcome is that he needs to learn how the user feels when accessing their abilities. Depending on the individual this may be very difficult, due to concealed emotions or extreme apathy. On this note if Cal allows his emotions to change or become unbalanced he'll lose the ability to access the mimicked abilities.

Cal's Empathetic Mimicry only works on those within a limited proximity, generally this proximity is limited to other Hyperhumans within visual range. Walls and other obstructions can reduce the range to which Cal can mimic abilities from with the exclusion of team mates and allies with whom Cal has formed a personal relationship. In this case, if Cal is aware of their location, so long as they aren't too far out of range he can still access their abilities. Lastly Cal can only mimic Hyperhuman abilities for a limited time, or until he swaps for a new ability. Swapping between too many powers will leave Cal drained and vulnerable, possibly even rendering him unconscious or comatose.

WEAKNESSES: Cal's primary weakness is information overload. This extends to both his Intuitive Aptitude and Empathetic Mimicry. Cal's body will literally shut down if he forces himself to learn or mimic too many skills or abilities in a short period. Constantly swapping abilities is very draining on Cal's body and more than three abilities within a single battle will drain him leaving him severely weakened. If Cal pushed himself beyond this he can be rendered unconscious or even comatose depending on the additional abilities and their drain on his body. Outside of this, Cal is still human and a well placed bullet will kill him. It should be noted that Cal inherits all the weaknesses of the abilities he mimics, whether he wants to or not.
{/SLIDE}
{slide=APPLICATIONS:|center}
  • The primary application of Cal's abilities is turning his opponents abilities back on them. This is particularly useful against opponents whose abilities give them a notable advantage against Cal and his allies.


  • Due to the emotional connection that Cal requires to mimic abilities, he's become an excellent profiler. By profiling foes, Cal becomes an expert at getting in the heads of his enemies, often times being able to talk them down without having to physically fight them.


  • With his Intuitive Aptitude, Cal is able to learn numerous skills on the fly. This is useful for understanding new obstacles encountered in the field or even for learning an opponents fighting style.
{/SLIDE}[/ACCORDION][/tab]
[tab=| EQUIPMENT |][accordion=bcenter|100%]{slide=WEAPONS:|center}
CUSTOM FIRE ARM ('The Picard'): Originally built using pieces from a nail gun and a handgun, Cal designed a series of darts which administer an electrical charge that stimulates the nerves to create the sensation of pain from a gun shot without doing any lasting damage to the victim. The gun adheres to Cal's thigh armor using magnetism, he uses the same technology in his gloves allowing him to maintain a firm grip on his weapon as well as easily retrieve it from his hip or pull it back to him if he were to loose his grip on it.

RIOT GUN ('Vera'): Essentially a standard issue grenade launcher, Cal has modified with non lethal rounds and uses it to dispense smoke, teargas and pepper spray rounds. Additionally it can be equipped with impact rounds which are filled with rubber pellets that spray the target or targets.

TELESCOPIC STAFF ('The Kenobi'): A staff composed of two sections which are firmly held together by a spool of triple threaded high tension wire. While Cal primarily uses the weapon as one piece, it can be manipulated for a variety of uses thanks to the ability to pull apart. It can be used as a flail, nun-chuka, grapple and more. Each end is able to administer a high voltage shock which makes the weapon particularly brutal. The coiled cable is spring loaded, enabling Cal to actually fire the staff as an impact weapon or to surprise a foe who thought they were out of reach. Additionally, each end has secondary expansion which Cal can use to vault himself or once again enhance his striking power. In it's single piece assembly, the staff is 30" long, which each end capable of extending an additional 6". Within the staff, the spool of wire holds 8' worth of thread which allows the weapon to be used as a last resort grapple

CHAKRAM ('Quorra'): Cal's primary weapon is a custom built Chakram which is linked to his 'Glitch Device' allowing him to either throw it manually or control it remotely through the device. The Chakram is able to freely sustain itself in the air through rotating inner discs which can also tilt to allow the Chakram to steer itself. On top of this, the Chakram is able to generate an electrical field to give off a devastating shock upon contact, further more through use of the 'Glitch Device' the Chakram can be programmed for a chain lightning like attack. The Chakram's edge is partially retractable, as it retracts its razor edge in order to avoid harm to the wrong people but the edge is extended when the Chakram needs to be used strategically. The Chakram can also be recalled at anytime through the use of the 'Glitch Device'.

