The High Table. A powerful, shadowy council that stood at the heart of the underworld throughout the globe, consisting of 12 members, each representing a major crime faction; the Yakuza, the Sicillian mafia, Mexican cartels, the Triads, Russian mafia, warlords of the Carribean... Not every underworld faction has a seat here, and not every needs one to participate in this society, but a seat at this table grants unimaginable influence and power. One could topple nations and move capital at a single call, influence and control world leaders with only a tiny thinly veiled threat, or on the other hand, endorse something to which they support, and ensure it's success. Of course, the power of the High Table is highly guarded, just as much as it is coveted, and so members who already have their seat, jealously hold onto it, passing the position down only to their most trusted of successors. It isn't at all rare for succession to be upturned by a more power hungry candidate when the time comes to pass it, but for a seat to remain open with no successor? Such a thing is a once in a lifetime opportunity.
The news spread like wildfire among the underworld, and as hard as the Geverran family tried to hide it, their head and High Table member, Ariani Geverran, had died, leaving no named successor to the disdain of the family's leading members. The spies of major factions all over had already begun to inform their leaders of this news, and just as quickly these factions began to act to it. Eliminating their immediate rivals and acquiring their influence as quickly as possible, to afford them the best chance to be picked for their position on the High Table.
For those who were not in the know, it was perhaps a sudden and fatal shock that they were killed by a powerful rival, or a surprise that they be deployed as soon as possible with little warning for fanfare. But, the opportunity to take this to a fight when political maneuvering was so common today was the excitement many of these underworld types craved.
However those who craved that high power within the underworld were already on the move, barely an hour from hearing the news, drastic moves were already being taken. The Vellum Society who specialize in information were naturally the first to make a move, where outright assassination was a second option, they have moved it to the first if it puts them closer to being chosen. The Gunners 606 who are a relatively new contender in the underworld have quickly made themselves a name as a highly efficient and small group of special ops, a skillset that was rare even among assassins and hitmen. Recently separating from the Triad, the Xuanlong Group having taken control of South Korea seeks to further their influence, their sudden meteoric rise and defiance of the Triad they had come from making them very popular among the new blood of the underworld. Then, there is the Gensai Clan, a Yakuza group older than the Yamagawas, and almost as powerful, see this as an opportunity to be able to stand toe to toe with them in more than just their numbers.
The agents of these groups have already been deployed, and their deadly work is about to begin.
Nickel Harry
Mission: Assault the Warlord's Mansion Objective: Steal Convoy, kill Ali Salim
"This warlord has his hands on some hardware we want. On top of the stockpile of weapons, he's also got state of the art artillery, explosives, and some experimental AI drones. They'll only be at his cosy little mansion for a couple more hours, 644's got his eye on the situation and got word that a convoy's on their way, so we're going to strike them fast and hard. Once we have control of their weapons, we'll ambush them, and take their convoy to transport ourselves our prize."
- Number 661
Map: The mansion is a walled estate surrounded by stone and concrete walls with barbed wire, armed patrols, and watch towers. Roughly 4 towers with 2 posts at the front gate. The mansion itself has three floors, a two-floor basement, and a hangar bay in the back for vehicles, actually for the warlord's car collection, but there are some military vehicles there too.
The stockpile you're looking for is in the basement, and currently being taken to the hangar to be put onto the incoming convoy. The warlord himself most likely will be in his office on the third floor.
Resistance: You'll be facing heavily armed men wearing light to medium kevlar. They will have rifles, automatics, grenades, and just about every soldier will have a sidearm, knife, and grenades on them. There is no space for vehicles to drive around in any major capacity, but there are machine gun jeeps as well.
Boons: You can have a full loadout of equipment, and can go loud right away
Limitations: None. You will also have command over 3 other squad members, 635 (rifleman), 636 (sniper), and 639 (rifleman). 644 will be available in the ambush, armed with small arms and plastic explosives. 635 will also be carrying an RPG with 2 rockets.
Han Hee-Song
Mission: Eliminate the White Snakes Objective: Wipe them out. Kill Lee Hae-hyun
"A colour gang and the largest of them all still operates here in Seoul. The White Snakes operate out of a night club downtown called the Heavenly Crest. They've recently responded to our offer to join us, and they have refused. Kill them, and their leader, Lee Hae-hyun. PS. Take as many of our boys as you want"
- Kim Min-jun
Map: The nightclub is currently in full swing with civillians. They are of no importance, but interference is not tolerated, do bear in mind. It could be a chance to sneak in and have men ready to spring. The night club has 4 floors total, one basement and 3 floors. The basement is basically the gang's "dungeon", but the other floors are the party floor, lounge, and the top floor being the VIP floor where our target will most likely be.
Resistance: The gangers majorly only have their fists, make-shift weapons and small knives. Those that are more than a grunt may have a handgun. Do expect automatics in the VIP lounge though, there are reports that their arms deals have obtained them such weapons.
