Avatar of motherconjurer
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    1. motherconjurer 7 yrs ago

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Recent Statuses

7 yrs ago
Current helljumper, helljumper, where have you been?
7 yrs ago
the fact that my debit card is locked is the only thing keeping me from impulse-buying an xbox one right now
1 like
7 yrs ago
passed out at work today after working 40 hours in six consecutuive days, taking the rest of the day off. tomorrow morning, first thing, i will do all the replies i owe and get to everyone. sorry.
1 like
7 yrs ago
@Nevix I played the first Dishonored and loved it. I might replay it. Thanks for reminding me that that game existed.
2 likes
7 yrs ago
recommend me good video games that aren't 40+ dollars and arent undertale
4 likes

Bio

they told me to give her a star & i chose to give her a galaxy.
motherconjurer | she/her | high casual/advanced rper!
1x1 interest checkoc listgeneral rp guidelines

Most Recent Posts

His grin doesn't affect her as it might have affected someone else; she knows exactly how lazy Eugene Song is. Rolling her eyes as he wakes up from his fatigue-induced slumber. "Well," she chirps, "there are only two scheduled in the back room today, and we need a flat of candy and stuff for the checklanes, so Elizabeth sent me back here to pull one. In all honesty, I have no idea what I'm doing in regards to pulling a flat, but since someone is apparently busy with what he's doing, I guess I'll figure it out."

Whether or not that last comment was made in humor or malice was up for debate.

She backpedals, white Converse squeaking quietly against the stone floor of the back room. She was never given back room training, per se, but how hard was it to find a bright yellow cart with a whole bunch of different kinds of Icebreakers on it and wheel it up to customer services?

Very hard, apparently, because as she turned around to look at the wall of product behind her, her smile seemed to fail from her lips. Luckily enough, with her back to Eugene, he couldn't have seen her falter— right? Whether or not he does is not whats important to Maricel right now, anyways; scratching just under the apple of her cheek, where feintly-applied contour powder had been applied, she pocketed her hands in her pants pockets, walking down the main aisle, looking for the giant yellow flats. Taking about ten steps (in the wrong direction, might she add), Maricel instantly turned around, double-timing back to the box where she had found Eugene.

"Okay, I changed my mind, can you help me?" Her voice was almost defeated, albeit the pep still bit in the back of it like hops in a drink. Standing with her hands in her pockets, Maricel's bright eyes scanned the back room worker, turning up her lips as she got an idea. "And besides, where's David? He didn't completely leave you alone, did he? Man, it would really be bad if the store manager found out about that... you know, he's leader on duty today, the manager is..." In a mock pity, the brunette girl shook her head and clicked her tongue a couple times as she paced around the immediate area.

Hidden on the backburner on Maricel's expression was blatant malice; she knew what it was like to have a manager or coworker completely abandon you. If she took a shot for every time Ashley had run off to go flirt with the electronics rep instead of helping her do returns and repackages and order pickups, she'd be too drunk to come to work. Ever. On one hand, she was glad that it wasn't just guest services living up to their stereotype of a bunch of giggling, gossiping girls who didn't do anything but take returns and check on cashiers, but on the other hand, she needed that flat like, yesterday, and if Daniel was going to disappear when they needed pulls to leave Eugene to do it, it would cause for some problems later in the day. Casting a glance down at her watch, Maricel sighed. Three more hours.

She extends her hand to offer to him to help him out of the box before a manager does come by and catch him. "Up, lazybones, let's go. What does Daniel even do when he disappears, anyways? I don't ever see him walking around the store..."
@LitCabbit@Xyo@sassy1085@FantasyChic

I don't mind at all to do this roleplay with four (making myself five) people, and there might be more people coming together when I make the actual out of character. To answer Xyo's question more in detail and to simply place some notes here for my reference as well, "The Black Watchmen: Witch Trials" (the official name of the roleplay) will be taking place in the year 2017 (immediate future) with a modern-day theme.

To begin, the characters you all wish to play can be from anywhere around the world, as long as they have reason to come to America for their Black Watchmen training. If you have any further questions, you can PM me about this! The next we speak to one-another will be when I let you know that the OOC is up; I don't know how long this will take as I have to finish hand-crafting a story with proper puzzles and symbolism. If you lose interest due to the amount of time it takes for me to put this together, I do understand and won't be upset. Thank you for showing interest, again, and I hope to see you soon.
@Xyo The Black Watchmen is currently set in a universe where it is modern, but there are themes of the paranormal, supernatural, and secret societies. I actually intend to finish up season one of the game tonight and post some updates about the kind of world that this is crafted in!
consider this a discussion thread and ask any questions/express your interest in this thread! i will be active for as long as i need to to post answers and responses on this thread! thank you for showing interest.

we are their last line of defense.

welcome, agent, to the first day of the rest of your life.

who are the black watchmen? the black watchmen are an elite paramilitary group charged with protecting the public from dangerous phenomena beyond human understanding: ritualistic murder, occult secret societies, and paranormal activity, to name but a few. as a global organization, the black watchmen offer a wide range of skills and services for covert missions anywhere in the world, on behalf of any group, corporation or government that can afford them. Often called in as a last resort, the black watchmen pride themselves on their discretion, strength and efficiency.

your mission, if you choose to accept it, is to use the first day of the rest of your life focusing with like-minded agents in solving the disappearance of the watchmen's most elite agent. find her, agents, before it is too late.


