[quote=Alphakoka] Does this include me? [/quote] Yes. [quote=Tempest]Tame the Goleyeith over a very long period of time by feeding it people.[/quote] Oh, doesn't -this- give me ideas... [youtube]UYPaQfLg08c[/youtube] [quote=Alphakoka] I doSee, this is the tricky part. [/quote] [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=3#post-845531]Matthew Fetcher[/url] was already accepted a while ago. ;) [quote=Icarus] Edited. [/quote] Checking. . . [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=11#post-999552]Liam Grillod[/url], approved. [quote=GourmetItalia] Damnit ... I was so stoked on Frankenstein, but oh well ... Goleyeith works too! Actually ... come to think of it; if Goleyeith's got a friend, it would probably be Frankenstein so there's still hope!Peter is ready for insertion to the South-East or Central Apartment Sectors and awaiting the all clear. Am willing to tag along with either Icarus or Zed for an enhanced reinforcement attempt. Also, due to his ethics, Peter would not be opposed to enter nomination as Goleyeith bait, but he needs a double; after all, two heads are better than one ;). [/quote] Speaking of insertion, I hope Peter knows how to jump from a plane... :hehe [quote=Raen Elvarasi] So...This boy is seeing me through Chameleon...Fun. Maybe it's an ALIEN! :O [/quote] Well it's not human. :p [quote=GreenGoat] or a mutant with special eyes [/quote] [url=https://www.youtube.com/watch?v=V-fRuoMIfpw]Did someone say... Special eyes?[/url] [quote=Gat] Or its not actually seeing you in the traditional sense. [/quote] [b]*Whistles innocently*[/b] [quote=GourmetItalia] You raise a very good point, Tempest in regards to sounds and smell! I cannot specifically quote every source, but I believe studies were done based on human habitats and biospheres. Some human beings and creatures do know their backyards/native territories better than others and just smell alone can often severely disrupt stealth efforts. No disrespect to American soldiers, but some are notorious for alerting Taliban insurgents towards certain areas based on their aromatic trails. Now ... if Taliban insurgents can sniff out American G.I.s in the desert ... could the same be applied to enhanced irradiated mutants and large nightmarish creatures? That being said, different perks and skill-sets could benefit all creeds and classes!On a side note, I wanted to clarify though ... now that I've an approved character sheet, am I going to wait on our next posting cycle, a la Premonitions or can Peter immediately insert into either South-East or Central Apartment Sectors? [/quote] Well I did ask you to wait for the next posting cycle. [quote=LimeyPanda] If Brovo is DM-ing, I make a habit not to get anywhere close to even thinking about confident. That man does terrible things in Nuffle's name... [/quote] [url=https://www.youtube.com/watch?v=C65oaIHsdYM]Why, I have no idea what you're talking about, I'm a perfectly balanced GM... I promise...[/url] [quote=Tempest] Not all mutants are mutated humans. Animals suffered from irradiation too. Of course, we all know there are more than the 5 basic senses now, or we could assume at least.You will have to wait until the next round to join. Brovo will handle the details. The Central Apartment Sectors are on the number of players who may join that area and has been since initial launch. Brovo will likely assign you to South-West or South-East with his next round update. 1) They aren't homunculus. Truly. Mutants, yes. Not homunculus... Though, I would expect they are brute-class.... Primarily with at least one if not both of these mutations... With increased blood flow and nutrients to the muscles, as well as tougher cells to better resist the stresses that come with it, this character enhances their strength and overall dexterity, allowing them to bend iron and giving them an overall more intimidating figure. (Bonus to intimidation, enhanced strength beyond human norms, slightly higher defense) (Mutation Effect: Most clothing will be tight and they will look uncannily, almost inhumanly muscular, complete with an eight pack and thighs that dwarf small children.) With thicker skin that is made out of tougher materials, it becomes harder to penetrate. Regular melee weapons, such as bayonets, have a harder time piercing this character’s outer hide, and when it is pierced the damage tends to be minimal. It acts like Kevlar, basically. (Bonuses to defense especially to melee, lessens the overall effect of wounds.) (Mutation Effect: Skin will be imperfection free. No scars, no pimples, no warts, no birth marks, no wrinkles. It will look quite odd, almost doll-like.) [/quote] Fun fact: There is a lot more than the "basic five" human senses out there. In fact, even we have more than five. Example: Close your eyes, then move your arms. You always know where they are despite the fact that you cannot see them. This is called Proprioception, and is a separate and distinct "sense" from touch. Itching is also a distinct and separate sense. Technically speaking, so far as I'm aware, nothing is off limits for life to form a sensory input to, so... That's generally what I go off of for mutations in TLB. It's just enhancing what's already there on a basic level, then more advanced ones create new sensory nerves and methods altogether. (ex: Back spines are an evolution on the sensory input of touch, chameleon is an entirely new evolution for humans but exists in nature and starts out involuntary, etc.) Tempest is right, they aren't homunculus. At least, not by the standard definition. Though, Tempest, these mutants in the fog aren't human either. The orange blood, orange teeth, and so on, is a give away to this that gets revealed more as you go along. Plus you can talk to them. Some of them are intelligent. You can ask them for yourself what they are, though I doubt their answers will be really comprehensible if taken literally. But yeah. In general, you'll notice their mutations will be similar to yours in some respects. They start off the same basic idiom: Evolve from the baseline senses and tissues. Since some of them are humanoid, that inevitable means they'll have similarities to human mutants. :3 EDIT No Tempest, not saying you don't know the whole senses thing, just letting others know by jumping off of it. [quote=GreenGoat] So thick skinned includes the disappearances of nipples and belly buttons as well? What a terrible fate to suffer. [/quote] Most of the mutations are bizarre. Tempest's character, Georgia, has [i]completely black eyes[/i]. Ever seen a spider's eye up close? Or the typical "black eyes" of a grey alien? Looks like that.