So they made their way over towards Route 5. Keeping off the beaten path also let them avoid anyone who might get disturbed by Amelia being held aloft by a Pokémon literally known for kidnapping kids. Still, it didn’t take that much effort to get around Lakewatch Town and then onto Route 5.
Route 5
Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys.
A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there.
The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. While not many, there are still trainers and explorers in the area, mostly trying to get to the next. 4. Talk. You could seek someone out to talk to them, if you want to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Random House. Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?
Connected areas: Lakewatch Town. Right behind you. Stillwood Village. In the north lies the forest which hides the village, Mt. Strength lying behind it.. Route 6. Vast plains start in the south-east, this route leads towards Raremine Town. Frozen Cavern. After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City. Endless Forest. To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.
Still, even here they could stay off the road if they wished for it, just a bunch of Oddishes and Caterpies looking up at the girl flying with her balloon curiously while Deerlings stayed out of their way. With that, they could move on, because so far, so good, nothing that seemed to get in their way. Where to now?
In case they headed north to Stillwood Village…
Stillwood Village
Inside these calm forest lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
Pokémon wanders or jumps along the streets…
Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.
Pokédex Entry #315 – Roselia, the Thorn Pokémon. It’s flowers release a scent known to cause extreme relaxation, the scent being stronger the healthier it is. Attempting to pick the flowers will result in it defending itself with its highly poisonous thorns, which it can launch as projectiles. It is drawn towards nutritious waters.
Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.
Pokédex Entry #187 – Hoppip, the Cottonweed Pokémon. Known to drift on winds, Hoppip is known to clutch to others of its kind to not be separated or to prevent being blown away. It is so light, even the gentlest breeze can lift it. When Hoppips gather, it is said spring is on the way.
Pokédex Entry #188 – Skiploom, the Cottonweed Pokémon. The flower on its head reacts to temperature and opens more the warmer it is, it is sometimes used as a thermometer. The petals absorb sunlight, in sunshine it floats into the air to get closer to the sun, while in rain the flower closes and it hides under trees.
Pokédex Entry #43 – Oddish, the Weed Pokémon. During the day, Oddish finds nutrient-rich soil to sleep in and absorbs, specially preferring cold soil. When touched by the moonlight, it then pulls itself up and starts wandering, spreading its pollen and looking for a new place to sleep. If it is pulled up by an aggressor during the day, it shrieks out loudly.
Pokédex Entry #44 – Gloom, the Weed Pokémon. It releases a foul smell from the pistil of its flower. When it feels calm and secure its smell isn’t that bad, however if endangered the smell it releases in defense can get so bad it can be smelled from over a mile away. It drools out a sweet nectar that it uses to attract prey, but the nectar also smells bad.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Skylar decided it was a good idea to flee from the giant man-eating sandcastle that was visibly angry at him. Probably a good idea. The Pallosand cramped up and sent an enormous amount of power straight down into the sand beneath is, sending a massive Bulldoze sending a spray of sand off all around it…!
But at that point Skylar was already hightailing out of the range of the attack, and Paradise lifted the surprised man straight over the sand-wave that carried off beneath them. With that, the sand-ghosts chose not to follow, and they were home free.
‘That was a good escape. Well done. Perhaps you’d have it in you to join the…’ the man said, before looking at Skylar and perhaps noticing something about him. ‘… Well, maybe I’ll return in a couple years,’ he concluded. Then Skylar had his realization, and…
‘Oh. Darcie’s my daughter,’ he then said. ‘I’m Dad… to her, anyway. It seems she has tried to contact me. I was waiting for her to return from Witchpeak City, but I was distracted by a report that someone had stolen ghosts from the pirates. I managed to catch one of them…’ he said, holding up and opening a Pokéball, and a little sand-ghost manifested at their feet.
‘Sandy?’ the little ghost asked.
‘… but all of them became a bit too much. I will report it to Darcie, after I get her. I suppose that means I am crossing with the ferry. Will you be coming?’ the man asked Skylar.
So, what will Skylar be doing?
