[b]Status:[/b] 20/15 player slots, 25/20 character slots. [b]*We are over-full!*[/b] [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=26#post-1660213]Missions List Here![/url] [b]Chapter 1:[/b] The Rebirth of Conflict. (([url=http://extrazoom.com/image-8759.html?s=huln50x50]World map here![/url])) [hider=Map Legend]Green Tiles - Plains, farmlands, etc. Single tree tiles - Small forests. Double tree tiles - Thick forests. Jungle Tiles - Jungles, Swamps, Marshlands, etc. Yellow Tiles - Desert or Coastline. Red Tiles with Black Lines - Blood Sea. Blue Tiles with Black Lines - Ocean/Sea. Blue Tiles [b]without[/b] black lines - Lakes, Ponds, Rivers, Oasis, etc. Orange Tiles - Dead lands, twisted, corrupt, almost alien. Yellow rocky tiles - Blighted lands, undead. White Tiles with checkered pattern - Magical barriers/ancient landmarks. White Tiles with straight line pattern - Ancient bridge built by the First Imperium, separates the (now) Blood Sea from the Ocean.[/hider] Ah, so, we are here again... The world, once chained by tyrannical gods, whom killed and slaughtered any mortals who dared to resist their rule, their power... Are gone. Banished by the Queen of Renalta, Kouri, and those who stood with her against those who would stop mortal men from having true liberty and independence over their own lives. Now, this dream stands upon the precipice of destruction... For in removing the Heavens, and the Gods, there came a new threat. One that was once repressed significantly, now slowly awakening and spreading out its corrupting tendrils. The Nine Hells have begun to mobilize. Their agents--succubi, cultists, the insane and deranged--now aim to bring the world freed from tyranny into total anarchy and chaos. They aim to kill and destroy every single thing the mortal realm ever was, is, or ever will be. Yet, before the Queen could return to rebuild her kingdom, already, the world had begun to fall into war. The once proud and united religious nation of Rheinfeld is now split between three factions all vying for control. The Free Holds, once a superpower slave state, now wage war on two fronts against freedom fighters and empire makers. The rest are either too weak, or too isolationist to be able to fight alone or care. This, this has been the world for ten years... But something has changed. Now, the Queens of Renalta mobilize their forces, their military and their agents both diplomats and spies working around the clock to keep tabs on where corruption lies and how to resolve conflicts and create alliances to strengthen the mortal realm’s defences. There is one such group, however, that stands apart from the rest. One group that actually marshals out and gets the alliances signed, fights the battles, solves the mysteries, and roots out corruption wherever it may stand. The Queen’s Blades are that group. Men and women from all corners of the world, from all walks of life good or evil, united in one cause: To stop the Nine Hells from consuming the world, whatever the cost. This group was formed by Queen Kouri, and elite members of the King’s Rangers were sent out to recruit men and women, all those that had something special, or unique. Those whose potential was greater than that of the average person. Someone, such as... You. Will you join the Renaltan Royalty in their castle? Take upon yourself missions to heal a fractured world?... Or will you turn your back on this world, and leave it to its fate? --- Welcome to the Legend of Renalta 2. This story uses a missions-based system to progress the story and advance your character. Between missions, you can spend time in the city of Renalta or its castle, and interact with any NPC’s you’ve met before. Your every action, however, impacts the status of the story. If your character dies, it’s noticed. If your character fails a mission, it’ll be noticed. Not every mission will be a total success, some are harder than others, and some even give you impossible choices that you must make. Relationships formed with NPC’s will mean something down the line, with honourable actions generally being returned in kind, and so forth. This is the closest thing to a living world I can create, and is a sequel to a four year long RP. Anyone is welcome to join, so long as they fit the advanced section’s qualifications. --- In Legend of Renalta 2: Reborn, missions are sequestered into an overarching scenario, which is in turn part of a plot arc, which is in turn part of a mythos arc. If you don’t know what these things are, don’t worry about it. Missions are objectives within the overarching scenario at hand. For instance, the starting scenario will be in the town of Arian. Here, there will be multiple missions to complete in the same area. Some objectives are harder to accomplish than others, and bonus objectives are often unmentioned and require additional risk in order to accomplish them. Depending on how the scenario ends, it will affect the overall plot arc, and in turn, affect the overall arc of the entire story. Players in one mission can move their characters to other ongoing missions. More will be revealed later, as the scenario is unveiled and missions revealed to go along with it. [b]Chapter 2:[/b] Character