SHURIKENS: Although mostly used as distraction devices, Cal employs a variety of shurikens. Some are modified for additional effects such as nerve stimulants akin to his gun's rounds, toxins which can inflict temporary paralysis or even exploding shurikens which can stagger larger opponents, emit various smoke, gases or even act as a flash bang.
{/SLIDE}
{slide=TOOLS:|center}
FLASHLIGHT: Cal keeps a high-powered LED flashlight on his utility belt. Despite having a small size, the handle is weighted enough to be used as a small weapon, on top of that, the front of the flashlight can act like a tazer with hidden electrodes that can give a sharp zap if one were to use it as a prod.

ZIP TIES: Standard law enforcement issued zip ties, Cal uses carries enough of them to subdue quite a few criminals in one night. Without a rather sharp knife they are incredibly difficult to get off.

PEPPER SPRAY: Standard law enforcement issued pepper spray. Can easily temporarily blind most opponents with a rather harsh attack to the face.

SMOKE BOMBS: Homemade smoke bombs which when broken open such as by being thrown against the floor or the wall, give off a thick cloud of sulfur smelling smoke. This can provide a variable amount of cover depending on the air flow in the area.

FOAM BOMBS: Small pellets filled with an adhesive which rapidly expands upon exposure to the air. This foam is highly resilient to blunt force and can take hours to chisel away at with blade objects as well. Excellent for immobilizing foes or even providing a cushion for a runaway car. Once fully expanded the foam will begin to harden and in eight hours will eventually crumble. A solvent is kept on IllAdvised's belt in the event the foam needs to be broken down sooner.

PLASTIQUE: Plastique is a soft and malleable form of explosive material. Within the field of explosives engineering, plastic explosives are also known as putty explosives. Cal carries a small amount on his belt which he can use to blow open walls or cause distractions depending on how he uses it.

TOOLS: Cal carries a small assortment of tools on his belt, primarily three smaller multi-tools which contain an assortment of tools including screwdrivers, pliers, and other useful tools.

TACTICAL KNIFE: A sharp blade capable of slicing through a multitude of materials. Cal uses this to get out of literally binds and sometimes as a last resort melee weapon.

GLOCK 34: Cal's hand pistol, a Glock 34, which is worn on his right thigh on a second belt which is linked to his main utility belt is the former side arm of his mother before her death. Cal mainly uses the weapon as an intimidation factor but will resort to it if he absolutely has to. In many ways, he carries it more as a tribute to his mother and less as a weapon.

OLYMPUS OM-D E-M1: Cal carries a top of the line digital with a variety of interchangeable lenses that provide Cal various effects, distances and ranges in his photography.

CUSTOM TABLET: Cal carries around a customized tablet computer which easily dwarfs the processing power of most top of the line laptop. Cal uploaded his own custom Operating System, Glitch, into the tablet. Cal also carries a variety of portable hardware such as a disk drive which he plug into the tablet.

'GLITCH' DEVICE: Cal's trademark piece of equipment. The 'Glitch Device' combines the best features of a superphone and a tablet, allowing it to be used as either. Like Cal's customized tablet, the Glitch Device runs on the Glitch Operating Systems and is home to the Glitch Artificial Intelligence prototype. Due to its size, Cal wears the Glitch Device strapped to the underside of his left forearm. In his IllAdvised costume, he adds some armor to it but still wears the device on the underside of his left forearm.
{/SLIDE}
{slide=VEHICLES:|center}
THE RAPTOR: A heavily modified Can-Am Spyder, the Raptor is Cal's main choice of transportation for quick missions, especially those involving the team. Having taken the Raptor apart and rebuilt it more times than he would care to admit, Cal has upgraded the machine to levels of performance only dreamed about by her manufacturers. The Raptor is capable of transforming into an aquatic mode, allow Cal to fly across bodies of water in a manner not unlike that of a jet ski. Furthermore, the Raptor is equipped to scale buildings and has retractable stabilizers which in conjunction with a pair of afterburners allow it to jump from roof to roof in areas that can support the small vehicle. The Raptor is equipped with an electromagnetic gyro which creates a field that can deflect gunfire away from both the vehicle and the rider. Equipped with a sonic weapon, the Raptor can be a great aid in quelling small aggressive groups of non-Hyperhumans. Unfortunately due to its size, Cal only has room for a single passenger. Like all of his gear, the Raptor is equipped with an onboard computer for Glitch to interface with, allowing her direct control of the vehicle.

