[center][b]Biographical Section[/b][/center] [b]Name:[/b] Doctor Steven Adian Gremlock (Real full name: S, though this tends to be a bit of a berserk button for him) [b]Age:[/b] 25 [b]Race:[/b] Goblin [b]Sex:[/b] Male [b]Appearance:[/b] What? You no have eyes? Gremlock is a charming Goblin who stands at 3 feet, 1 inch tall. Taller than most Goblins, but most attribute that to Mechanist ancestry. Me also have green, shaggy hair, pale white skin, and brown eyes. I also wear a dashing top hat and a fancy cloak to wow the fancy people. (See Equipment for details). [hider=Reference photo] [img=http://www11.onrpg.com/wp-content/uploads/2013/08/DragonCommanderGreatImpDestiny.jpg] (Yes, I am aware that this is an Imp, but I think it still gives a good idea of what the character looks like. Character from Divinity: Dragon Commander) [/hider] [b]Homeland:[/b] The Goblin Holds [hider=Goblin Holds] [i]The Goblin Holds:[/i] These are the Free Holds liberated over the last ten years by the Goblin Revolt led by Emperor Xixis Madheart, a shaman with a terrible powerful spell tome capable of rendering entire garrisons obsolete. The goblins have outlawed slavery, and work with other typically slave-races of the Free Holds, such as other humans and orcs. The goblin hold is known for some of the most ingenius and unorthodox strategies ever created, partially thanks to Xixis, and partially thanks to his main military adviser, an orc named Nash Skullbringer. They even managed to tame massive sand worms known as ‘Asimov Worms’, and goblins ride them underneath the ground only to burst above ground and swallow several mercenaries whole before diving back into the sand. Overall, they’ve finally gotten the attention of the entirety of the Free Holds, whom have made it their civic mandate to retake their holds, though neither side is making any significant steps forward after the recent taking and subsequent sacking of a now unnamed hold. [/hider] [b]History:[/b] You want to hear about Gremlock? All right, I guess I can fill in a short biography here. Me was born some twenty five years ago in a town known as Polterblast, known for it's obsession for ghost hunting. I was born to a large family with Father Morgano, Mother Ithlin, and about 22 siblings, of which I'm the ninteenth! Unfortunately, my parents weren't the brightest candlesticks in the house (as opposed to yours truly), so they named us after...letters. They didn't mean anything bad by it, it be just a way to keep us all straight. Me childhood was little special for the longest time, me just did what other goblins did, playing games like "Hide and Seek the Lit Fuse" and "Horsebooms". It was when Gremlock was about fourteen that things started happening. During a tragic game of Horsebooms, my brother, N, went horribly kablooey. The alchemist who made the poultice that blew N to bits was a man by the name of Kolvin, an accomplished tradesman and golemancer. A shame I didn't know about the latter part when I broke into his store to get vengeance...why you look at Gremlock like that? I mean I was going to ruin his business by stealing all his stuff! The golem kicked me out, but I broke in again...and again...and again. Well I'd write more and agains, but I don't have enough lines on this sheet of paper you King's Rangers give me. After about the 72nd time of trying to break in, I was told that me bro was actually killed by sheer stupidity, he lit the fuse while the referee and another player were discussing rules, and didn't throw it in time. However, I still wanted to break in, as I now wanted to shove success into that stupid Golem's face! After the 112th time, I finally be successful, but Kolvin...less than pleased. Me thinks if this weren't Goblin Holds and he weren't goblin he'd have made me his slave with the look on his face! Instead he instilled a noticeable debt for "damages done to the property", though he couldn't make it too outrageous lest he earn the ire of the governor for "subtly enslaving another goblin". And so, there I be, working my butt off to pay debt. I work outside, holding a sign up and telling people to come into Kolvin's Apothecary for all your medicinal needs! Though me hate that job, I learned valuable lessons in selling product to people. One day, Kolvin came in...more than slightly inebriated, with more than a few non-alchemical bottles in tow, and ordered me to make potions to restock the shelves. Me first reaction was that I'd finally be able to do something fun for a change, though that soon changed to a sense of dread when me realize me never make potion before, and Kolvin too loopy to teach me! Thus I spend all night trying to make potion, with many failures (note, never accidentally make chicken transmutation potion, it very bad for you!). However, at about 4 AM that morning, I finally had a successful alchemy! Kolvin, now rather less inebriated, looked at my work (after denying that he had set me to the task in the first place), and was quite astonished and bemused at my success. Somehow I had made a potion that he hadn't stocked before. It was then that he offered to forgive the debt, so long as me become his apprentice and make a certain number of potions for his shop. Gremlock jump at chance, so for next few years me learn the trade of alchemy. I helped his business boom, but I couldn't help but feel like there was something more I could do with trade. Eventually my Apprentice contract ran out, and I was left to make own living as Journeyman. Me try unsuccessfully to start own alchemist shop, but couldn't differentiate meself from Kolvin's now bolstered inventory. Frustrated, I took a walk one day, when, by pure chance, I meet mage, I think she named Amda, but me not catch whole name, on important visit from Tuleria's High Magi Tower. Now, during my time with alchemy, Kolvin expressed surprise and could somehow sense that I had raw talent for