C O N C E P T


while alice & smith completely immerse their players in a permanent alternate reality fueled by calls and text messages and events in real time, my hope as a GM is that i will be able to do something similar with the players of this game. in this roleplay based on the game, 5-7 players and the gm (total of 8 at max) will interact in a completely immersive, paragraph-style roleplay with real-time puzzles and connections to real world history and pop culture.

the following themes will be implied: active PMs from a "source", information available to certain characters at certain times, interactions with multiple NPCs made by the GM, real-time events with GMT-based times. please note that i will never ask for a cell phone number, address, or anything of the sort like alice & smith does.


P L O T L I N E


agent AI2057. the girl with the golden gun. one of five black-level, soldier-rank classified agents. the best of her kind. some believe her existence is a myth; an urban legend to intimidate rookies. to the other four members of her team and the directors, however, she is completely real and damn good at what she does. with a number of captures, kills, assassinations, hackings, and real-time events under her belt, agent AI2057 is a force to be reckoned with.

and she has fallen off the face of the earth.

the directors of the black watchmen cannot find her. her records have vanished, as if she was never born. it is your job, agents, to work amongst yourselves and locate agent AI2057 before she becomes the first of many black watchmen to disappear into the grasps of a darker, stronger force. if you cannot complete this mission, you may be one of many who fall into similar fates.


N O T A B L E C H A R A C T E R S


the director - some say she is the personal mentor to agent AI2057. some say she is the cause for her disappearance. either way, the director is a terrifying woman and a force to be reckoned with. some say her sociopathic nature is her downfall at times; others say it is the cause for the black watchmen's success.

ayden christian - a young, intelligent man with too much time on his hands, ayden is a green-level, soldier-rank member of the black watchmen and your greatest asset. with hands both in the ahnayro project and the cyberwarfare unit of NITE team 4, ayden can give you information on any topic at any time; his connection to agent AI2057, however, is as shrouded in mystery as he is.

AGENT AI2057 - the target of your charge. the girl with the golden gun. the greatest asset to the black watchmen as an entity. and the girl you're supposed to find. follow the clues she's left for you and uncover the secrets she was trying to uncover before her disappearance. her life is in your hands.


Q U E S T I O N S ?


here i will be posting the questions, comments, and concerns asked in this thread if i consider them important enough to be rendered in an FAQ! feel free to ask whatever you'd like; if it's asked enough times or is a good question that should be stickied, it will be placed here.
➻ bump bump bump !!

➻ IT BELONGS IN A MUSEUM !


INTRODUCTIONS


hello there! after playing a number of puzzle games and rewatching indiana jones and the crystal skull a la skype with my darling boyfriend, i have the neverending desire to do something similar to these themes, with a number of roles and themes that we can play on. while i have no confidence in playing any of the indiana jones canon characters, i would like to do something with ocs. be sure to check out either of the ideas below and see if there is anything that you would be interested in. out of respect, please do not select any ideas that have been slashed through and be sure to check my general rules if you are interested in roleplaying with me. thank you for your time!


PLOTLINE #001: THE ROOM


inspired by the events of the room and the room two: my character is a young scientist who has been gifted a puzzle box by someone who has only identified themselves by their initials. later on that week, in the depths of a historical library in the early morning, my character has unlocked the first puzzle box, bathing the study room in a brilliant white light. when the light dies down, it appears to them that they have been sent to another dimension where their only goal is discovering the true secret of the null. in this other dimension, however, there is only one other person: the person who unlocked the puzzle box before them, their predecessor to the box. together now, both student and teacher must escape the horrors of the room and the null before the darkness of knowledge captures them both.


