I'm not looking for halo-tier armor. That's some serious stuff. This is just enough to keep the weight of the suit from falling entirely on the user, and then a bit more. It will not allow someone to be hit by a truck and survive with minor injuries. It isn't invincible: a grenade will shred and disable the armor, and keep the user from doing anything until he's either A) Dies, from blood loss to a bullet B) Manages to get out on his own C) someone else helps him out Small arms fire just wouldn't be able to penetrate, and the person wearing it would be able to heft a bit more than the usual soldier. Yes, traditional infantry is still the backbone and the main force. These soldiers would just be stationed at very important places, like right outside a server room, or at the entrance to a bunker where a high-priority individual is hiding. That kind of thing. They aren't going to be used in actual combat, like an assault on someone else, unless it is required. I could have modded bomb-suits for what you just suggested, moving ammunition without getting shot dead at the first few rounds, or use a heavier weapon to keep someone else pinned down, without as much risk.[quote=Vilageidiotx] That's all assuming that battery technology has reached its peak in 2014, and that we will never come up with a superior form of storing energy. Which is ludicrous. I agree that bodysuits should be bulky, and that they should have weaknesses alongside any strengths they have. At the same time, I don't think we should argue this down to the point that all we have is a 2014 World War simulator. If you are going to RP something in the future, you kind of have to loosen the rules and tech a little bit elsewise you pretty much just rubber band back to the modern day. [b]I suppose at the end of the day the thing we should be instilling is a tendency toward bending the rules in order to make something cool and interesting in the context of the plot rather than something overpowered and masturbatory as the original suit idea was. We don't want to swing so far to the extremes that we are just playing idea whack-a-mole and only allowing the things that we know to happen. [/b] [u]Suits should have weaknesses that counteract their strengths. If they are well armored and equipped with a lot of implements, then they should be slow. Perhaps soldiers who operate them are required to have certain sorts of cybernetic surgeries that take something away from them psychologically or physiologically. And of course, they shouldn't be invisible.[/u] [/quote] I believe in the bolded part, and I am working on the underlined part. They are slow, and they will be slow to turn. But they can also take more hits, and they can carry heavier weapons, such as a minigun, without as much strain or risk. They will have restrictions: They probably won't be able to aim upwards very well, nor would they be able to reach downward very well. But, they could aim a sniper rifle better than many others, because they can hook it up to their helmet, and use the suit's arms to make small adjustments according to wind, distance, etc. They are no means invincible or superduper. They're just sacrificing speed, range of movement, money, and time, for armor, accuracy, slight strength.