You could argue that the addition of vehicles and spacecraft into the MV is a valid attempt at sticking with the character-driven trait this roleplay and many of its participants 'supposedly' revere with a zealot-like vehemence... Actually, let me change that, because it makes no sense given what I'm trying to get at. I meant 'story-driven trait'. Simply doing cool shit and coming up with engaging character-interaction is the rule of the day. A character-driven roleplay is a given. But alas, we'll just further regress into the now-commonplace bullshit that is GM-ignored powerplaying, player-defended powerplaying, metagaming, excessive dick-waving and trash-talking, and about several individuals (well technically, it might just be [b]one[/b]) vying for a worthwhile GM position.