Also, I think we should make certain skills 'unlockable' as the roleplay progresses. - Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. (this skill could be unlocked by a player who tanks regularly) - Beast Taming - Ability to tame only one monster and use it as a familiar. The familiar cannot be used for battle but for simple tasks like fetching items. (for a single person only?) -Emergency Recovery - A player with a high enough medicine mixing skill can aid allies by healing them with potions and antidotes. These are just examples of some skills listed on the wiki. I'm just throwing ideas out there. Also, I've edited the CS I posted in the PMs. Perhaps you could take a look? EDIT: For the profession stats, isn't 150 per level a bit much? Maybe 50 points per level?