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4 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
4 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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5 yrs ago
One cannot live from anything except what one is.
5 yrs ago
The slave to virtue finds the way as little as the slave to vices.
5 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

I will see to getting a post in the morning here as well. Hopefully, more than anything else, these friendly firbolgs have some much needed revelations.
Character conflicts, especially contrasting ones as with @Norschtalen or emotional ones like @Ryonara, do a lot to complete an identity. Granted all are still 1st level characters, with a very long road ahead of them in terms of story and game progression, these additions are pretty influential to that future. I am unsure how they'll affect whatever is to come, but I have no doubt they'll certainly do that.
It was here, in this city, that the Magocracy of Allain found itself in the throes of brutal rebellion by its largely mundane masses. Not just a rebellion, but a massacre. That was what this celebration found itself dedicated to, one that people now danced about in rampant joy and drunkenness to. Allain was never an innocent state, never by any measure or regards and certainly not in that time, but the revelations that flowed through the primal as she relived elements of the past as psychic fragments born of the event told her just who these people of Bourgund really were. The retaliation and siege that followed in retribution for the men and women slain held this city at risk for weeks, driving them to the point of near starvation, were broken only by an outsider - a druid.

"Kassidy..." Arthera paused in both tongue and thought, blinking to reflect upon the knowledge she gained and had breathed out in whisper.

With the interlude between recall, she noticed Ceria looking her over whilst handling one of the arrows and removing some of the splinters from her palm. It seems she had been successful in capturing one mid flight, adding in word thereafter that the parade shared similarities to a carnival. Arthera could not say one way or another if that were true, but she would trust the elf's word on that matter. It would not surprise her that the common folk would behave this way as they did. She replied after with but a soft nod, thinking back over the mysterious name and what importance it had to her.

Kassidy, "The Wolf of Bourgund", was a druid who found herself in the city when the uprising began. The same of whom was responsible for feeding the masses and negotiating the peace between the two... and one in the same with the banner they so display. The silence within her own thoughts drown out the noise beyond through concentration, leading the vicious looking woman to be in a place of calm reverie.

It broke only when Ceria spoke directly to her.

"You s'pose now is as good a time as any to get his attention?"

Looking over the parchment once more before so much as a word came in reply, Arthera rolled the sheet and placed it within the inside of her robes, nestled in a pocket that rest against her chest. She examined from there the situation that seemed to play out, where the guardsmen prevented the crowd from drawing too near and up while they dispersed. This was a matter for subtlety and honeyed, but honest words. Things Arthera was not an expert in - not with her abrasive demeanor, towering physique and unusual appearance. Not unless the rest of their band had no better idea.

"... let us see what the songstress and the others have in mind. I would rather not invite myself in by demonstration." She said, looking down to the huntress.
"So... this is a parade..." Arthera spoke softly to her companion just beside her, the lithe figure of Ceria clearly being disgruntled still.

The entire ordeal, packed with so many eager bodies before her, more than she had ever seen, almost made her flesh crawl in the same way it seemed to make the elf uncomfortable. The people were loud, excited and lively with celebration and infectious spirit, the majority of which they all seemed to share regardless of their kind; as though they for a time broke whatever social standards they would otherwise have. In even her life before all of this, Arthera had never so much as attended an event that had more than a couple dozen participants and only on a holy day no less. This? This was new, in ways both overwhelmingly positive and those negative too. People paid her and her companions seemingly no mind, certainly not at the moment, as was an interesting change, but what exactly was all this for?

It all had to have some meaning, particularly in the way the men among the formation displayed their talent be it mundane or magical.

Yet, that was not what caught her eye, rather that when the men loosed a few bolts of parchment into the crowd, the people cheered somehow louder than before and skirmished, politely if one could use such a word, to take up the pieces of paper as the fluttered about. Desiring answers, as was her want, Arthera opted to lay claim to one to hopefully discover what this ordeal and gathering was truly about; what made it so important as for the people to act this way.

With a gesture, outstretching a hand, she leveled her relaxed fingers upon a piece that drifted before the many feet alongside the parade and beckoned it too her. As though caught in a gentle breeze, the paper fluttered slightly and moved itself the distance to her awaiting grasp, where then she took it. Turning over her wrist, her hungry gaze fell upon it and set about reading its contents, of which were marked most in bold upon the header, that which read;

WELCOME TO THE 258TH ANNUAL CELEBRATION OF BOURGUND INDEPENDENCE FROM THE MAGOCRACY OF ALLAIN!

"The Magocracy of Allain..." Her lips mouthed wordlessly.

Memory struck her, those beyond even her own understanding, as though her utterance drew them up from the dark depths of the unconscious where they had laid seemingly dormant. The words themselves were none too familiar to the primalist, but her mind said otherwise. She knew more than she understood about them and took a moment to reflect on their importance...

