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    1. Redd 7 yrs ago

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Colour me intrigued...
Finally saw Rogue One... no spoilers of course, but if you haven't seen it, seriously, drop everything you're doing and just go.
Rytthik flinched at the first crack of gunfire. He hadn't said a word since reaching the platform, standing in silence in the pouring rain for the best part of an hour now. He had brought a jacket with a thin hood to protect him from the acid rain, but with every passing minute he was growing increasingly concerned that it would be burning into his scalp in the very near future. The air smelt rotten, as it always did on this cursed little slimehole of a moon, and the rising mists from the rainfall were so thick they threatened to choke him. He was eager to get on board their ship, an ugly and beaten looking thing with 'The Bounty' painted on the side of its hull. The second he heard the shot Rytthik knew it was about to get messy, and he was proved right when Mus Rosh, their crimson-skinned leader, dragged a screaming quarren from the shack they'd been arguing in. He was bleeding from the stump of his right ankle where he foot used to be, so much so that when she finally put a second shot through his chest it was almost a mercy killing.

He wasn't sure quite what it was meant to mean. Dragging him out here in the rain, it was like she was trying to make an example of him. Was it some sort of demonstration of power? Was she trying to exercise her authority over them, to intimidate them? Why was he even questioning it, that was exactly what she was trying to do. Like she needed to do it; she already had control over enough explosives inside Rytthik's body to turn him into a puddle. Anyone who had that kind of power could ask Rytthik to do anything and there was a very good chance, depending on the day of course, that he would at least try to do it. It seemed a somewhat needless burst of violence in his eyes. Yet it seemed to work on some. Xymone, the enormous Khil, bust forward and grabbed two crates. She comfortably had at least half a foot in height on him, and god only knows how much weight. At least someone was putting themselves out there, and it wasn't Rytthik.

He followed, admittedly somewhat sluggish for a man who'd just been told if he doesn't load the ship in five minutes he'll explode. But to be honest, he was beginning to doubt if that was even a bad thing. The situation he'd found himself in was far from ideal, and now that he'd seen his life was in the hands of a Zabrak woman with an itchy trigger finger his survival chances were looking far from encouraging. Nevertheless, he grabbed a sizeable crate and wrestled it up the ramp, following Xymone into the starboard cargo bay and securing it. it was nice to be out of the rain, even for a few seconds, and he contemplated waiting and letting the others finish the work, but decided he wasn't ready to explode just yet. Instead he stepped back out, down the ramp and into the falling acid, and grabbed another crate, as well as slinging the bag personal belongings over his shoulder. After securing the second crate, he made for the crew quarters.

He still hadn't said a word to anyone since arriving, and that didn't change when he ducked into the first room on the left. Inside was strange. It smelt damp, the walls were a blank white with hardly any noticeable features. There were two hammocks in the room, and two small footlockers, which meant he would be sharing a room with someone else. He let out a defeated sigh. He hoped, at least, for his own quarters on the ship. Aside from that, the room was bare, apart from the modest layer of dust and grime that coated it. Ironically, it was making him start missing the last week he spent in a Hutt prison; their cells were marginally more comforting than the ones on this ship. He had been so glad to be rid of the place, knowing not that he would end up somewhere arguably worse. Rytthik left to look for a different room, but by now the rest of the crew were staking their claims. Cursing his luck, he turned back inside, launched his possessions onto the left hammock, and left to find the kitchen, not waiting to see who his roommate for this ordeal would be.
Added Xymone (@Paraffin) and Rymi (@Gowi) to the relationships section of my CS, take a peak and let me know if you want anything changed. My first IC post should be up today, tomorrow at the latest.
I took inspiration from @Gunther and decided to add a relationships section to Rytthik's sheet. Feel free to check it out and tell me if anything needs changing. I wasn't sure exactly how well he would know them after a week so I tried to keep it limited, but if it's not limited enough let me know and I'll adjust it accordingly.
Rytthik Darhask
31 1.84m N


Δ Appearance
Rytthik ticks every single box to be an average man. Average height, average build, an average face; there's absolutely nothing to make him stand out in a crowd. And that's exactly how he likes it. Standing at the taller end of average height for a human male, he is neither overly skinny nor overly muscular. With dirty blonde hair, dark brown eyes, and no tattoos, scars or piercings, there are no distinguishing features that make
Rytthik an easy mark to spot. The only abnormality is that his nose is bent slightly to the left after it was broken, but on systems where violence is all around, it's hardly a stand-out feature.