THE PREDATOR: Like the Raptor, the Predator is a heavily modified vehicle. Unlike the Raptor however, the Predator is modified from a Dodge Ram Crew Cab. Heavily armored and weaponized, the Predator features a full sized crew cab which can hold nearly the entire Maverick's team. The truck's bed is extended in length, necessitating a third wheel axle giving the Predator a total of six wheels. These rear wheels are capable of turning, allowing Cal to maneuver the vehicle in ways that make it far more agile than it would appear. The truck bed is covered, and interlocks with the rest of the vehicle, however Cal has actually built three different bed varieties which the Predator is capable of swapping between. These beds include a mobile base for stakeouts or in the event the main base is compromised, an emergency response unit, complete with medical supplies for taking care of wounded civilians and lastly the most commonly used bed is the mobile garage for the Raptor allowing for field deployment.

The Predator like the Raptor makes use of an electromagnetic field to deflect most conventional firearms, however the body of the truck is wrapped in reactive armor, which ablative generators for dealing with heavier threats. The truck's engine is completely designed by Cal who increased the output so that even the deceiving looking hulk of a truck can do zero to sixty miles per hour in just two and a half seconds. The truck also carries two concealed mini-guns which fire rubber bullets allowing the Predator to act as a riot suppression vehicle. It also has a winch on the front, mounted just behind its Pursuit Intervention Bumper and Bullbar. Like the Raptor, the Predator is able to be directly controlled by Glitch.

DODGE CHALLENGER: A brand new Dodge Challenger, although black like IllAdvised's chosen vehicles, this particular car is Cal's civilian ride. Aside from slight tuning and body work, the car is rather unmodified. Although Cal has integrated Glitch into it as well meaning she can control the Challenger the same as any of his other vehicles.
{/SLIDE}
{slide=ATTIRE:|center}
PREVIOUS COSTUME:


CURRENT COSTUME:


Cal wears a uniform composed of tri weave titanium dipped fiber. In addition to that, the suit contains ceramic plates over the chest, back, thighs, shins and forearms. These ceramic plates are made of a combination of ablative and reactice armor allowing impacts and blows to be spread along the entirity of the surface thus minmizing harm to Cal. Likewise his helmet is composed of similar materials plus Kevlar. The entire suit has a layer of Nomex to reduce harm from heat and fire as well as being insulated against electrical attacks. The suit contains a light exoskeleton which increases Cal's durability, strength and speed by a factor of two which allows him to give toe to toe with some of the more minor superhumans.

In the case of severe injury such as a broken or dislocated limb, the suit automatically tightens around the limb to create a torquette, and can additionally directly inject pain killers into Cal's bloodstream. The suit consists of wrist mounted, grappling lines and tazer charges imbedded in the knuckles. Both the forearm and shin have scallopped blades along the side and the palms of the gloves as well as the soles of the boots have retractable climbing spikes. On either side of the ankles as well as the back are small thrusters which allow Cal to boost his jumps as well as several other purposes. Implanted in the center of the suit's chest is an electromagentic gyroscope which activates with the loud bang caused by firearms. This device produces an electromagnetic field which deflects bullets under .45 caliber away from Cal. The downside of the device is that it possibly endangers any surrounding allies.

Cal's cowl contains an elaborate Heads Up Display which allows him to monitor his vitals, as well as scan those of his teammates and even foes. This HUD can also identify and locate clues, evidence, ballistics paths etc during an investigation along with the use of several other tools on Cal's utility belt. The cowl also naturally contains a voice modifier, air filtration and headset. Cal's suit also contains several hidden speakers which allow Cal to create distractions with sound or to simply blast his favourite tunes in battle. His forearm armor also contains holographic emitters allowing for a holographic interface and display wherever he's standing. The suit's electronics run on a self sustaining battery core, while this core regulates its own recharge rate it's able to use the kinetic energy produced by motion to up its recharge rate increasing the difficulty in draining the core while in combat.