Sheet. [url=https://docs.google.com/document/d/1ASm_0Cri69GyLQIunb1gocNcYmevagPlKFGz1CVBsIU/edit]You can find it here[/url], for easy copy-pasting! [b]Chapter 3:[/b] Traits! [hider=Heavy][b]Endurance Training:[/b] After training out in the field for hours and hours on ending, you have come to realize the value of being able to simply last longer than your opponent. This translates into taking a couple more hits before you will go down, and having a higher tolerance to pain... Though, getting hit still hurts, quite a bit actually, and you’re no god. (Basics of taking more damage and resisting pain-related negative effects.) [b]Heavy Hitter:[/b] Where some would resort to flailing their arms about in an unsophisticated manner, you’ve decided that if you can hit something hard enough the first time that it stays down, that you can end fights before they can even really begin. Though, you’re still working on that “consistent” part, and not slowing down when you swing harder than usual. In the case of a ranged weapon, it means a larger calibre firearm or larger bow, translating to greater recoil and/or slower fire rate instead. (Basics of doing more damage with each swing.) --[b]Crushing Blow (Rank 2):[/b] You've learned that against enemies who are pained or slowed, you have even more time to swing and aim, hitting them with the maximum potential force possible. (Automatic critical hit against enemies that are stunned, dazed, unaware, or otherwise not expecting the attack. Small chance to crush armour in such a way as to mangle a limb or cause internal damage to a target through armour.) [b]Defender:[/b] You could take more hits to the face and become an unrecognizable, horrible mutilated piece of scar tissue on one and a half legs... Or, you’ve mused, you could probably just stop that by holding a shield and your armour correctly. This lets you absorb harder blows with your shield and armour. (Basics of wielding shields and armour (especially heavy armour) effectively.) --[b]Protector (Rank 2):[/b] Having grown to know your armour like it's a second skin, you've learned the second step to defending yourself in armour: How to lock an enemy down. When an enemy attempts to attack you, there is a solid chance that you will disable or break their weapon, or at the very least disrupt their combo giving you or someone else an opening to attack. (Weapon deflection and combo disruption.) [b]Charger:[/b] Something a lot of people don’t seem to realize is that the more muscles you have, the faster you are. Sure, perhaps not dexterous, but certainly faster. While you have only begun to learn the true meaning of land speed and would still be caught and killed by a tiger, you are capable of a short distance charge that can knock opponents down and catch the unwary by surprise. (Basics of dashing quickly and charging into opponents.) --[b]Smash n' Grab (Rank 2):[/b] Atop of charging brutishly like some kind of avalanche of death you've clued in that if you can grapple your opponent, or hit them specifically in a way to daze them or knock away their weapon, you'll then have a much easier time with introducing them to whatever entity they consider divine. Such as your warhammer, or crossbow. (On successfully charging into someone, you have a chance of disarming them, grappling them, pinning them, or stunning them, depending on what their size is and whether or not they're wielding a weapon, and have a greater chance of avoiding harm while charging into someone or something.) [b]Adrenaline:[/b] The only thing scarier than a fit man, is one with the determination to live. You realize now that a single moment can change everything, and in your most desperate moment, you can tap into hidden reserves of energy through adrenaline. It doesn’t last long and you feel tired afterwards, but it sure beats dying, and that temporary burst of speed and strength definitely isn’t anything to complain about either. (Basics of “last stand” mechanics.) --[b]Underdog (Tier 2):[/b] Where others would collapse and die, you live on. You know that if you can live just long enough to take out your opponent, you can stop and rest, and in doing so prolong and increase your odds of survival. (If the opponent you are engaging is struck dead, and you disengage to rest, you have a greater chance of surviving lethal or severe wounds, and have a small chance of recovering from them sufficiently to be combat-ready without the assistance of a healer.)[/hider] [hider=Light][b]Acrobatic:[/b] You understand the basics of climbing ropes, ascending walls, jumping across rooftops, and rolling when you hit the ground. On the other hand, you’ve only really grasped the basics of it, so jumping a twenty foot chasm while being shot at is not recommended. (Basics of acrobatics: Climbing, falling gracefully, etc.) --[b]Free Runner (Rank 2):[/b] Rolling, ducking, jumping, sliding, sweeping, edging--all of these things and more are things you are seasoned at doing. Having obtained peak conditioning, anything beyond this is unnatural... (The environment can no longer be factored negatively against your character--fighting atop a steep slope is the same as fighting on a flat grassy plane, save any advantages. Atop this, your character's acrobatic abilities are at their natural peak: