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    1. Wernher 10 yrs ago
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@Sophrus Nope, works perfectly as intended.

You go in? Sure. You take Gulag and Admiral's Rest? Ok.

Now what?

If you move out of the system, forces in Armory One just take it back once you've left and more than that, jump to the systems on your rear and assault your supply lines only to flee back in the asteroid field.

It isn't meant to defend shit, its meant to just exist and be annoying as hell. You have to either accept your supply lines are going to be plundered like crazy, leave enough forces to intercept any enemy coming out of the belt, so a shitload of forces because that's a very wide area, or assault the fortress... which is an asteroid in the middle of an asteroid field and into some of them may or may not be mines, ambushes and what not.
Duchy of Konev
Large cluster of solar systems given to the Konev family generations ago when they were made Dukes for service rendered to the Empire. Most dukes do not have territories so large as Konev but it is justified by most of it being radiation blasted wastelands due to the close distance to the galactic core. Still, this unexplored waste proved to at least be resource rich though harsh environements make harvesting these resources dangerous and tedious, thus only the easiest of access locations are exploited at the moment by strings of outposts manned mainly by Crayvens and a handful of human supervisor, generally as punishment for pass behavior.

-Gulag: Renamed by Admiral Konev's Great Grandfather when he gained his Duchy, this planet was the only one with a xeno race calling it home, it was brought to extinction within a century after the war as they were worked to death. Now, this ball of toxic radiation where even Crayvens need protection equipment to survive serve as the industrial core of the duchy. Woe to those who have to live there though.

-Admiral's Rest: The only spot of green and blue in the duchy, this tidally locked moon of Gulag boasts an extremely dense core giving it earth like gravity and a strong magnetic field protecting it from the core radiations. It is the central human hub of the sector and indeed almost all humans call it home abd everywhere else temporary (hopefully) assignment. This moon, because of the strong magnetic field, has the anomaly of preventing wireless communications. Indeed, everything is wired and transmissions coming in or out of the planet need to go through The Ladder.

-The Ladder: Admiral's rest and Gulag are tidally locked to one another, which is what gave Admiral Konev's great grandfather the idea to link the two of them and by doing so, make the Rest more connected to the rest of the empire, the large station and the junction of the two planet's gravity field serving as a communication center.

-Armory One: A work of fortification made to resist an invasion force from wither Mekhar or the Kegran confederacy, this fort isn't an extremely impressive impregnable fortress as much as it is an extremely annoying thorn in anyone's side if they try to conquer the region. Indeed, this asteroid base is hidden in a very dense field of them where spy cameras, mines and other traps wait to ensnare an invader. One needs the station to transmit the right route, which changes every couple of weeks, to make it in one piece. This thing is so damn annoying however because it isn't a work of fortification, but a base for cruisers and smaller ships who will absolutely wreak anyone's supply lines if left alone, forcing anyone going through the Konev system to either assault it or commit a disproportionately large amount of forces to siege it.
@Sophrus Hehehe

How fast is ftl tech here? From one side of the galaxy to the other for example. And btw, if this is an issue I vote we all follow the same ftl rules.
What map?
@6slyboy6

I think you overfocus on the presence of Lucretia and Konev's attitude on xenos. For the former, it was Hotch's idea and project, Konev adopted it at his insistence and politically to first, make himself seem more open to aliens and second, to make the aliens hate Lucretia and the Crayvens, give them a sense that they are all alone wanting to rebel not only humans but other aliens put them down.

For Konev, he rarely speaks to his alien general and almost always ignores her advices if he evens allow her to speak, giving her thankless and boring assignments while leaving the fame for himself and the humans. Certainly he wouldn't parade around his general and in fact, he'd be dismissive of her at best. Though I guess other admirals could badmouth him, just because.
@6slyboy6 Y u no post military?!

Also, think Admiral Konev could have some relationship with any of your peeps? Child prodigy commander of all fleets maybe.

Or maybe with his actually competent subordinate admiral Stern. Likewise maybe Miller and Hotch could have worked together before, even share some views about humanity growing soft, though I can't imagine Miller agreeing with Hotch's idea of looking for solutions among aliens.
Whats the status of nobility in the empire?
@6slyboy6 Not really relevant in Konev's mind. The aim is to provide an extra punch to his fleet without having to beg high command for every ship he gets. Those just warp in, launch their missiles and warp out of combat. Alternatively, they're big mine layers. Guns on them are mostly just for interception purposes, it takes more than just a stray missile or fighter to explode their pods before they fire.

Speaking of that, what kind of fleet should a Grand Admiral like him expect to have?
-Missile Frigate: The Crayven forces are in theory not supposed to produce combat vessels, after months of delays and supplies being on back order, Admiral Konev took it on himself to command the construction of 'alternative combat means'. For single launch missile carriers are considered to technically be anti-fortress support equipment and not combat ships. By that logic... why not strap as many missile to a basic space worthy hunk of metal?

-Avalanche Class Missile Carrier: Konev only had a few dockyards to produce ships but as many factories as he wanted to produce missiles... so why not stuff more missiles on a ship? At 500 missiles per pod, the Avalanche can fire an overwhelming 6000 missiles at once, more than enough to overwhelm any defense screens! These are quite basic though, with just enough computing power to track targets independently and maintain distance as not to cause chain detonations. Still, the first time he deployed this beast in a wargame against Grand Admiral Wayland, he simulated the destruction of half of a fleet, showing that throwing numbers rather than quality worked as well in space as it did on the ground.
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