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Boa-Zhen Artel - Meikai Mei-te


Theme/|\Battle Theme/|\Epic Battle Theme
~"Revelations often cause revolutions. Revolution often involves Retaliation and finally, RETRIBUTION."~
【Personal Info】

Name: Boa-Zhen Artel.
Nicknames: Boa; Bo. Sometimes Zenny.
Alias: Meikai Mei-te; Tentai no ryu, She Fang
Age: ???.
Birthday: September 24th.
Age Appearance: 25.
Gender: Female.
Sexuality: Bisexual.

Rank: A rank.
Guild: Still looking.

Appearance Description/Information: Boa-Zhen could be considered rather beautiful. Her exotic complexion, curves and naturally lithe but muscular physique are just enough not to be over the top, yet remain a very obvious and often distracting feature. She weighs a surprising 221 pounds, a side effect of her magic power literally weighing down her body and soul. Boa is 5 feet 10 inches tall but can appear taller because of the various high heels she wears on a regular basis.

Most of the backside of her body is covered in a strange draconian tattoo using a special ink that doubles as both an ethernano amplifier and a physical manifestation of a key which is the basis of many of Boa's magical talents. This ink makes it so that the tattoo isn't always visible unless Boa wants it to be, but when she is using various stages of her magic, it is always glowing with a dull pinkish-red light with a black edging to it.

Along with what can be viewed in the picture displayed above, Boa also has a foot length scar running up her right side, a testament to a horrific encounter that she has buried in the aches of the past. Her tongue and both nipples are also pierced...among other things.

Biography: Work in Progress

Personality: Boa is the kind of woman that has several different and possibly conflicting opinions on a variety of things about both the world and magic. While in public she tends to compose herself in such a manner that people often mistake her for a bimbo or overly promiscuous tramp but in fact, Boa's intellectual standing and mental fortitude are monstrous.

Living in a world where your entire essence and existence had to be kept a secret for nearly a decade can change force anybody to relate differently to some of the brighter things in life that normal people might not. She normally displays several resounding traits such as, charity, faith, hope, temperance and diligence that have shaped and continue to drive her actions.

【Notable Traits】


【Magic and Armaments】

【Nether Spirit Dragon Infusion】

Boa-Zhen uses a very rare type of holder magic that has been passed down for many generations to the female members of the Artel family. In actuality it is a combination of a dark version of Celestial Spirit Maigc and the Nether Dragon Lacrima. First and foremost, Boa uses a specially branded tattoo that was inscribed upon her that is made from an ink using lacrima. The gate key is in fact a part of her actual body, so Boa can use it in a similar fashion to those whom use star dressing to absorb the power of their summoned Celestial Spirit. Boa has a bond with a being called Meikai ōzora; the Nether Dragon.

Unlike other users who can directly summon their spirit by opening the gate, Boa-Zhen's key is used to summon the magical energies of Mekai ōzora into her physical body but still allows her to perform caster type magic via the various functions of her contract. Her very soul is directly bonded with that of her Nether Dragon spirit. She implements the use of two armaments that allow her to conjure and release the power of her spirit both internally and externally. This brand of magic has given her impressive magical manipulation and physical prowess which is separated in several categories and stages.


Progonoskes.
This is a biological manifestation of the magic power that Mekai ōzora lends to Boa-Zhen much like a Star Dress. It appears as a strange hooded leather jacket that Boa-Zhen can materialize at will. It gives her the half-guise very close to the "Grim Reaper", being made for a netherworld material that seems to be de-materializing and reforming at varying intervals, also billowing with some kind of dark mist.

This is the original means of summoning the power of Boa's Nether Spirit to enhance her physical form.
While using the holder spell of Progonoskes, her singular soul is equivalent to that of about 500 souls all which were compressed into one. This effect grants Boa a great increase to the "size" of her magical container which in turn, completely reforms her physiology to be composed of a combination of the spirit symbiotic material and magi-organic matter. This has caused her bio-spiritual fortitude to be monstrous, giving Boa-Zhen a superior physical existence. Progonoskes pushes Boa's being beyond the average superhuman level of other mages around her rank; making her a lot stronger, faster, durable and smarter than she would be. The power of the infusion is also strengthened by her desire to get what she wants, no matter the cost, granting her the ability to become more powerful as the odds become stacked against her.

