[center][b]Biographical Section[/b][/center] [b]Name:[/b] Esyllt Boudica [b]Age:[/b] 21 [b]Race: [/b]Human [b]Sex:[/b] Female [b]Appearance:[/b] [url=http://i.imgur.com/pJKy6on.jpg?1]Without armour[/url], [url=http://i.imgur.com/fXlMum4.jpg]with armour[/url] [b]Homeland:[/b] Renalta [hider=History]For years, there has been tension on the border between Renalta and Liveria. Edmundal and Pennwic, respectively were two towns on this border where the possibility of conflict constantly cast it's shadow over the civilians. The lord of Pennwic desired the farmlands of Edmundal, and because of his greater wealth, he had greater military power and pushed forth into Renaltan territory. Edmundal could not fight on equal footing with it's Liverian rivals. At least, not traditionally. Enter Cynbel Boudica, a young man known as one of many urchins in the streets of Edmundal. Cynbel had lost his parents to the conflict between his hometown and Pennwic. As Edmundal grew more desperate, Cynbel sought to experiment with his birth-gift; that of magic. Although he had received minimal training, Cynbel was prepared to risk his body and mind to turn the tide. He studied golemancy from books and scrolls he'd stolen from a passing merchant. He'd study them deep into the night, and in spite of many experiments having blown up in his face, the (now charred) hands of Cynbel created his first golem after a mere two months. Although it was but an inch tall, this would spell the beginning of a new resistance. While he had used the souls of small animals for his first experiments, to create a golem that could be deployed in combat Cynbel required souls of something larger and smarter than alley-cats. Human experimentation, however, was outlawed. When Cynbel presented his designs to the court, he was denounced as wicked and locked away. However, one of the Edmundal lord's sons saw potential in Cynbel. Even imprisoned, this son saw to it Cynbel had materials to experiment further as well as access to prisoners of war and covered for Cynbel in order to not cast suspicion on him. When Cynbel created his first golem fueled by a human soul, he was brought back to demonstrate it's power. The golem was stronger and more resilient than any of the lord's men, and as their battle was a losing one, the lord gave in to desperation and allowed Cynbel to pursue his research and the creation of more warmachines. Under the condition his work was kept underground. Thanks to the golems, Edmundal gained the upper hand. They drove Pennwic from their lands. However, it did not end there. Edmundal gave pursuit and many skirmishes were fought until Pennwic surrendered. Edmundal demanded a portion of Pennwic's lands to pay for it's damages, which it received. The population was exalted, as not only had they extracted their revenge; their market had conquered the share of a competitor. Wealth laid in prospect and all the credit for it went to the lord. Cynbel's involvement was forever kept a secret to the general populace. Perhaps this was for the best for everyone. The civilians knew too little about magic to suspect the true nature of golemancy. Not only had prisoners of war been used to fuel their victory, they had picked urchins off the streets and used fatally wounded soldiers from their very own army. It was the darkest secret Edmundal had ever had, and the name Cynbel Boudica faded into obscurity. As time passed and the heroes of Renalta returned and reformed the kingdom, the lord of Edmundal did not fit in the queens their new vision. He was replaced by his son, adourned Wulfric the second, who did remember who they owed the war to. He searched for Cynbel to bestow upon him the honour of knight, but to the young lord's surprise, Cynbel was nowhere to be found. Having died to the wounds of his experiments, what was left of Cynbel's legacy were a widow and a daughter. Lord Wulfric, indebted to the man, took both women in his care and made them part of his household. The girl, Esyllt, was treated as one of the lord's very own daughters. In her father's place, she was taught the ways of a knight and received the title to accompany her training. However this was but the beginning young Esyllt's journey. When she was taken in, the then thirteen year old girl was quickly discovered to have peculiar gifts. She could occasionally foresee the future and telepathically share her thoughts with others. This lead the Wulfric to recognise she had inherited her father's talents and he assigned sages to teach her to wield her gift. Esyllt's life was filled with training in