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Not take the ferry, head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
The Sand Tomb missed, and Paradise dropped off Skylar and Owlfred before getting back into the conflict. She unleashed a storm of Razor Leaves, the sharp leaves surging through the mass of sentient sandcastles, doing damage to every single one of them! And… Two of them were critically hit! Those two Sandygasts fainted, the little sand-dunes flopping over!
That, apparently, was enough.
‘Sandyyyyyyyy-!’ the Sandygasts cried out as they turned sand-tail and fled, shuffling away from Paradise and Skylar’s team. With that, the man who was being forced to pile sand on a Sandygast suddenly stumbled over from nothing, before grabbing his cello-case, dusted himself off, and then stood up to look towards Skylar.
‘It would seem that I have been rescued. Thank you,’ said the man, gently bowing towards Skylar. ‘Now may I suggest we-’
‘PALOOOOOOOOOOOO-!’ the giant sandcastle behind him screamed out, turning towards them, apparently agitated by the fleeing little Sandygasts coming to take cover behind the evolved Pokémon, the very sand around the Pokémon starting to vibrate with power.
‘- escape in all due haste?’ the man ended his sentence.
What does Skylar do?
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Not take the ferry, head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
The Didletts gave happy little cries, and the Geodudes mumbled something (probably their name) while being a bit too proud-to-be-rough Pokémon to show outward happiness but nonetheless gave a little wave and good-bye sounds as she threw out the Escape Rope. It stuck to something unseen, and before she knew it Amelia was pulled along with it and found herself arriving outside the cave, a Teleport move or something attached to the rope allowing her to be transported outside. She was now at the top of a little hill with a view over Lakewatch Town below as she sent the message. It was indeed not a Geodude, Graveler or otherwise that she sat on.
Meanwhile, Basil had his stunned reaction to the Gothita he’d “captured” and the following group of people of around six people that had come looking for some “her” around here. Quickly figuring he’d need to get out of here, he did just that after sending a message to Amelia.
He’d make his way out of town and up the hill, finding Amelia sitting on a rock outside the cave.
So, they’re currently not in Wet Caverns, and they’re not in Lakewatch Town. So, they’re somewhere in between.
Connected areas: Wet Caverns. Water-filled caverns that you could go into. Lakewatch Town. The town sitting on the waters of the lake. Route 5. Grassy incline connecting mountains, forests and plains to the east of here. Route 14. The lake itself to the north.
‘Diglett!’ the Digletts happily announced, looking like proud little tiny moles sticking out of the ground for having helped Amelia with her request. They then proceeded to watch as she turned to the Sableye…
Sableye was gnawing and nibbling on the Rock Gem as Amelia sat down to talk to it. It’s eyes focused on her for the duration of the speech, the two gems for eyes unmoving as she spoke. That said, as she concluded what she said, she might see the Sableye turning its eyes towards Amelia’s bag, where she’d put the gems in.
Amelia turned her attention to her Pokédex, seeing Basil’s response and then typed a reply. When she looked back up.
‘Sable,’ the Sableye was all of a sudden right next to her, staring up at her intently while holding up pointing at the bag. As in, can I have some more?
‘Sableye!’ the ghost announced, because this totally beat being forced to do races for gems all day.
Amelia caught Sableye!
Gender: ♀ Type: Dark/Ghost Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 13 Moves: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes Ability: Stall. This Pokémon will never strike first. Might be more adept than usual at counter-attacking? Held Item: Rock Gem (partly eaten)
New Pokémon caught! Amelia earned 2000 P!
Would you like to give a nickname to Sableye?
Your party is full! Select one Pokémon to return to the PC.
She also got a reply from Basil. Read in a previous post. The Digletts cheered as Amelia succeeded with her little venture in the dark.
What will Amelia do now?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
Gothita didn’t actually step off his shadow. She just stared at him, expecting another song. Though perhaps if he suggested that she’d get a better view from in front of him, it’d work better. Regardless, he picked up his mandolin and played for the little Pokémon.
Basil played for the excited Gothita. And with that, he got the Psychic type’s eyes to stay fully widened and her little mouth to hang as she wiggled a tiny little dance to the song. Definitely appreciating the song-choice, somehow upping and style just from the language alone. He definitely got more attention than just the Pokémon, but as far as opinions that mattered, that Pokémon absolutely loved it.