Everything about the man is relaxed and casual. His posture is poor; he slouches when he walks and sits, he leans on anything he can when possible, and generally struggles to stand up straight. He walks with his hands in his pockets, looking at the floor, avoiding attention as much as possible. He chooses his clothing carefully; always a jacket, plain shirt, trousers and boots, in neutral colours like black or brown. He makes a conscious effort to not stand out, preferring instead to blend in with the people around him as much as possible. His belt sports several pouches and a holster for his blaster.


Δ Weltanschauung
Rytthik has always liked to hold an optimistic viewpoint on life and people. Despite his somewhat poor lot in life so far, he recognises that he is to blams for getting himself in that position and still firmly believes that one day it will all work out for him. So far, however, that hasn't quite been the case. Rytthik works primarily as an arms dealer, shifting weapons, sourced through piracy or an inside link, from the Empire, out to Separatist and rebel cells, terrorist groups and various criminal organisations. His line of work often involves smuggling as well, but he finds the credits are usually worth the hassle.

A difficult man to read, Rytthik is a friendly enough person and reasonably easy-going, but is especially hard to get close to or gain the trust of. He is reflective, often caught daydreaming and thinking on his life and his situation. He has it in him to be charismatic and witty, but chooses instead to stay calm and collected, saying little and being straight to the point. Rytthik is shrewd and cunning, good with common sense and street smarts, but is otherwise actually rather unintelligent.

He tries as much as possible to lead a normal life between jobs. He spends a lot of time frequenting bars with friends, gambling for fun with miniscule sums of money, and just generally relaxing. Rytthik knows he's a wanted man, and so does his best to keep a low profile and avoid attention at all times, but also tries to keep his personal life and his work as separate as possible and not let the two interfere with one another. He is far from in love with his line of work, hating himself for getting caught up in the criminal underworld. His main motivation is money, obviously, but more that he hopes to make enough so that he can leave his past behind and start fresh elsewhere rather than gaining as much wealth as possible or becoming some sort of crime boss.


Δ History
Rytthik was born on Coruscant, raised in Sah'c Town in the system's vast undercity. He was the elder of two sons in the family of four. His mother worked part time as a waitress at a nearby bar, earning just enough to supplement their father, who had a factory job making starship parts for Aether Hypernautics.

Initially Rytthik led a normal childhood; both he and his brother were schooled and seemed to be progressing well in their educations, his parents earned enough to live a stable but far from luxurious lifestyle, and everything seemed to be going fine. However, in his early teens, Rytthik began to fall in with the wrong crowd. He became a bully at school, favouring his reputation and popularity over his education. He would bunk off school, began to dabble in the use of narcotic spices, and started shoplifting. By 16 he had fallen in with a petty gang, mainly running smaller jobs for higher ranking members, such as spice deals and muggings.

At the time Rytthik was fond of his lifestyle. He was enjoying himself and making money to boot. It wasn't glorious, and it was often violent, but he rose through the ranks of the small gang until he was one of the higher ranking members, ordering around underlings as they had once done to him. Eventually his parents found out about Rytthik's involvement and threw him out of their home, wanting to keep their other son safe from the dark world that Rytthik had been dragged into. That was and is, to this day, the last time he ever saw his parents. Too deeply involved to get himself out, Rytthik simply moved in with another gang member.