Strength
Boa has multiple physical enhancements to her form. She is both physically and magically, able to use her body to lift many hundreds of pounds or a vehicle with effort, or punch through various forms of dense earthen and like materials, possibly even metals using her magically enhanced blows. She is unable to do this kind of extreme damage to biological matter, but her blows still pack a considerable amount of amplified magical essence.

Dexterity/Agility
Boa-Zhen is extremely agile, she can maintain an average movement speed of about 285 MPH, being fast enough to outrun race-cars. Her speed can go well beyond this, she could outmaneuver a speeding missile near her maximum, and dodge supersonic attacks with enough focus, though this feat would be taxing. This speed allows her to deliver flurries of blows and dodge and/or out maneuver them in the same manner. The infusion grants Boa a superior control over her own body, thus giving her the means to twist, bend, fold, or otherwise contort her body as she sees fit.

Sight(physical+magical)
Due to the bond with Mekai ōzora, Boa obtains the specialized sight of her Nether Dragon Spirit. Her eyes are enhanced with a magical coating that responds to various changes in light, heat, plasma, magic and other substances, giving her the means to view her surrounding in a plethora of fashions to see detailed information. Not only is Boa-Zhen able to use her eyes to view different levels of magical and physical "energy", she can also track and follow the movements of physical objects and to some extent the ambient ethernano in the world itself.


Progonoskes Caster Spell
Genki Dama (元気玉)
Progonoskes amplifies the rate at which Ba can collect ethernano from her surroundings, leading her to develop a spell which amplifies the rate even more. She can use her discipline with magic to borrow magical energy from grass and trees, from people and animals, from inanimate objects and of course the atmosphere where ethernano is supposed to be the most abundant. By concentrating these energies into a single spot, Boa can form a sphere of destructive energy that can be launched into a target area, causing a fairy large explosion. Boa can manipulate the growth of the spell by drawing in more or less magic to use it. This Energy takes the visual form of radiating, glittering wisps of pinkish miasma when adding to the mass that but the attack is usually blue and/or white in color. The generation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of the Northern Lights-esque aurora.

Ryu Fortinbras.
Ryu Fortinbras is an exquisite weapon. She is longer than the average sword, being 70 inches in length. Her blade weeps with a dark beauty, formed from a pitch black crystalline substance of altered lacrima which is shrouded by the faintest glow of white light. Ryu Fortinbras' center blade is etched with a secondary source of red light that displays the Kanji 魂の劣化, meaning "Soul Degradation." The entire sword pulses with a near invisible particle aura that is the same deep maroon shade as the center carving. This thin aura runs the entire length of the blade, being generated from Ryu Fortinbras' handle. The handle is similar in appearance to the blade but rather than be of the crystal lacrima structure, a gray fusion of metal is adorned with a nexus of hues which is wrapped in in a bright teal cloth.

When not exposed Ryu Fortinbras rests inside an ornate sheath of red so dark that it appears pitch black. Odd markings much like the ones on Boa-Zhen's body cover the sheath. These are intermingled with an intricate network of white vines which all end at random intervals with realistic, rotting, severed heads. Just like the actual blade, the center area of Ryu Fortinbras' sheath has a marking as well. It radiates with a gray light, outlining the Kanji 大空の冥界の実施形態(Netherworld Embodiment of the Firmament).

The bond between Boa and Meikai ōzora is astounding, their connection allows the immediate integration of thoughts between the two, greatly boosting the available rate of ethernano that sword is able to process, channel and release, both as physical strikes and its attached caster spells. This makes the sword form of Meikai ōzora abnormally strong. The particle aura surrounding Ryu Fortinbras contains enough magical energy to hold various magic infused substances and weapons at bay as if they were normal weapons.