‘Thia!’ the little Pokémon clapped happily with its tiny little arms as Basil finished, and his attention went to the Pokédex and then sent that message. He then addressed the little Pokémon, who looked up at him curiously as if she didn’t seem to understand what he was talking about. But, then he offered her the Pokéball.
Gothita took a moment. She then looked over towards the right, somewhere…
‘Gothita!’ she then said, and willingly hit the center of the Pokéball, letting herself be absorbed into it.
Basil caught Gothita!
Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None.
This Pokémon is unwilling to fight for you. You do not have enough badges. (She just wants to hear more songs.)
New Pokémon caught! Basil earned 1500 P!
Would you like to give a nickname to Gothita?
Your party is full! Select one Pokémon to return to the PC.
A couple moments later, there was suddenly a bit of a commotion. And what that entailed was that there was a group of people that were coming running through the street. They looked serious, and while they were dressed like normal people they didn’t particularly strike as normal. They stopped practically right in front of Basil, but were not looking for him, instead looking around like searching for something. The one in the lead spun around to address one of those following him.
‘Didn’t you say you saw her around here?’ ‘I did! She was around here, I know it!’ ‘There’s no way any of the trainers around here would be able to capture her.’ ‘If she engaged in a battle, we’d have heard it from a mile away.’ ‘Grrr! Spread out! Look for her!’
With that, they ran in various directions, searching for something, and didn’t give Basil a second look.
What would Basil do?
If he headed for Wet Caverns, well, the hider for it can be found in the other player’s section.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Didn't seem like the Gothita obviously belonged to anyone nearby. Some were noticing it and raising an eyebrow or two, but otherwise moving along. So there was just this wide-eyed little humanoid known for becoming obsessed with things staring straight at him.
At the question if she'd like a song to be played just for her... the little Pokémon's eyes widened even further and she nodded her head very excitedly while keeping her eyes fixed on Basil.
That would appear to be a "yes".
So what's Basil to do?
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
‘Aw, don’t say that! I don’t think luck’s something that can be “used up”! I bet you still got plenty!’ Kalmia encouraged him happily, eventually placing down her Slowpoke again. She was happy enough that he’d taken the time to call her.
‘Oh! Huh. I’ll make sure to stock up…!’ Kalmia looked a little startled with Basil’s cautioning words about the Deino he’d just obtained. With that, Basil prepared to take his leave. ‘Alright. Do keep me posted. I wish you continued luck!’ Kalmia waved from the other side of the call until Basil ended the call.
Basil sent the text-message to Amelia, and then just sat down on a bench doing nothing. Well, almost nothing. He started playing some music on the streets. Probably a common enough occurrence.
So yes, he played some nice little tunes, and the occasional passerby threw in some money. Some even stopped to listen to him play. Numerous of those who stopped to listen to him were Woopers. Money wasn’t the only thing they threw in, however. In fact, they threw in a variety of stuff. One particularly rich-looking guy threw in what appeared to be a stone.
Eventually, Basil would probably attempt standing up…
… and found that he couldn’t move. Well, not too far, at any rate. He could still look around to try to figure out why, and that’s when he saw it. A tiny little Pokémon, standing squarely on his shadow, staring up at him with tiny but very wide little eyes.
Pokédex Entry #574 – Gothita, the Fixation Pokémon. They’re always staring at something, especially trainers and their Pokémon, and can become so obsessed with watching that it doesn’t notice incoming attacks. It is said they’re watching something only they can see. Their ribbon-like feelers amplify their Psychic power.
It is worth noting, these little ones are decently common in Worldedge City. Not so much here. But Basil might possibly know about Shadow Tag…
How would Basil respond?
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Skylar stopped by the man currently bent over picking up more sand, asking if he needed help. The man seemed unable to turn to look at him, but he sure had multiple Sandygasts turning in his direction without changing their expressions. Skylar had time to say his second part as well. After that, it took a couple seconds… then the man spoke.