magic, but he lacked know how and enthusiasm to teach me how to use it. Apparently, this mage sense it too, so she invite me to train as Apprentice at said mage tower! Not really having much luck with me dead end business, I accepted the mage's invitation. When I get to mage tower, I get enrolled in Apprentice program, but I notice something amiss. I suppose I slowly learned how non-Goblin tend to view Goblin, as weak, lazy, and stupid beings worthy of condemnation. Frustrated at this, me go to dorm for many nights and attempt to concoct something unique and special that would show those pompous losers! After having little luck, I started to give up hope, and thought about returning to my alchemist lifestyle, when I hit eureka moment. Why not use magic to bolster potions? Several nights later, I came across a conclusion which, while slightly different from my original intention of making potions stronger, was probably much better, storing a spell inside a potion until opened or broken. After conducting tests to ensure repeatability (a topic they stressed highly in classes) and safety, I presented it to classmates, to the much bewilderment of almost all in attendance. It was then that I found me calling. I set up shop in a small corner of the gardens of the tower, then start selling my wares to the apprentices. I started off simple of course, little things that would make pranks to other apprentices. In my own spare time though, I made me most famous concoction, [i]"Kaboom in a Bottle"[/i], by adding a fireball to a potion. That is actually quite tricky, as you both need the mana to do it, and a glass that won't melt under the heat. This concoction would make many goblin games have much less chance of unwanted kabooms, and I consider it me greatest achievement. Unfortunately, I couldn't start mass production because it drained almost all my mana to use it. Thus, I decided what I was going to do with my life. find the secret to making these potions without the mana restriction. After all, what good is a product that you can't make more than a few of, and which you lose mana by the customer taking it too far away from shop? A few other apprentices soon showed up begging me to tell them my secret. Gremlock was reluctant at first, due to not wanting me formula stolen, but then I came upon an idea, why not reinvigorate my business by telling these guys how to make potions and then setting up branches of the business? After telling them my idea, a few agreed, and my shop was soon set up in several cities across the Goblin Holds. I wanted to finish my training at the Mages Guild, so I stayed while I tracked their progress with a few golems borrowed from Kolvin. Unfortunately, my mage career was stunted when one of my experiments caused a...small...hole in the wall of the tower. Turns out, you can't stuff summoned monsters into a bottle (well, unless they're very very small)! Annoyed, but not dejected, I went back to the Holds and made the headquarters of me business in Polterblast. It wasn't long after that my word spread to one of the King's Rangers, who, perhaps, got the wrong memo that I was a powerful mage instead of an alchemist. After some thought, I accepted. After all, my business isn't going to do so well if Demons burn everything to the ground now will it! [b]Motivation:[/b] Although me business has been quite successful in the Goblin Holds, I have hard time convincing those outside of said country to try the "crazy goblin poison" as they say. What better way to market me products around the whole continent than to help the Queen's Blades blow up enemies. Also allows me to travel all over to get marketin' ideas! However, with the fame of the Queen's Blades, it is me biggest hope to find the answer to my biggest conundrum, how do you make spell potions that don't rely on the amount of mana you have? [center][b]Traits & Equipment[/b][/center] [b]General Traits[/b] --Rank 1: Heavy Hitter: Goblins like big explosions, and I be no exception! Large firearms happen to be one of me many special-ities. (Basics of doing more damage with each shot.) --Rank 1: Raw Talent: Gremlock loves usin' flashy lights and such. Me old mentor always said I had a gift for magic. (Basics of casting magic power-wise.) --Rank 1: Apprentice (Fortification): I trained for two years at the Tower of Liveria, and learned some tricks of magic. Me first year there was spent studying less destructive forms of magic. Once me learn my alchemy trick, I decide to focus on Fortification, that is, the art of magic that makes people and places stronger, better able to resist damage or even corruption for a time, and even improve speed, among many other things. It have history of helping castle walls to withstand more catapult blows, though it takes training to do so. (Basics of understanding magic. One school of magic unlocked.) --Rank 2: Wizened (Fire) [Just a placeholder until I get profile stuff figured out...] ("Stealth magic" and a second school of magic.) --Rank 1: Awakened Meditation: Gremlock know that to ensure success of spell alchemy business, me must upstage boundary of magic. Thus I've studied long and hard to make more mana, and thus make more potions, and thus make more boom booms! (Basics of increasing your magic limitations, and recovery speed from casting magical spells.) [b]Unique Traits[/b] --Rank 1: [b]Mechanist Bloodline:[/b] Lots of people don't tend to believe Gremlock on this, but I do come from a certain line of Goblin that has large trace of Mechanist blood. Some people claim that this gives me better technological know-how and intellect than the average Goblin, but myself, me consider that hogwash! After all, who says intellect comes from bloodline? That said, I do know me way around firearms and am an apt shooter, and ghosts do seem to give me an inordinate amount of trouble. If I meet the ghost of an ancestor though, they do