Ryu Fortinbras Caster Spell
Kuroryū kōga (黒龍神牙)
As versatile as it is fast, Kuroryū kōga is a simple yet dangerous spell that has charges up ambient magical energy into any kind of weapon, be it a sword, spear, dagger, or even gauntlets. Boa uses Ryu Fortinbras to manipulate its properties so that, when released, the magical energy rushes forth in the form of fang-like sickles of energy, all radiating a constantly-changing aura of black and pink miasma. The Kuroryū kōga spell ensures speed and accuracy above strength and chance. It ensures that, whether its one or ten of the sickles that hit, there is little chance of escaping damage. This spell can also be charged to make it more powerful by Boa holding her sword straight up in the air.

Progonoskes-Erebos
Boa has an alternate and much more dangerous form of Progonoskes that she can activate by removing the hood from her head. When she does this, the magical energy which is infused into her own body from Mekai ōzora's is redirected, flowing down around Boa to form the Nether Spirit Dragon's actual body like when summoned using a gate key. The difference is that rather than be summoned next to Boa, Mekai ōzora forms around her instead. The dragon's essence builds upon her in stages, each more potent than the last. As Mekai ōzora's true nature is that of the Netherworld Firmament, each furthered stage grants Boa access to powerful "Nether Dragon Slayer Spells", all which involve various combinations of cosmic earth, lightning and fire.

Lv.1
Plasma Manifestation
When Boa-Zhen first unleashes Progonoskes and summons the essences of her Nether Dragon Spirit, she manifests a light blue aura around her physucal form that is shaped like that of a dragon. The aura is more thn a bit obvious, in itself it gives off a surplus of magical energy that increases the overall efficiency of Progonoskes previous abilities by 15 percent. Boa's aura is lined with a sparking particle aura that adds another buff to biological enhancements. The aura is made from a highly dense material that is shaped from a combination of ethernano made of the earthen material that is from the netherworld or often found in celestial bodies. This material acts as a physical inhibitor to kinetic force moving against it, greatly increasing Boa's physical defense and resistance.

>>>>Rekka no houwakuseitai
Boa can dissipate a large portion of her plasma manifestation, gaining control over the "space dust" within it to generate and shape a miniature asteroid belt above the battle field. She uses her magical energy to manipulate the cosmic material, forming micro meteorites, comets and asteroids to drop down onto the battle field upon her commands. Boa-Zhen can direct the motions of these micro-celestial bodies via her hands or even lower the entire belt down to ground level, bashing foes or groups of enemies by increasing or decreasing the flow of the belt's earthen matter. She can also cause the entire belt to explode outward in a wide burst of celestial earthen matter.

*Note*
Currently, Boa-Zhen does not have the control to infuse the Asteroid Belt with enough ethernano to grow it to massive sizes. She is only able to grow the belt to the size of a small room, and within that, she can make the earthen bodies that make it up be the size of tables or large chairs.

Lv.2
Skeletal Manifestation
When advancing past the first stage of her Nether Spirit Summoning, Boa-Zhen adds to the biological mass by growing a secondary substance on top of the plasma, or blood layer. She adds the skeleton of Mekai ōzora, again increases her abilities by an additional 15%. The added thick layer of bones further displaying the shape of a bi-pedal dragon of some sort boost Boa-Zhen's defensive capabilities by a great deal. The bone matter has a natural resistance to fire and earth spells. More so, Boa gains use of Mekai ōzora's tail in this stage which she can use to bash, swat, slash, etc. Due to the draconic bones being attached to an energy like substance, Boa's reach is extended to about twice her range in her normal and previous forms.