When Rytthik was 21, the Republic fell. By this point his gang had grown somewhat and controlled a moderate portion of Sah'c Town, and Rytthik was in charge of overseeing the spice operations for his gang. However, when the Galactic Empire was declared, Rytthik feared a harsh, no-tolerance crackdown on crime and, fearing he would be caught and arrested, at best. The gang began to fall apart as everyone began to fear the crackdown and, rather than wait to find out if it would come, many, including Rytthik, fled offworld.

Due to his gang involvement Rytthik had never really developed any real-world skills or gotten any qualifications that would allow him to get work, so seeing no other option, decided to stick to what he knew best; crime. Persuaded by a fellow gang member, Rytthik made for the 'Smuggler's Moon', Nar Shaddaa. Shortly after arrival Rytthik found himself involved with the in-decline Bareesh Clan, a small splinter syndicate of the Hutt Cartel. Starting out, Rytthik took work as a low-level street dealer, selling narcotic spice on behalf of the clan.

Rytthik's career, if one could call it that, with the Bareesh Clan started well and within 6 months he had made enough money and gained enough favour to be offered a role as a spicerunner, operating not only from Nar Shaddaa but also from Nal Hutta itself. His job was to move spices from the Outer Rim bases of the clan to their clients on Mid and Inner Rim territories. Smuggling was an exceptionally risky line of work. Every week there would be stories of how this smuggler has been arrested or this one robbed. The danger was compensated for by the reward, but not quite to the extent that Rytthik would have liked.

Rytthik spent roughly a year as a spicerunner for the Bareesh Clan, but for the entire time he was far more interested in the weapons auction run by the Clan on Nal Hutta. In his free time between jobs he would frequent the auctions and attempt to talk to as many of the Clan members working there as possible, building a network of fences and dealers as he went. Weapon dealing was just as risky as smuggling in theory, but in practice safer. An arms dealer would receive a greater level of protection from the clan due to the higher value of the merchandise and, although jobs were less frequent, it was still just as if not better paid.

Eventually one of the market dealers offered Rytthik a job as a gunrunner, effectively a smuggler of illegal arms. His job would be to deal with the pirate gangs that had stolen the weapons, negotiate a price, and then successfully get the weapons back to Nal Hutta to be sold. It was hardly different to his former job as a spicerunner except that the distances were shorter, his cargo more valuable and his clients less friendly. Rytthik was successful in his role but was not content; he did not want to be the one smuggling arms for his superiors and a minor cut of the profits, he wanted to be the one selling them.

Rytthik was 25 when the Hutt Cartel recruited him to be an arms dealer and gunrunner. His line of work cut paying the smuggler, since he was the smuggler. He would pick up the weapons, move them, sell them, and return most of the profits to his boss, which tended to change quite often. His clients were often either private military organisations, separatist or anti-Imperial resistance cells, and in rare cases even terrorist organisations. Dealing with pirate companies like the Blazing Chain and Black Sun, Rytthik was quick to learn where he stood and how to talk in order to survive and make money. He kept this job for four more years, making money for the Hutts, before beginning to falter.

The first incident was a run between Mustafar, retrieving a batch of stolen E-11 blaster rifles from the Black Sun company and escorting them to Tatooine to be sold onto the Black Market. However, his convoy was located and attacked by an Imperial peacekeeping unit. Rytthik barely escaped justice, losing his cargo and four colleagues in the process, and casting doubts upon his reliability. It got worse, for a few months later he went t collect another shipment and instead walked into an Imperial ambush, sensing it just in time to turn his convoy around and escape without any capture, but also without any merchandise, much to his boss' dismay. Ultimately the Cartel decided to end his employment.

Looking to move on quickly, Rytthik resumed his role with a newly revived group known as the Nal Raka Cartel. Gunrunning and arms dealing was not as glorious as it had been for the Hutts; they did not have the same connections and they did not operate on the same scale. However, it was enough to survive. For the last 2 years Rytthik has worked for the Nal Raka Cartel, but has not had the same luck and profit as he did in previous jobs and has recently began questioning his future with them and contemplating moving on to a new organisation.