‘It would seem I am not in control of my actions,’ said the man, pouring another helping of sand over a ghostly sand-pile. ‘I might require help.’
That claim might have triggered the ghosts around him.
‘SANDYGAST!’ called the living sand-beings, and they together summoned their powers, and the powerful swirl of sand known as Sand Tomb manifested to attempt to trap Skylar and his Pokémon…!
That is, it would. If Paradise wasn’t able to just fly above it. Because Ground-type move against flying-types.
The Palossand hadn’t reacted yet.
What would Skylar do now?
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Not take the ferry, head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
The Onix continued resting, peaceful enough where it remained partly inside the wall.
When Litwick apologized, the Geodudes gave the Pokémon equivalent of a thumbs up. They had redeemed their race. Their purpose is now complete.
They arrived at the wall, as the Digletts dug forth the gems a question arose. Were these the kind of gems that could be sold for a lot of money or the kind that can be used once to boost a Pokémon move?
Well, duh. It’s the Pokémon World. Of course it’s the Pokémon kind.
The pair of eyes in the dark held still in the dark… until the creature started speedily crawling over towards her, the short little ghost grabbing the gem offered out of her hands.
‘Sable,’ it stated, taking a couple steps back and started to nibble on the gem. It would appear Amelia has managed to bargain herself a moment of its time.
She also got a text-message from Basil, through her Pokédex if they didn’t provide any other means.
Hey Amelia, I sorted out my business. Just let me know when you're ready and I'll let you know where I am.
What will Amelia do now?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
Being out on the streets when his egg hatched, Basil had a number of people look his way when the hatching took place, looking happy enough to watch the miracle of life… but then none of them had any idea what this weirdo creature that just hatched from it was. They couldn’t even tell it wasn’t its regular coloration. So they wandered on, none the wiser…
Basil, however, had a handy tool that could tell him something was off! In fact, there was even a tiny marker on the spot in the Pokédex keeping track of his team that told him so! Not that it said what it meant. It was just a couple stars!
Still. He called Kalmia, opting for the option that allowed a video-feed. It took a couple rings, then the screen opened up.
‘Hello! Professor Kalmia speaking! Oh, hey, Basil!’ Kalmia waved, she was clearly in her laboratory. ‘I just got the notification you sent something new into the box! So, guess you caught something new, eh? What is it?’ she excitedly asked. So, Basil showed off what he’d gained, and…
‘Ohmigosh,’ Kalmia made a noise as she saw the newly born little fella. Basil kept talking, and the professor’s eyes sparkled, kinda like the effect this new Pokémon was going to give when it emerged from a Pokéball from now on. ‘Basil, this is…’ Kalmia spent a little time smiling widely and excitedly bouncing a little on the other side.
‘He’s shiny!’ she eventually said, happy awe in her voice. ‘Caused by an especially rare mutation in the Pokémon, it’s born with a different coloration than regular. This phenomenon is very rare and just seeing one is considered extremely lucky, nevermind hatching one! Congratulations!’ She clapped a little for him.
‘He’s a cute little thing, isn’t he? Does the color match my Slowpoke?’ she asked, and picked up her Slowpoke to hold it in front of the camera. It stared blankly and non-responsively into the screen at Basil and the Toxel. And to answer her question, kinda.
‘To perhaps ease your possible worries, there’s nothing different between him and a regular Toxel otherwise, it’s just the color!’ she continued, and that’s about it, really.
How would Basil respond?
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Amelia asked her question… and the various Digletts looked at one another.
‘Digidig!’ One said. ‘Diglett?’ Another asked in reply. ‘Diglett!’ A third confirmed.
With that, they turned away and wanted to head down into the cave, but turned to call for Amelia.
‘Dig?’ It seemed they wanted her to follow them.
As slow as it maybe went with the hurt ankle, she did make progress through the underground caves. Also temporary companions were the two Geodudes, who had apparently decided to play bodyguards for her and now made sure to shout at any Geodudes they came across to get out of the way for her. Now, on account of being herself, she could already feel more Sableyes in the cave, that was never an issue. That said, down here the caverns twisted and turned, so walking directly towards the ghosts she was feeling wasn’t exactly an option. Probably a better option to follow the Digletts.