various disciplines; her divination, telepathy, golemancy and swordsmanship were all to unfold, and additionally she was taught etiquette, the harp, the managing of a household, and many more skills that would be expected from a noblewoman. Esyllt studied obediently, thankful for the kindness of lord Wulfric and remembering the alternative of having lived in the slums with her mother, had the lord not found them. When Esyllt turned sixteen years of age, lord Wulfric deemed her old enough to learn the truth about her father and her gift. When she learned of the inhumane her father had practiced before her, Esyllt began to develop a duality towards her gifts. She continued her studies, struggling to learn how to extract souls and deploy puppets. At her twenty-first, she was knighted and finally became independent. Although Wulfric had much more knowledge to offer her, Esyllt decided she had to put her mind at ease. The new knight put her skills to the test. She took her duty of protection her lord and the civilians very seriously and joined squads that defended settlements from beasts and bandits. Being able to be of assistance without relying on her forbidden gift, Esyllt became much more at ease. She had even planned to return to Wulfric's side to continue her studies in the arcane. However it would not be, as the Queens of Renalta had sent word of an invasion... And requested Edmundal's help. Edmundal had forged great relationships with the royal family and as a token of that, Wulfric dispatched many of his knights to join the Queen's blades. Including his own sons and Esyllt. Along with her fellow knights, Esyllt swore an oath the the queens and their ideals, and so signed to fight for not only the sake of Edmundal, but for that of all Renalta. Perhaps even the world...[/hider] [b]Motivation:[/b] Oath of loyalty to the royal house of Renalta, as well as a devotion to it's ideals. [center][b]Stats & Traits[/b][/center] [i]General[/i] [list][*]Defender[/*][*]Raw Talent[/*][*]Wisened (Golemancy, Necromancy)[/*][*]Awakened Meditation[/*][/list] [i]Achievement[/i] [list][*][b]Guardian[/b] When protecting another, you have a greater chance at successfully defending both yourself and the person or thing you are hoping to keep safe. (Minor bonus to defense when guarding someone or something.)[/*][*][b]Golemancy I[/b] After seeing a magnificently sized golem get blown to bits, you have realized that if you can build one, and bring it with you, then you might not have to summon one on the fly, and risk its destruction before it can finish forming. (Can now start a mission with a golem premade. While it has a sustained cost like other golems, it does not continue to drain the user to keep it active.)[/*][/list] [i]Unique[/i] [list][*][b]Pocket Dimension[/b] Enables the wielder of this trait to store objects and (willing or unconscious) creatures in an ethereal plane and summon them by her side at will. Time stands still in this plane and is sealed so that none but it's mistress can access it; a seal that can only be broken by death.[/*][*][b]Non-magic Telepathy[/b] Telepaths can communicate over long distances with other telepaths or short distances with non-telepaths. They can read the surface thoughts of people they come into skin contact with, and can “mine” for deeper thoughts if they can hold a person down for a few minutes, though this is generally uncomfortable for both involved. Telepaths are also capable of leaving thoughts of torture, pain, and nightmares using the same “mining” method, and in this way can turn some people into deranged vegetables. Most importantly, because it’s a biological defect and not a magical one, this does not set off the senses of nearby mages. [i]Level Up:[/i] Can now telepathically communicate with souls bound to her (either a character making that contract voluntarily, or through a soulstone). This allows Esyllt to see or listen through the senses of another.[/*][*][b]Spellforge[/b] Allows you to imbue your equipment with known magic. In Esyllt's case, this allows her to mold armour in shape as if it were a golem and even make it move as one or add leeching or infective effects to her equipment.[/*][/list] [i]Equipment[/i] [list][*]Sword[/*][*]Shield[/*][*]Full plate armour[/*][*]Private dimension carrying various items and building blocks for golems...[/*][/list] [center][b]Personal Section[/b][/center] [b]Romance:[/b] Whatever happens happens. Hate to use the cliché but I prefer to go into the game open-minded. [b]Does the Kouri Plushie exist?:[/b] For now... [b]Signature:[/b] Kestrel