I have to admit, it was unexpected, @Gordian Nought. There is undoubtedly room for conversation regarding it like this brief period of calm. I am curious how Father Falconmoon will react to all of it, even if a fair amount is curbed by the presence trying to avoid being singled out. That said, out of character I will be watching.
I have to agree with @duskshine749, either the Oblivion Ring or Lords of Sorrow. However, if I were to choose one that is more my fancy, the latter holds greater sway in my area of interest. It has been a while where I have played a legitimate protagonist off trying to aid the world against some dark fate as foretold.
The delay of the firbolgs between what was said seemed to emphasize that the warlock spoke out of turn to them in part. There was a natural progression to be had, one that explored deeper than just the words themselves; something that the firbolgs and the druid felt more in heart and spirit as mentioned than just as plain fact. It would be the equivalent of bluntly telling them that their beloved matron had died or that their child has shamed them and the forest as in either case, it created a void in the place of pride and joy. It was not just what one did with any directness.

Lorenthar's attention returned to those behind him, sharing an expressive look of disapproval at the occurrence. He could only dream that the brash dragonborn could pick up upon the subtle, unspoken gesture, but his hopes were not high based upon their previous interactions. These people could not be expected to know what pain this brought the forest and those like its firbolgs, but mayhap they could be taught in time.

"I see..." The man returned with a mournful tone, "I do not know where the interlopers came from, just that their souls were tainted with the corruption of ash and brimstone. That would be a question for these outsiders as they know of this enemy in their homeland."

Adjusting his fur accented armor some where it rested on his chest, the man agreed to the eldest's request to follow; this was not the place to consult the others and leave him waiting. By judgment of the old druid's beard alone, this was a polite command that included the knowledge they had been seeking. An opportunity all too valuable at this point where the Gate was concerned.

"If you could spare them a moment to collapse their camp, we will oblige your offer, elder."
I arose from a series of varied roleplaying forums and instant messenger roleplays, the majority of which were some flavor of science fiction, mostly because I lived in an isolated place and had few other forms of interaction or entertainment. I was much out of my league as they would be considered "Advanced" here on the Guild while I was at best a very low "Casual", but those members present only inspired me to do far better by constantly trumping me left and right. In many aspects I began to mirror their ability or outright had them teach me what I should or should not do as a character and roleplayer, short of the obvious that we all know an roll our eyes at, but after a few years the sites all almost simultaneously splintered and the people disappeared. I wandered for a time after that, which also aligned with a "dark age" of sorts for my person.

I returned only to actual roleplaying when I found a group that played "Dungeons and Dragons", which I mention in quotes because it was about as loose a tabletop version of Third Edition could be as almost everything was rolled for at random. Every game was absolute chaos, but at least I had people who were willing to try and teach some elements of the game. That brought me into the world of fantasy, a concept I had previously disdained because it seemed to have no rules. After researching and mastering a few actual tabletop games, I realized how much I enjoyed the framework and spirited it away for my own purposes and that is then what led me here; the continual search for somewhat structured roleplaying.

Oh? The names? That's one of the most depressing elements. I have actually lost the names and I myself would be unrecognizable to the players then in this day. They've just all sort of blurred away, but their impact hasn't.
The God of War games came out in that sort of "dark, gritty, super violence" period of gaming, @Dynamo Frokane. Around the era of Gears of War and Call of Duty: Modern Warfare. While the action itself was nothing ground breaking within its own genre of action and adventure, it was that you could be and were encouraged to be as absolutely brutal as possible just for the sake of it. It rewarded that excess and encouraged the ideology of it as a game mechanic. The quick time event issues hadn't become cliché yet either in that era, where people now roll their eyes, groan or complain about them en masse because they have been so abused.

In essence, the entire series was an excuse to murder things, violently, in a setting people had never really seen before while pushing the boundaries of what was allowed in a game. It also falls in the tail end timeline for that generation of players no less, many of whom just wanted to do things rather than do another collectathon, a type of game play that is now considered archaic all its own. I wouldn't be surprised if in a few years from now, sandbox style games are considered "dated" and over.

And now for my question.

What is the appeal of "hyper fantasy", wherein magic is just everywhere and essentially combines with or replaces technology? I mean this in the sense of, what is the point? I have noted a strong leaning of persons towards this mentality, where fantasy elements are just common place and everywhere; people see these really unusual, fantastic and impossible things without any reaction or reflection on them. Why even make it "fantasy" at that point when everyone can do it and the world has no great unknowns? You've bottled the genie already, more or less.
Lone Legend
The Savage Realm
A Tale in a World of Sword and Sorcery Fallen Fantasy


Whatever had been this tale, it is forever lost to the ages now...
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