Δ Equipment
Rytthik carries an inexpensive DL-18 blaster pistol on his person at all times; a common and inexpensive yet effective weapon, yet again stopping himself from being distinguished from any other gun-touting citizen. He carries a commlink on his person at all times. I case his blaster fails, Rytthik does carry a light, 6-inch vibroblade, concealed in his right boot, but it is a last ditch weapon since he has no hand-to-hand combat training. In order to conceal his identity when dealing with clients, he will wear blacked out sunglasses and a plain black bandana to cover the bottom half of his face.


Δ Skills
Talking is definitely one of Rytthik's key skills. He has always found that he has a good chance of talking his way out of trouble, and into more credits. He is good at avoiding situations altogether in most instances, but when he does end up in trouble his charm and quick thinking are bot tremendous assets. On top of that, his experience with various arms has allowed him to become adept at maintaining, repairing and modifying blasters and various other pieces of personal equipment. While no marksman, he is competent enough with a blaster to defend himself at least. Not a bad Dejarik player either.


Δ General Notes
Rytthik has worked with a number of organisations and as such has a reasonably large network of contacts, ranging from bounty hunters to fences to pirates, and even including some of the fighters within anti-Imperial cells due to past dealings. He goes by the alias 'Nexu' when conducting his deals.


Δ Relationships
Mus Rosh - She seems like a nice enough person, but in all honesty Rytthik is tremendously concerned by their captain. Seemingly never stopping to just relax or think, he is scared that, although she may be competent as a captain, her decisions won't be based on reason like he would prefer. Plus the fact that she works for the Hutts, one of Rytthik's former employers, as well as her not having the chip implanted in her head, makes him slightly bitter towards her.

Relloc Provnor - Rytthik holds a healthy amount of respect for Relloc. He achieved what Rytthik wishes he had; he worked hard, found something he liked, and turned his skills into an honest profession making honest money. Sure, not all his clients were honest, but his work was. All Rytthik could do was slip into crime. It is more than respect though; Rytthik genuinely likes the man. His can-do attitude and positive outlook make him a refreshing dose of optimism in an otherwise generally quite grim galaxy.

Mokra Tem - This Kel Doran has so far given Rytthik no cause for like or dislike. He seems friendly enough. Confident, but not cocky. Overall he seems like a reasonable individual, but his frightening stature works nicely with the enormous blade to make him slightly terrifying in Rytthik's eyes. He's just glad they're on the same side, quite frankly.

Grida Cairnu - Grida is a curious creature, and Rytthik hasn't quite got him figured out yet. He has not had a whole lot of time to talk to the Rodian, and knows nothing of his past. He hasn't done anything that might put Rytthik on edge, but it seems there is an air about him that's managed to do that anyway.

Xymone - This woman looks like she could crush Rytthik's skull in the palm of her hand, and he isn't sure whether to take comfort in that or be terrified by it. Sure, they're on the same team, but one misstep, and it's all over. Anyway, up to this point she's been very friendly, almost to the point of being annoying. While Rytthik may not personally be too close with her, he sees it with other crew members. Rytthik likes her, but he's not sure whether it's genuine or just because he's too scared of her to dislike her.

Rymi Ketres - She looks like she's seen better days, that's for sure. The dual scars adorning her face make her look like she's been in a fair few fights, so she's probably capable of holding her own. Her tendency to resort to sarcasm can be annoying, but at the same time amusing when it's not directed at him. As the pilot, she's pretty important, and Rytthik wants to stay on her good side, but for now he harbours no strong feelings either way towards Rymi.

@Redd
I like him. Every group needs a face and I admire the detail you've put into him even if he is a boring human. lol. Accepted.


Thanks haha, I was torn between making him Human or Mirialan, but after looking at the existing characters I decided to keep it boring.
Currently fleshing out my character's history. The sheet will be up today.
Would I be able to throw a sheet up? Don't be fooled by my profile, I'm new on here but have done a... somewhat unhealthy amount of roleplaying in the past
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