The various utility belts that Cal wear hold numerous tools such as flash bangs, smoke pellets, an acidic compound to eat through metals such as locks or hinges, an adhesive and solvent, zip ties, forensics tools, a first aid kit and various forms of currency just in case. Naturally, Cal also keeps a several varieties of tool kits on his belts allowing him to be able to fully use his abilities in the field.
{/SLIDE}[/ACCORDION][/TAB]
[tab=| DETAILS |]| BACKSTORY: |
[INDENT]
[bg=#003366]//INFANTILE BEGINNINGS//[/bg]

Born just after dusk, one warm summer evening in the August of 1994, Caleb Richard Eugene Maddox was delivered into the loving arms of his parents Richard and Regina Maddox. The son of a successful inventor and a renowned police detective, Caleb lived a fairly normal if not somewhat spoiled childhood. Growing up, Caleb proved to be a prodigy from a young age, quickly learning and grasping new concepts much faster than others his age. This prodigious nature ensured Caleb would receive the best education money could buy as his entire family took a vested interest in the young boy’s life. Caleb’s mother Regina was the daughter of Eugene ‘Ewan’ Fitzroy, one of the richest men in Larissa and a direct descendant of the city’s original founding families. Like Caleb, Regina was an only child making Caleb the direct descendant to his grandfather’s fortune in the event of his passing.

Growing up, Caleb was very close to his parents. Enjoying several traditions with one another, the trio always made sure to put aside whatever business they had each week for a Friday night dinner and movie. It was family outings like this that shaped Cal’s outlook on life, at least they did until his abduction. Due to Caleb’s academic performance, he attracted many college recruiters especially due to his accelerated course load. Enrolled in the Larissa Collegiate Institute at the age of twelve, Caleb was set to graduate by the age of sixteen. A college recruiter from the Sovereign University of Hegemony approached the Maddox’s, inviting Caleb to a private tour of their campus nestled in the Russian foothills of the Altai Mountains. With the offer of a full paid scholarship abroad, Caleb took a great deal of interest and eventually convinced his parents to allow him to take the invitation.

Flying overseas to Russia, Caleb was introduced to Zhang Jun, his mentor for the weekend. Or at least so Caleb believed until his ‘weekend’ became nearly three long years. The Sovereign University of Hegemony turned out to be a cover for the ancient cult known as the Black Lotus Society. Obsessed with creating a strong, dominant ruling class, the Black Lotus Society targeted the upper class’s heirs and inducted them into its ranks. Many of its recruits were often willing, however those who weren’t were put through an excruciating trial often mentally breaking them in order to brainwash them into the Society.

Richard and Regina were sent a letter from the University informing them that Caleb had been killed during an excursion to the mountains, the body lost during an avalanche. Mourning the loss of their son, the pair never thought to question the letter and tried to move on with their lives. Caleb’s death was the last nail in the coffin for Regina who was already disillusioned with her contribution to Larissa’s police force. Resigning, she handed in her gun and badge and went into private investigations while Richard buried himself into his inventions, focussing his efforts on an artificial intelligence operating system.

-Trial of Kratos: Test of Strength, Ambrosia Injection

-Trial of Bia: Test of Force, Martial Training

-Trial of Zelus: Test of Rivalry, Competition

-Trial of Nike: Test of Victory


[bg=#003366]//AN ILLADVISED VENDETTA//[/bg]

-Realizing the goals of the BLS, Cal plots his escape and eventually successfully does so. Stealing away home in the cargo hold of a jet. His return to Larissa is hailed as a miracle but it's not without consequences as Jun puts a hit on Richard and Regina to force Cal back to them.

-Poisoning Cal's parents, Cal finds himself in a race against time to stop his parent's death. Regina unknowingly poisoned is put on a bust and ends up disorientated and weakened. She is shot and nearly beaten to death before Cal arrives and defends her. Regina later dies in her son's arms.

-With Regina gone, Cal races to intercept Richard's attacker. Arriving in the nick of time, Cal is able to stop Richard from ingesting the total dose. As such the poison isn't enough to be lethal but leaves Richard in a comatose state.

-Cal tracks Jun down using the skills he acquired from the BLS.

-Cal gains the upper hand in combat due to his Hyperhuman abilities and is forced to kill Jun.

-Devastated at having to take a life, Cal returns to his father's side just in time to stop another attempt on his life by a competitor under the thumb of Roman Locke.

-Realizing the difference he could make, Cal swears an oath to protect Larissa, starting his vigilante career.