Eventually, after quite a few minutes of walking, they came upon a dead end. It was just a rock wall. That said…
‘Diglett!’ a Diglett commanded, and the Digletts disappeared into the ground. Moments later, one emerged sideways from the wall they had come upon, and a gem dropped to the cavern floor, pushed out by the Diglett. It went back into the wall, and moments later another poked out its head, dropping a gem. Then another, and another, and another, until there was a small pile of gems by Amelia’s feet. At least a dozen of them. Digletts make good miners, apparently. If she sold these, she could make a decent amount of money.
Though, this is when I might reveal what Amelia had known the whole time. She’d been followed on a distance. If she turned around now, she’d see the sight that so many people feared would steal the spirits for some reason; a pair of Sableye eyes glittering in the midst of the darkness.
‘Diglett!’ the Digletts called happily by the pile they’d amassed, super energetic.
What will Amelia do now?
If Amelia stays behind, then the Digletts will depart, and she’s left behind to watch the races. The results are as predictable as ever, with the Diglett and occasionally the Onix winning, but the Sableye constantly falling behind, and Slowpoke now losing the second race despite not even having finished the first. That’s the life of a slow Pokémon.
After a while, however, three Digletts would reappear, and each of them pushed something out of their hole as they arrived. Rolling off them were three gems, shining brightly and landing in front of Amelia.
‘Diglett!’ the Digletts called excitedly by the gems, but otherwise looked quite tired, it was a stretch to push these gems.
Well, now she suddenly had eyes on her. Specifically, the Sableye by the races had turned to look curiously towards her and the Digletts, because… gems.
What will Amelia do now?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
and nothing. There was not a single thing here at the shore. He might have heard rumors about Route 16, not living too far from it. It was called “Isson’s most dangerous route” and that you’re absolutely not allowed to play around there. There were actually fences if you went down the cliff at Freecape City and then tried going south via the shore. As he’s not actually on top of Route 16, you’re not getting the image. That said, there sure were some shores here, and then out over the ocean there was some distant light from the Eerie Lighthouse. The shore itself was just a stretch of sand that there didn’t appear to be anything on…
Or, wait, what was that. There was someone running over this way! It’s a swimmer?
‘I SWEAR THOSE DIDN’T USE TO BE THERE…!!!’
It was a positively panicked swimmer that was going to run straight past Skylar in terror. So, that wasn’t something you saw every day. So, what was that going on further down the beach? It did seem like…
Oh, there he is.
The man was kneeling in the sand building sandcastles.
Next to a sandcastle.
While a couple mounds of sands were-
They were all alive.
Pokédex Entry #769 – Sandygast, the Sand Heap Pokémon. It is a sand mound playfully built by a child possessed by the spirit of a grudging departed. It is capable of controlling anyone who puts their hand in their mouth, and will use them to build themselves larger with more sand. It is very possessive of the shovel in its head and will fight to keep it.
And the guy is, at the present, picking up sand and pouring it over one of the sand-dune Pokémon. The guy didn’t seem very in-control.
There was also another Pokémon there. One substantially larger.
Pokédex Entry #770 – Palossand, the Sand Castle Pokémon. The end result of Sandygast controlling people to make itself bigger. Known as the Beach Nightmare, it controls the sand itself to pull prey down into the beach where it then will drain them of their vitality. Despite living on beaches, it is very weak to water, as getting wet will destabilize its castle-shape.
So, that’s the situation. These were not Pokémon that should be here in Isson… but as Skylar might remember, someone was anchored very close to here not very long ago that might explain that particular conundrum.
What will Skylar do now?
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Not take the ferry, head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
‘Alright, then,’ Lesley simply responded in response to the nothing Basil had to say.
Then, one eventful hospital-scene later. He got his bracer and Lesley nodded to his thanks for everything.
‘I’m counting on that you’ll be back. I need to see how well you’ve raised your dragon. You might just find that I’ve come to check up on you before you’ve come to visit me,’ Lesley said, giving a chuckle as she took a couple steps back. She then took a deep breath and whistled in front of the hospital, and people around who knew what that meant moved out of the way as Lesley stepped out into the open. ‘I’ll see you later!’
