[url=http://www.roleplayerguild.com/posts/879620] I want you to re-read under what pretenses I accepted your character. Then I want you to sit back and read what I'm about to say, because I'm not going to say it again. Vehicles are part of the setting. Yes, they may fire. Yes, they may present a sense of urgency and be considered a 'stage hazard.' But they are not the central concept of the roleplay. Ships exist simply to enhance the setting by; A: Pushing the plot along with a sense of urgency. B: Transporting characters from place to place. C: Representing the challenge of power based on the immensity and number of their ships. D: Being a hazard to avoid. E: Being a location to do character to character combat on. Saying that it is 'moronic' or 'immersion breaking' is you personally not understanding what this roleplay is about. I am growing frustrated with this notion of: "Vehicle hatred." And especially the way you are reacting to something that I told you on day one of you being in this roleplay. It is not a hatred of vehicles. It is a well justified frustration that vehicles aren't intended to be the central focus of the combat. When you claim that your vehicles are balanced, I grow even more frustrated. As your ship can accelerate to Mach 10 in 40 seconds. Your ship can orbitally bombard any character in one turn with explosives that are sufficient enough to level more than what the bomb in Hiroshima did. It can turn invisible. It is the second largest thing in this roleplay to Green's mech. Not a single character can compete with your ship. Not a single person. And on top of it all you're acting like you're some kind of martyr, some kind of victim. You're simply not understanding what I told you from day one. Vehicles are part of the setting.