>>>>Unmei no wakusei keisei
By stabbing Ryu Fortinbras directly into the ground, Boa-Zhen can form micro planets of various compositions and sizes and generate a micro moon to orbit the planet. These manifestations are very dense and can be controlled by Boa's thoughts. Her ability to generate various atmospheric conditions using the forces of cosmic fire, electricity and earth allow for many styles of attack. By increasing magical energy and time required for the generation of these bodies(an extra 30 secs), she can use less earthen material and form "gas giants" that are around the size of a large municipal dumpster or armored vehicle. Not only can she direct the path of these mini-planets, she is able to increase the rate at which they rotate on their axis and how fast their attached micro-moons revolve.

Lv.3
Incomplete Manifesttion

Ryūjin kōga(龍神牙)
To perform a true Nether Dragon Slayer Spell, Ryu Fortinbras must be Charged with such a fierce intensity that the "Gods" themselves fear, the Ryujin kōga. After charging ethernano and condensing it from the environment and sky into the blade, it is unleashed in such a wide-spread display of black and pink magical energy that it consumes whatever it touches, submitting them to Mekai ōzora's embrace. It can be manipulated to consume a single part or the entirety of its target. It’s a technique that is just as powerful as it is highly revered and feared. To use this spell requires immense concentration and magical energy. Boa claims only the masters of her art have such requirements to even use it. Those without the proper skill surely face a fate worse than death, worse than their darkest, and most dreadful nightmare ever.
I didn't even know he still role played but apparently he does.
I really am sad as always when nobody wants to join the rps I've collaborated. Anyway, as for what you were saying W.L, check out the thread that Ken posted and tell your pals(lol if you have any here) to spread the word.

I'm not about to give up just yet. In the meantime I'll work on my mutant OC for this X-men rp on Iwaku ^_^
The answer to that is mre than obvious.
Sooooo, is anybody interested in a Kingdom Hearts rp?? I started feeling nostalgic and revamped one from a few years ago. My friend Anarchy and I worked on the concept for ages. I already posted it, The Cul-De-Sac of Keys.

Any takers??
I'll probably post Reforges skeleton CS later on today. Tell your friends xD I don't know many people on here.

Do you think maybe I should put up an interest check??
Prologue
Though it seems like an eon has passed since the previous legends were alive and existed in a day and age of conflict, resolution, order and any other number of situations that lead up to this point, the history of the keyblade is what has always been important. Even though an unknown amount of years have basically wiped out the ideals of previous organizations, past heroes and enemies alike, the abundance of keys had its first spike since the first keyblade war. For an extended period of time, keyblades had no role within the lives of individuals within the worlds and yet within the past decade or so, the world itself took a turn back to the past. Back to an age like that of the previous apprentices, to a more urbanized casual time where normal kids with hearts strong enough to forge these mythical weapons of wonder into existence at an alarming rate evolved from people. Where as previously those with a keyblade had to have an extremely powerful focus to converge the keyblade from the heart, in this age spawning a keyblade is a task that many can do. This was a completely new generation of keybladers, and with it came a new set of rules and dangers alike.

Within the world of The Cul-de-sac; children, ruffians, or just regular hoodlums they could be called, ran the streets with keyblades in hand. They were all single wielders, the idea of dual wielding never even crossed a child's mind as the essence the heart generated wasn't immediately enough to bring amount the required force to sustain not one but two direct manifestations of the heart simultaneously. It certainly wasn't the interest of growing children to go against their own natures and so, this new world of keybladers wasn't actually a peaceful settlement for them.

Kids would be kids and would always want to be better than one another in some way or another. It was just the way things worked and the way they had ALWAYS worked. Inside of this urban setting the flourishing elitist sentiment sunk into the environment, dividing who talked to who and for what reasons. This formed different cliques, groups and even larger more organized gangs. These different gatherings of keybladers would fight for a plethora of differing things for a plethora of different reasons, yet as a given there were always three things that could be considered a top priority, and these were, territory, respect, and achieving status. It was, in a sense, survival and at the same time they made this competitive setting quite fun, ultimately leading to the creation of factions.

