[Hider=John-S2-15] Name: John-S2-15 (True Name Unknown) Age: 23 Gender: Male Race: Human (Of A Sort) Specialty: N/A, is skilled in whatever he's needed to be. Homeworld: Eden Prime Picture: [url=http://proffartburger.deviantart.com/art/SIGMA-2-15-454178771]Here.[/Url] Height: 7' 0" (Out of Armor) 7' 5" (In Armor) Skin Color: Pale White Eye Color: Dark Blue Hair Color: Buzz Cut Facial Hair: N/A (Yes, I made that, Yes, this is an OC Character, no, I didn't rip off PFB, I am him.) Personality: As a Result of his Upbringing, John-S2-15 (Known as 'Two-Fifteen' to anyone who hasn't the honor of using his first name), is fiercely loyal not to any single government or people, but primarily to those who fight next to him. However, another result of his upbringing gave him an intense hatred for the Alliance, resulting in his decision to escape from the Alliance before he could become too indoctrinated to their cause. He has a standard kill-on-sight order for any Alliance forces, including those raised with him. John will not betray his allies under any condition, even his his allies' actions own actions betray his own morals, he will steadfastly stand by them and defend them, with his life if need be. An incredibly smart, stoic individual, many who have worked with or hired the mercenary have compared him to the Spartans of ancient Greece, for his clipped speech and his laconic way of speaking. John steadfastly believes that the only currency of any value is time, and time wasted on words is time that could be better spent figuring out how to fight his enemies. However, as a result of his upbringing and subsequent lifestyle, the Merc suffers from moderate sociopathic tendencies, and while he is clear and calm under pressure or on the battlefield, he is reserved, quiet, and passive-aggressive whenever he is not fighting. History: His younger years drowned in black ink, John-S2-15 was the product of an Alliance initiative to create a Supersoldier Program. Of a class of fifteen children, John and two others were the only ones to survive both augmentation processes combat-ready, however their entire lives the children had planned to escape from their captors and live their lives as they wished, hating the Alliance for stealing from them their childhood and taking from them their free will and right to a choice. As such, after they were augmented and outfitted with their armor, they ran. John would prove to be the only survivor, and to this day the Alliance hunts him viciously, sending the best of the best after him regularly. To that end, John became a mercenary on Omega, his upbringing and advanced, experimental Power Armor allowing him to very quickly dominate the Omegan mercenary market, becoming a legend amongst the outlaws, to the point where he has done work for the Queen of Omega, and has developed a rapport with her, thus the reason he has survived so long without being taken down by Alliance Hit-Squads. He eventually joined a newfound band of mercenaries for want of a greater challenge, and a closely-guarded secret desire to simply be killed in battle. To that end, John refuses to take the easy way out and kill himself, or allow himself to be killed, but rather he simply wants the hell that his life has been to [i] end [/i], so that he can move on to the afterlife he doesn't believe in. Armor: (See Picture) TITAN Armor Mk. II, a prototype Alliance Armor designed to interface directly with his implants, the specific details of TITAN Mk. II are known only to its late inventor and to its wielder. Among many other uses, it can integrate itself with any haptic interface and/or terminal, can increase John's strength to the point where he can lift three times his already augmented, armored weight, increases his reflexes to the point where they can only be tracked by specialized VI's, Geth, and computers, and are made of some of the toughest, albeit heaviest metals in Human Space, treated with Eezo manipulation to be thin, non-restricting, but dense and protective, while also in posession of some of the most advanced shielding units of its time. In short: John's Armor is among the most advanced suits of armor the Alliance has made, and many a rumor have spread about whether or not John's mortality would be revealed should he ever exit the suit. (For the OP: This is not to say he's indestructible, however. It does have its own share of weaknesses, and he does take hits.) Weapons: As John requires no Biotics, he wields several weapons. 1 Alliance M7 Lancer (stolen from the arsenal of the training base he'd escaped from) for all around combat, 2 M-9 SMG's, for situations that require raw firepower, 1 M-3 Predator, 1 M-98 Widow (stolen off of a Geth Corps) for long-range confrontations, 1 M-22 Eviscerator for close-range combat. And (at maximum Capacity) 5 Fragmentation Grenades. In addition to his ranged weapons, John has also a military-grade Omni-tool, programmed with the Omni-Blade and Shield functions, in addition to a combat knife attached to his breastplate. His Tech Powers include: Overload, Incinerate, AI Hacking, Tactical Cloak, Cryo Blast, Flamer, (And Finally) Snap Freeze [/Hider] I am totally ready, willing and able to submit a different character if the OP deems it so. Because... Well, for obvious reasons. Edit: Now, here's an interesting thought: Provided the RP survives that long, how interesting would it be if the Squad survives past the ME2 campaign, into the ME3 campaign, and becomes a Reaper-Fighting-Force?