PLOTLINE #002: LEGENDS OF THE HIDDEN TEMPLE


inspired by the tomb raider concept art: your character is a strapping and intelligent young archaeologist who is known for their intensity in their work. they have been studying, for a while, an abandoned temple ruin in the thick jungles of central/south america; at this point, they believe the ruins to be olmec or mayan, and gather a small, elite survey team to see for themselves. at the temples, however, one of the younger members of his survey team lean against a well-made brick wall, triggering what appears to be one of many traps designed to dissuade tomb raiders from entering the pyramid. after escaping the booby trap, your character and their team find themselves trapped in the hidden temple. making camp inside the large temple for the night, they wake to find that their camp has grown by one: someone who is dressed in golds and cloths, with long elegant hair and no signs of aging has been living in the temple since the demise of their civilization and continues to protect the temple and dead. the question arises, however: who is this person? are they real?


PLOTLINE #003: HAVE I LED YOU ASTRAY?


inspired by the indiana jones films: one of our characters is a seasoned archaeologist who is renowned for their public speeches about their findings in the historic community. they have a very impressive track record, travelling great distances with numbers of solved mysteries under their belt. however, the stress gets to them and they enlist the help of a stay-in assistant; the other character, a student who is struggling to make ends meet, picks up the job offer and receives the job. however, what they don't know is that the archaeologist has the full intent of dragging them around wherever it is they go, solving mysteries and the like, developing a friendship (or greater) that cannot be replaced.


↪ bump! ( 12/04 )
bump! i crossed out some stuff that i don't really want to do at the moment, so please select some of the stuff that isn't crossed out; i've got a huuuge hankering for some cute stuff!

➽ say AMEN, that girlie's back again !!

"Can I help you find something today?"

If happiness needed to be personified, it would be in Maricel Valentina. Never is she seen without a smile on her face, wanting to help someone with something or be there for someone else to cheer them up. The first thing that people notice when they see her is her smile, comprised of thin lips and a bright and radiant set of teeth (with a small gap between her two front ones, which just adds to her childlike optimism). Bouncing from left to right behind the customer service desk, Maricel busied herself with various activities when there was not a customer to be serviced. Another customer service member stood behind her, filing what appeared to be paperwork for the day; menial tasks were her job whereas Maricel chomped at the bit to help someone or do something active.

"Hey, Mari."

The voice of her coworker pulled her from her working groove, brown curls bouncing as she turned her head sharply. A plucked and filled brow arched at her coworker, who pursed her lips in thought. Tapping her black inkpen to her lower lip, the woman seemed to form words in her head before speaking, nodding in agreement with herself before looking up at Maricel and speaking. "I need you to run to the back room for me. I'm the manager assigned to customer services today, so I can't go just in case there's something I need to care of, but I need some fixtures. Can you pull a flat of them for the checklanes?"

"Yeah, most def," Maricel nodded, "Do I need to get ahold of the back room and tell them to pull a flat for me to push around, or--"

"No," her manager replied, short brown hair flipping as she shook her head. "You should be fine. I think the only ones on the schedule are David and Eugene. They're both pretty chill with people coming back there as long as they don't mess with the system. Er. Well, David is. I haven't spoken to the kid, much."

"Alright, I'll... head back there, then." She nods. "Walkie me if you need me!"

With that, Maricel walked with a special spring in her step through the runways of the store, bobbing and weaving through people. She said hello to customers and coworkers alike, stopping once or twice to point someone in the correct direction. (Seriously, if this department store had an 'employee of the month', she'd have it for six months straight.) Eventually, the girl slipped behind the final row of fridges in their grocery department, pushing open the easy-to-open albeit giant double doors that separated the customer-allowed, free-roam store to the inner mechanisms of the store itself: the back room.

It was rare for Maricel to be here in the first place; the customer service desk normally had things brought to them, not the other way around. However, if the back room was as understaffed today as her manager said, then it's reasonable for her to come back to the back instead of asking one of them to pull something and waste their time bringing it to the front. It's not like she was doing anything important right then anyways; hell, she was so bored she was about to go clean restrooms. Pushing her shoulders back as she walked around the cold back room, the latina girl wrapped her arms around herself to combat her stance immediately, shrinking a bit.

"Flats, flats, flats..." she frowns, looking around the backroom for the equipment. Man, this really was a pain, to be in a part of the store that you knew nothing about, looking for something that you didn't even begin to know where it was. Pursing her lips, Maricel turned yet another corner, finding something a bit more interesting than a flat. Standing at the other end of the aisle was a person— er, in actuality, he was laying down— hiding, almost. Pursing her lips inquisitively, Maricel quickly and quietly walked her way down to the other end of the aisle to investigate further.

She was familiar with the cast and crew of the department store, smirking a little bit when she found none other than Eugene Song tapped out completely in a stack of boxes and cushioning papers. Oh, how sweet. In a mixture of sweetness and spice, Maricel brought her manicured fingers to her mouth, grinning all the while as she wrapped her lips around her pinkies, blowing and letting out one of the shrillest whistles that could be heard in the back room. "Hey, sleepyhead, wake up!"
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