Those in the Cul-De-Sac could more delicately be called a bunch of brats running around wielding weapons of semi-destruction. Either way this doesn’t go to say that they aren’t organized nor that they for the most part DO NOT work in teams. Of course they do, and herein lies the notion of the Cul-de-sac factions. There are three of them, and each of them has a leader whom has different ideals and beliefs which ultimately give their followers special boosts in their abilities as a synchronized unit.


Zeal’s Call
These are the brattiest of all per say, the faction of keybladers that are all upper-class, having profound riches above the other factions. They can come off as flamboyant and disrespectful, as their leader Reforge harbors his youth over the rest of them, he being only age 9 and a genius of brilliance. Reforge adores all the members of his faction because it often takes a lot for kids older than you to have such an amazing level of commitment and respect for a child several years junior to your age. Being the youngest of all the leaders and the upper society kids that possess the ability to wield a keyblade, Reforge is out to overcome the stereotypes that the Cul-de-sac has developed over time. Just because a kid has access to more money, material objects, and other valuables doesn't mean that they're feelings or beliefs don't hold value. He is very aware that some kind of change is needed and if that is to be possible, rather than stay apart the rich and the poor need to band together. Even knowing this, Reforge and his gang will beat the hell out of you first and ask questions later after you lose to them. They are fiercely determined and will stop at nothing to prove that privileged kids can be just as skilled, bad-ass and cool as anybody else. Reforge loves to embarrass other keybladers that disrespect he and his faction members but in reality his true goals remain hidden. You can never be too sure what a bratty 9 year old keyblading genius REALLY wants...

This faction has its base HQ in the southwest of the Cul-De-Sac, located in the old Proto Park where the Keyblade Carousel is. Their color signature is a peachy-pink color as displayed with a neon sign above the entrance to their Headquarters which is a gigantic tree-house that extends upwards the equivalent of several stories.


Vagrant Oricalcos
This is the faction that at times has the most followers, yet members freely come and go. It could be considered a faction full of dreams because the leader of this faction Coralye follows the basic ideal of the helix spiral; or the climb to the top. He believes deep down in his heart that anybody can reach any goal. Its a strange notion to be held nonetheless as originally, Coralye wasn't the leader of Vagrant Oricalcos. It was lead by Erebos previously but he stepped down and chose to follow behind his best friend Reforge instead. It was only then that Coralye decided that he would lead the many keybladers, accept everyone and hate on nobody who wants to join. This reasoning came from mysterious appearance of several keychains that were unable to be claimed by anyone within the factions HQ. Believing the possibilities of these keychains to have immense capabilities and secrets within, Corayle sought to find keybladers whom might be able to wield them. Here the notion of never giving up became even more important to Vagrant Oricalcos. The members of this faction whole heartedly believe that even with a loss, comes the chance to grow stronger and try again, more than likely whooping some ass in the next round. Coralye secretly wants to be the King of Keybladers and hopes that in time, he can attain the power to have his wildest dreams come true. He plans to keep climbing until he and the members of his faction get there.

This faction has its base HQ in the northern area of the Cul-De-Sac, having turned the run down Keychain Factory in their lair and place of operations. They've chosen alien green as their color signature, having this displayed as numerous emerald statues around the perimeter of the factory.


Cult of Creative Kids
Ultimately this faction came about around the same time that the other two factions rose up, being a combination of several older cliques from the Cul-De-Sac Keyblade Academy that had some of the same thoughts and ideas about what a grand future would be like. At first there was quite a bit of confusion and disarray about how to formulate this faction until Garforge and his younger brother, Reforge called a meeting amongst the keybladers and Garforge ultimately formed the Cult. As a growing teen, Garforge felt that the world itself was a lot simpler than the kids were being taught it was at the academy and sought to amplify their understanding of the Cul-De-Sac. By leading his faction with a gentle ferocity, Garforge gained immense popularity with the Cul-De-Sac in its entirety, even causing various smaller gangs to join his cause or split apart and join the other two factions. Reveling silently in the commom "peace" that the three factions were having together, Garforge began to further his faction's beliefs in surpassing every possible limit. Ridiculous as it sounds, Garforge already had various former gang members and those in his and the other factions terrified. His strange ability to ignore damage is extraordinary, just as his ability to command and be adored by those around him is extraordinary. Garforge and his faction like to be referred to as "Them" and call themselves "Us", because they show and are famous for their displays of ridiculous skill.