With that, she leapt up into the air, and just as the Salamence once again blew through the streets she landed on top of it and was carried off into the distance.
Then Basil was once again on his own. He walked a bit, and then sat down to take a look at the egg…
…
Hey, how about you take 3 + 4 steps more?
Well, you failed the math-test, but that was the exact number of steps needed!
Huh?
The egg suddenly had a bunch of cracks starting to appear all over it! Then, light started pouring out of the cracks… Then, with a blinding light, the egg fell off. It was the same light as the light of evolution, as the contents of the egg evolved, and became a young Pokémon new to life.
What lies before you is…
Pokédex Entry #848 – Toxel, the Baby Pokémon. It stores poison in an internal poison sac that secretes through its skin. Touching it can give a tingly sensation. The chemical makeup of the poison can produce weak electricity, but it can cause a tingling paralysis. It’s known to be selfish and attention-seeking.
…
The color on the Pokédex does not match the color of the newly born Pokémon.
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Would you like to give a nickname to Toxel?
Your party is full! Select one Pokémon to return to the PC.
And now, take 3 - 2 steps!
Haha, very clever.
Uuuuh, no, go back.
Finally, take 5 + 4 steps!
Huh?
The egg suddenly had a bunch of cracks starting to appear all over it! Then, light started pouring out of the cracks… Then, with a blinding light, the egg fell off. It was the same light as the light of evolution, as the contents of the egg evolved, and became a young Pokémon new to life.
What lies before you is…
Pokédex Entry #848 – Toxel, the Baby Pokémon. It stores poison in an internal poison sac that secretes through its skin. Touching it can give a tingly sensation. The chemical makeup of the poison can produce weak electricity, but it can cause a tingling paralysis. It’s known to be selfish and attention-seeking.
…
The color on the Pokédex does not match the color of the newly born Pokémon.
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Would you like to give a nickname to Toxel?
Your party is full! Select one Pokémon to return to the PC.
>:(
It’s been years.
The meaning of the word “journey” has started to dull.
You’ve managed to walk without sleeping and without eating.
The meaning of the word “Pokémon” drifts away from your mind.
You left the world of Isson behind long ago.
Where are you even going, anymore?
…
A little green creature takes pity on you and turns back time.
Don’t do that again.
X
And now, take 3 - 2 steps!
Your monkey steps attract a monkey! It realizes you’re not a monkey and attacks you!
Pokédex Entry #56 – Mankey, the Pig Monkey Pokémon. It lives in treetop colonies. It is unsafe to approach as it is extremely ill-tempered and can become violently enraged for no reason, and when one of them becomes angry the whole colony follows suit. They are very nimble, escaping an enraged Mankey can be very difficult.
You went backwards so much you ended up in the Reverse World.
There’s a big Pokémon here that seems unamused with your antics and sends you back.