[bg=#003366]//MAVERICK AGENDA//[/bg]

-Bank robbery
-Building the team
-Relationship with Allison
-Betrayal


[bg=#003366]//BREAKING THE LOCKE//[/bg]

Cal re-enrolled this time for advanced medical engineering. That spring, the night of the bank robbery came upon them and Cal emerged from the shadows of the night as IllAdvised joining together with the other three as the four of them took down a Hyperhuman gangbanger. Over the next year, IllAdvised brought the team together and lead them through various situations as they tackled crime in Larissa bringing the attention of the reigning crime lord Roman Locke upon IllAdvised and the Mavericks. This attention resulted in Locke and his elite taskforce descending upon the Maverick base and nearly destroying the team. However, stronger and more resilient than ever the team re-emerged and regrouped at a location that Cal found familiar. Choosing to rebuild in the base in the Rhodes Lighthouse, the Mavericks now stand stronger than ever.


[bg=#003366]//REIGN OF EPITOME//[/bg]

~Future Plot~


[bg=#003366]//CATACLYSM//[/bg]

~Future Plot~


[bg=#003366]//NEW LILITH'S DEMON//[/bg]

~Future Plot~


[bg=#003366]//ILLADVISED BLISS//[/bg]

~Future Plot~


[bg=#003366]//THE NEW DEFENDERS OF LARISSA//[/bg]

~Future Plot~
[/TAB]
[tab=| NOTES |]
[INDENT][accordion=bcenter|100%]
{slide=NOTES|center}
  • Rents an apartment at 221B Baker Street located in the Sound district.
  • Cal oftens consumes sugary foods as he believes they help him think, however due to the crash sugar and caffeine often bring, Cal tends to never be too far from his next 'hit' in order to ward off the crash.
  • Among his favourite sweets are Cherry Coke, Pineapple Crush, red licorice and banana marshmallows.
  • Cal has a preference for grungy music, but if he's working he's often listening to the cello, more specifically cello covers of famous songs and themes.
  • Despite possessing an already impressive trust fund and is the only heir to two family fortunes, Cal has earned his own wealth by selling a watered down version of Glitch's AI to the general public. So far he's released an operating system that is currently on target to outsell both Apple and Microsoft within the year as well as a drive assist program. The program will steer a car off the road if the driver is unable to drive such as in the case of inebriated or undergoing a heart attack.
  • Cal has a Doctorate in Mechanical Engineering and a Master's in Medical Engineering. In addition to this Cal also possesses several degrees in Electrical Engineering, Chemical Engineering and Civil Engineering.
{/slide}
{slide=ALLIES|center}
| MAVERICKS: |
  • GLITCH: A highly advanced artificial intelligence whose frame work was designed by Richard Maddox before his psychological break. With the help of Samantha Russells, Cal was able to complete his father's work and bring Glitch to life. Glitch has moved past her initial programming, even becoming arguably sentient and is constantly upgrading and learning from the world around her. A valuable asset to the Mavericks, Glitch operates as their eye in the sky as she watches the team through every accessible computer in the city. It should be noted that Glitch is coded in order to mimic Samantha Russels in both appearance and personality, a feature added by Cal after the fallout of the relationship between the pair of them.


  • FERAL: Of all the Mavericks, Makarios Lillis is the one who's closest to Cal. Known in the field as Feral, Maki as he prefers is the heart of the team. Possessing the incredible ability to replicate the abilities of animals, Makarios lives up to his alias in many aspects but is also the most caring and loyal of the team. If you have to choose one man to have your back, it had best be Makarios.


  • ANGEL: The strongest member of the Mavericks, not much is known about the abilities of Thomas Campbell. Able to manipulate the Vis in a unique way, Thomas, or rather Angel keeps a vigilant eye over Larissa from her skies. Possessing a strong sense of justice, Thomas is the group's moral compass and keeps them on the thin and narrow instead of slipping into the underhanded tactics employed by their enemies.


  • NECIA: Roanna Sirus Sanne


  • EVENTIDE: Irene Adams


  • 'A': Aava Arkham


  • FURY: Lisa Walker


  • MINDFUCK: Raja Saputra


  • VANGUARD: Xander Wen aka Vanguard (KIA) [As created by Queen Stein]


  • A.T.O.M.: Adam aka A.T.O.M. [Advanced Technology and Organic Man] (KIA) [In tribute to the character created by Tophat]


  • OVERLOAD: See ROGUES for Overload.


| EMERGENCY SERVICES: |
  • LANDON BAXTER: After his mother's death and father's mental break, Caleb was left in the care of his godfather Landon Baxter. A paramedic with one of the city's hospitals, Landon is generally a first responder to many of the crimes that the Mavericks intervene in. Despite this, he has yet to discover Cal's dual life due to numerous precautions taken by Cal including moving out of Landon's condo upon turning eighteen.


