[center][b]Biographical Section[/b][/center] [b]Name:[/b] Murderok [b]Age:[/b] 35 [b]Race:[/b] Minotaur [b]Sex:[/b] Bull [b]Appearance:[/b] [img=http://www.varietyportal.com/wp-content/uploads/galleries/Minotaur1.png] [b]Homeland:[/b] The Free Holds/Wandering Mercenaries [b]History:[/b] It's a mercenaries life for me. Murderok has worked as a Mercenary since he was 13 his size and power a clearly desirable attribute by employers, and those early years a source of many of the scars he bears today. It was on his 15th year that he met Gryff who was only 12 at the time, but working as a Mercenary in support roles being taught how to patch up sword wounds, carry supplies back and forth. The two became fast friends and soon enough worked on contract basis as a pair, and well paid they were being a couple of large powerful mercenaries as they grew older the amount they were paid increased. The two formally declared one another as blood brothers with an ancient and bloody ritual and have since that time been practically inseparable sharing pretty much everything from gold, booze and food, to literally the women with enough courage (and need for gold) to try and take them on in bed. Whether whores in brothels, whores not in brothels, women just plain willing to give it a go or not. [b]Motivation:[/b] It's a yellowish colour and clinks when in a back with other similar objects. Gold. Gold motivates them. Though they do accept favours from whores in exchange as well. [center][b]Stats & Traits[/b][/center] [b]General Traits[/b] --Trait 1. Endurance Training: He's a fucking minotaur. --Trait 2. Heavy Hitter: When you're a minotaur your blows land somewhat... solidly. --Crushing Blow (Rank 2): You've learned that against enemies who are pained or slowed, you have even more time to swing and aim, hitting them with the maximum potential force possible. (Automatic critical hit against enemies that are stunned, dazed, unaware, or otherwise not expecting the attack. Small chance to crush armour in such a way as to mangle a limb or cause internal damage to a target through armour.) --Trait 3. Charger: That's a mighty fine red cape the enemy leader is wearing. --Trait 4. Adrenaline [b]Achievements[/b] --Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.) --Lucky: You took a guess, and it turned out correct... (Minor bonus to random actions, especially if they take luck.) [b]Unique Traits[/b] --Trait 1. Minotaur: Damn near ten feet tall, musclebound, no sense of direction, Murderok is a somewhat classical minotaur in the physical sense. Though somewhat more intelligent (so he says) preferring to wear armour and use weapons instead of being stupid enough to get locked in a maze... he hopes. --Trait 2. Manbreaker is a Crossbow of unusual size built to Murderok's proportions. For most humans this qualified as more of a small sized ballista than a crossbow. The crossbow's name comes from the most commonly demonstrated fact whenever it hits something. ---Upgrade: Manbreaker; Murderok has well and truly ensured that he's learned how to craft the oversized bolts for the Manbreaker and has several custom head designs to affix upon them, such as the gutspiller, a wicked moon-bladed bolt head designed to spill a mans guts into the ground (or just bisect him completely if he's close enough) and a serrated design for biting into stone and wood to affix climbing ropes (or make it REALLY messy to pull out of someone) --Trait 3. Gore; Murderok uses the heavy horns during a charge to gore his enemies, the sight is messy and hellaciously demoralising to most folk who really do prefer the sight of most people with their insides, well, inside instead of gracing a minotaurs horns like a necklace of sausage meat. [b]Equipment:[/b] Chainmail Armour Steel Breastplate Spear designed for a Minotaur... and used by one Khopesh designed for Murderok's size. Manbreaker Flint and Steel Very Large Tent Backpack with cooking utensils and basic supplies. [center][b]Personal Section[/b][/center] [b]Romance:[/b] "Sure, i'll take you fer a ride darlin, if yer willin ta give Gryff a turn too." [center][b]Biographical Section[/b][/center] [b]Name:[/b] Gryff [b]Age:[/b] 32 [b]Race:[/b] Centaur [b]Sex:[/b] Stallion [b]Appearance:[/b] [img=http://fc06.deviantart.net/fs71/f/2012/103/b/c/centaur_cavalier_by_benwootten-d4w1ilc.jpg] [b]Homeland:[/b] The Free Holds/Wandering Mercenaries [b]History:[/b] Though younger than Murderok you'd never know it the way the two interact. Their histories have next to nothing to differentiate them other than the fact Gryff has kept up on herbs and other battlefield remedies to see to injury the Centaur serving pretty much exclusively as the medic for both himself and Murderok when possible always trying to learn more about healing for their own needs. Though nobody mistakes him for a healer, the plate armour he wears and equipment usually the province of knights remade for his own form. [b]Motivation:[/b] It's a yellowish colour and clinks when in a back with other similar objects. Gold. Gold motivates them. Though they do accept favours from whores in exchange as well. [center][b]Stats & Traits[/b][/center] [b]General Traits[/b] --Trait 1. Charger. Centaur. Durr :p --Smash n' Grab (Rank 2): Atop of charging brutishly like some kind of avalanche of death you've clued in that if you can grapple your opponent, or hit them specifically in a way to daze them or knock away their weapon, you'll then have a much easier time with introducing them to whatever entity they consider divine. Such as your warhammer, or crossbow. (On successfully charging into someone, you have a chance of disarming them, grappling them, pinning them, or stunning them, depending on what their size is and whether or not they're wielding a weapon, and have a greater chance of avoiding harm while charging into someone or something.) --Trait 2. Heavy Hitter. --Trait 3. Rapid Blows. --Trait 4. Endurance Training [b]Achievements[/b] --Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.) --Lucky: You took a guess, and it turned out correct... (Minor bonus to random actions, especially if they take luck.) [b]Unique Traits[/b] --Trait 1. Centaur. Human upper torso, arms and head seemingly (and seamlessly) bolted onto a horses body. Is disqualified from entry into jousting tournaments due to inability to be unhorsed. Though the ability to literally trample enemies into the dust is admirable. --Trait 2. Battlefield Physciian. Gryff is familiar with certain herbs and other basic remedies for battlefield poultices as well as in a pinch, interrogator. (When a Centaur gets out bone saws and asks what your favourite body parts are...) ---Upgrade: Battlefield Physician; Gryff has become more proficient at dealing with battlefield injuries and even some off the battlefield injuries. --Trait 3. Reverse Physician: Gryffs talent at basic healing and stitching someone up has lead to an increased skill and knowledge of where exactly he can hit to open someone up in the optimum manner with a bow or blade. At least a basic knowledge at it anyway. [b]Equipment:[/b] Plate Armour/Barding Steel tipped Lance Greatsword Dirk Shield Horse Bow + Quiver of Arrows Flint and Steel Very Large Tent Backpack with bandages, basic herbs for poultices, bone saws and basic supplies. [center][b]Personal Section[/b][/center] [b]Romance:[/b] "Sure, i'll show you what it means to be hung like a horse. If you're willing to give Murderok a turn too, or at the same time i'm not picky." [b]Does the Kouri Plushie exist?:[/b] ... [b]Signature:[/b] Kadaeux. HISTORY TO COME