XX
For some reason, you seem to be hearing the distant noise of something flat hitting against someone’s hand…
Now, take 4̗̀3̐ͩ_̶̷̨̡̗̤̪̞̭̺͓̘̋͂̏͒̐͑̽ͬ̓͌̽̃̑̕͟͝5̶̦̻͍̲̜̞̹͇ͧ̅̏̈́͐ͨ̓̈̿̿ͮ̀̇̕͢͞͡ͅ8̵̵̢̢͔͖̞̰ͨ͒ͫ̎̀̒͐̆̌̆͟ͅͅ_̶̴̨̡̮͎̞̣̝̺̟̥̄̀ͦͮ̊̒̋ͩͯ̀̌ͥ̕4̵̢̧̺̜͕̙̭̩͉̪̜̜̀͆̈͗̍̾͒̓͂̑̄̂ͦͦͭ̌ͣͬͤͮ͌͊͊̂͜͜͡͠͝ͅ3̵ẙ̶̷̴͕̲͎̯͔̳̦̼̮̱̳͍̪͇ͬ̆͒̅̄̈̃͊̒͋ͮ̿̌̐̿ͪ̚̚̚͞5̥͇̼͙̝̱ͣ͐͌̓̀̂̈̇̾̅9̶̴͓̟̫̰̯̥̙̯̬̆̂͋̉ͯ̃͢2_̢̞͎̽̓̕͘_̸̨̞̘͕̱̝̣͈ͦͬ̿̑́ͭ̀̈́̀ͥ͜͡4̧̝͓͔̼͓̬̟̉̀͐͒ͫͣ͋̀͋͑̂ͭ͑ͮ͘̚̚8͔̺̜͙͉͚͖̤̺̙͖ͯ͋̀ͮ͗͡ +̸̧͈̠̯̙̫̪͕̪̖̱̟̾̔ͥ͗ͨ̎ͧͧ̔ͭ̀̅̐ͯ̊̍ͭ͡_̶̹̯̯̱̝̺̐̋ͣ̈́̈́͠ 4̴̢̧̛̤̙̜̱̞̟̬̣͕̭̭͙̝͆̓̏͆́̐ͪ̓̄̌ͦ͛̃͗̇̕͟͜͟͞͠ͅ3̬̄͡2̖̙͔͔̯̜̬͓̳̱̫ͨ̌̎͂̌̏̅͘͝_̷̅3̠̲̻̝̠̥̤̙͙͐̆͑ͭͣ̈́̓ͮ͂̿̍͠y̨̨͓̗͉̤̤̩͔̲̰̌̑͂͒ͭͮ͗̈͆̚7̶̩̱̬̪̲̱̻̩̩̝̖̹̭̠̭ͮ͒͊̓̐̀̃̊͊̃̚͘͟4̺͊̾̕3̵̶̴̷̡̪̮̗̯̗̙͍̪̤͔̘̀͂͗ͣͨ͆̅̓̋͂̉̀ͯ̀̄́ͯͦ͗̓͊̕͢͝͝ͅ2̸̵̸̴̸̪̟̞̩͓̦̣̗̠͎̗̲͕̺̭ͧ̓̀̏̔̋̓ͯ̃̄ͬ̎͆́ͮͬͪ̀ͣ͑̚͜͢͢ͅ8̶̡̢̞͚̥͙̘̝̰̮̼̔̉ͣ̿͐ͯ̀̐ͫͤ̔ͯͣ̐͘͘͠ͅ7͓̩̈4̸̶̶̰͉̰̱̙͚̣̙̙̫̣̫̽͆̀ͯ͋͛̕͜_̢̫̤̪̠͍̈́ͧ̉͛ͫ̀ͅ3̵̛̳̺̫̬̹̃͌͊̊͒ͦ̂2̶̡̣̘̯̜͎̘̮̗͕̝̖̘̫̭̮̙̬͍̳ͬ̒͂̔̈ͦ́̏̇̎̀̅ͪ́́̓͊ͧ̔͘̚͜͜8̢̻͙̥̝̱͌̎̏̕̚ steps!
Baldi would like to battle!
Baldi sends out Ruler!
Pokédex Entry #798 – Kartana, the Drawn Sword Pokémon. An Ultra Beast that came from an Ultra Wormhole. While it is as thin as a sheet of paper, it is extremely sharp. It doesn’t attack on its own, coming into contact with it is very dangerous due to how sharp it is. It is apparently very common in the world where it normally lives in.
Pokémon Entry ### – Ruler, the Ruler Pokémon. It’s Baldi’s ruler!
It’s gonna attack with Cut and Air Cutter!
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
The race continued over there. Slowpoke was not winning. The Onix did win once, though.
‘Dig!’ ‘Dig, dig!’ ‘Diglett!’ The Digletts happily replied to being asked what they were up to. For Amelia’s Pokémon, it translated to that they were curious and investigating the new presence in their cave.
Psyduck shook its head. ‘Psy-ay-ay-ay…’ It told, basically that it just saw a gathering of Pokémon and hoped for some kind of food.
‘Geo…!’ one Geodude looked upset at being shouted at, but the other Geodude looked more appreciative. ‘Geodude,’ the other Geodude said, and then looked towards the Digletts. ‘Geo, dude!’