  • DANIEL HUDSON: Landon's best friend and Regina Maddox's former partner, Lieutenant Daniel Hudson works on the Larissa Police Department and is IllAdvised's contact for numerous cases.


  • JOSEPH REID: The father of Tiffany Reid and the former boss of the late Regina Maddox, Captain Joseph Reid has proved to be a valuable ally to the Mavericks.


| FUTURE ALLIES: |
  • CAIN: The adoptive brother of Thomas Campbell, Jason Campbell or as he is known in the field, Cain is a Hyperhuman with the ability to teleport and augment his body's physical attributes, specifically strength and durability to Hyperhuman levels. Unlike his brother, Jason is a delinquent and is often more of a thorn in Thomas' side than an alley. Despite all that, Jason is a jerk with a heart of gold and when the chips are down he will rise to the occasion.


  • ANDROMEDA, DESTINY & SERENITY: A new trio of Artificial Intelligences created to replace Glitch after the Reign of Epitome. Andromeda is responsible for IllAdvised's equipment, Destiny is responsible for the base and the team and Serenity takes care of the vehicles as well as becoming the new public Operating System to replace the Glitch OS.

    Andromeda's personality is based upon Lisa Walker, while Destiny's is based upon Kourtney Knox and Serenity's is based upon Allison Woltz.


  • BLISS: Caleb's future wife and ally, see ROGUES for Bliss for current details.


  • RISK: Caleb's future son and ally, see FAMILY for Zebulun Maddox.


  • THRILLKILLER: The daughter of a wealthy lawyer and university professor, Alexis Calleigh Grimm is granted almost supernatural powers after an incident at a high school party. Her abilities make her a proficient combatant and detective which attracts the attention of IllAdvised. Taking her under his and Bliss' training, the Maverick leader trains Alexis who becomes one of his new Mavericks.
{/slide}
{slide=ROMANCES|center}
| ROMANCES: |
  • [IMGA=RIGHT]i61.tinypic.com/w8ood2.jpg[/IMGA]KOURTNEY KNOX:Growing up, Cal had a close knit group of friends. Among these friends there was only two girls, Tiffany Reid and Kourtney Knox. Of the two Kourtney was the first to go through puberty which would land her the nickname of 'Knockers' among their small group. Entering into grade nine together, Kourtney and Cal found themselves growing closer together and the two eventually shared a first kiss. Their relationship lasted up until the death of Cal's mother at which point he distanced himself from all his friends and started down the path to becoming IllAdvised. Kourtney is currently engaged to Oliver Nichols.


  • [IMGA=RIGHT]i57.tinypic.com/1vneq.jpg[/IMGA]SAMANTHA RUSSELLS: Although Samanatha Ramona Russells and Caleb had grown up essentially neighbors for most of Cal's life, the girl didn't acknowledge the boy until they were attending Slater University and Institute of Technology together. A prodigy in computer software programming, it had been a life long dream of Sam's to intern under Cal's father at Maddox Industries. After Richard Maddox's admittance into Murdoch Mental Hospital, Cal came to Sam in order to unlock the secrets of the Glitch Operating System that Richard had left in his care. The two developed Glitch together, and ended up becoming romantically involved. It was at this time that Cal founded the Mavericks and his nights in the field began to increase eventually causing stress between the two and ultimately leading to the end of their relationship. Sam currently acts as the director of Maddox Industries' Research and Development department and her and Cal are on amicable term despite Sam currently dating Bryce Kane.

    Sam would later meet her demise at the hands of Epitome, the android inhabited by the rogue A.I. Glitch. Seeing Samantha as a threat to both herself and her unrequited love for Cal, Epitome hunts Samantha down, eventually executing her in front of IllAdvised who arrives too late to save his first true love.






{/slide}
{slide=FAMILY|center}
| FAMILY: |












| FUTURE FAMILY: |
  • DREW MADDOX: Caleb's future wife, see ROGUES for Bliss for current details.


  • ZEBULUN MADDOX: The son of Caleb and Drew, Zebulun eventually develops Hyperhuman abilities of his own gaining the power to manipulate odds and probability along with his own kinetic energy. Under the tutelage of his parents, Zebulun eventually dons a cowl of his own as Risk.

