[quote=Brand] I have military obligations from the 28th - 14th, but i'd like to reserve a place in case im not around when all this gets kicked off. [/quote] You'll have a reserve spot even if things fill up. (ex: If the limit is 15 people and we have 15 when you show back up, I'll have a spot for you anyway.) I can do at least that much for a member of the military--which admittedly isn't much at all. :lol First glance at new starting traits. Keep in mind that you grow these traits over time in whichever direction you choose, and that you're only liable to start with 2-3 of them. [hider=Heavy][b]Endurance Training:[/b] After training out in the field for hours and hours on ending, you have come to realize the value of being able to simply last longer than your opponent. This translates into taking a couple more hits before you will go down, and having a higher tolerance to pain... Though, getting hit still hurts, quite a bit actually, and you’re no god. (Basics of taking more damage and resisting pain-related negative effects.) [b]Heavy Hitter:[/b] Where some would resort to flailing their arms about in an unsophisticated manner, you’ve decided that if you can hit something hard enough the first time that it stays down, that you can end fights before they can even really begin. Though, you’re still working on that “consistent” part, and not slowing down when you swing harder than usual. (Basics of doing more damage with each swing.) [b]Defender:[/b] You could take more hits to the face and become an unrecognizable, horrible mutilated piece of scar tissue on one and a half legs... Or, you’ve mused, you could probably just stop that by holding a shield and your armour correctly. This lets you absorb harder blows with your shield and armour. (Basics of wielding shields and armour (especially heavy armour) effectively.) [b]Charger:[/b] Something a lot of people don’t seem to realize is that the more muscles you have, the faster you are. Sure, perhaps not dexterous, but certainly faster. While you have only begun to learn the true meaning of land speed and would still be caught and killed by a tiger, you are capable of a short distance charge that can knock opponents down and catch the unwary by surprise. (Basics of dashing quickly and charging into opponents.) [b]Adrenaline:[/b] The only thing scarier than a fit man, is one with the determination to live. You realize now that a single moment can change everything, and in your most desperate moment, you can tap into hidden reserves of energy through adrenaline. It doesn’t last long and you feel tired afterwards, but it sure beats dying, and that temporary burst of speed and strength definitely isn’t anything to complain about either. (Basics of “last stand” mechanics.)[/hider] [hider=Light][b]Acrobatic:[/b] You understand the basics of climbing ropes, ascending walls, jumping across rooftops, and rolling when you hit the ground. On the other hand, you’ve only really grasped the basics of it, so jumping a twenty foot chasm while being shot at is not recommended. (Basics of acrobatics: Climbing, falling gracefully, etc.) [b]Slippery:[/b] You are fully aware of what happens if that war hammer the size of a small child hits you square on the chin. You’ve decided to make it a priority to learn how to never let that happen, and while you’re still learning, you understand at least enough to jump back from a blow [i]before[/i] it takes off your head. (Basics of dodging and evasion.) [b]Stealthy:[/b] Every journey begins somewhere for the avid stealth expert, and yours is about on par with that of a cut-purse or a minor bugler. You have the basics down, but to learn more will take time and practice. (Basics of stealth-oriented tasks and escaping.) [b]Rapid Blows:[/b] Sometimes, it’s just better to hit something several times in quick succession, instead of trying to hit something really, really hard, and you understand this. Though you aren’t too good at hitting specifically vital points with it yet, or keeping it up for very long. (Basics of attacking rapidly in an effective manner.) [b]Sharp:[/b] You’ve started to notice how certain people stand, and how others try to keep certain parts of themselves out of harm’s way, or try to cover up certain not-so-good looking pieces of armour. Given more time, you could manifest this into a real talent for assassinating even the most armoured of targets. (Basics of weakness-finding and lie detecting.)[/hider] [hider=Magic][b]Raw Talent:[/b] After a few (or perhaps several) failed attempts at magic, you suddenly found yourself able to bring a raw spark of power to life in your hands. After being awed by it, you found that you could consistently control and contort this power to your will. You could conjure subtle things, flashes of light or wreathing your hands in fire. (Basics of casting magic power-wise.) [b]Apprentice:[/b] Combined with Raw Talent, you’ve learned how to harness that raw magical power into a consistent train of thought. Through studying a few tomes and, possible, learning from the Mage’s Guild, you’ve focused yourself onto a single school of magic. This will help focus your power into something consistent and tangible, but it’s only the beginning... (Basics of understanding magic. One school of magic unlocked.) [b]Wells of Power:[/b] Having been born with this talent or having artificially acquired it later on in life, you’ve connected your mind and soul to the five ethereal Wells of Power, the sources of all magic. You can subtly feel nearby mages and places of magical power, though this isn’t precise yet. The more powerful it is, the more likely you will detect it. (Basics of detecting magic and mages.) [b]Fortitude:[/b] Whether or not you are a mage, you can learn how to defend yourself from one, and that is just what you decided to do. After all, how else are you supposed to save the world if you can be cooked in a fireball by a pissed off mage? (Basics of resisting magical spells. NOTE: This is all magic--good, bad, and neutral!) [b]Awakened Meditation:[/b] Through great discipline you have figured out how to tap into the natural magic in the air all around you. It will still take time and practice to master, but nonetheless, this has increased the amount of spells you can cast before you fatigue yourself, and increased the rate at which you regain your energy to cast more spells. (Basics of increasing your magic limitations, and recovery speed from casting magical spells.) [/hider] Might undergo a couple more changes to them before I finalize. Tempest and Kad need a look at em' too. Further updates will come out as more gets done.