There are few places you cannot reach.) [b]Slippery:[/b] You are fully aware of what happens if that war hammer the size of a small child hits you square on the chin. You’ve decided to make it a priority to learn how to never let that happen, and while you’re still learning, you understand at least enough to jump back from a blow [i]before[/i] it takes off your head. (Basics of dodging and evasion.) --[b]Dodge! (Rank 2):[/b] As you've refined your instincts, your ability to avoid harm has also grown, and as such whenever an enemy swings at you, there's a solid chance you've already figured out not to be there by the time the swing would connect. (Dodging is quicker and no longer forces your character onto the defensive, and can occur even if your character is caught off guard.) [b]Stealthy:[/b] Every journey begins somewhere for the avid stealth expert, and yours is about on par with that of a cut-purse or a minor bugler. You have the basics down, but to learn more will take time and practice. (Basics of stealth-oriented tasks and escaping.) [b]Rapid Blows:[/b] Sometimes, it’s just better to hit something several times in quick succession, instead of trying to hit something really, really hard, and you understand this. Though you aren’t too good at hitting specifically vital points with it yet, or keeping it up for very long. In the case of ranged weapons, one takes a hit to accuracy in exchange for increased fire rate. (Basics of attacking rapidly in an effective manner.) [b]Sharp:[/b] You’ve started to notice how certain people stand, and how others try to keep certain parts of themselves out of harm’s way, or try to cover up certain not-so-good looking pieces of armour. Given more time, you could manifest this into a real talent for assassinating even the most armoured of targets. (Basics of weakness-finding and lie detecting.) --[b]Investigator (Rank 2):[/b] Where others might struggle to put the clues together, this character's eyes have grown used to looking for the out of place or abnormal. Chinks in the defenses are easier to locate, and things that aren't natural or off-kilter and relevant to your character's curiosity are easier to detect and find. (Increases chances of finding out of place things and detecting weaknesses in armour. There is a chance that your character will suddenly have a realization about something they didn't understand before (GM assistance).) [/hider] [hider=Magic][b]Raw Talent:[/b] After a few (or perhaps several) failed attempts at magic, you suddenly found yourself able to bring a raw spark of power to life in your hands. After being awed by it, you found that you could consistently control and contort this power to your will. You could conjure subtle things, flashes of light or wreathing your hands in fire. (Basics of casting magic power-wise.) [b]Apprentice:[/b] Combined with Raw Talent, you’ve learned how to harness that raw magical power into a consistent train of thought. Through studying a few tomes and, possible, learning from the Mage’s Guild, you’ve focused yourself onto a single school of magic. This will help focus your power into something consistent and tangible, but it’s only the beginning... (Basics of understanding magic. One school of magic unlocked.) --[b]Wizened (Rank 2):[/b] Having done some study and practice, you can now understand two schools of magic, and understand a greater amount of subtly with your first school of magic. There is now a greater chance of you casting a spell without others noticing, unless the spell is blatant and loud: Like a fire ball. ("Stealth magic" and a second school of magic.) [b]Wells of Power:[/b] Having been born with this talent or having artificially acquired it later on in life, you’ve connected your mind and soul to the five ethereal Wells of Power, the sources of all magic. You can subtly feel nearby mages and places of magical power, though this isn’t precise yet. The more powerful it is, the more likely you will detect it. (Basics of detecting magic and mages.) [b]Fortitude:[/b] Whether or not you are a mage, you can learn how to defend yourself from one, and that is just what you decided to do. After all, how else are you supposed to save the world if you can be cooked in a fireball by a pissed off mage? (Basics of resisting magical spells. NOTE: This is all magic--good, bad, and neutral!) [b]Awakened Meditation:[/b] Through great discipline you have figured out how to tap into the natural magic in the air all around you. It will still take time and practice to master, but nonetheless, this has increased the amount of spells you can cast before you fatigue yourself, and increased the rate at which you regain your energy to cast more spells. (Basics of increasing your magic limitations, and recovery speed from casting magical spells.) --[b]Rapid Mental Recovery (Rank 2):[/b] You have mastered the art of magic to the point where you can recover fully between battles, and have started to develop a small ability to 'steal' and absorb the magic others throw at you. (Basics of spell stealing (passive), this character fully recovers between multiple battles in a single mission.)