{/slide}
{slide=FRIENDS|center}
| FRIENDS: |
  • BRYCE KANE: Bryce Kane (Best Friend)


  • SAMANTHA RUSSELLS: See ROMANCES for Samantha Russells for current details.


  • OLIVER NICHOLS: Oliver 'Ollie' Nichols


  • TIFFANY REID: Tiffany Reid [Eventually marries Thomas]


  • CLIFF RYDER: Cliff Ryder
{/slide}
{slide=ASSOCIATES|center}
| ASSOCIATES: |
  • LUKE BARD: Luke 'The Duke' Bard - High School Antagonist


  • BRAD SIMMONS: Brad Simmons - Luke's lackey


  • TIMOTHY SIMMONS: Mayor Timothy Simmons


  • VICTOR CORROTTO: Police Commisioner Victor Corrotto


  • RHONDA RIVINGTON: Rhonda Rivington


  • JACKSON WILLIAMS: Jackson Williams

{/slide}
{slide=ROGUES|center}
| PERSONAL ROGUE GALLERY: |
  • THE FISHER KING: The Fisher King - A serial killer, IllAdvised's first rogue


  • BLISS: Drew Scott aka Bliss -Cryokinesis (Originally)


  • THE SILENCER: The Silencer-A Hyperhuman with the ability to manipulate sound. Has a fetish for screams.


  • THE OBNOXIOUS MAN: The Obnoxious Man-Raul de Vitis' right hand man, later becomes a hit man for hire.


  • THE FIVE COINS: Five Coins-Secretive thieves guild.


  • UROBORUS: Uroborus-A dangerous hacktivist group known for causing anarchy


| THE MAVERICKS' ROGUE GALLERY: |
  • THE BEHEMOTH:Anthony 'Tony' Cleaver aka The Behemoth - Superhuman Stength and Durability




  • MINDWARP: Mindwarp-Telepathy, Mind Domination and Hallucinations


  • ROMAN LOCKE: Roman Locke


  • $HAKRA: A Hyperhuman first encountered when the Mavericks uncovered that her concert was being used to move drugs for Roman Locke. $hakra, or Stephanie Montgomery as she was born possesses the Hyperhuman abilities to turn sonic vibrations into displays and bolts of light. These abilities initially caught the Mavericks off guard as they were thought to be stage effects. However with the assistance of Allison Woltz, the Mavericks managed to subdue the rising popstar.

    $hakra later was released due to Locke ensuring the charges against her wouldn't stick. However, Cal had the last word with a viral campaign that ruined her career and cancelled her tour. For the better part of the last year since her career's ruin, Stephanie has been reinventing herself as a Punk Princess, taking the new alias of Riot. Over this time, her abilities have evolved to allow her to implant subliminal suggestions through her lightshows. Though she's only just started touring, city after city has fallen to a crime spree after her shows when the audience seemly turning into a horde of zombies raid and steal just about everything they can get their hands on. So far thousands of dollars worth of merchandise has gone unaccounted for as 'Riot and the Mob' make their way to the next city. Still under the employ of Locke, Larisaa is one of the largest shows planned for Riot's tour.


| FUTURE MEMBERS OF THE ROGUE GALLERY: |
  • EPITOME: Epitome - The combination of Glitch's programming and a reconstruction of A.T.O.M.'s body leading to Glitch going rogue.


  • THE CRUSADER: The Crusader-A rogue member of Constantine's Guard who believes IllAdvised to be a risen demon


  • DE VITIS CRIME SYNDICATE: One of two smaller mafia families that was under Roman Locke who competes for power over the void left by the Mavericks and Locke.


  • LA FAMILIA DEL FIERRO: La Familia Del Fierro - In the absence of the Mavericks and Locke, the Fierros became the reigning crime lords of New Lilith.


  • THE BLACK LOTUS SOCIETY: The Black Lotus Society-A dangerous group of Assassins who use the Vis to enhance their physical state.


  • PLAGUE: Plague-A Hyperhuman with the ability to induce deterioration into any material at an accelerated rate.


  • ABSYNTHE: Absynthe-A Hyperhuman with the ability to shrink and manipulate light. Developed a pair of insect like wings thus prompting her to create a fairy like persona.


  • MAMAN BOKER: Maman Boker-A Magni who specializes in voodoo, enslaving the homeless and destitutes members of New Lilith into a zombie like state.