tend to be kinder to Gremlock. As for how I ended up with Mechanist in my blood....some questions are better left unasked. --Rank 1: [b]Dr. Gremlock's Amazing Do it Yourself Alchemy Kit:[/b] From Gremlock's (in)famous [i]"Kaboom in a Bottle"[/i] to [i]"Corruptaway"[/i], me creations are the best potions around! Due to me training as an alchemist, whenever me has access to ingredients (typically in a city or town), Gremlock can make a variety of concoctions. Additionally, I has figured out a way to inject small parts of me mana pool into potions. If Gremlock takes some time preparing, me can infuse the "essence" of a spell within a potion, which will activate with it's normal effects either when it's opened or broken. While these potions can be given to friendly allies, they must be used with caution, as if somebody were to drink a fireball potion, it would end very badly for them. Unfortunately for people intending to steal these potions, Gremlock often forgets to label them, so unless he specifies otherwise, the potions will not tell the user how to use them. The big drawback of this way of making potions is that the mana used to make the potions will not be usable until either the effects are used, or until Gremlock uses an incantation (for no mana) to "evaporate" the contents of all such potions currently in existence. This, Gremlock is ashamed to admit, only works for a certain "sphere of influence", which Gremlock estimates to be about the maximum distance of his spells, maybe further given training. Only other thing I need note is that making potions takes me time, thus don't expect me to have a potion always ready. [TL:DR Version: Gremlock can give a "delay" effect to his spells via potions, at the cost of using his own mana to supply the effect.] --Rank 2: [b]Battle Alchemist:[/b] Gremlock know the dangers of going into battle with volatile potions, he read it in book! Before me set off to land of Renalta, me commission one of me friends from the Tower to make Battle Alchemist Belt. It large belt that goes around waist and can hold 8 Potions. It come with slight anti magic aura, which means if a potion goes off while in belt, it's effects will be reduced drastically. The belt is worn under the cloak, which makes it harder for potions to be stolen. Gremlock also been brushing up on techniques to make alchemy better, so I get passive boosts to my sphere of influence range, potion making time, and slight reduction in potion mana cost. --Rank 1: [b]A Thousand (and One) Trick Shots:[/b] Gremlock can imbue me ranged weapon's ammo of choice with any effect I can think of, using small bits of me mana pool. Explosive ammo, rope bolts to climb with, a deafening shot, nearly anything the mind can think of, even if me skill tree wouldn't allow it normally. In areas filled with anti-magic though, this doesn't quite work out. Notes: Doesn't work with Healing or Anti-Magic. [b]Equipment List[/b] Weapons: Elephant Gun: "Elephant Gun?" Elephant Gun. This weapon is a favorite of mine, able to make big big booms! It deal impressive damage, and has a not so bad recoil. The bad news is it takes about a "round" (whatever that means, Gremlock not know) to load a shot. Still, it's one shot, one boom tendency is second to none! Note: Generally speaking, this means the following. To fire a gun properly, one must load the round, aim, then shoot. The load time is so long that Gremlock can only do two of these things in a round without risking payback. The gun starts loaded. Taking actions to dodge or take cover is up to the GM to decide whether it would allow for two or one actions. Trusty Musket: Sometimes though, it just not feasible to take that long loading a weapon, so this here is spare weapon for faster shooting. Also great if other weapon jams! Doesn't take as much advantage of Heavy Hitter though. Adjustable Bayonet: One of me own little "projects", this thingamajiger can use a special clamp to hang onto either of my guns, thus allowing them to be used as impromptu melee weapons. I not be very good at it, but it better than dying to crazy melee charger! Clothing: Top Hat: Gremlock always have great fashion sense, just ask me! I always go with it unless it be suicidal to do so (such as stealth type mission). Leather Armor: May defend from small kitten attack! Because Gremlock and co. know that kittens are deadly! Oh, it also may help lessen damage from attacks, but don't count on it too much as Gremlock have little experience using it. Worn under Fancy Cloak. Fancy Cloak: Fitting a merchant such as Gremlock, this cloak is very fancy black with gold stripe. Helps set apart from stereo typical goblin. Other: Alchemy Equipment: Very durable equipment, used to make potions and such on the go! Small, One Person Tent: Hey, even goblin's need to rest at some point. No sharing the tent (though, for some bizarre reason, I don't get many requests...). Camping Supplies: Enough supplies, including rations, to last me about a week if traveling places without prior warning. Backpack: How you expect me to carry all this crap otherwise? Spare Ammunition: All the stuff Gremlock needs to load plenty of shots into me guns. Labeling and Contracting Equipment: Paper, Pencil, Tape, all the stuff I need to put labels on potions, and make contracts to potential investors! Guide To Renalta: Book of useful cultural info for me employers! Human society is way different from Goblin culture, thus this is useful to not tick off me employers. [s]Ghost-Sucking Vacuum Cleaner[/s]: May try to invent this someday, but for now probably not. [center][b]Personal Section[/b][/center] [b]Romance:[/b] Opt-out. Flirting is fine as long as it makes sense, but don't go very far with it please. [b]Does the Kouri Plushie exist?:[/b] Plushie! [b]Signature:[/b] I, Maxim, agree to allow Gremlock to be killed in a horrible fashion...but not if he has anything to say about it!