Boons: You can have some Xuanlong goons to help out however you want them to.
Limitations: Small arms and melee weapons only. Grenades are still good to go.
Elise Annabelle Vogel | Taslim Nurkholis
Mission: Assassination and Espionage Objective: Retrieve Intel, Kill Loui Moreau
"Excuse the sudden extension of your objectives for this mission, Agent, but recent events have necessitated a new course of action. As you are aware, your original mission was to attend the party of politician Loui Moreau at his estate, and obtain intel from his personal computer, however, things have changed. He must also die. You will find more information for this mission attached to this letter. Naturally, for your mission needs, simply pay a visit to the tailor, I bid you a successful mission."
- Vellum Society, Handler 'Socrates'
Map: The estate is a short drive out from the city, open valleys all around and vineyards, farmland, and farm estates. Security is especially heavy with patrols surrounding the estate's walking paths, and inside of it. There is a large car park underneath the estate for guests, particularly for this party the target is throwing. There is a large entrance hall, a great hall where the party will be hosted, and two floors, with lower of those floors (2F) opened up to see the great hall below. The attic is also quite massive, being host to the target's collection of medieval weaponry. The security station is on the 2nd floor, and the target's office is on the 3rd floor, which has direct access to the attic.
Resistance: Every security guard will have a handgun. Those that are around the party room will only have handguns, while the others will have assault rifles. Every guard inside the estate will be wearing a suit with light kevlar underneath. Every guard outside the estate on patrol will be more heavily armed, with medium kevlar, rifles and even grenades. You can expect them to have a full suite of gear.
Boons: Spy gadgets, concealed weapons
Limitations: Be sure to be able to mingle with the party.
A full stealth sneaking around the high security estate approach is also possible.
I think it's nice people really get what kinds of missions Vellum Society members go on.
@FourtyTwo Those two look fine to me, but if I had to say anything, some more specifics for Han's backstory would be good. If I had to say, it would be in relation to the Xuanlong move into South Korea, but there's lack of information, so I'll give you a quick rundown.
The Xuanlong recently made a move on South Korea which was previously held by another high ranking Triad member. In a swift move using locals and exploiting authorities, they managed to uproot their leading structure and then violently cleaned them up afterwards. The RP will basically kick off at the end of their purges, so this move is incredibly recent. I imagine it would've taken a few months total to find every bit of resistance, as well as hunt down non-Triad gangs to remove their influence too, violently or otherwise. The Xuanlong leader is meant to be quite ruthless, and probably the most bloody of the factions.
Hopefully, that will help you be more specific. Elise is good to go though.
Anyway, I may not allow more than two playing characters per player though. At the moment it's fine since there's not an awful lot of players.
If I may suggest for everyone though, please provide pictures of your preferred gear. While not absolutely critical I find myself looking them up anyhow, so I figure it may be cool to have them on easy display in your profiles.
@Izurich I don't see anything that needs changing, but I'd like to make some suggestions for skills. Things like gadget usage, reconnaissance, and handling of explosives would be something a secret agent would have skills in.
@Thayr I plan to have a discord eventually. Just getting things out one by one.
@Sho Minazuki This may be obvious, but can't hurt to make sure.
Is it correct to assume that we're operating on "Action Movie Logic" in the RP? As in, otherwise debilitating wounds IRL become superficial enough to continue fighting, the conservation of ninjutsu trope being in effect (tl;dr: One vs Many (Mooks) is viable), and conveniently never running out of ammo. All three applies... until the plot deems otherwise, just like in the movies.
To some degree. For injuries you can power through them or survive some for awhile, but it will be noted. I just wanna say if you sustain a lot of injuries, I may start warning you further injury will be dangerous. I don't want to make too many repercussions for this, so that people can have as dramatic a mission or as clean a mission as they want, but don't push it too far.
There's a reason I have an equipment/loadout section too. You can reasonably assume your preferred firearms won't run out of ammunition as quickly as weapons that you've chosen for your loadout for that mission. My expectation is the weapons you've chosen are just a means for a particular situation you expect to be dealing with.
Also you can just make use of weapons within the facility or dropped by enemies too, so realistically you're not running out of ammunition unless you run up against an extended horde of melee fighters.
Following the death of a member of the High Table, the seat had been left open with no one set to fill it. Arriani Geverran was a fine man who valued the traditions his position championed, perhaps with more cold zeal than any other, such that many believe this characteristic may have ultimately been his undoing. The many families under him and even those unaffiliated have begun a scramble for power, killing their rivals while the High Table's remaining members began a process for deciding Arriani's successor.
