@Wilz, we'll bring Amalvi in the pad. The flaw of this rp is that we didn't plan much at all lol. Factors on having a good RP: Cooperation, we have that! Pre-planned stories/characters' development, we lack this quite a bit. Proper story arc, yep pre-planning is major here, can't afford to drag on an arc. Normally in real life time, we can finish an arc in a week, sometimes a month. A story arc (a contraction of "over-arching storyline") is a sequence of series installments. Arcs are not necessarily consecutive episodes. The story may reach a point where, although the arc is not completely resolved, it ceases to be of immediate concern to the characters, thus allowing the writers to intersperse (or insert) non-arc episodes. More info: http://tvtropes.org/pmwiki/pmwiki.php/Main/StoryArc Established relationships so that most of us don't go blank. Established roles, a special role assigned by GM or SiC. Power level maintenance. Original UNO Mundus RP's power levels capped at City Level, this is prior to airing it at here. Power Scaling in depth: Factors to consider are: DC, destruction capabilities/capacity of a character's power. AoE, area of effect, how ones power effectiveness affects an area, this conjuncts with DC. Speed, normally everyone is peak human, progression makes us above it, sonic speed, superhuman etc. Reaction time, the factor that is congruent with our speed, either supersonic reaction/hyper sonic reaction. Endurance, how much can a character tank?. Stamina, how far can a character go? These factors are judged by GM, it is to ensure that power levels are maintained and non of us will go op as heck. Also.... We need to practice panel timing, when to appear and when not to appear because this gives plus points to make a flashback and foreshadowings. In addition, if one is a villain, not all the time he or she appears, same goes to special role types. This applies to everyone. Lastly, we need love! LOVE MAKES US STRONG! The new stuff I'm adding is, four character limit, one or two characters are the expected.