‘Diglett!’ one Diglett called, and suddenly all the Digletts went into the ground and the Geodudes floated away. Of course, Amelia’s Pokémon had understood what they were saying, but…
A couple seconds later, the Pokémon returned. The Geodudes were holding out something for Amelia. An Oran Berry and a Super Potion. The Digletts had recovered some random stuff they’d found in the ground, looking way happy. ‘Geodude,’ Sorry, basically. Of course, it didn’t know if these things worked on humans, too.
Amelia obtained two Oran Berries! Amelia obtained Super Potion! Amelia obtained HP Up! Amelia obtained Antidote! Amelia obtained Amulet Coin!
So, that happened.
What now?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
Lesley threw a look at his now bloodied jacket and gave a little shrug.
‘Well, if you ever felt like going for the dangerous ruffian look, there ya go,’ Lesley said with the tiniest bit of mirth in her voice while still patching him together.
When he then used her own words back at her, she made a bit of a grimace.
‘You’re right, and it probably was the right move to get closer to the Hydreigon… but you do realize how close you just came to being torn in half? If you keep making those bets, one of these days it will not go your way. Darn it, did you HAVE to pick that one? Most others don’t just randomly attack humans. Like, if that one was the only mother on the island, I wouldn’t have let you go off like that,’ Lesley grumbled.
When Basil shouted off towards the Hydreigon, she was still locked in combat with Salamence. But, with Basil’s shout of her name, the dragon flapped her wings and came to a stop, hovering in mid-air. Salamence also stopped the assault, a momentary ceasefire. Hydreigon listened to his words, notably with her back turned… then gave out a loud roar. The roar of a dragon that had heard his promise. Then, she flapped her wings, and soared out through the cave’s entrance and out into the open sky.
‘Ooo, it’s been a while since she left the cave…’ Lesley said, looking momentarily back towards the eggs and the Deinos, then nodded. ‘Alright. Salamence! Come back! We’ve got a delivery to make!’ Lesley called her dragon, who came flying back. Lesley applied a Hyper Potion to heal the damage from the battle with Hydreigon, then helped Basil back up, much gentler than last time.
Then, they were off. This time with Lesley keeping a more steady hold of Basil, just in case he’d suddenly faint, and not flying quite as dangerously. That is, since last time she was somewhat intentionally trying to scare him.
During the flight, Basil asked how much Lesley had heard. She gave him a peculiar look.
‘If you’re talking about what you said to Hydreigon, none. When I came running, the Hydreigon was already in your face. I stayed at a distance, because approaching would just have made it worse. Then it charged the Dragon Pulse, and I could wait no longer, so I sent Salamence. At that distance, I didn’t hear anything,’ Lesley said, because realism. ‘Do you have something you wish to tell me?’ she ended on an open-ended question.
Up to Basil if he wants to answer.
Lesley’d eventually be able to call her Salamence back from the encounter with Hydreigon, and while severely damaged, it was nothing that prevented the mighty dragon from flying a couple of humans and maybe a dragon back to the mainland. Lesley directed Salamence to put them down at a building, which turned out to be the local hospital, because she wanted Basil’s arm checked.
We can keep that part short, but Lesley brought Basil inside, made sure a proper medical professional got a look at his arm, then the Gym Leader had a nurse lecture her about bringing a kid to danger island which she defended by saying Basil isn’t THAT young. While he was being checked Lesley took a moment to run off somewhere, and then came back in time for when he’d be checked out. He’d now have a nice little bandage around his arm.
‘Alright. So, if you’re gonna raise a dragon, especially a Deino, you’re going to need these,’ Lesley said, handing over a couple items from her collection…
Basil obtained a Dragon Chew Toy! Basil obtained a Forearm Guard!
That is, a bone-like toy that definitely is a joy to chew on for a Deino, and a piece of armor for the arm so that Basil wouldn’t have to surrender his arm to more bites.
‘Well, seems like it worked out. Please do work on your self-preservation skills, though. Can you handle yourself from here?’ Lesley asked, sighing a little yet still able to give a little smile to him while putting her hands on her hips.
Were they done there?
If so, here’s Lakewatch Town again.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.