Garforge and his faction have a the central location of the Cul-De-Sac as their territory, having the Old Cathedral as Head Quarters. The steps leading up to the two mahogany doors are paved with orange trees, the same color that The Cult chose to represent themselves.


Any type of peace, is only so lasting however...

One day at the very peak our world's beauty did three strangers appear to the Cul-de-Sac. In their ominous and random marveling of our city it so happened that these three strangers, stumbled into the headquarters and local church of the Creative Kids. The nexus door and very heart of our world was discovered. As we had tried and tried to open this door previously with all the light we could muster, the trio of strangers had shown up and introduced something we didn't possess. This was a forgotten something greatly diminished from our world that had been free of shadows and distorted light.

The Darkness...

Ripped open did the doors finally come undone, exposing us to the "outside" as our massive world began to seemingly fragment away unto pieces. Cul. De. Sac. These were originally the sections and territories controlled by the three factions being, The Cult of Creative Kids, Zeal's Call and the Vagrant Oricalcos. With this dark catastrophe taking place before our very eyes, the generations were now 're-introduced' by the spreading of the first darkness and the manifold of things began to spread out much to our complete horror. These three were iconic, acting as the face of an individual threat more so than a combined effort. We the children, in our academy years figured our enemies as myths, legends, but they were realer than we could have ever imagined. Heartless, Nobodies, and Unversed. These creatures rapidly began to spread throughout our broken world.

Now there are these massive floating remnants of our world that need to be reconnected, but we just don't know how to do it. Everyone's in a panic right now, and and the city's populace has greatly diminished. We've witnessed hearts lost and its rough to even survive right now. What do you do, what are you supposed to do when you understand so little about whats even happening?

My name is Reforge, I so happen to lead Zeal's Call. From what I've seen so far we probably did this to ourselves somehow but regardless of what really caused those three creeps to show up and shatter our world, we need to act fast. If we don't I have no doubts that sooner than later, the trio will annihilate the lot of us, or worse our world will remain forever broken. For the time being we've found a reprieve in a "gray" area located outside the boundaries of Cul. De. Sac. It is safe here, there are no monsters, just us kids. I know we're all freaking out but all three factions landed here, not to mention some other random kids that ended up following us during the time of the meeting. Somehow that door sucked us all in. We can see the surface of everything above us from this desolate beach.

In our current state things haven't gotten too out of hand but anything could happen at any time. I have no idea who might be a traitor or whom might turn against who in the future but we decided we're just one faction now. Cul-De-Sac. Nothing else matters, its too soon to situate ourselves, we've agreed only to collaborate until this is over. We don't know what to expect, but our lives are on the line. From where we stood, hearts floated into the sky and we wonder, even now, will we suffer the same fate?







Rules
Literacy:
Seriously though, is it that hard to spell?? Make sure your posts are legible, and neat. Grammar shouldn’t be a problem.

Power Playing/Godmodding:
In an rp like this, the possibilities of impossible things happening are high. Just don’t do it yourself without permission.

Posts and Quality:
Keep in mind that this is a role play where I want a bit of quality and quantity. The post length should be represented as such. From that, I ask at least 2 paragraphs of non-dialogue.

Details:
Let’s give vivid details if possible, it makes for a grander rp experience.

Amount of characters:
Every role player is allowed two characters for now.

Proof That you Have Read The Rules:
To prove to me that you have read the rules, please put “We're all in too deep." in your character sheet.