  • LADY WISP: Lady Wisp-A ghost like Hyperhuman that's capable of turning into smoke.
{/slide}
{slide=LOCATIONS|center}
| LOCATIONS: |
SKYLINE HEIGHTS:

RHODES LIGHTHOUSE:

MURDOCH MENTAL HOSPITAL:

FAULKNER ESTATE:

LARISSA COLLEGE ACADEMY:

SLATER UNIVERSITY AND INSTITUTE OF TECHNOLOGY:

MADDOX INDUSTRIES AND DESIGN:

CIRCUS MAXIMUS:

ROMAN COLOSSEUM:

LOCKE'S COLOSSUS:
{/slide}
{slide=PLAYLIST|center}

{/slide}
[/accordion]

[/tab][/tabs]

G M ( S ): Tyler & Roman C O - G M: Lord Wraith G E N R E: Superhuman, Modern Fantasy, Slice of Life T Y P E: Linear with Sandbox Elements
"The dead cannot cry out for justice. It is the duty of the living to do so for them."
-Lois McMaster

A C C E P T E D C H A R A C T E R S:

Coming Soon

I N A C T I V E C H A R A C T E R S:

Hopefully not coming soon

C H A R A C T E R S H E E T F O R M A T:

[noparse][CENTER][h1][color=slategray][b]A L I A S[/b][/color][/h1]
[h3][sup][sup][color=silver]B I R T H N A M E [color=slategray]◼[/color] B I R T H D A T E ( A G E ) [color=slategray]◼[/color] S E X [color=slategray]◼[/color] G E N U S[/color][/sup][/sup][/h3][img]IMAGE/BANNER[/img]
[sup][color=silver]"Witty Quote #1"[/color][/sup][/CENTER]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A P P E A R A N C E:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #2"[/color][/sup][/CENTER][INDENT][INDENT][IMG]Image of Character[/IMG][/INDENT][/INDENT][indent][b][color=CADETBLUE]//STATS:[/color][/b]
[indent][B][COLOR=SILVER]◼ HEIGHT |[/COLOR][/B] [i]How tall is your character? (Imperial preferred, metric accepted.)[/i]

[B][COLOR=SILVER]◼ WEIGHT |[/COLOR][/B] [i]How heavy if your character? (Imperial preferred, metric accepted.)[/i]

[B][COLOR=SILVER]◼ BUILD |[/COLOR][/B] [i]Your character's body shape, this can be a single descriptive word that you can build on in the description section below.[/i]

[B][COLOR=SILVER]◼ HAIR COLOR |[/COLOR][/B] [i]What colour is your character's hair? Note you can elaborate on this in the description if your character changes their hair colour often or if it's a difficult to describe color or combination.[/i]

[B][COLOR=SILVER]◼ EYE COLOR |[/COLOR][/B] [i]What is character's eye color? This can be elaborated on if needed in the description should your character be wearing colored contacts or has changing eye colors due to their abilities.[/i]

[B][COLOR=SILVER]◼ OTHER |[/COLOR][/B] [i]Can be changed/removed depending on if your character has any other noteworthy features. Feel free to add additional stats for piercings, tattoos, scars etc. Sexuality could also be added here if you feel it's worth noting.[/i][/indent]
[b][color=CADETBLUE]//DESCRIPTION:[/color][/b]
[indent][i]A written description of the character's appearance. Keep in mind that appearance isn't only limited to their physical make up, but the style of clothes they wear, they're body language and in general how they present themselves.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ B I O G R A P H Y:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #3"[/color][/sup][/CENTER][indent][indent][i]This is the story of your character's life, their defining moments nd how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ M O T I V A T I O N / O B J E C T I V E:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #4"[/color][/sup][/CENTER][indent][indent][i][/i]What is driving your character? What makes them tick? Why do they act the way they do.[/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][CENTER][sup][color=silver]"Witty Quote #5"[/color][/sup][/CENTER][indent][b][color=CADETBLUE]//ABILITIES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//SKILLS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//LIMITATIONS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//WEAKNESSES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ N O T E S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][b][color=CADETBLUE]//SUPPORTING CAST:[/color][/b]
[indent][B][COLOR=SILVER]▼ ALLIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ FRIENDS[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ ENEMIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent][/indent]
[b][color=CADETBLUE]//STOMPING GROUNDS[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//PARAPHERNALIA[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent][/noparse]
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