Ok. I am somewhat happy you tried to make another CS. But before I review the CS. I am going to say this: Knowing a person is the Co-Gm, doesn't give an excuse to be lazy with the CS. You and Zel could be married and I will still say no lazily made CS's.
Now, I will review the second and give my opinion of it soon.
I will continue my nature of being blunt and honest.
I rather dislike it, and it seems like a perfectly fine CS for other types of Rp, but not this one my friend. The CS is rather "Edgy" and is poorly explained. It holds a very stereotypical background for the edgy out-cast family member, just with the addition of being a Dragonic being.
I honestly feel this RPC is better suited for an Anime, rather than this RP.
"Azalore.. the land of peace and harmony. A place where cities and towns thrive upon such traits. However times have changed and in this instance the world is being set anew with a path of uncertainty and chaos. Cities are being felled, Kingdoms are being toppled, and those we once looked too are now turning on us all at once."
Azalore is a land of wonderment, beauty, and grace. It has marvels and wonders that would make the gods themselves look in awe of their own creation a second time-over. But even in beauty there comes danger, and this is often a natural danger, as beasts still inhabit the lands and beings of otherworldly forces are spawned seemingly from all manner of ways. This combined with the nature of sentient races eventually gave birth to fighting and war, and over time strife had a common-place in Azalorian life, but it was this trait of Old Azalore that bore us our greatest achievements..
Chosen of the Aegis.
Those warriors and women, Knight and Mage alike, any who proved themselves skilled and worthy of notice, those who gained achievement under the whisper of their name.. They were chosen by the Gods for their achievements and granted an Aegis of Honor. These Chosen became the Guardians of Azalore and all it's people. The Guardians protected every town and kingdom, they took stopped their wars and they ended the fights. They were often given thrones and made Lords of the Lands, others did their duty until Azalore knew only peace and they went to slumber. Chosen grew dormant in meditation or great sleep upon their thrones and in the solitary crevices of the world where they may rest peacefully themselves.
However they have awoken, and now they seek to wreak havoc. The Chosen have been corrupted through their Aegis, a force unknown to Azalore has touched the very Hearts of Azalore and turned them against us.. no one is safe from the power of a twisted Chosen.
Howdy! As it goes this will be a rather gritty, grim-dark, fantasy Rp in which the players participate as adventurers and warriors who are nowhere near the level of a Chosen, but must ascend to the duty of helping protect the Lands against the new threat. This Rp will have perma-death as a possibility, and it will not be nice to the players. It will also feature some Dark Souls-esque mechanics.
What is an Aegis of Honor? - An Aegis of Honor is an Orb, granted to the Chosen upon the day they prove themselves to the gods. The Orb is made of a perfectly clear crystal and is roughly the size of a Basketball. It stays dormant and acts like a crystal until the Chosen lifts it and desires to see through it. Upon such a desire the Chosen can re-watch any part of their life upon a whim. An Aegis of Honor also becomes connected to the Chosen's life, and the Aegis grants the Chosen biological immortality. This means a Chosen cannot die by old age or sickness, but can be slain by blade or spell, but due to the biological immortality, Chosen have ages to perfect their skills and expand them. This makes the Chosen as powerful as the Gods intended them to be.. nearly invincible.
Perma-death is a thing in this Rp? - Yes it is, and it will always be a thing, but it won't just be: "You got chopped up, you died, ok make a new one." It will actually be harder to die permanently in this Rp than it would be to just "Die." As it goes death has two "rounds" when an Adventurer is slain in this Rp, their Soul Lantern will cause their spirit to stay long enough to find it's body. However a Soul lantern cannot spawn a spirit directly over a body. Soul Lantern's Flames can only connect a spirit to a nearby shrine. The Spirit has a limited time to return to it's body. The further a Lantern travels from a Shrine that the wielder knows of, the more likely it is for a spirit to be unable to reach the body of the deceased. Should a Soul Lantern be extinguished before death, the deceased's spirit will not be sent to a shrine to find the body, it will simply pass on and the player will die.
Wait... what are Soul Lantern's and Shrines? - Soul Lanterns are magical items that, when lit by a person, connect the flame and the soul together. These Lanterns were discovered by one of the first Chosen in the earliest age of Azalore. The Chosen was a Magi who felt undeserving of his immortality and tried to offer a similar power to the people, but in turn only forged a path for those who seek to follow a Chosen's footsteps in combat and adventure. The Shrines are small locations dotted across the lands in towns, cities, roads, ruins, and many other locations. These shrines retain appearances similar to the area but the the benefit of having something that can be lit. Whether it be candles, incense sticks, or some other flammable long-burning object. These objects are lit with the Lanterns, and this ties the Soul to the shrine, but only the last shrine lit. This allows for adventurers and warriors to give themselves a fighting chance to survive even after a defeat at the hands of their enemies.
Rules: -No Godmodding -No Power-playing -No Bad stereotypes -No Angsty Stereotypes -Be respectful -Please keep in mind, a balanced party is always the most powerful party.