Lastly:
This is for our enjoyment, so make sure to have a wonderful rp experience.
Type of Request: I'll be wanting a set, but using separate stocks.
Stock: Colby Melvin or Colby Melvin 2
Size: Run with it.
Avatar: Yes, using this stock 200x250 and a smaller version as well if possible.
Text: Monumental Phenomenology
Other: Make me proud sweetheart <3
Things had gotten out of hand at an accelerated pace which Tyra-Zhen was used to, having been working for the Emperor for such a long time, she had learned that many problems often arose, problems that she and other loyal subjects to the emperor had to take care of. Though normally this was no issue whatsoever, this time around things were a lot different. With the factory invaded by the unbound hearts, the core of the factory had been compromised. She was unsure of the complete details of the situation but a familiar essence rapidly rushed throughout the factory. It was a darkness unlike what most people had experienced. In fact, Tyra was certain that most of those inside the factory had NEVER dealt with such a force. As the dark chaos emanating outward from the core room reached Tyra-Zhen, she gasped aloud, feeling something that was extremely rare for her. “Master?? I must be mistaken.” Her voice was swallowed by the darkness, Tyra-Zhen blinked several times, thinking she’d seen Erebos. “I’m actually scared.” Tyra’s hands were shaking even as she summoned the Naught Key, using its power to separate herself from the darkness. “Damn...just a little bit more and I should be able to overwrite this power and....” Tyra screamed as her body was blown backwards into the wall of the collapsing factory nearby her, at that same second a white glow enveloped her form, causing her vision to fade out as the factory was destroyed.

Her eyes opened up, a whiteness surrounded Tyra-Zhen that she recognized all too well. “I see, I managed to activate the gate of white just in time.” She glanced around the area, only seeing a whiteness that stretched on into the distance. There were few identifying structures or landmarks in sight, but Tyra-Zhen knew immediately that with no predetermined location to be transported to on her part, the Naught Key had taken her directly to Valhalla, a place that she had spent hundreds of years in training with her second master after her first one had abandoned her, leaving the empire for his own selfish reasons. In her time spent with Erebos here, she had come to realize that darkness and light were merely two sides of the same coin. Even though those of the realm of light tended to consider the darkness and those whom used the forces of the dark bad, in fact it wasn’t darkness that was particularly a bad thing, merely the things people chose to do with it. Her opinions didn’t matter too much, she’d already chosen her path, following the ways of the empire. The very notion of what was ‘good’ or ‘bad’ was considerably in the eyes of the beholder.

“If I got transported here from the gate of white, it must mean that all of our energies were localized during the explosion.” Tyra sighed, continuing to walk down a path of endless white until the ground dipped down at a steep angle, further along, about 500 or so feet into the distance, the steep descent came to an end, bringing Tyra-Zhen into a small enclosure. “Looks like this is it.” Tyra jogged down to the center of the clearing which appeared to be void of anything other than white lighting, just like the rest of the area but Tyra knew better. The Naught Key materialized inside of Tyra-Zhen’s hand again, her arm swiftly moving in a perimeter around the invisible doorframe in front of her from top to bottom, revealing a silver door with a lock in the center. Her keyblade started to thrum as Tyra pointed it directly at the lock, causing a loud and distinctive clicking sound.

“I’ve led myself right to you Cerden. You couldn’t hide forever...”

~~~~~

AGRABAH(BASILISK INN) ROOM 3F

A loud click sounded when the lavatory door opened itself from the inside, the door swung open slowly, Tyra-Zhen walking past it into Cerden’s room. “Ah Flora it sure has been awhile.” Tyra-Zhen didn’t take off her hood, nor did she take note of anything else inside the room. She was infuriated just from seeing Cerden’s face. She turned and snapped at him. “How could you abandon me?? Why did you leave me all alone to succumb to the darkness!?!?!”
The recent posts were all really well done. But uh, Ken....how the hell did Flora and Cerden see a Darkside?? The factory halls/corridors are small. Even if they WEREN'T, Darksides are gigantic. It would be impossible to see one at Cerden and Flora's location.

On another note, I'm about to start thrashing.
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