[quote=GourmetItalia] You raise a very good point, Tempest in regards to sounds and smell! I cannot specifically quote every source, but I believe studies were done based on human habitats and biospheres. Some human beings and creatures do know their backyards/native territories better than others and just smell alone can often severely disrupt stealth efforts. No disrespect to American soldiers, but some are notorious for alerting Taliban insurgents towards certain areas based on their aromatic trails. Now ... if Taliban insurgents can sniff out American G.I.s in the desert ... could the same be applied to enhanced irradiated mutants and large nightmarish creatures? That being said, different perks and skill-sets could benefit all creeds and classes!On a side note, I wanted to clarify though ... now that I've an approved character sheet, am I going to wait on our next posting cycle, a la Premonitions or can Peter immediately insert into either South-East or Central Apartment Sectors? [/quote] Not all mutants are mutated humans. Animals suffered from irradiation too. Of course, we all know there are more than the 5 basic senses now, or we could assume at least. You will have to wait until the next round to join. Brovo will handle the details. The Central Apartment Sectors are [b]Full-up[/b] on the number of players who may join that area and has been since initial launch. Brovo will likely assign you to South-West or South-East with his next round update. [quote=GreenGoat] Also, homunculi as enemies. Judging from the gas and homunculi, I'm thinking the villain must be some sort of sunglasses wearing maniac who would soon spread the gas with missiles, bombing all over the world.Ensuring complete. Global. Saturation.Anyways, I'll post by either tonight or tomorrow depending on what happens. [/quote] 1) They aren't homunculus. Truly. Mutants, yes. Not homunculus... Though, I would expect they are brute-class.... Primarily with at least one if not both of these mutations... [b]Muscle Stimulus:[/b] With increased blood flow and nutrients to the muscles, as well as tougher cells to better resist the stresses that come with it, this character enhances their strength and overall dexterity, allowing them to bend iron and giving them an overall more intimidating figure. (Bonus to intimidation, enhanced strength beyond human norms, slightly higher defense) (Mutation Effect: Most clothing will be tight and they will look uncannily, almost inhumanly muscular, complete with an eight pack and thighs that dwarf small children.) [b]Thick Skinned:[/b] With thicker skin that is made out of tougher materials, it becomes harder to penetrate. Regular melee weapons, such as bayonets, have a harder time piercing this character’s outer hide, and when it is pierced the damage tends to be minimal. It acts like Kevlar, basically. (Bonuses to defense especially to melee, lessens the overall effect of wounds.) (Mutation Effect: Skin will be imperfection free. No scars, no pimples, no warts, no birth marks, no wrinkles. It will look quite odd, almost doll-like.)