As each day passes, possible candidates die one by one, assassins of this dark cabal begin making a name for themselves pulling off the highest risk jobs they may ever take in their life short of defying the High Table directly. A new wave of assassins have begun. Killing for their respective factions, or a free gun to the highest bidder. The clock ticks down to deciding the successor, and not one of these factions will wait for that countdown until they are decidedly the victor. Little do they know this isn't a typical power struggle, not even on the standards of one for a seat at the High Table.
So begins a month they will remember as the 30 Red Days.
Vellum Society
Originating from schools of philosophy and scholars of ancient Europe, the Vellum Society is known for their mastery of intelligence networks. Made up of former spy group members throughout the world, from well known ones such as the MI6 and CIA, to the lesser known or outright unknown. The Vellum Society started in the 1900s, and gained traction following WWII, having origins with resistance groups in France and Nazi Germany occupied territories. They had at first started as an esoteric group that shared valuable books and scripts, but their methods of secrecy became useful for clandestine operations too. They only became an assassin group as of the early 2000s, making them just as new as the Gunners despite having a century of history behind them. They hope to gain a seat at the High Table to deepen their influence and control over Europe.
Type: Information Brokers and Spy Faction
Size: Unknown
Xuanlong
A Triad branch group that has recently quickly risen in power. It is said that the head of the Xuanlong is the son of the current Triads representative at the High Table. This more shadowy leader operates very differently to their father, and seeks to create a new group with the power the High Table holds. Currently, the Xuanlong have an iron grip on South Korea, and so that is where they seek to separate themselves from the Triads. As of the untimely death Arriani, the Xuanlong have begun a bloody campaign of “cleaning South Korea”, which more accurately translates to removing any form of competition and consolidating their power, in hopes they may be picked.
Type: Asian Mafia (Korean)
Size: 3,000 as of 2021, numbers have risen greatly since then
Gensai Clan
The Gensais are one of the major Yakuza groups in Japan. Second only to the Yamagawa Clan, whose head has a seat on the High Table already. Ordinarily, the High Table frowns upon having multiple representatives from one crime faction at the table, however the Gensais and the Yamagawas are at odds with one another, and so an exception had been made due to the unusual circumstances. The Yamagawas control the Kansai region and all to the south, while the Gensais control primarily the Kanto region and some areas of the north. With a seat at the High Table they seek to solidify control of the north.
Type: Yakuza
Size: Estimated 11,000 strong with great concentration in Kanto and the northern parts of Chubu
Gunners 606
A faction whose members are always 60, with each one representing a number from 606 - 666. They're a quick and dirty, highly skilled special ops style mercenary group. A lot of their operations take place in the Middle East and other war zones all over the world, employed as mercenaries, arms dealers, hitmen, and so on. Despite being such a small number of members compared to other crime factions, they possess massive tactical knowledge, and given the backgrounds of some of their members, are capable of toppling regimes all over the world, and have even been involved in many of them. They seek a seat at the High Table to expand their operations, and even the resources to make themselves more permanent headquarters.
Type: PMC and Arms Dealers
Size: 60 members at all times
Name: Alias: (anything else you are called) Faction: (What group do you belong to) Gender: Age: Appearance:
Personality:
Backstory:
COMBAT STYLE
Overview: (describe how you approach hostile situations in and out of combat, and the way you execute on a job) Skills: (include the things you are broadly skilled at.) Special Trait: (What makes you special? Marksmanship? Improvisation? Swordsmanship style? Or a form of martial arts you’re skilled at)
COMBAT SLOTS
Preferred Equipment: (This is for any personal/preferred armaments that you will bring on all or almost every mission. Additional armaments can be obtained as preparation for missions.) Special Slot: (misc such as pets. Anything that is not traditional equipment. This is optional)
MISC Theme Song: Likes: Dislikes: Other Information: (anything fun you wanna add)
Preparation Sheet(Before a mission begins you must submit one of these to indicate the equipment you require, and things you need arranged. Sometimes there will be restrictions on what you can access so pay attention to that too.)
Loadout: (list the equipment you will be carrying with you. Do note I will take into account how much you’re carrying.) General Plan: (Break down your attack plan to me. Do note, things are not guaranteed to go exactly the way you indicate here, it is just helpful to know what you want to do, and for me to know what should end up happening) Arrangement: (list any special preparations you require. This can include distractions, planting weapons on site, or paying off/using connections to bypass areas) Escape Arrangement: (how will you get away? Very simple. You can also leave this empty and improvise)
I do commissions, specializing in character design. Ask me for prices, or make an order on my Ko-fi.
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I also play FF14 and PSO2 so yeah.
<div style="white-space:pre-wrap;">I do commissions, specializing in character design. Ask me for prices, or make an order on my Ko-fi.<br><br><a href="https://www.artstation.com/sq5" rel="nofollow noopener" target="_blank">artstation.com/sq5</a><br><a href="https://ko-fi.com/sq505x" rel="nofollow noopener" target="_blank">ko-fi.com/sq505x</a><br><br>I also play FF14 and PSO2 so yeah.</div>