[/hider] [b]Chapter 4:[/b] Rules & Guidelines. [b]#1:[/b] There can only be a maximum of twenty characters at this point in time. This means that up to five people can have two characters. The other ten can only have one character. First come, first serve basis. [b]#2:[/b] Death isn’t permanent--if your character dies and you want to keep playing them, you can always take the option of becoming undead or otherwise. Just let me know and we can work something out. That being said, I reserve the right to just straight up kill your character. [b]#3:[/b] Obey all of RPG’s rules, obviously. I like my RP not being closed. [b]#4:[/b] Try to post at least once a week. [b]#5:[/b] Have fun. Because if you don’t have fun, Cthulhu help you, I will [i]make[/i] you have fun. [b]#6:[/b] I may change these rules at any time, and ultimately, my word is the word of a god in this role play. That is: It’s final. [b]Chapter 5:[/b] Character List & Miscellaneous stuff! [b]Stats[/b] --Active: 25. --Inactive: 1. --Dead: 3. [hider=Detailed Stats][b]By Gender[/b] --Women: 13. --Men: 11. --Non-Binary: 1. --Dead Women: 1. --Dead Men: 2. --Dead Non-Binary: 0. --Inactive Women: 0. --Inactive Men: 1. --Inactive Non-Binary: 0. [b]Active Duos[/b] (Maximum of five!) Kasim & Zinnarath (Jorick) Rayvon Krayvitch & Maeven Lucre (Tempest) Murderok & Gryff (Kadaeux) Andrea Llolth'Allin & Ceann (Andrea)[/hider] [hider=Active Characters][url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036231]Laenaia[/url]. [b]Author:[/b] Alphakoka. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036321]Kasim Ambilus[/url]. [b]Author:[/b] Jorick. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036321]Zinnarath "Zin" Corsys[/url]. [b]Author:[/b] Jorick. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036490]Draza Zorya[/url]. [b]Author:[/b] Elendra. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036634]Abida Qisaf[/url]. [b]Author:[/b] Herzinth. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036783]Rayvon Krayvitch[/url]. [b]Author:[/b] Tempest. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036783]Maeven Lucre[/url]. [b]Author:[/b] Tempest. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1037102]Aëyr[/url]. [b]Author:[/b] Holmishire. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1038354]Esyllt Boudica[/url]. [b]Author:[/b] Kestrel. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1038422]Alicia, the Blood Duelist[/url]. [b]Author:[/b] LimeyPanda. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1039092]Maher Adonai[/url]. [b]Author:[/b] Gat. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1039092]Nadira Adonai[/url]. [b]Author:[/b] Genais. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1039936]Zayn[/url]. [b]Author:[/b] Alex. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036228]Murderok[/url]. [b]Author:[/b] Kadaeux. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036228]Gryff[/url]. [b]Author:[/b] Kadaeux. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=3#post-1040371]Andrea Llolth'Allin[/url]. [b]Author:[/b] Andrea. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=3#post-1040371]Ceann[/url]. [b]Author:[/b] Selvi/Andrea. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=3#post-1047500]Naream Baenre[/url]. [b]Author:[/b] Sarzu. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=4#post-1055579]Aslo[/url]. [b]Author:[/b] Icarus. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1038564]Mars[/url]. [b]Author:[/b] Brand. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=22#post-1570364]Russel[/url]. [b]Author:[/b] Goldmarble. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=3#post-1040358]Doctor Steven Adian Gremlock[/url]. [b]Author:[/b] Maxim. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1040316]'Child'[/url]. [b]Author:[/b] Hellis. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=22#post-1581957]Elrbetrt Westfeld[/url]. [b]Author:[/b] GreenGoat. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=25#post-1630029]Elrithos “Sand Runner”[/url]. [b]Author:[/b] Rayn Night.[/hider] [hider=Inactive Characters][url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=3#post-1049336]Algrimm Ironblood[/url]. [b]Author:[/b] Zed.[/hider] [hider=Dead Characters][url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1040316]'Child'[/url]. [b]Author:[/b] Hellis. [b]Death:[/b] [url=http://www.roleplayerguild.com/topics/34957/posts/ic?page=3#post-1271912]Crushed by Dirge's Warhammer[/url]. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=2#post-1039489]Dread Fang[/url]. [b]Author:[/b] Hank... Chitter chitter chitter. [b]Death:[/b] [url=http://www.roleplayerguild.com/topics/34957/posts/ic?page=4#post-1368390]Crushed by Dirge's Warhammer[/url]. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=1#post-1036323]Thailen Vicarris[/url]. [b]Author:[/b] Herzinth. [b]Death:[/b] [url=http://www.roleplayerguild.com/topics/34957/posts/ic?page=4#post-1368390]Incorrect colour picked: Bomb ending selected[/url]. [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=24#post-1599895]Raen Delaeseris Elvarasi[/url]. [b]Author:[/b] Raen Elvarasi. [b]Death:[/b] [url=http://www.roleplayerguild.com/topics/34957/posts/ic?page=9#post-1955756]Wilhelm'd[/url].[/hider] Don’t be afraid to ask me any questions about the lore, traits, or otherwise. I’ll be more than happy to answer them.